Compare commits
5 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| c63202242b | |||
| 3418f492f5 | |||
| f4d1c3cf28 | |||
| 98c1948eff | |||
| 3e37303979 |
+11
-17
@@ -1,35 +1,26 @@
|
||||
# Stage 1: Build frontend
|
||||
FROM node:18-alpine AS frontend-builder
|
||||
RUN apk add --no-cache git
|
||||
WORKDIR /app
|
||||
RUN git clone https://gitea.sanplex.xyz/Sansan/MusicFrontend.git
|
||||
WORKDIR /app/MusicFrontend
|
||||
RUN npm install
|
||||
RUN npm run build
|
||||
# Generate config.js with empty API_HOSTNAME (relative paths)
|
||||
RUN echo "window.__RUNTIME_CONFIG__ = { API_HOSTNAME: '' };" > dist/config.js
|
||||
|
||||
# Stage 2: Build backend
|
||||
FROM golang:1.25-alpine as build_go
|
||||
RUN apk add --no-cache curl
|
||||
|
||||
WORKDIR /app
|
||||
|
||||
COPY go.mod go.sum ./
|
||||
RUN go mod download
|
||||
|
||||
COPY . .
|
||||
|
||||
RUN go install github.com/a-h/templ/cmd/templ@latest
|
||||
|
||||
RUN templ generate
|
||||
|
||||
RUN go build -o main cmd/main.go
|
||||
|
||||
# Stage 3: Final image
|
||||
# Stage 2, distribution container
|
||||
FROM golang:1.25-alpine
|
||||
EXPOSE 8080
|
||||
VOLUME /sorted
|
||||
VOLUME /frontend
|
||||
VOLUME /characters
|
||||
|
||||
COPY --from=build_go /app/main .
|
||||
COPY --from=frontend-builder /app/MusicFrontend/dist /frontend
|
||||
COPY ./songs/ ./songs/
|
||||
|
||||
ENV PORT 8080
|
||||
ENV DB_HOST ""
|
||||
ENV DB_PORT ""
|
||||
@@ -39,4 +30,7 @@ ENV DB_NAME ""
|
||||
ENV MUSIC_PATH ""
|
||||
ENV CHARACTERS_PATH ""
|
||||
|
||||
COPY --from=build_go /app/main .
|
||||
COPY ./songs/ ./songs/
|
||||
|
||||
CMD ./main
|
||||
|
||||
+39
-676
@@ -23,539 +23,6 @@ var doc = `{
|
||||
"host": "{{.Host}}",
|
||||
"basePath": "{{.BasePath}}",
|
||||
"paths": {
|
||||
"/api/v1/statistics/games/last-played": {
|
||||
"get": {
|
||||
"description": "Returns the most recently played games",
|
||||
"consumes": [
|
||||
"application/json"
|
||||
],
|
||||
"produces": [
|
||||
"application/json"
|
||||
],
|
||||
"tags": [
|
||||
"statistics"
|
||||
],
|
||||
"summary": "Get last played games",
|
||||
"parameters": [
|
||||
{
|
||||
"type": "integer",
|
||||
"description": "Number of results (default: 10)",
|
||||
"name": "limit",
|
||||
"in": "query"
|
||||
}
|
||||
],
|
||||
"responses": {
|
||||
"200": {
|
||||
"description": "OK",
|
||||
"schema": {
|
||||
"type": "array",
|
||||
"items": {
|
||||
"$ref": "#/definitions/backend.GameWithSongs"
|
||||
}
|
||||
}
|
||||
},
|
||||
"400": {
|
||||
"description": "Bad Request",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
},
|
||||
"500": {
|
||||
"description": "Internal Server Error",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"/api/v1/statistics/games/least-played": {
|
||||
"get": {
|
||||
"description": "Returns the top N least played games with their songs",
|
||||
"consumes": [
|
||||
"application/json"
|
||||
],
|
||||
"produces": [
|
||||
"application/json"
|
||||
],
|
||||
"tags": [
|
||||
"statistics"
|
||||
],
|
||||
"summary": "Get least played games",
|
||||
"parameters": [
|
||||
{
|
||||
"type": "integer",
|
||||
"description": "Number of results (default: 10)",
|
||||
"name": "limit",
|
||||
"in": "query"
|
||||
}
|
||||
],
|
||||
"responses": {
|
||||
"200": {
|
||||
"description": "OK",
|
||||
"schema": {
|
||||
"type": "array",
|
||||
"items": {
|
||||
"$ref": "#/definitions/backend.GameWithSongs"
|
||||
}
|
||||
}
|
||||
},
|
||||
"400": {
|
||||
"description": "Bad Request",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
},
|
||||
"500": {
|
||||
"description": "Internal Server Error",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"/api/v1/statistics/games/most-played": {
|
||||
"get": {
|
||||
"description": "Returns the top N most played games with their songs",
|
||||
"consumes": [
|
||||
"application/json"
|
||||
],
|
||||
"produces": [
|
||||
"application/json"
|
||||
],
|
||||
"tags": [
|
||||
"statistics"
|
||||
],
|
||||
"summary": "Get most played games",
|
||||
"parameters": [
|
||||
{
|
||||
"type": "integer",
|
||||
"description": "Number of results (default: 10)",
|
||||
"name": "limit",
|
||||
"in": "query"
|
||||
}
|
||||
],
|
||||
"responses": {
|
||||
"200": {
|
||||
"description": "OK",
|
||||
"schema": {
|
||||
"type": "array",
|
||||
"items": {
|
||||
"$ref": "#/definitions/backend.GameWithSongs"
|
||||
}
|
||||
}
|
||||
},
|
||||
"400": {
|
||||
"description": "Bad Request",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
},
|
||||
"500": {
|
||||
"description": "Internal Server Error",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"/api/v1/statistics/games/never-played": {
|
||||
"get": {
|
||||
"description": "Returns all games that have never been played (times_played = 0)",
|
||||
"consumes": [
|
||||
"application/json"
|
||||
],
|
||||
"produces": [
|
||||
"application/json"
|
||||
],
|
||||
"tags": [
|
||||
"statistics"
|
||||
],
|
||||
"summary": "Get never played games",
|
||||
"responses": {
|
||||
"200": {
|
||||
"description": "OK",
|
||||
"schema": {
|
||||
"type": "array",
|
||||
"items": {
|
||||
"$ref": "#/definitions/backend.GameWithSongs"
|
||||
}
|
||||
}
|
||||
},
|
||||
"500": {
|
||||
"description": "Internal Server Error",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"/api/v1/statistics/games/oldest-played": {
|
||||
"get": {
|
||||
"description": "Returns the least recently played games (that have been played at least once)",
|
||||
"consumes": [
|
||||
"application/json"
|
||||
],
|
||||
"produces": [
|
||||
"application/json"
|
||||
],
|
||||
"tags": [
|
||||
"statistics"
|
||||
],
|
||||
"summary": "Get oldest played games",
|
||||
"parameters": [
|
||||
{
|
||||
"type": "integer",
|
||||
"description": "Number of results (default: 10)",
|
||||
"name": "limit",
|
||||
"in": "query"
|
||||
}
|
||||
],
|
||||
"responses": {
|
||||
"200": {
|
||||
"description": "OK",
|
||||
"schema": {
|
||||
"type": "array",
|
||||
"items": {
|
||||
"$ref": "#/definitions/backend.GameWithSongs"
|
||||
}
|
||||
}
|
||||
},
|
||||
"400": {
|
||||
"description": "Bad Request",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
},
|
||||
"500": {
|
||||
"description": "Internal Server Error",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"/api/v1/statistics/songs/least-played": {
|
||||
"get": {
|
||||
"description": "Returns the top N least played songs with their game info",
|
||||
"consumes": [
|
||||
"application/json"
|
||||
],
|
||||
"produces": [
|
||||
"application/json"
|
||||
],
|
||||
"tags": [
|
||||
"statistics"
|
||||
],
|
||||
"summary": "Get least played songs",
|
||||
"parameters": [
|
||||
{
|
||||
"type": "integer",
|
||||
"description": "Number of results (default: 10)",
|
||||
"name": "limit",
|
||||
"in": "query"
|
||||
}
|
||||
],
|
||||
"responses": {
|
||||
"200": {
|
||||
"description": "OK",
|
||||
"schema": {
|
||||
"type": "array",
|
||||
"items": {
|
||||
"$ref": "#/definitions/backend.SongInfoForStats"
|
||||
}
|
||||
}
|
||||
},
|
||||
"400": {
|
||||
"description": "Bad Request",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
},
|
||||
"500": {
|
||||
"description": "Internal Server Error",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"/api/v1/statistics/songs/most-played": {
|
||||
"get": {
|
||||
"description": "Returns the top N most played songs with their game info",
|
||||
"consumes": [
|
||||
"application/json"
|
||||
],
|
||||
"produces": [
|
||||
"application/json"
|
||||
],
|
||||
"tags": [
|
||||
"statistics"
|
||||
],
|
||||
"summary": "Get most played songs",
|
||||
"parameters": [
|
