Files
MusicPlayer/tests/unit/test_music_folder.gd
T
Sansan e4352a9f34
Build / test (push) Successful in 1m25s
Build / build (push) Successful in 1m12s
Save the quiz and continue it after a restart; load characters from a folder
The quiz is saved to current_quiz.json in the config folder after every
change, and the game goes on where it was when it starts again: the
players with their points and characters, every song with who got a point
for it and whether it was played, answered or is playing, and the songs
downloaded ahead with their files. The song that was playing is ready to
play again. Songs whose files are gone are downloaded again.

On a server, the saved songs are checked against the server's playlist. If
it changed, e.g. after a sync, or another server is used, the quiz starts
over with the same players. A quiz from a music folder continues offline,
including how far a prepared quiz has come. A new game is saved like any
other change, and a file that can't be read starts a new quiz.

Characters can be read from a folder picked in Settings instead of the
server, for this session. A music folder with a characters folder brings
its own characters, e.g. for a themed quiz; that folder is not counted as
a soundtrack. When the characters come from somewhere else, players pick
their characters again.

Closes #11, closes #44
2026-10-09 18:08:50 +02:00

324 lines
10 KiB
GDScript

extends GdUnitTestSuite
## Music folders: soundtrack folders, where songs are picked at random from subfolders,
## and prepared quizzes, where every song in the folder plays once.
var _root: String
var _mp3: PackedByteArray
func before_test() -> void:
_root = create_temp_dir("music_folder_%d" % randi())
_mp3 = FileAccess.get_file_as_bytes("res://tests/data/short.mp3")
func _song(relative_path: String) -> void:
_file(relative_path, _mp3)
func _file(relative_path: String, bytes: PackedByteArray) -> void:
var path: String = _root.path_join(relative_path)
DirAccess.make_dir_recursive_absolute(path.get_base_dir())
FileAccess.open(path, FileAccess.WRITE).store_buffer(bytes)
func _folder(relative_path: String = "") -> MusicFolder:
return MusicFolder.scan(_root.path_join(relative_path))
func test_folder_with_subfolders_is_a_soundtrack_folder() -> void:
_song("Chrono Trigger/Corridors of Time.mp3")
_song("Final Fantasy VI/Dancing Mad.mp3")
var folder: MusicFolder = _folder()
assert_int(folder.kind).is_equal(MusicFolder.Kind.SOUNDTRACKS)
assert_array(folder.soundtrack_names()) \
.contains_exactly(["Chrono Trigger", "Final Fantasy VI"])
func test_songs_at_the_top_of_a_soundtrack_folder_are_left_out() -> void:
_song("Chrono Trigger/Corridors of Time.mp3")
_song("Loose song.mp3")
var folder: MusicFolder = _folder()
for i: int in 10:
assert_str(folder.next_song().soundtrack_title).is_equal("Chrono Trigger")
func test_folder_with_only_songs_is_a_prepared_quiz() -> void:
_song("01. Opening.mp3")
_song("02. Ace Combat 7 - Daredevil.mp3")
var folder: MusicFolder = _folder()
assert_int(folder.kind).is_equal(MusicFolder.Kind.PREPARED_QUIZ)
assert_int(folder.quiz_size()).is_equal(2)
assert_array(folder.soundtrack_names()).is_empty()
func test_folder_without_songs_is_empty() -> void:
_file("notes.txt", "hello".to_utf8_buffer())
_file("Chrono Trigger/cover.jpg", "jpg".to_utf8_buffer())
assert_int(_folder().kind).is_equal(MusicFolder.Kind.EMPTY)
func test_missing_folder_is_empty() -> void:
assert_int(_folder("missing").kind).is_equal(MusicFolder.Kind.EMPTY)
func test_hidden_folders_and_files_are_left_out() -> void:
_song(".sync/Archive/Old.mp3")
_song("Chrono Trigger/.hidden.mp3")
_song("Chrono Trigger/Corridors of Time.mp3")
var folder: MusicFolder = _folder()
assert_array(folder.soundtrack_names()).contains_exactly(["Chrono Trigger"])
for i: int in 10:
