"Version X is available" in the top bar is now a button that opens an Update popup: - Update and restart gets the download link from the server (the redirect is not followed, as the Gitea link needs no token), downloads the new game next to the running one with a progress bar, checks it (complete, and an MZ or ELF file), swaps it in and restarts. The quiz is saved first and continues. On Windows the running .exe is renamed to .old, put back if the swap fails, and deleted at the next start. - Download in browser opens the .exe, the Linux package, or the release page on other platforms. - From the editor, an unwritable folder or another platform, only the browser download is offered, with the reason. The message now fits between the tabs and the buttons in every theme; in Nord and Christmas it ran into Sync. The macOS export preset is removed, and the unused download_client_* functions are replaced by fetch_client_download_url. Closes #13 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
161 lines
4.9 KiB
GDScript
161 lines
4.9 KiB
GDScript
extends MainWindowTestSuite
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## Getting the newest version from "Version X is available" in the top bar: updating in
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## place and restarting, or downloading in the browser.
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const LINK: String = "https://gitea.example/releases/download/99.0.0/MusicPlayer_99.0.0.exe"
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var _top_bar: TopBar
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var _popup: UpdatePopup
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var _updater: FakeUpdater
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var _opened: Array[String] = []
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var _dir: String
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## Downloads nothing: hands over a prepared file, or fails, at once.
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class FakeUpdater:
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extends Updater
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var downloaded: PackedByteArray = [0x4D, 0x5A, 0x90, 0x00]
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var fail_with: String = ""
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var urls: Array[String] = []
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var started: Array[String] = []
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var quits: int = 0
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func _init() -> void:
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super()
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start_process = func(path: String, _arguments: PackedStringArray) -> int:
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started.append(path)
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return 1
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quit = func() -> void: quits += 1
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func download(url: String, on_progress: Callable, on_done: Callable,
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on_failed: Callable) -> void:
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urls.append(url)
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if !fail_with.is_empty():
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on_failed.call(fail_with)
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return
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on_progress.call(downloaded.size() / 2, downloaded.size())
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var file: FileAccess = FileAccess.open(update_path(), FileAccess.WRITE)
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file.store_buffer(downloaded)
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file.close()
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on_done.call(update_path())
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func _before_window_starts() -> void:
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_server.respond_json("/download", "99.0.0")
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func before_test() -> void:
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# The quiz is saved before restarting, next to the settings
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OS.set_environment(Settings.CONFIG_DIR_ENV, create_temp_dir("update_%d" % randi()))
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await super()
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_top_bar = _window.get_node("TopBar")
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_popup = _window.get_node("UpdatePopup")
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_opened = []
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_popup.open_url = func(url: String) -> Error:
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_opened.append(url)
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return OK
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_dir = create_temp_dir("game_%d" % randi())
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_updater = FakeUpdater.new()
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_updater.in_editor = false
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_updater.os_name = "Windows"
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_updater.executable_path = _dir.path_join("MusicPlayer.exe")
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var file: FileAccess = FileAccess.open(_updater.executable_path, FileAccess.WRITE)
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file.store_string("old game")
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file.close()
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_popup.add_child(_updater)
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_popup.updater = _updater
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func _open_popup() -> void:
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_top_bar.update_button.pressed.emit()
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func test_clicking_the_message_opens_the_popup() -> void:
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_open_popup()
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assert_bool(_popup.visible).is_true()
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assert_str(_popup.title_label.text).is_equal("Version 99.0.0 is available")
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assert_str(_popup.info_label.text).contains(Settings.version)
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assert_bool(_popup.update_now_button.visible).is_true()
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func test_update_downloads_swaps_and_restarts() -> void:
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_server.respond_redirect("/download/windows", LINK)
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_open_popup()
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_popup.update_now()
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assert_array(_updater.urls).contains_exactly([LINK])
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var exe: String = _updater.executable_path
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assert_array(FileAccess.get_file_as_bytes(exe)).is_equal(_updater.downloaded)
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assert_str(FileAccess.get_file_as_string(exe + Updater.OLD_SUFFIX)).is_equal("old game")
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assert_array(_updater.started).contains_exactly([exe])
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assert_int(_updater.quits).is_equal(1)
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# The quiz continues after the restart
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assert_bool(FileAccess.file_exists(QuizSave.path())).is_true()
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func test_failed_download_says_why_and_keeps_the_game() -> void:
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_server.respond_redirect("/download/windows", LINK)
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_updater.fail_with = "The download failed. Check the connection and try again."
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_open_popup()
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_popup.update_now()
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assert_str(_popup.status_label.text).is_equal(_updater.fail_with)
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assert_bool(_popup.update_now_button.disabled).is_false()
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assert_bool(_popup.browser_button.disabled).is_false()
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assert_str(FileAccess.get_file_as_string(_updater.executable_path)).is_equal("old game")
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assert_int(_updater.quits).is_equal(0)
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func test_no_download_on_the_server_says_so() -> void:
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_open_popup()
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_popup.update_now()
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assert_array(_updater.urls).is_empty()
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assert_str(_popup.status_label.text).contains("no download")
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assert_int(_updater.quits).is_equal(0)
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func test_browser_gets_the_package_on_linux() -> void:
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var package: String = LINK.replace(".exe", "_linux.tar.gz")
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_server.respond_redirect("/download/linux-package", package)
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_updater.os_name = "Linux"
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_open_popup()
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_popup.download_in_browser()
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assert_array(_opened).contains_exactly([package])
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func test_browser_gets_the_release_page_on_other_platforms() -> void:
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_updater.os_name = "macOS"
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_open_popup()
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_popup.download_in_browser()
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assert_array(_opened).contains_exactly([Updater.RELEASES_PAGE])
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assert_int(_server.count("/download/windows")).is_equal(0)
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func test_browser_gets_the_release_page_when_the_server_has_no_link() -> void:
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_open_popup()
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_popup.download_in_browser()
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assert_array(_opened).contains_exactly([Updater.RELEASES_PAGE])
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func test_from_the_editor_only_the_browser_is_offered() -> void:
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_updater.in_editor = true
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_open_popup()
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assert_bool(_popup.update_now_button.visible).is_false()
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assert_bool(_popup.reason_label.visible).is_true()
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assert_str(_popup.reason_label.text).contains("editor")
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assert_bool(_popup.browser_button.visible).is_true()
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