||||
{
|
||||
"type": "integer",
|
||||
"description": "Number of results (default: 10)",
|
||||
"name": "limit",
|
||||
"in": "query"
|
||||
}
|
||||
],
|
||||
"responses": {
|
||||
"200": {
|
||||
"description": "OK",
|
||||
"schema": {
|
||||
"type": "array",
|
||||
"items": {
|
||||
"$ref": "#/definitions/backend.SongInfoForStats"
|
||||
}
|
||||
}
|
||||
},
|
||||
"400": {
|
||||
"description": "Bad Request",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
},
|
||||
"500": {
|
||||
"description": "Internal Server Error",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"/api/v1/statistics/summary": {
|
||||
"get": {
|
||||
"description": "Returns overall statistics about the music library",
|
||||
"consumes": [
|
||||
"application/json"
|
||||
],
|
||||
"produces": [
|
||||
"application/json"
|
||||
],
|
||||
"tags": [
|
||||
"statistics"
|
||||
],
|
||||
"summary": "Get statistics summary",
|
||||
"responses": {
|
||||
"200": {
|
||||
"description": "OK",
|
||||
"schema": {
|
||||
"$ref": "#/definitions/backend.StatisticsSummary"
|
||||
}
|
||||
},
|
||||
"500": {
|
||||
"description": "Internal Server Error",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"/api/v1/token": {
|
||||
"post": {
|
||||
"description": "Returns a new session token for API access",
|
||||
"consumes": [
|
||||
"application/json"
|
||||
],
|
||||
"produces": [
|
||||
"application/json"
|
||||
],
|
||||
"tags": [
|
||||
"auth"
|
||||
],
|
||||
"summary": "Create session token",
|
||||
"parameters": [
|
||||
{
|
||||
"description": "Client type",
|
||||
"name": "request",
|
||||
"in": "body",
|
||||
"required": true,
|
||||
"schema": {
|
||||
"$ref": "#/definitions/server.TokenRequest"
|
||||
}
|
||||
}
|
||||
],
|
||||
"responses": {
|
||||
"200": {
|
||||
"description": "OK",
|
||||
"schema": {
|
||||
"$ref": "#/definitions/server.TokenResponse"
|
||||
}
|
||||
},
|
||||
"400": {
|
||||
"description": "Bad Request",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
},
|
||||
"500": {
|
||||
"description": "Internal Server Error",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"delete": {
|
||||
"description": "Deletes the current session token",
|
||||
"consumes": [
|
||||
"application/json"
|
||||
],
|
||||
"produces": [
|
||||
"application/json"
|
||||
],
|
||||
"tags": [
|
||||
"auth"
|
||||
],
|
||||
"summary": "Invalidate session token",
|
||||
"parameters": [
|
||||
{
|
||||
"type": "string",
|
||||
"description": "Bearer token",
|
||||
"name": "Authorization",
|
||||
"in": "header",
|
||||
"required": true
|
||||
}
|
||||
],
|
||||
"responses": {
|
||||
"200": {
|
||||
"description": "OK",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
},
|
||||
"401": {
|
||||
"description": "Unauthorized",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
},
|
||||
"500": {
|
||||
"description": "Internal Server Error",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"/api/v1/token/cleanup": {
|
||||
"post": {
|
||||
"description": "Removes all expired session tokens from the database",
|
||||
"consumes": [
|
||||
"application/json"
|
||||
],
|
||||
"produces": [
|
||||
"application/json"
|
||||
],
|
||||
"tags": [
|
||||
"auth"
|
||||
],
|
||||
"summary": "Cleanup expired sessions",
|
||||
"parameters": [
|
||||
{
|
||||
"type": "string",
|
||||
"description": "Bearer token",
|
||||
"name": "Authorization",
|
||||
"in": "header",
|
||||
"required": true
|
||||
}
|
||||
],
|
||||
"responses": {
|
||||
"200": {
|
||||
"description": "OK",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": true
|
||||
}
|
||||
},
|
||||
"401": {
|
||||
"description": "Unauthorized",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
},
|
||||
"500": {
|
||||
"description": "Internal Server Error",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"/character": {
|
||||
"get": {
|
||||
"description": "Returns the image for a specific character",
|
||||
@@ -614,6 +81,29 @@ var doc = `{
|
||||
}
|
||||
}
|
||||
},
|
||||
"/dbtest": {
|
||||
"get": {
|
||||
"description": "Tests the database connection",
|
||||
"consumes": [
|
||||
"application/json"
|
||||
],
|
||||
"produces": [
|
||||
"application/json"
|
||||
],
|
||||
"tags": [
|
||||
"database"
|
||||
],
|
||||
"summary": "Test database connection",
|
||||
"responses": {
|
||||
"200": {
|
||||
"description": "TestedDB",
|
||||
"schema": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"/download": {
|
||||
"get": {
|
||||
"description": "Checks for the latest version of the application",
|
||||
@@ -834,7 +324,7 @@ var doc = `{
|
||||
"tags": [
|
||||
"music"
|
||||
],
|
||||
"summary": "Get all soundtracks",
|
||||
"summary": "Get all games",
|
||||
"responses": {
|
||||
"200": {
|
||||
"description": "OK",
|
||||
@@ -867,7 +357,7 @@ var doc = `{
|
||||
"tags": [
|
||||
"music"
|
||||
],
|
||||
"summary": "Get all soundtracks random",
|
||||
"summary": "Get all games random",
|
||||
"responses": {
|
||||
"200": {
|
||||
"description": "OK",
|
||||
@@ -1207,10 +697,10 @@ var doc = `{
|
||||
"tags": [
|
||||
"sync"
|
||||
],
|
||||
"summary": "Sync soundtracks with only changes",
|
||||
"summary": "Sync games with only changes",
|
||||
"responses": {
|
||||
"200": {
|
||||
"description": "Start syncing soundtracks",
|
||||
"description": "Start syncing games",
|
||||
"schema": {
|
||||
"type": "string"
|
||||
}
|
||||
@@ -1239,7 +729,7 @@ var doc = `{
|
||||
"summary": "Sync all games fully",
|
||||
"responses": {
|
||||
"200": {
|
||||
"description": "Start syncing soundtracks full",
|
||||
"description": "Start syncing games full",
|
||||
"schema": {
|
||||
"type": "string"
|
||||
}
|
||||
@@ -1289,10 +779,10 @@ var doc = `{
|
||||
"tags": [
|
||||
"sync"
|
||||
],
|
||||
"summary": "Reset soundtracks database",
|
||||
"summary": "Reset games database",
|
||||
"responses": {
|
||||
"200": {
|
||||
"description": "Soundtracks and songs are deleted from the database",
|
||||
"description": "Games and songs are deleted from the database",
|
||||
"schema": {
|
||||
"type": "string"
|
||||
}
|
||||
@@ -1308,7 +798,7 @@ var doc = `{
|
||||
},
|
||||
"/version": {
|
||||
"get": {
|
||||
"description": "get latest version info",
|
||||
"description": "get string by ID",
|
||||
"consumes": [
|
||||
"application/json"
|
||||
],
|
||||
@@ -1316,9 +806,9 @@ var doc = `{
|
||||
"application/json"
|
||||
],
|
||||
"tags": [
|
||||
"version"
|
||||
"accounts"
|
||||
],
|
||||
"summary": "Getting the latest version of the backend",
|
||||
"summary": "Getting the version of the backend",
|
||||
"responses": {
|
||||
"200": {
|
||||
"description": "OK",
|
||||
@@ -1334,154 +824,27 @@ var doc = `{
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"/version/history": {
|
||||
"get": {
|
||||
"description": "get version history",
|
||||
"consumes": [
|
||||
"application/json"
|
||||
],
|
||||
"produces": [
|
||||
"application/json"
|
||||
],
|
||||
"tags": [
|
||||
"version"
|
||||
],
|
||||
"summary": "Getting the version history of the backend",
|
||||
"responses": {
|
||||
"200": {
|
||||
"description": "OK",
|
||||
"schema": {
|
||||
"type": "array",
|
||||
"items": {
|
||||
"$ref": "#/definitions/backend.VersionData"
|
||||
}
|
||||
}
|
||||
},
|
||||
"404": {
|
||||
"description": "Not Found",
|
||||
"schema": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"definitions": {
|
||||
"backend.GameWithSongs": {
|
||||
"type": "object",
|
||||
"properties": {
|
||||
"game_id": {
|
||||
"type": "integer"
|
||||
},
|
||||
"game_last_played": {
|
||||
"type": "string"
|
||||
},
|
||||
"game_name": {
|
||||
"type": "string"
