Files
MusicPlayer/main/main_window.gd
T
Sansan d77b72159d Sort the scripts and scenes into folders
main/ holds the main window and top bar, quiz/ the quiz and its parts,
player/ the music player, popups/ every popup and what they share, data/ the
songs, players, playlist and settings, server/ the MusicServer client,
common/ the list row and GameLog, and themes/ the themes and style boxes.
2026-10-06 11:57:29 +02:00

103 lines
3.1 KiB
GDScript

class_name MainWindow
extends Control
## The main window: the top bar, the popups opened from it and the quiz below it.
##
## Everything that is not part of a quiz lives here, so other views can be added next
## to the quiz later.
## Dims the window behind an open popup and keeps clicks from reaching the buttons under it.
var popup_backdrop: PopupBackdrop
@onready var top_bar: TopBar = $TopBar
@onready var quiz: Quiz = $Quiz
@onready var search_popup: SearchPopup = $SearchPopup
@onready var sync_popup: SyncPopup = %SyncPopup
@onready var shortcuts_popup: ShortcutsPopup = %ShortcutsPopup
@onready var qr_popup: QRPopup = %QRPopup
@onready var about_popup: AboutPopup = %AboutPopup
@onready var log_popup: LogPopup = %LogPopup
@onready var statistic_popup: PopupPanel = $StatisticsPopupPanel
@onready var statistic_label: Label = %StatisticsLabel
func _ready() -> void:
popup_backdrop = PopupBackdrop.add_to(self, _popups())
if OS.has_feature("macos"):
GameLog.debug("is_mac")
top_bar.search_pressed.connect(show_search)
top_bar.sync_pressed.connect(sync_soundtracks)
top_bar.statistics_pressed.connect(get_statistics)
top_bar.shortcuts_pressed.connect(show_shortcuts)
top_bar.about_pressed.connect(show_about)
top_bar.qr_pressed.connect(show_qr)
sync_popup.sync_started.connect(_on_sync_started)
sync_popup.sync_finished.connect(_on_sync_finished)
quiz.server_changed.connect(search_popup.get_list_of_soundtracks)
quiz.event_logged.connect(log_popup.add_log_row)
search_popup.get_list_of_soundtracks()
func _input(event: InputEvent) -> void:
if event is InputEventKey and event.pressed:
if event.alt_pressed && event.keycode == KEY_ENTER:
GameLog.debug("Alt + Enter pressed")
Settings.fullscreen = !Settings.fullscreen
if Settings.fullscreen:
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN)
if !Settings.fullscreen:
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)
if event.alt_pressed && event.keycode == KEY_K:
shortcuts_popup.toggle()
if event.alt_pressed && event.keycode == KEY_L:
log_popup.toggle()
func _popups() -> Array[BasePopup]:
return [search_popup, sync_popup, qr_popup, shortcuts_popup, about_popup, log_popup]
func show_search() -> void:
GameLog.debug("show_search")
search_popup.toggle()
func show_about() -> void:
GameLog.debug("show_about")
about_popup.open()
func show_shortcuts() -> void:
GameLog.debug("show_shortcuts")
shortcuts_popup.open()
func show_qr() -> void:
GameLog.debug("show_qr")
qr_popup.open()
func get_statistics() -> void:
GameLog.debug("get_statistics")
statistic_popup.visible = true
statistic_label.text = "Total amount of soundtracks in the playlist: " \
+ str(search_popup.soundtracks.size())
func sync_soundtracks() -> void:
GameLog.debug("sync_soundtracks")
sync_popup.start_sync()
func _on_sync_started() -> void:
GameLog.debug("_on_sync_started")
top_bar.sync_button.disabled = false
quiz.lock_for_sync()
func _on_sync_finished() -> void:
GameLog.debug("_on_sync_finished")
search_popup.get_list_of_soundtracks()
quiz.on_sync_finished()