Store each client's play queue in the database

The queue lived in memory and was shared by all clients, so a restart or a
finished sync cleared it. Every client now has its own queue in the new
queue and queue_song tables (added to the undeployed migration 000006).

The music endpoints return the queue ID in the X-Queue-Id header and expect
it back. A request without an ID, or with an ended one, starts a new queue.
/music/reset ends the queue and returns a new ID, and a sync ends all
running queues. Ended queues are kept as history.

The deprecated legacy routes without the /api/v1 prefix are removed.
This commit is contained in:
Sansan committed 2026-10-07 20:03:03 +02:00
1 parent b5dc42b654
commit a705d7b476
28 files changed
+1103 -320

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@@ -68,8 +68,11 @@ func New(cfg config.Config, q repository.Querier, database Database) (*Server, e
// afterSync refreshes cached data once a sync has finished.
func (s *Server) afterSync(ctx context.Context) {
if err := s.music.Reset(ctx); err != nil {
logging.GetLogger().Error("Failed to reset music after sync", zap.Error(err))
if err := s.music.EndAllQueues(ctx); err != nil {
logging.GetLogger().Error("Failed to end the queues after sync", zap.Error(err))
}
if err := s.music.ReloadSoundtracks(ctx); err != nil {
logging.GetLogger().Error("Failed to reload soundtracks after sync", zap.Error(err))
}
if err := s.search.Reload(ctx); err != nil {
logging.GetLogger().Error("Failed to reload search cache after sync", zap.Error(err))