|
||||
},
|
||||
"game_played": {
|
||||
"type": "integer"
|
||||
},
|
||||
"songs": {
|
||||
"type": "array",
|
||||
"items": {
|
||||
"$ref": "#/definitions/backend.SongInfoForStats"
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"backend.SongInfoForStats": {
|
||||
"type": "object",
|
||||
"properties": {
|
||||
"file_name": {
|
||||
"type": "string"
|
||||
},
|
||||
"game_id": {
|
||||
"type": "integer"
|
||||
},
|
||||
"game_name": {
|
||||
"type": "string"
|
||||
},
|
||||
"path": {
|
||||
"type": "string"
|
||||
},
|
||||
"song_name": {
|
||||
"type": "string"
|
||||
},
|
||||
"times_played": {
|
||||
"type": "integer"
|
||||
}
|
||||
}
|
||||
},
|
||||
"backend.StatisticsSummary": {
|
||||
"type": "object",
|
||||
"properties": {
|
||||
"avg_game_plays": {
|
||||
"type": "number"
|
||||
},
|
||||
"max_game_plays": {
|
||||
"type": "integer"
|
||||
},
|
||||
"min_game_plays": {
|
||||
"type": "integer"
|
||||
},
|
||||
"never_played_games": {
|
||||
"type": "integer"
|
||||
},
|
||||
"played_games": {
|
||||
"type": "integer"
|
||||
},
|
||||
"total_game_plays": {
|
||||
"type": "integer"
|
||||
},
|
||||
"total_games": {
|
||||
"type": "integer"
|
||||
}
|
||||
}
|
||||
},
|
||||
"backend.VersionData": {
|
||||
"type": "object",
|
||||
"properties": {
|
||||
"changelog": {
|
||||
"type": "string",
|
||||
"example": "account name"
|
||||
},
|
||||
"history": {
|
||||
"type": "array",
|
||||
"items": {
|
||||
"type": "string"
|
||||
},
|
||||
"example": [
|
||||
"[\"Initial release\"",
|
||||
"\"Bug fixes\"]"
|
||||
]
|
||||
"$ref": "#/definitions/backend.VersionData"
|
||||
}
|
||||
},
|
||||
"version": {
|
||||
"type": "string",
|
||||
"example": "1.0.0"
|
||||
}
|
||||
}
|
||||
},
|
||||
"server.TokenRequest": {
|
||||
"type": "object",
|
||||
"properties": {
|
||||
"client_type": {
|
||||
"description": "Optional: \"web\", \"mobile\", \"api\"",
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
},
|
||||
"server.TokenResponse": {
|
||||
"type": "object",
|
||||
"properties": {
|
||||
"client_type": {
|
||||
"type": "string"
|
||||
},
|
||||
"expires_at": {
|
||||
"type": "string"
|
||||
},
|
||||
"token": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}`
|
||||
|
||||
+39
-676
@@ -4,539 +4,6 @@
|
||||
"contact": {}
|
||||
},
|
||||
"paths": {
|
||||
"/api/v1/statistics/games/last-played": {
|
||||
"get": {
|
||||
"description": "Returns the most recently played games",
|
||||
"consumes": [
|
||||
"application/json"
|
||||
],
|
||||
"produces": [
|
||||
"application/json"
|
||||
],
|
||||
"tags": [
|
||||
"statistics"
|
||||
],
|
||||
"summary": "Get last played games",
|
||||
"parameters": [
|
||||
{
|
||||
"type": "integer",
|
||||
"description": "Number of results (default: 10)",
|
||||
"name": "limit",
|
||||
"in": "query"
|
||||
}
|
||||
],
|
||||
"responses": {
|
||||
"200": {
|
||||
"description": "OK",
|
||||
"schema": {
|
||||
"type": "array",
|
||||
"items": {
|
||||
"$ref": "#/definitions/backend.GameWithSongs"
|
||||
}
|
||||
}
|
||||
},
|
||||
"400": {
|
||||
"description": "Bad Request",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
},
|
||||
"500": {
|
||||
"description": "Internal Server Error",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"/api/v1/statistics/games/least-played": {
|
||||
"get": {
|
||||
"description": "Returns the top N least played games with their songs",
|
||||
"consumes": [
|
||||
"application/json"
|
||||
],
|
||||
"produces": [
|
||||
"application/json"
|
||||
],
|
||||
"tags": [
|
||||
"statistics"
|
||||
],
|
||||
"summary": "Get least played games",
|
||||
"parameters": [
|
||||
{
|
||||
"type": "integer",
|
||||
"description": "Number of results (default: 10)",
|
||||
"name": "limit",
|
||||
"in": "query"
|
||||
}
|
||||
],
|
||||
"responses": {
|
||||
"200": {
|
||||
"description": "OK",
|
||||
"schema": {
|
||||
"type": "array",
|
||||
"items": {
|
||||
"$ref": "#/definitions/backend.GameWithSongs"
|
||||
}
|
||||
}
|
||||
},
|
||||
"400": {
|
||||
"description": "Bad Request",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
},
|
||||
"500": {
|
||||
"description": "Internal Server Error",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"/api/v1/statistics/games/most-played": {
|
||||
"get": {
|
||||
"description": "Returns the top N most played games with their songs",
|
||||
"consumes": [
|
||||
"application/json"
|
||||
],
|
||||
"produces": [
|
||||
"application/json"
|
||||
],
|
||||
"tags": [
|
||||
"statistics"
|
||||
],
|
||||
"summary": "Get most played games",
|
||||
"parameters": [
|
||||
{
|
||||
"type": "integer",
|
||||
"description": "Number of results (default: 10)",
|
||||
"name": "limit",
|
||||
"in": "query"
|
||||
}
|
||||
],
|
||||
"responses": {
|
||||
"200": {
|
||||
"description": "OK",
|
||||
"schema": {
|
||||
"type": "array",
|
||||
"items": {
|
||||
"$ref": "#/definitions/backend.GameWithSongs"
|
||||
}
|
||||
}
|
||||
},
|
||||
"400": {
|
||||
"description": "Bad Request",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
},
|
||||
"500": {
|
||||
"description": "Internal Server Error",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"/api/v1/statistics/games/never-played": {
|
||||
"get": {
|
||||
"description": "Returns all games that have never been played (times_played = 0)",
|
||||
"consumes": [
|
||||
"application/json"
|
||||
],
|
||||
"produces": [
|
||||
"application/json"
|
||||
],
|
||||
"tags": [
|
||||
"statistics"
|
||||
],
|
||||
"summary": "Get never played games",
|
||||
"responses": {
|
||||
"200": {
|
||||
"description": "OK",
|
||||
"schema": {
|
||||
"type": "array",
|
||||
"items": {
|
||||
"$ref": "#/definitions/backend.GameWithSongs"
|
||||
}
|
||||
}
|
||||
},
|
||||
"500": {
|
||||
"description": "Internal Server Error",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"/api/v1/statistics/games/oldest-played": {
|
||||
"get": {
|
||||
"description": "Returns the least recently played games (that have been played at least once)",
|
||||
"consumes": [
|
||||
"application/json"
|
||||
],
|
||||
"produces": [
|
||||
"application/json"
|
||||
],
|
||||
"tags": [
|
||||
"statistics"
|
||||
],
|
||||
"summary": "Get oldest played games",
|
||||
"parameters": [
|
||||
{
|
||||
"type": "integer",
|
||||
"description": "Number of results (default: 10)",
|
||||
"name": "limit",
|
||||
"in": "query"
|
||||
}
|
||||
],
|
||||
"responses": {
|
||||
"200": {
|
||||
"description": "OK",
|
||||
"schema": {
|
||||
"type": "array",
|
||||
"items": {
|
||||
"$ref": "#/definitions/backend.GameWithSongs"
|
||||
}
|
||||
}
|
||||
},
|
||||
"400": {
|
||||
"description": "Bad Request",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
},
|
||||
"500": {
|
||||
"description": "Internal Server Error",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"/api/v1/statistics/songs/least-played": {
|
||||
"get": {
|
||||
"description": "Returns the top N least played songs with their game info",
|
||||
"consumes": [
|
||||
"application/json"
|
||||
],
|
||||
"produces": [
|
||||
"application/json"
|
||||
],
|
||||
"tags": [
|
||||
"statistics"
|
||||
],
|
||||
"summary": "Get least played songs",
|
||||
"parameters": [
|
||||
{
|
||||
"type": "integer",
|
||||
"description": "Number of results (default: 10)",
|
||||
"name": "limit",
|
||||
"in": "query"
|
||||
}
|
||||
],
|
||||
"responses": {
|
||||
"200": {
|
||||
"description": "OK",
|
||||
"schema": {
|
||||
"type": "array",
|
||||
"items": {
|
||||
"$ref": "#/definitions/backend.SongInfoForStats"
|
||||
}
|
||||
}
|
||||
},
|
||||
"400": {
|
||||
