Add alternative names and cover art for soundtracks
Alternative names (#32): - PUT /api/v1/soundtracks/{uuid}/alternative-names replaces a soundtrack's alternative names (trimmed, deduplicated, without the soundtrack's own name). - alternative_names is in the soundtrack and statistics responses. - /find matches them too and shows which name matched. Covers (#12), stored in COVERS_PATH and off when it is not set: - GET, PUT (upload) and DELETE /api/v1/soundtracks/{uuid}/cover, and PUT .../cover/source to pick a SteamGridDB game or AniList anime by ID. Uploaded and picked covers are never replaced automatically. - With STEAMGRIDDB_API_KEY, a background job searches SteamGridDB, then AniList, by name, alternative names and the name without bracketed parts, at startup, after a sync and after names change. Search results are ranked by matching words, so "Civilization IV" gets "Sid Meier's Civilization IV". - cover_modified (Unix seconds) is in the soundtrack and statistics responses, so clients can cache covers. The new columns are added to migration 000006, which is not released yet. Closes #12, closes #32 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
1 parent
f79f51ea4c
commit
bb8de5548d
39 files changed
+2418
-99
No files matched your search
@@ -6,23 +6,40 @@ import (
|
||||
"sync"
|
||||
)
|
||||
|
||||
// SoundtrackData holds precomputed search data for a soundtrack
|
||||
type SoundtrackData struct {
|
||||
// SearchSoundtrack is a soundtrack's name and alternative names, as loaded for search.
|
||||
type SearchSoundtrack struct {
|
||||
Name string
|
||||
AlternativeNames []string
|
||||
}
|
||||
|
||||
// SearchName holds a name prepared for matching.
|
||||
type SearchName struct {
|
||||
Original string
|
||||
Lowercase string
|
||||
Cleaned string
|
||||
}
|
||||
|
||||
// SearchCache holds precomputed search data for all soundtrack names.
|
||||
func newSearchName(name string) SearchName {
|
||||
return SearchName{Original: name, Lowercase: strings.ToLower(name), Cleaned: CleanSearchTerm(name)}
|
||||
}
|
||||
|
||||
// SoundtrackData holds precomputed search data for a soundtrack: its name and its
|
||||
// alternative names.
|
||||
type SoundtrackData struct {
|
||||
SearchName
|
||||
Alternatives []SearchName
|
||||
}
|
||||
|
||||
// SearchCache holds precomputed search data for all soundtracks.
|
||||
type SearchCache struct {
|
||||
load func(context.Context) ([]string, error)
|
||||
load func(context.Context) ([]SearchSoundtrack, error)
|
||||
|
||||
mu sync.Mutex
|
||||
cache []SoundtrackData
|
||||
}
|
||||
|
||||
// NewSearchCache creates a SearchCache that gets the soundtrack names from load.
|
||||
func NewSearchCache(load func(context.Context) ([]string, error)) *SearchCache {
|
||||
// NewSearchCache creates a SearchCache that gets the soundtracks from load.
|
||||
func NewSearchCache(load func(context.Context) ([]SearchSoundtrack, error)) *SearchCache {
|
||||
return &SearchCache{load: load}
|
||||
}
|
||||
|
||||
@@ -52,10 +69,9 @@ func (s *SearchCache) reload(ctx context.Context) error {
|
||||
}
|
||||
cache := make([]SoundtrackData, len(soundtracks))
|
||||
for i, soundtrack := range soundtracks {
|
||||
cache[i] = SoundtrackData{
|
||||
Original: soundtrack,
|
||||
Lowercase: strings.ToLower(soundtrack),
|
||||
Cleaned: CleanSearchTerm(soundtrack),
|
||||
cache[i] = SoundtrackData{SearchName: newSearchName(soundtrack.Name)}
|
||||
for _, name := range soundtrack.AlternativeNames {
|
||||
cache[i].Alternatives = append(cache[i].Alternatives, newSearchName(name))
|
||||
}
|
||||
}
|
||||
s.cache = cache
|
||||
|
||||
Reference in new issue
Block a user