assert_str(folder.next_song().song_title).is_equal("Corridors of Time")
func test_hidden_folder_alone_does_not_make_a_soundtrack_folder() -> void:
_song(".sync/Archive/Old.mp3")
_song("01. Opening.mp3")
assert_int(_folder().kind).is_equal(MusicFolder.Kind.PREPARED_QUIZ)
func test_songs_in_deeper_folders_belong_to_their_soundtrack() -> void:
_song("Xenogears/Disc 2/Small Two of Pieces.mp3")
var song: SongObject = _folder().next_song()
assert_str(song.soundtrack_title).is_equal("Xenogears")
assert_str(song.song_title).is_equal("Small Two of Pieces")
func test_picked_song_has_its_file_and_names_without_the_file_type() -> void:
_song("Chrono Trigger/Corridors of Time.mp3")
var song: SongObject = _folder().next_song()
assert_str(song.song_path).is_equal(_root.path_join("Chrono Trigger/Corridors of Time.mp3"))
assert_str(song.soundtrack_title).is_equal("Chrono Trigger")
assert_str(song.song_title).is_equal("Corridors of Time")
func test_soundtrack_folder_can_play_a_song_again() -> void:
_song("Chrono Trigger/Corridors of Time.mp3")
var folder: MusicFolder = _folder()
for i: int in 3:
assert_object(folder.next_song()).is_not_null()
func test_files_that_cannot_be_played_are_skipped() -> void:
_song("Chrono Trigger/Corridors of Time.mp3")
_file("Chrono Trigger/Lost.flac", _mp3)
_file("Chrono Trigger/Broken.mp3", "not a song".to_utf8_buffer())
_file("Chrono Trigger/cover.jpg", "jpg".to_utf8_buffer())
var folder: MusicFolder = _folder()
for i: int in 10:
assert_str(folder.next_song().song_title).is_equal("Corridors of Time")
func test_soundtrack_with_only_unplayable_files_is_left_out() -> void:
_song("Chrono Trigger/Corridors of Time.mp3")
_file("Tunic/Subterra.flac", _mp3)
assert_array(_folder().soundtrack_names()).contains_exactly(["Chrono Trigger"])
func test_prepared_quiz_plays_in_natural_order_and_then_stops() -> void:
for file_name: String in ["10. Ten.mp3", "2. Two.mp3", "01. Warhammer.mp3",
"01. Opening.mp3"]:
_song(file_name)
var folder: MusicFolder = _folder()
var titles: Array[String] = []
for i: int in 4:
titles.append(folder.next_song().song_title)
assert_array(titles).contains_exactly(["01. Opening", "01. Warhammer", "2. Two", "10. Ten"])
assert_object(folder.next_song()).is_null()
func test_prepared_quiz_has_no_soundtrack() -> void:
_song("04. Ace Combat 7 - Daredevil.mp3")
var song: SongObject = _folder().next_song()
assert_str(song.soundtrack_title).is_empty()
assert_str(song.song_title).is_equal("04. Ace Combat 7 - Daredevil")
func test_random_prepared_quiz_plays_every_song_once() -> void:
for i: int in 8:
_song("%02d. Song.mp3" % i)
var folder: MusicFolder = _folder()
folder.set_play_order(MusicFolder.PlayOrder.RANDOM)
var titles: Array[String] = []
for i: int in 8:
titles.append(folder.next_song().song_title)
assert_array(titles).has_size(8)
for i: int in 8:
assert_array(titles).contains(["%02d. Song" % i])
assert_object(folder.next_song()).is_null()
func test_restart_plays_the_prepared_quiz_from_the_start() -> void:
_song("01. One.mp3")
_song("02. Two.mp3")
var folder: MusicFolder = _folder()
folder.next_song()
folder.next_song()
folder.restart()
assert_str(folder.next_song().song_title).is_equal("01. One")
func test_unplayable_file_in_a_prepared_quiz_is_skipped() -> void:
_song("01. One.mp3")
_file("02. Broken.mp3", "not a song".to_utf8_buffer())
_song("03. Three.mp3")
var folder: MusicFolder = _folder()
assert_str(folder.next_song().song_title).is_equal("01. One")
assert_str(folder.next_song().song_title).is_equal("03. Three")
assert_object(folder.next_song()).is_null()
func test_display_name_is_the_folder_name() -> void:
_song("Musiktävling 2025/01. Opening.mp3")
var folder: MusicFolder = _folder("Musiktävling 2025/")
assert_str(folder.display_name()).is_equal("Musiktävling 2025")