"description": "Bad Request",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
},
|
||||
"500": {
|
||||
"description": "Internal Server Error",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"/api/v1/statistics/songs/most-played": {
|
||||
"get": {
|
||||
"description": "Returns the top N most played songs with their game info",
|
||||
"consumes": [
|
||||
"application/json"
|
||||
],
|
||||
"produces": [
|
||||
"application/json"
|
||||
],
|
||||
"tags": [
|
||||
"statistics"
|
||||
],
|
||||
"summary": "Get most played songs",
|
||||
"parameters": [
|
||||
{
|
||||
"type": "integer",
|
||||
"description": "Number of results (default: 10)",
|
||||
"name": "limit",
|
||||
"in": "query"
|
||||
}
|
||||
],
|
||||
"responses": {
|
||||
"200": {
|
||||
"description": "OK",
|
||||
"schema": {
|
||||
"type": "array",
|
||||
"items": {
|
||||
"$ref": "#/definitions/backend.SongInfoForStats"
|
||||
}
|
||||
}
|
||||
},
|
||||
"400": {
|
||||
"description": "Bad Request",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
},
|
||||
"500": {
|
||||
"description": "Internal Server Error",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"/api/v1/statistics/summary": {
|
||||
"get": {
|
||||
"description": "Returns overall statistics about the music library",
|
||||
"consumes": [
|
||||
"application/json"
|
||||
],
|
||||
"produces": [
|
||||
"application/json"
|
||||
],
|
||||
"tags": [
|
||||
"statistics"
|
||||
],
|
||||
"summary": "Get statistics summary",
|
||||
"responses": {
|
||||
"200": {
|
||||
"description": "OK",
|
||||
"schema": {
|
||||
"$ref": "#/definitions/backend.StatisticsSummary"
|
||||
}
|
||||
},
|
||||
"500": {
|
||||
"description": "Internal Server Error",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"/api/v1/token": {
|
||||
"post": {
|
||||
"description": "Returns a new session token for API access",
|
||||
"consumes": [
|
||||
"application/json"
|
||||
],
|
||||
"produces": [
|
||||
"application/json"
|
||||
],
|
||||
"tags": [
|
||||
"auth"
|
||||
],
|
||||
"summary": "Create session token",
|
||||
"parameters": [
|
||||
{
|
||||
"description": "Client type",
|
||||
"name": "request",
|
||||
"in": "body",
|
||||
"required": true,
|
||||
"schema": {
|
||||
"$ref": "#/definitions/server.TokenRequest"
|
||||
}
|
||||
}
|
||||
],
|
||||
"responses": {
|
||||
"200": {
|
||||
"description": "OK",
|
||||
"schema": {
|
||||
"$ref": "#/definitions/server.TokenResponse"
|
||||
}
|
||||
},
|
||||
"400": {
|
||||
"description": "Bad Request",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
},
|
||||
"500": {
|
||||
"description": "Internal Server Error",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"delete": {
|
||||
"description": "Deletes the current session token",
|
||||
"consumes": [
|
||||
"application/json"
|
||||
],
|
||||
"produces": [
|
||||
"application/json"
|
||||
],
|
||||
"tags": [
|
||||
"auth"
|
||||
],
|
||||
"summary": "Invalidate session token",
|
||||
"parameters": [
|
||||
{
|
||||
"type": "string",
|
||||
"description": "Bearer token",
|
||||
"name": "Authorization",
|
||||
"in": "header",
|
||||
"required": true
|
||||
}
|
||||
],
|
||||
"responses": {
|
||||
"200": {
|
||||
"description": "OK",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
},
|
||||
"401": {
|
||||
"description": "Unauthorized",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
},
|
||||
"500": {
|
||||
"description": "Internal Server Error",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"/api/v1/token/cleanup": {
|
||||
"post": {
|
||||
"description": "Removes all expired session tokens from the database",
|
||||
"consumes": [
|
||||
"application/json"
|
||||
],
|
||||
"produces": [
|
||||
"application/json"
|
||||
],
|
||||
"tags": [
|
||||
"auth"
|
||||
],
|
||||
"summary": "Cleanup expired sessions",
|
||||
"parameters": [
|
||||
{
|
||||
"type": "string",
|
||||
"description": "Bearer token",
|
||||
"name": "Authorization",
|
||||
"in": "header",
|
||||
"required": true
|
||||
}
|
||||
],
|
||||
"responses": {
|
||||
"200": {
|
||||
"description": "OK",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": true
|
||||
}
|
||||
},
|
||||
"401": {
|
||||
"description": "Unauthorized",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
},
|
||||
"500": {
|
||||
"description": "Internal Server Error",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"/character": {
|
||||
"get": {
|
||||
"description": "Returns the image for a specific character",
|
||||
@@ -595,6 +62,29 @@
|
||||
}
|
||||
}
|
||||
},
|
||||
"/dbtest": {
|
||||
"get": {
|
||||
"description": "Tests the database connection",
|
||||
"consumes": [
|
||||
"application/json"
|
||||
],
|
||||
"produces": [
|
||||
"application/json"
|
||||
],
|
||||
"tags": [
|
||||
"database"
|
||||
],
|
||||
"summary": "Test database connection",
|
||||
"responses": {
|
||||
"200": {
|
||||
"description": "TestedDB",
|
||||
"schema": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"/download": {
|
||||
"get": {
|
||||
"description": "Checks for the latest version of the application",
|
||||
@@ -815,7 +305,7 @@
|
||||
"tags": [
|
||||
"music"
|
||||
],
|
||||
"summary": "Get all soundtracks",
|
||||
"summary": "Get all games",
|
||||
"responses": {
|
||||
"200": {
|
||||
"description": "OK",
|
||||
@@ -848,7 +338,7 @@
|
||||
"tags": [
|
||||
"music"
|
||||
],
|
||||
"summary": "Get all soundtracks random",
|
||||
"summary": "Get all games random",
|
||||
"responses": {
|
||||
"200": {
|
||||
"description": "OK",
|
||||
@@ -1188,10 +678,10 @@
|
||||
"tags": [
|
||||
"sync"
|
||||
],
|
||||
"summary": "Sync soundtracks with only changes",
|
||||
"summary": "Sync games with only changes",
|
||||
"responses": {
|
||||
"200": {
|
||||
"description": "Start syncing soundtracks",
|
||||
"description": "Start syncing games",
|
||||
"schema": {
|
||||
"type": "string"
|
||||
}
|
||||
@@ -1220,7 +710,7 @@
|
||||
"summary": "Sync all games fully",
|
||||
"responses": {
|
||||
"200": {
|
||||
"description": "Start syncing soundtracks full",
|
||||
"description": "Start syncing games full",
|
||||
"schema": {
|
||||
"type": "string"
|
||||
}
|
||||
@@ -1270,10 +760,10 @@
|
||||
"tags": [
|
||||
"sync"
|
||||
],
|
||||
"summary": "Reset soundtracks database",
|
||||
"summary": "Reset games database",
|
||||
"responses": {
|
||||
"200": {
|
||||
"description": "Soundtracks and songs are deleted from the database",
|
||||
"description": "Games and songs are deleted from the database",
|
||||
"schema": {
|
||||
"type": "string"
|
||||
}
|
||||
@@ -1289,7 +779,7 @@
|
||||
},
|
||||
"/version": {
|
||||
"get": {
|
||||
"description": "get latest version info",
|
||||
"description": "get string by ID",
|
||||
"consumes": [
|
||||
"application/json"
|
||||
],
|
||||
@@ -1297,9 +787,9 @@
|
||||
"application/json"
|
||||
],
|
||||
"tags": [
|
||||
"version"
|
||||
"accounts"
|
||||
],
|
||||
"summary": "Getting the latest version of the backend",
|
||||
"summary": "Getting the version of the backend",
|
||||
"responses": {
|
||||
"200": {
|
||||
"description": "OK",
|
||||
@@ -1315,154 +805,27 @@
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"/version/history": {
|
||||
"get": {
|
||||
"description": "get version history",
|
||||
"consumes": [
|
||||
"application/json"
|
||||
],
|
||||
"produces": [
|
||||
"application/json"
|
||||
],
|
||||
"tags": [
|
||||
"version"
|
||||
],
|
||||
"summary": "Getting the version history of the backend",
|
||||
"responses": {
|
||||
"200": {
|
||||
"description": "OK",
|
||||
"schema": {
|
||||
"type": "array",
|
||||
"items": {
|
||||
"$ref": "#/definitions/backend.VersionData"
