Files
MusicPlayer/tests/integration/test_theme.gd
T
SansanandClaude Opus 5.5 f39865fffc
Build / test (push) Successful in 1m53s
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Update the game from inside it (#13)
"Version X is available" in the top bar is now a button that opens an
Update popup:
- Update and restart gets the download link from the server (the redirect
  is not followed, as the Gitea link needs no token), downloads the new game
  next to the running one with a progress bar, checks it (complete, and an
  MZ or ELF file), swaps it in and restarts. The quiz is saved first and
  continues. On Windows the running .exe is renamed to .old, put back if
  the swap fails, and deleted at the next start.
- Download in browser opens the .exe, the Linux package, or the release
  page on other platforms.
- From the editor, an unwritable folder or another platform, only the
  browser download is offered, with the reason.

The message now fits between the tabs and the buttons in every theme; in
Nord and Christmas it ran into Sync. The macOS export preset is removed,
and the unused download_client_* functions are replaced by
fetch_client_download_url.

Closes #13

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 21:23:26 +02:00

206 lines
8.0 KiB
GDScript

extends GdUnitTestSuite
## The whole look comes from the project theme, themes/main_theme.tres: scenes and
## scripts name its styles instead of setting colours, sizes or style boxes themselves.
const THEME_PATH: String = "res://themes/main_theme.tres"
## Folders with the game's scenes and scripts.
const GAME_FOLDERS: Array[String] = [
"res://main", "res://quiz", "res://player", "res://popups", "res://common", "res://data",
"res://server", "res://statistics",
]
## The named styles the game uses, and the type each one is based on.
const STYLES: Dictionary = {
"WindowBackground": "Panel",
"PopupBackground": "Panel",
"StepButton": "Button",
"TopBarBackground": "PanelContainer",
"PlayerList": "PanelContainer",
"PlayerCharacter": "PanelContainer",
"PlayerCharacterHover": "PanelContainer",
"PlayerScore": "Label",
"CharacterCard": "Panel",
"CharacterCardHover": "Panel",
"SettingsRowLabel": "Label",
"MusicList": "PanelContainer",
"SongRow": "PanelContainer",
"ShortcutRowDark": "PanelContainer",
"ListRowEven": "PanelContainer",
"ListRowOdd": "PanelContainer",
"TitleLarge": "Label",
"TitleMedium": "Label",
"Title": "Label",
"TextLarge": "Label",
"TextMedium": "Label",
"HighlightLarge": "Label",
"HighlightMedium": "Label",
"SongRowLabel": "Label",
"SongRowLabelPlaying": "Label",
"SongRowOdd": "PanelContainer",
"SongRowHover": "PanelContainer",
"SongRowPlaying": "PanelContainer",
"SongRowPictureLine": "HBoxContainer",
"SongRowPictureLines": "VBoxContainer",
"PlayerBar": "PanelContainer",
"PlayerButton": "Button",
"PlayerButtonPrimary": "Button",
"PlayerTime": "Label",
"PlayerIcon": "Button",
"UpdateButton": "Button",
"ProgressSlider": "HSlider",
"VolumeBar": "HSlider",
"StatisticsCard": "PanelContainer",
"SoundtrackCover": "Panel",
"StatisticsCardHover": "PanelContainer",
"StatisticsGrid": "GridContainer",
"TabButton": "Button",
"LargeButton": "Button",
"SearchField": "LineEdit",
"SearchResult": "RichTextLabel",
"ListRowHover": "PanelContainer",
"SongStatsHeader": "PanelContainer",
"SongStatsText": "RichTextLabel",
"SongStatsSecondary": "RichTextLabel",
}
## Theme types that only scripts read from, so they are not styles a node can pick.
const CODE_ONLY_TYPES: Dictionary = {
"Palette": ["backdrop", "first_point", "match_point", "flash"],
"ScoreGraph": [
"player_1", "player_2", "player_3", "player_4", "player_5", "player_6", "player_7",
"grid", "axis_text", "winning_line",
],
}
var _theme: Theme = load(THEME_PATH)
## Every file in [param folder] and its subfolders whose name ends with [param extension].
func _files(folder: String, extension: String) -> Array[String]:
var found: Array[String] = []
for file_name: String in DirAccess.get_files_at(folder):
if file_name.ends_with(extension):
found.append(folder.path_join(file_name))
for subfolder: String in DirAccess.get_directories_at(folder):
found.append_array(_files(folder.path_join(subfolder), extension))
return found
func _game_files(extension: String) -> Array[String]:
var found: Array[String] = []
for folder: String in GAME_FOLDERS:
found.append_array(_files(folder, extension))
return found
func _lines_matching(files: Array[String], pattern: String) -> Array[String]:
var regex: RegEx = RegEx.create_from_string(pattern)
var hits: Array[String] = []
for path: String in files:
var lines: PackedStringArray = FileAccess.get_file_as_string(path).split("\n")
for i: int in lines.size():
if regex.search(lines[i]) != null:
hits.append("%s:%d: %s" % [path, i + 1, lines[i].strip_edges()])
return hits
func test_project_uses_the_main_theme() -> void:
assert_str(ProjectSettings.get_setting("gui/theme/custom")).is_equal(THEME_PATH)
func test_theme_has_every_named_style() -> void:
for style: String in STYLES:
assert_str(String(_theme.get_type_variation_base(style))) \
.override_failure_message(style + " is missing or has the wrong base") \
.is_equal(STYLES[style])
func test_theme_has_the_colours_scripts_use() -> void:
for type: String in CODE_ONLY_TYPES:
for color: String in CODE_ONLY_TYPES[type]:
assert_bool(_theme.has_color(color, type)) \
.override_failure_message("%s/%s is missing" % [type, color]).is_true()
func test_every_style_named_in_scenes_and_scripts_exists() -> void:
var regex: RegEx = RegEx.create_from_string('&"([A-Z][A-Za-z]+)"')
var missing: Array[String] = []
for path: String in _game_files(".tscn") + _game_files(".gd"):
for found: RegExMatch in regex.search_all(FileAccess.get_file_as_string(path)):
var style: String = found.get_string(1)
if !(style in STYLES) && !(style in CODE_ONLY_TYPES):
missing.append("%s: %s" % [path, style])
assert_array(missing).override_failure_message(
"Styles not in the theme:\n" + "\n".join(missing)).is_empty()
func test_scenes_take_their_look_from_the_theme() -> void:
var hits: Array[String] = _lines_matching(_game_files(".tscn"),
"^(theme = |label_settings = |theme_override_(styles|colors|font_sizes|fonts)/)" \
+ "|^\\[sub_resource type=\"(StyleBoxFlat|LabelSettings|Theme)\"")
assert_array(hits).override_failure_message(
"Look set in a scene instead of the theme:\n" + "\n".join(hits)).is_empty()
func test_scripts_take_their_look_from_the_theme() -> void:
var hits: Array[String] = _lines_matching(_game_files(".gd"),
"add_theme_[a-z_]+_override|StyleBoxFlat\\.new|Color\\(")
assert_array(hits).override_failure_message(
"Look set in a script instead of the theme:\n" + "\n".join(hits)).is_empty()
func test_main_window_background_comes_from_the_theme_and_lets_clicks_through() -> void:
var main: Control = auto_free(load("res://main/MainWindow.tscn").instantiate())
var background: Panel = main.get_child(0)
assert_str(background.name).is_equal("Background")
assert_str(String(background.theme_type_variation)).is_equal("WindowBackground")
assert_int(background.mouse_filter).is_equal(Control.MOUSE_FILTER_IGNORE)
assert_float(background.anchor_right).is_equal(1.0)
assert_float(background.anchor_bottom).is_equal(1.0)
func test_default_font_shows_japanese() -> void:
var font: Font = _theme.default_font
for character: String in "幕開けミッション":
var found: bool = font.fallbacks.any(
func(fallback: Font) -> bool: return fallback.has_char(character.unicode_at(0)))
assert_bool(found).override_failure_message("No font has " + character).is_true()
func test_japanese_fallback_keeps_the_line_height_of_godots_font() -> void:
var builtin: Font = ThemeDB.get_default_theme().default_font
for size: int in [16, 18, 20, 25, 35, 50]:
assert_float(_theme.default_font.get_height(size)) \
.override_failure_message("Line height at size %d" % size) \
.is_equal(builtin.get_height(size))
func test_every_theme_has_everything_the_main_theme_has() -> void:
var data_types: Array[Theme.DataType] = [Theme.DATA_TYPE_COLOR, Theme.DATA_TYPE_CONSTANT,
Theme.DATA_TYPE_FONT, Theme.DATA_TYPE_FONT_SIZE, Theme.DATA_TYPE_ICON,
Theme.DATA_TYPE_STYLEBOX]
for entry: Dictionary in Settings.THEMES:
var other: Theme = load(entry.path)
assert_object(other).override_failure_message(entry.path + " is missing").is_not_null()
for theme_type: String in _theme.get_type_list():
assert_str(String(other.get_type_variation_base(theme_type))) \
.override_failure_message("%s: %s" % [entry.name, theme_type]) \
.is_equal(String(_theme.get_type_variation_base(theme_type)))
for data_type: Theme.DataType in data_types:
for item: String in _theme.get_theme_item_list(data_type, theme_type):
assert_bool(other.has_theme_item(data_type, item, theme_type)) \
.override_failure_message("%s has no %s/%s" % [entry.name,
theme_type, item]).is_true()
func test_every_theme_has_its_own_name_and_id() -> void:
var ids: Array = Settings.THEMES.map(func(entry: Dictionary) -> String: return entry.id)
var names: Array = Settings.THEMES.map(func(entry: Dictionary) -> String: return entry.name)
assert_str(Settings.THEMES[0].path).is_equal(THEME_PATH)
for list: Array in [ids, names]:
for value: String in list:
assert_int(list.count(value)).override_failure_message(value).is_equal(1)