# A quiz's own characters
func _picture(relative_path: String) -> void:
_file(relative_path, Image.create(8, 4, false, Image.FORMAT_RGB8).save_png_to_buffer())
func test_prepared_quiz_with_a_characters_folder_is_still_a_prepared_quiz() -> void:
_song("01. Jingle Bells.mp3")
_song("02. Last Christmas.mp3")
_picture("characters/Santa.png")
var folder: MusicFolder = _folder()
assert_int(folder.kind).is_equal(MusicFolder.Kind.PREPARED_QUIZ)
assert_int(folder.quiz_size()).is_equal(2)
assert_str(folder.characters_path).is_equal(_root.path_join("characters"))
func test_characters_folder_is_not_a_soundtrack() -> void:
_song("Chrono Trigger/Corridors of Time.mp3")
_picture("Characters/Frog.png")
var folder: MusicFolder = _folder()
assert_int(folder.kind).is_equal(MusicFolder.Kind.SOUNDTRACKS)
assert_array(folder.soundtrack_names()).contains_exactly(["Chrono Trigger"])
assert_str(folder.characters_path).is_equal(_root.path_join("Characters"))
func test_characters_folder_without_pictures_is_not_used() -> void:
_song("01. Opening.mp3")
_file("characters/notes.txt", "not a picture".to_utf8_buffer())
var folder: MusicFolder = _folder()
assert_int(folder.kind).is_equal(MusicFolder.Kind.PREPARED_QUIZ)
assert_str(folder.characters_path).is_empty()
func test_only_a_characters_folder_is_nothing_to_play() -> void:
_picture("characters/Santa.png")
assert_int(_folder().kind).is_equal(MusicFolder.Kind.EMPTY)
func test_folder_without_characters_has_no_characters_path() -> void:
_song("Chrono Trigger/Corridors of Time.mp3")
assert_str(_folder().characters_path).is_empty()
# Continuing a prepared quiz
func _prepared_quiz(songs: int) -> MusicFolder:
for i: int in songs:
_song("%02d. Song.mp3" % (i + 1))
return _folder()
func test_prepared_quiz_continues_where_it_was() -> void:
var folder: MusicFolder = _prepared_quiz(4)
folder.next_song()
folder.next_song()
var again: MusicFolder = _folder()
assert_bool(again.restore_progress(folder.progress())).is_true()
assert_str(again.next_song().song_title).is_equal("03. Song")
assert_str(again.next_song().song_title).is_equal("04. Song")
assert_object(again.next_song()).is_null()
func test_random_prepared_quiz_continues_in_the_same_order() -> void:
var folder: MusicFolder = _prepared_quiz(8)
folder.set_play_order(MusicFolder.PlayOrder.RANDOM)
folder.next_song()
var saved: Dictionary = JSON.parse_string(JSON.stringify(folder.progress()))
var expected: Array[String] = []
for i: int in 7:
expected.append(folder.next_song().song_title)
var again: MusicFolder = _folder()
again.restore_progress(saved)
assert_int(again.play_order).is_equal(MusicFolder.PlayOrder.RANDOM)
var titles: Array[String] = []
for i: int in 7:
titles.append(again.next_song().song_title)
assert_array(titles).contains_exactly(expected)
func test_songs_removed_from_the_folder_are_left_out_when_continuing() -> void:
var folder: MusicFolder = _prepared_quiz(4)
folder.next_song()
folder.next_song()
var saved: Dictionary = folder.progress()
# One played song and one still to play are gone
DirAccess.remove_absolute(_root.path_join("01. Song.mp3"))
DirAccess.remove_absolute(_root.path_join("04. Song.mp3"))
var again: MusicFolder = _folder()
again.restore_progress(saved)
assert_str(again.next_song().song_title).is_equal("03. Song")
assert_object(again.next_song()).is_null()
func test_progress_that_does_not_fit_changes_nothing() -> void:
var folder: MusicFolder = _prepared_quiz(2)
assert_bool(folder.restore_progress({})).is_false()
assert_bool(folder.restore_progress({"queue": "nope", "next": 1})).is_false()
assert_str(folder.next_song().song_title).is_equal("01. Song")
func test_soundtrack_folder_has_no_progress_to_continue() -> void:
_song("Chrono Trigger/Corridors of Time.mp3")
assert_bool(_folder().restore_progress({"queue": [], "next": 0})).is_false()