|
||||
}
|
||||
}
|
||||
},
|
||||
"404": {
|
||||
"description": "Not Found",
|
||||
"schema": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"definitions": {
|
||||
"backend.GameWithSongs": {
|
||||
"type": "object",
|
||||
"properties": {
|
||||
"game_id": {
|
||||
"type": "integer"
|
||||
},
|
||||
"game_last_played": {
|
||||
"type": "string"
|
||||
},
|
||||
"game_name": {
|
||||
"type": "string"
|
||||
},
|
||||
"game_played": {
|
||||
"type": "integer"
|
||||
},
|
||||
"songs": {
|
||||
"type": "array",
|
||||
"items": {
|
||||
"$ref": "#/definitions/backend.SongInfoForStats"
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"backend.SongInfoForStats": {
|
||||
"type": "object",
|
||||
"properties": {
|
||||
"file_name": {
|
||||
"type": "string"
|
||||
},
|
||||
"game_id": {
|
||||
"type": "integer"
|
||||
},
|
||||
"game_name": {
|
||||
"type": "string"
|
||||
},
|
||||
"path": {
|
||||
"type": "string"
|
||||
},
|
||||
"song_name": {
|
||||
"type": "string"
|
||||
},
|
||||
"times_played": {
|
||||
"type": "integer"
|
||||
}
|
||||
}
|
||||
},
|
||||
"backend.StatisticsSummary": {
|
||||
"type": "object",
|
||||
"properties": {
|
||||
"avg_game_plays": {
|
||||
"type": "number"
|
||||
},
|
||||
"max_game_plays": {
|
||||
"type": "integer"
|
||||
},
|
||||
"min_game_plays": {
|
||||
"type": "integer"
|
||||
},
|
||||
"never_played_games": {
|
||||
"type": "integer"
|
||||
},
|
||||
"played_games": {
|
||||
"type": "integer"
|
||||
},
|
||||
"total_game_plays": {
|
||||
"type": "integer"
|
||||
},
|
||||
"total_games": {
|
||||
"type": "integer"
|
||||
}
|
||||
}
|
||||
},
|
||||
"backend.VersionData": {
|
||||
"type": "object",
|
||||
"properties": {
|
||||
"changelog": {
|
||||
"type": "string",
|
||||
"example": "account name"
|
||||
},
|
||||
"history": {
|
||||
"type": "array",
|
||||
"items": {
|
||||
"type": "string"
|
||||
},
|
||||
"example": [
|
||||
"[\"Initial release\"",
|
||||
"\"Bug fixes\"]"
|
||||
]
|
||||
"$ref": "#/definitions/backend.VersionData"
|
||||
}
|
||||
},
|
||||
"version": {
|
||||
"type": "string",
|
||||
"example": "1.0.0"
|
||||
}
|
||||
}
|
||||
},
|
||||
"server.TokenRequest": {
|
||||
"type": "object",
|
||||
"properties": {
|
||||
"client_type": {
|
||||
"description": "Optional: \"web\", \"mobile\", \"api\"",
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
},
|
||||
"server.TokenResponse": {
|
||||
"type": "object",
|
||||
"properties": {
|
||||
"client_type": {
|
||||
"type": "string"
|
||||
},
|
||||
"expires_at": {
|
||||
"type": "string"
|
||||
},
|
||||
"token": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+29
-448
@@ -1,433 +1,20 @@
|
||||
definitions:
|
||||
backend.GameWithSongs:
|
||||
properties:
|
||||
game_id:
|
||||
type: integer
|
||||
game_last_played:
|
||||
type: string
|
||||
game_name:
|
||||
type: string
|
||||
game_played:
|
||||
type: integer
|
||||
songs:
|
||||
items:
|
||||
$ref: '#/definitions/backend.SongInfoForStats'
|
||||
type: array
|
||||
type: object
|
||||
backend.SongInfoForStats:
|
||||
properties:
|
||||
file_name:
|
||||
type: string
|
||||
game_id:
|
||||
type: integer
|
||||
game_name:
|
||||
type: string
|
||||
path:
|
||||
type: string
|
||||
song_name:
|
||||
type: string
|
||||
times_played:
|
||||
type: integer
|
||||
type: object
|
||||
backend.StatisticsSummary:
|
||||
properties:
|
||||
avg_game_plays:
|
||||
type: number
|
||||
max_game_plays:
|
||||
type: integer
|
||||
min_game_plays:
|
||||
type: integer
|
||||
never_played_games:
|
||||
type: integer
|
||||
played_games:
|
||||
type: integer
|
||||
total_game_plays:
|
||||
type: integer
|
||||
total_games:
|
||||
type: integer
|
||||
type: object
|
||||
backend.VersionData:
|
||||
properties:
|
||||
changelog:
|
||||
example:
|
||||
- '["Initial release"'
|
||||
- '"Bug fixes"]'
|
||||
example: account name
|
||||
type: string
|
||||
history:
|
||||
items:
|
||||
type: string
|
||||
$ref: '#/definitions/backend.VersionData'
|
||||
type: array
|
||||
version:
|
||||
example: 1.0.0
|
||||
type: string
|
||||
type: object
|
||||
server.TokenRequest:
|
||||
properties:
|
||||
client_type:
|
||||
description: 'Optional: "web", "mobile", "api"'
|
||||
type: string
|
||||
type: object
|
||||
server.TokenResponse:
|
||||
properties:
|
||||
client_type:
|
||||
type: string
|
||||
expires_at:
|
||||
type: string
|
||||
token:
|
||||
type: string
|
||||
type: object
|
||||
info:
|
||||
contact: {}
|
||||
paths:
|
||||
/api/v1/statistics/games/last-played:
|
||||
get:
|
||||
consumes:
|
||||
- application/json
|
||||
description: Returns the most recently played games
|
||||
parameters:
|
||||
- description: 'Number of results (default: 10)'
|
||||
in: query
|
||||
name: limit
|
||||
type: integer
|
||||
produces:
|
||||
- application/json
|
||||
responses:
|
||||
"200":
|
||||
description: OK
|
||||
schema:
|
||||
items:
|
||||
$ref: '#/definitions/backend.GameWithSongs'
|
||||
type: array
|
||||
"400":
|
||||
description: Bad Request
|
||||
schema:
|
||||
additionalProperties:
|
||||
type: string
|
||||
type: object
|
||||
"500":
|
||||
description: Internal Server Error
|
||||
schema:
|
||||
additionalProperties:
|
||||
type: string
|
||||
type: object
|
||||
summary: Get last played games
|
||||
tags:
|
||||
- statistics
|
||||
/api/v1/statistics/games/least-played:
|
||||
get:
|
||||
consumes:
|
||||
- application/json
|
||||
description: Returns the top N least played games with their songs
|
||||
parameters:
|
||||
- description: 'Number of results (default: 10)'
|
||||
in: query
|
||||
name: limit
|
||||
type: integer
|
||||
produces:
|
||||
- application/json
|
||||
responses:
|
||||
"200":
|
||||
description: OK
|
||||
schema:
|
||||
items:
|
||||
$ref: '#/definitions/backend.GameWithSongs'
|
||||
type: array
|
||||
"400":
|
||||
description: Bad Request
|
||||
schema:
|
||||
additionalProperties:
|
||||
type: string
|
||||
type: object
|
||||
"500":
|
||||
description: Internal Server Error
|
||||
schema:
|
||||
additionalProperties:
|
||||
type: string
|
||||
type: object
|
||||
summary: Get least played games
|
||||
tags:
|
||||
- statistics
|
||||
/api/v1/statistics/games/most-played:
|
||||
get:
|
||||
consumes:
|
||||
- application/json
|
||||
description: Returns the top N most played games with their songs
|
||||
parameters:
|
||||
- description: 'Number of results (default: 10)'
|
||||
in: query
|
||||
name: limit
|
||||
type: integer
|
||||
produces:
|
||||
- application/json
|
||||
responses:
|
||||
"200":
|
||||
description: OK
|
||||
schema:
|
||||
items:
|
||||
$ref: '#/definitions/backend.GameWithSongs'
|
||||
type: array
|
||||
"400":
|
||||
description: Bad Request
|
||||
schema:
|
||||
additionalProperties:
|
||||
type: string
|
||||
type: object
|
||||
"500":
|
||||
description: Internal Server Error
|
||||
schema:
|
||||
additionalProperties:
|
||||
type: string
|
||||
type: object
|
||||
summary: Get most played games
|
||||
tags:
|
||||
- statistics
|
||||
/api/v1/statistics/games/never-played:
|
||||
get:
|
||||
consumes:
|
||||
- application/json
|
||||
description: Returns all games that have never been played (times_played = 0)
|
||||
produces:
|
||||
- application/json
|
||||
responses:
|
||||
"200":
|
||||
description: OK
|
||||
schema:
|
||||
items:
|
||||
$ref: '#/definitions/backend.GameWithSongs'
|
||||
type: array
|
||||
"500":
|
||||
description: Internal Server Error
|
||||
schema:
|
||||
additionalProperties:
|
||||
type: string
|
||||
type: object
|
||||
summary: Get never played games
|
||||
tags:
|
||||
- statistics
|
||||
/api/v1/statistics/games/oldest-played:
|
||||
get:
|
||||
consumes:
|
||||
- application/json
|
||||
description: Returns the least recently played games (that have been played
|
||||
at least once)
|
||||
parameters:
|
||||
- description: 'Number of results (default: 10)'
|
||||
in: query
|
||||
name: limit
|
||||
type: integer
|
||||
produces:
|
||||
- application/json
|
||||
responses:
|
||||
"200":
|
||||
description: OK
|
||||
schema:
|
||||
items:
|
||||
$ref: '#/definitions/backend.GameWithSongs'
|
||||
type: array
|
||||
"400":
|
||||
description: Bad Request
|
||||
schema:
|
||||
additionalProperties:
|
||||
type: string
|
||||
type: object
|
||||
"500":
|
||||
description: Internal Server Error
|
||||
schema:
|
||||
additionalProperties:
|
||||
type: string
|
||||
type: object
|
||||
summary: Get oldest played games
|
||||
tags:
|
||||
- statistics
|
||||
/api/v1/statistics/songs/least-played:
|
||||
get:
|
||||
consumes:
|
||||
- application/json
|
||||
description: Returns the top N least played songs with their game info
|
||||
parameters:
|
||||
- description: 'Number of results (default: 10)'
|
||||
in: query
|
||||
name: limit
|
||||
type: integer
|
||||
produces:
|
||||
- application/json
|
||||
responses:
|
||||
"200":
|
||||
description: OK
|
||||
schema:
|
||||
items:
|
||||
$ref: '#/definitions/backend.SongInfoForStats'
|
||||
type: array
|
||||
"400":
|
||||
description: Bad Request
|
||||
schema:
|
||||
additionalProperties:
|
||||
type: string
|
||||
type: object
|
||||
"500":
|
||||
description: Internal Server Error
|
||||
schema:
|
||||
additionalProperties:
|
||||
type: string
|
||||
type: object
|
||||
summary: Get least played songs
|
||||
tags:
|
||||
- statistics
|
||||
/api/v1/statistics/songs/most-played:
|
||||
get:
|
||||
consumes:
|
||||
- application/json
|
||||
description: Returns the top N most played songs with their game info
|
||||
parameters:
|
||||
- description: 'Number of results (default: 10)'
|
||||
in: query
|
||||
name: limit
|
||||
type: integer
|
||||
produces:
|
||||
- application/json
|
||||
responses:
|
||||
"200":
|
||||
description: OK
|
||||
schema:
|
||||
items:
|
||||
$ref: '#/definitions/backend.SongInfoForStats'
|
||||
type: array
|
||||
"400":
|
||||
description: Bad Request
|
||||
schema:
|
||||
additionalProperties:
|
||||
type: string
|
||||
type: object
|
||||
"500":
|
||||
description: Internal Server Error
|
||||
schema:
|
||||
additionalProperties:
|
||||
type: string
|
||||
type: object
|
||||
summary: Get most played songs
|
||||
tags:
|
||||
- statistics
|
||||
/api/v1/statistics/summary:
|
||||
get:
|
||||
consumes:
|
||||
- application/json
|
||||
description: Returns overall statistics about the music library
|
||||
produces:
|
||||
- application/json
|
||||
responses:
|
||||
"200":
|
||||
description: OK
|
||||
schema:
|
||||
$ref: '#/definitions/backend.StatisticsSummary'
|
||||
"500":
|
||||
description: Internal Server Error
|
||||
schema:
|
||||
additionalProperties:
|
||||
type: string
|
||||
type: object
|
||||
summary: Get statistics summary
|
||||
tags:
|
||||
- statistics
|
||||
/api/v1/token:
|
||||
delete:
|
||||
consumes:
|
||||
- application/json
|
||||
description: Deletes the current session token
|
||||
parameters:
|
||||
- description: Bearer token
|
||||
in: header
|
||||
name: Authorization
|
||||
required: true
|
||||
type: string
|
||||
produces:
|
||||
- application/json
|
||||
responses:
|
||||
"200":
|
||||
description: OK
|
||||
schema:
|
||||
additionalProperties:
|
||||
type: string
|
||||
type: object
|
||||
"401":
|
||||
description: Unauthorized
|
||||
schema:
|
||||
additionalProperties:
|
||||
type: string
|
||||
type: object
|
||||
"500":
|
||||
description: Internal Server Error
|
||||
schema:
|
||||
additionalProperties:
|
||||
type: string
|
||||
type: object
|
||||
summary: Invalidate session token
|
||||
tags:
|
||||
- auth
|
||||
post:
|
||||
consumes:
|
||||
- application/json
|
||||
description: Returns a new session token for API access
|
||||
parameters:
|
||||
- description: Client type
|
||||
in: body
|
||||
name: request
|
||||
required: true
|
||||
schema:
|
||||
$ref: '#/definitions/server.TokenRequest'
|
||||
produces:
|
||||
- application/json
|
||||
responses:
|
||||
"200":
|
||||
description: OK
|
||||
schema:
|
||||
$ref: '#/definitions/server.TokenResponse'
|
||||
"400":
|
||||
description: Bad Request
|
||||
schema:
|
||||
additionalProperties:
|
||||
type: string
|
||||
type: object
|
||||
"500":
|
||||
description: Internal Server Error
|
||||
schema:
|
||||
additionalProperties:
|
||||
type: string
|
||||
type: object
|
||||
summary: Create session token
|
||||
tags:
|
||||
- auth
|
||||
/api/v1/token/cleanup:
|
||||
post:
|
||||
consumes:
|
||||
- application/json
|
||||
description: Removes all expired session tokens from the database
|
||||
parameters:
|
||||
- description: Bearer token
|
||||
in: header
|
||||
name: Authorization
|
||||
required: true
|
||||
type: string
|
||||
produces:
|
||||
- application/json
|
||||
responses:
|
||||
"200":
|
||||
description: OK
|
||||
schema:
|
||||
additionalProperties: true
|
||||
type: object
|
||||
"401":
|
||||
description: Unauthorized
|
||||
schema:
|
||||
additionalProperties:
|
||||
type: string
|
||||
type: object
|
||||
"500":
|
||||
description: Internal Server Error
|
||||
schema:
|
||||
additionalProperties:
|
||||
type: string
|
||||
type: object
|
||||
summary: Cleanup expired sessions
|
||||
tags:
|
||||
- auth
|
||||
/character:
|
||||
get:
|
||||
consumes:
|
||||
@@ -466,6 +53,21 @@ paths:
|
||||
summary: Get list of characters
|
||||
tags:
|
||||
- characters
|
||||
/dbtest:
|
||||
get:
|
||||
consumes:
|
||||
- application/json
|
||||
description: Tests the database connection
|
||||
produces:
|
||||
- application/json
|
||||
responses:
|
||||
"200":
|
||||
description: TestedDB
|
||||
schema:
|
||||
type: string
|
||||
summary: Test database connection
|
||||
tags:
|
||||
- database
|
||||
/download:
|
||||
get:
|
||||
consumes:
|
||||
@@ -621,7 +223,7 @@ paths:
|
||||
description: Syncing is in progress
|
||||
schema:
|
||||
type: string
|
||||
summary: Get all soundtracks
|
||||
summary: Get all games
|
||||
tags:
|
||||
- music
|
||||
/music/all/random:
|
||||
@@ -643,7 +245,7 @@ paths:
|
||||
description: Syncing is in progress
|
||||
schema:
|
||||
type: string
|
||||
summary: Get all soundtracks random
|
||||
summary: Get all games random
|
||||
tags:
|
||||
- music
|
||||
/music/info:
|
||||
@@ -857,14 +459,14 @@ paths:
|
||||
- application/json
|
||||
responses:
|
||||
"200":
|
||||
description: Start syncing soundtracks
|
||||
description: Start syncing games
|
||||
schema:
|
||||
type: string
|
||||
"423":
|
||||
description: Syncing is in progress
|
||||
schema:
|
||||
type: string
|
||||
summary: Sync soundtracks with only changes
|
||||
summary: Sync games with only changes
|
||||
tags:
|
||||
- sync
|
||||
/sync/full:
|
||||
@@ -876,7 +478,7 @@ paths:
|
||||
- application/json
|
||||
responses:
|
||||
"200":
|
||||
description: Start syncing soundtracks full
|
||||
description: Start syncing games full
|
||||
schema:
|
||||
type: string
|
||||
"423":
|
||||
@@ -911,21 +513,21 @@ paths:
|
||||
- application/json
|
||||
responses:
|
||||
"200":
|
||||
description: Soundtracks and songs are deleted from the database
|
||||
description: Games and songs are deleted from the database
|
||||
schema:
|
||||
type: string
|
||||
"423":
|
||||
description: Syncing is in progress
|
||||
schema:
|
||||
type: string
|
||||
summary: Reset soundtracks database
|
||||
summary: Reset games database
|
||||
tags:
|
||||
- sync
|
||||
/version:
|
||||
get:
|
||||
consumes:
|
||||
- application/json
|
||||
description: get latest version info
|
||||
description: get string by ID
|
||||
produces:
|
||||
- application/json
|
||||
responses:
|
||||
@@ -937,28 +539,7 @@ paths:
|
||||
description: Not Found
|
||||
schema:
|
||||
type: string
|
||||
summary: Getting the latest version of the backend
|
||||
summary: Getting the version of the backend
|
||||
tags:
|
||||
- version
|
||||
/version/history:
|
||||
get:
|
||||
consumes:
|
||||
- application/json
|
||||
description: get version history
|
||||
produces:
|
||||
- application/json
|
||||
responses:
|
||||
"200":
|
||||
description: OK
|
||||
schema:
|
||||
items:
|
||||
$ref: '#/definitions/backend.VersionData'
|
||||
type: array
|
||||
"404":
|
||||
description: Not Found
|
||||
schema:
|
||||
type: string
|
||||
summary: Getting the version history of the backend
|
||||
tags:
|
||||
- version
|
||||
- accounts
|
||||
swagger: "2.0"
|
||||
|
||||
@@ -1,33 +1,5 @@
|
||||
/* Pure CSS styles for Music Search */
|
||||
|
||||
:root {
|
||||
/* Light mode colors (default) */
|
||||
--bg-primary: #f3f4f6;
|
||||
--bg-secondary: #e5e7eb;
|
||||
--bg-tertiary: #dcfce7;
|
||||
--text-primary: #000;
|
||||
--text-secondary: #374151;
|
||||
--border-primary: #9ca3af;
|
||||
--border-focus: #6b7280;
|
||||
--accent-primary: #f97316;
|
||||
--accent-hover: #ea580c;
|
||||
--shadow-color: rgba(0, 0, 0, 0.1);
|
||||
}
|
||||
|
||||
[data-theme="dark"] {
|
||||
/* Dark mode colors matching frontend */
|
||||
--bg-primary: #555;
|
||||
--bg-secondary: #333;
|
||||
--bg-tertiary: #2a2a2a;
|
||||
--text-primary: #fff;
|
||||
--text-secondary: #ff9c00;
|
||||
--border-primary: #666;
|
||||
--border-focus: #ff9c00;
|
||||
--accent-primary: #ff9c00;
|
||||
--accent-hover: #e68a00;
|
||||
--shadow-color: rgba(0, 0, 0, 0.3);
|
||||
}
|
||||
|
||||
* {
|
||||
box-sizing: border-box;
|
||||
margin: 0;
|
||||
@@ -38,9 +10,7 @@ html, body {
|
||||
height: 100%;
|
||||
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, Oxygen, Ubuntu, Cantarell, sans-serif;
|
||||
line-height: 1.5;
|
||||
background-color: var(--bg-primary);
|
||||
color: var(--text-primary);
|
||||
transition: background-color 0.3s ease, color 0.3s ease;
|
||||
background-color: #f3f4f6;
|
||||
}
|
||||
|
||||
main {
|
||||
@@ -59,15 +29,15 @@ main {
|
||||
max-width: 600px;
|
||||
font-size: 1.5rem;
|
||||
padding: 0.5rem;
|
||||
border: 1px solid var(--border-primary);
|
||||
border: 1px solid #9ca3af;
|
||||
border-radius: 0.5rem;
|
||||
background-color: var(--bg-secondary);
|
||||
color: var(--text-primary);
|
||||
background-color: #e5e7eb;
|
||||
color: #000;
|
||||
}
|
||||
|
||||
#search_term:focus {
|
||||
outline: none;
|
||||
border-color: var(--border-focus);
|
||||
border-color: #6b7280;
|
||||
}
|
||||
|
||||
#clear {
|
||||
@@ -75,48 +45,23 @@ main {
|
||||
padding: 0.5rem 1rem;
|
||||
border: none;
|
||||
border-radius: 0.5rem;
|
||||
background-color: var(--accent-primary);
|
||||
color: var(--text-primary);
|
||||
background-color: #f97316;
|
||||
color: #fff;
|
||||
cursor: pointer;
|
||||
margin-left: 1rem;
|
||||
}
|
||||
|
||||
#clear:hover {
|
||||
background-color: var(--accent-hover);
|
||||
background-color: #ea580c;
|
||||
}
|
||||
|
||||
#games-container {
|
||||
font-size: 1.5rem;
|
||||
}
|
||||
|
||||
.game-text {
|
||||
color: var(--text-primary);
|
||||
word-break: break-word;
|
||||
}
|
||||
|
||||
/* Dark mode toggle */
|
||||
#dark-mode-toggle {
|
||||
position: fixed;
|
||||
top: 1rem;
|
||||
right: 1rem;
|
||||
font-size: 1.2rem;
|
||||
padding: 0.4rem 0.8rem;
|
||||
border: none;
|
||||
border-radius: 0.5rem;
|
||||
background-color: var(--bg-secondary);
|
||||
color: var(--text-primary);
|
||||
cursor: pointer;
|
||||
z-index: 1000;
|
||||
transition: all 0.3s ease;
|
||||
}
|
||||
|
||||
#dark-mode-toggle:hover {
|
||||
background-color: var(--border-primary);
|
||||
}
|
||||
|
||||
/* Game result cards */
|
||||
.bg-green-100 {
|
||||
background-color: var(--bg-tertiary);
|
||||
background-color: #dcfce7;
|
||||
}
|
||||
|
||||
.p-4 {
|
||||
@@ -124,7 +69,7 @@ main {
|
||||
}
|
||||
|
||||
.shadow-md {
|
||||
box-shadow: 0 4px 6px -1px var(--shadow-color), 0 2px 4px -2px var(--shadow-color);
|
||||
box-shadow: 0 4px 6px -1px rgba(0, 0, 0, 0.1), 0 2px 4px -2px rgba(0, 0, 0, 0.1);
|
||||
}
|
||||
|
||||
.rounded-lg {
|
||||
|
||||
+1
-1
@@ -30,7 +30,7 @@ func FindGameWebHandler(w http.ResponseWriter, r *http.Request) {
|
||||
|
||||
func search(searchText string) {
|
||||
games_added = nil
|
||||
games := backend.GetAllSoundtracks()
|
||||
games := backend.GetAllGames()
|
||||
for _, game := range games {
|
||||
if is_match_exact(searchText, game) {
|
||||
add_game(game)
|
||||
|
||||
+1
-23
@@ -2,7 +2,6 @@ package web
|
||||
|
||||
templ HelloForm() {
|
||||
@Base() {
|
||||
<button id="dark-mode-toggle">🌙</button>
|
||||
<div id="search-container">
|
||||
<input id="search_term" name="search_term" type="text" hx-post="/find" hx-trigger="keyup changed delay:0.25s" hx-target="#games-container"/>
|
||||
<button type="button" id="clear" name="clear">Clear</button>
|
||||
@@ -13,29 +12,8 @@ templ HelloForm() {
|
||||
if (document.readyState == 'complete') {
|
||||
htmx.ajax('POST', '/find', '#games-container');
|
||||
document.getElementById("search_term").focus();
|
||||
|
||||
// Initialize dark mode from localStorage (default to dark)
|
||||
const savedTheme = localStorage.getItem('theme') || 'dark';
|
||||
if (savedTheme === 'dark') {
|
||||
document.documentElement.setAttribute('data-theme', 'dark');
|
||||
document.getElementById('dark-mode-toggle').textContent = '☀️';
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// Dark mode toggle functionality
|
||||
document.getElementById("dark-mode-toggle").addEventListener("click", function() {
|
||||
const html = document.documentElement;
|
||||
const currentTheme = html.getAttribute('data-theme');
|
||||
const newTheme = currentTheme === 'dark' ? 'light' : 'dark';
|
||||
|
||||
html.setAttribute('data-theme', newTheme);
|
||||
localStorage.setItem('theme', newTheme);
|
||||
|
||||
// Update toggle button text
|
||||
this.textContent = newTheme === 'dark' ? '☀️' : '🌙';
|
||||
});
|
||||
|
||||
document.getElementById("clear").addEventListener("click", function (event) {
|
||||
document.getElementById("search_term").value = "";
|
||||
htmx.ajax('POST', '/find', '#games-container');
|
||||
@@ -48,7 +26,7 @@ templ HelloForm() {
|
||||
templ FoundGames(games []string) {
|
||||
for _, game := range games {
|
||||
<div class="bg-green-100 p-4 shadow-md rounded-lg mt-6">
|
||||
<p class="game-text">{ game }</p>
|
||||
<p>{ game }</p>
|
||||
</div>
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,8 +4,8 @@ import (
|
||||
"os"
|
||||
"strings"
|
||||
|
||||
"go.uber.org/zap"
|
||||
"music-server/internal/logging"
|
||||
"go.uber.org/zap"
|
||||
)
|
||||
|
||||
func GetCharacterList() []string {
|
||||
@@ -30,10 +30,10 @@ func GetCharacterList() []string {
|
||||
|
||||
func GetCharacter(character string) string {
|
||||
charactersPath := os.Getenv("CHARACTERS_PATH")
|
||||
logging.GetLogger().Debug("Getting character", zap.String("character", character), zap.String("path", charactersPath))
|
||||
// Clean the path - remove trailing slashes and then add one for consistency
|
||||
charactersPath = strings.TrimSuffix(charactersPath, "/")
|
||||
charactersPath += "/"
|
||||
logging.GetLogger().Debug("Getting character", zap.String("character", character), zap.String("path", charactersPath+character))
|
||||
return charactersPath + character
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,95 @@
|
||||
package backend
|
||||
|
||||
import (
|
||||
"music-server/internal/db"
|
||||
)
|
||||
|
||||
func TestDB() {
|
||||
db.Testf()
|
||||
}
|
||||
|
||||
type VersionData struct {
|
||||
Version string `json:"version" example:"1.0.0"`
|
||||
Changelog string `json:"changelog" example:"account name"`
|
||||
History []VersionData `json:"history"`
|
||||
}
|
||||
|
||||
func GetVersionHistory() VersionData {
|
||||
data := VersionData{Version: "4.5.0",
|
||||
Changelog: "#1 - Created request to check newest version of the app\n" +
|
||||
"#2 - Added request to download the newest version of the app\n" +
|
||||
"#3 - Added request to check progress during sync\n" +
|
||||
"#4 - Now blocking all request while sync is in progress\n" +
|
||||
"#5 - Implemented ants for thread pooling\n" +
|
||||
"#6 - Changed the sync request to now only start the sync",
|
||||
History: []VersionData{
|
||||
{
|
||||
Version: "4.0.0",
|
||||
Changelog: "Changed framework from gin to Echo\n" +
|
||||
"Reorganized the code\n" +
|
||||
"Implemented sqlc\n" +
|
||||
"Added support to send character images from the server\n" +
|
||||
"Added function to create a new database of no one exists",
|
||||
},
|
||||
{
|
||||
Version: "3.2",
|
||||
Changelog: "Upgraded Go version and the version of all dependencies. Fixed som more bugs.",
|
||||
},
|
||||
{
|
||||
Version: "3.1",
|
||||
Changelog: "Fixed some bugs with songs not found made the application crash. Now checking if song exists and if not, remove song from DB and find another one. Frontend is now decoupled from the backend.",
|
||||
},
|
||||
{
|
||||
Version: "3.0",
|
||||
Changelog: "Changed routing framework from mux to Gin. Swagger doc is now included in the application. A fronted can now be hosted from the application.",
|
||||
},
|
||||
{
|
||||
Version: "2.3.0",
|
||||
Changelog: "Images should not be included in the database, removes songs where the path doesn't work.",
|
||||
},
|
||||
{
|
||||
Version: "2.2.0",
|
||||
Changelog: "Changed the structure of the whole application, should be no changes to functionality.",
|
||||
},
|
||||
{
|
||||
Version: "2.1.4",
|
||||
Changelog: "Game list should now be sorted, a new endpoint with the game list in random order have been added.",
|
||||
},
|
||||
{
|
||||
Version: "2.1.3",
|
||||
Changelog: "Added a check to see if song exists before returning it, if not a new song will be picked up.",
|
||||
},
|
||||
{
|
||||
Version: "2.1.2",
|
||||
Changelog: "Added test server to swagger file.",
|
||||
},
|
||||
{
|
||||
Version: "2.1.1",
|
||||
Changelog: "Fixed bug where wrong song was showed as currently played.",
|
||||
},
|
||||
{
|
||||
Version: "2.1.0",
|
||||
Changelog: "Added /addQue to add the last received song to the songQue. " +
|
||||
"Changed /rand and /rand/low to not add song to the que. " +
|
||||
"Changed /next to not call /rand when the end of the que is reached, instead the last song in the que will be resent.",
|
||||
},
|
||||
{
|
||||
Version: "2.0.3",
|
||||
Changelog: "Another small change that should fix the caching problem.",
|
||||
},
|
||||
{
|
||||
Version: "2.0.2",
|
||||
Changelog: "Hopefully fixed the caching problem with random.",
|
||||
},
|
||||
{
|
||||
Version: "2.0.1",
|
||||
Changelog: "Fixed CORS",
|
||||
},
|
||||
{
|
||||
Version: "2.0.0",
|
||||
Changelog: "Rebuilt the application in Go.",
|
||||
},
|
||||
},
|
||||
}
|
||||
return data
|
||||
}
|
||||
+29
-29
@@ -22,7 +22,7 @@ type SongInfo struct {
|
||||
|
||||
var currentSong = -1
|
||||
|
||||
var gamesNew []repository.Soundtrack
|
||||
var gamesNew []repository.Game
|
||||
|
||||
var songQueNew []repository.Song
|
||||
|
||||
@@ -37,10 +37,10 @@ func initRepo() {
|
||||
}
|
||||
}
|
||||
|
||||
func getAllGames() []repository.Soundtrack {
|
||||
func getAllGames() []repository.Game {
|
||||
if len(gamesNew) == 0 {
|
||||
initRepo()
|
||||
gamesNew, _ = BackendRepo().FindAllSoundtracks(BackendCtx())
|
||||
gamesNew, _ = BackendRepo().FindAllGames(BackendCtx())
|
||||
}
|
||||
return gamesNew
|
||||
|
||||
@@ -59,7 +59,7 @@ func Reset() {
|
||||
songQueNew = nil
|
||||
currentSong = -1
|
||||
initRepo()
|
||||
gamesNew, _ = BackendRepo().FindAllSoundtracks(BackendCtx())
|
||||
gamesNew, _ = BackendRepo().FindAllGames(BackendCtx())
|
||||
}
|
||||
|
||||
func AddLatestToQue() {
|
||||
@@ -77,8 +77,8 @@ func AddLatestPlayed() {
|
||||
currentSongData := songQueNew[currentSong]
|
||||
|
||||
initRepo()
|
||||
BackendRepo().AddSoundtrackPlayed(BackendCtx(), currentSongData.SoundtrackID)
|
||||
BackendRepo().AddSongPlayed(BackendCtx(), repository.AddSongPlayedParams{SoundtrackID: currentSongData.SoundtrackID, SongName: currentSongData.SongName})
|
||||
BackendRepo().AddGamePlayed(BackendCtx(), currentSongData.GameID)
|
||||
BackendRepo().AddSongPlayed(BackendCtx(), repository.AddSongPlayedParams{GameID: currentSongData.GameID, SongName: currentSongData.SongName})
|
||||
}
|
||||
|
||||
func SetPlayed(songNumber int) {
|
||||
@@ -87,8 +87,8 @@ func SetPlayed(songNumber int) {
|
||||
}
|
||||
songData := songQueNew[songNumber]
|
||||
initRepo()
|
||||
BackendRepo().AddSoundtrackPlayed(BackendCtx(), songData.SoundtrackID)
|
||||
BackendRepo().AddSongPlayed(BackendCtx(), repository.AddSongPlayedParams{SoundtrackID: songData.SoundtrackID, SongName: songData.SongName})
|
||||
BackendRepo().AddGamePlayed(BackendCtx(), songData.GameID)
|
||||
BackendRepo().AddSongPlayed(BackendCtx(), repository.AddSongPlayedParams{GameID: songData.GameID, SongName: songData.SongName})
|
||||
}
|
||||
|
||||
func GetRandomSong() string {
|
||||
@@ -105,7 +105,7 @@ func GetRandomSong() string {
|
||||
func GetRandomSongLowChance() string {
|
||||
getAllGames()
|
||||
|
||||
var listOfGames []repository.Soundtrack
|
||||
var listOfGames []repository.Game
|
||||
|
||||
var averagePlayed = getAveragePlayed()
|
||||
|
||||
@@ -131,7 +131,7 @@ func GetRandomSongClassic() string {
|
||||
|
||||
var listOfAllSongs []repository.Song
|
||||
for _, game := range gamesNew {
|
||||
songList, _ := BackendRepo().FindSongsFromSoundtrack(BackendCtx(), game.ID)
|
||||
songList, _ := BackendRepo().FindSongsFromGame(BackendCtx(), game.ID)
|
||||
listOfAllSongs = append(listOfAllSongs, songList...)
|
||||
}
|
||||
|
||||
@@ -139,13 +139,13 @@ func GetRandomSongClassic() string {
|
||||
var song repository.Song
|
||||
for !songFound {
|
||||
song = listOfAllSongs[rand.Intn(len(listOfAllSongs))]
|
||||
gameData, err := BackendRepo().GetSoundtrackById(BackendCtx(), song.SoundtrackID)
|
||||
gameData, err := BackendRepo().GetGameById(BackendCtx(), song.GameID)
|
||||
|
||||
if err != nil {
|
||||
BackendRepo().RemoveBrokenSong(BackendCtx(), repository.RemoveBrokenSongParams{SoundtrackID: song.SoundtrackID, Path: song.Path})
|
||||
BackendRepo().RemoveBrokenSong(BackendCtx(), song.Path)
|
||||
logging.GetLogger().Warn("Song not found, removed from database",
|
||||
zap.String("song", song.SongName),
|
||||
zap.String("game", gameData.SoundtrackName),
|
||||
zap.String("game", gameData.GameName),
|
||||
zap.String("filename", *song.FileName))
|
||||
continue
|
||||
}
|
||||
@@ -154,10 +154,10 @@ func GetRandomSongClassic() string {
|
||||
openFile, err := os.Open(song.Path)
|
||||
if err != nil || (song.FileName != nil && gameData.Path+*song.FileName != song.Path) {
|
||||
//File not found
|
||||
BackendRepo().RemoveBrokenSong(BackendCtx(), repository.RemoveBrokenSongParams{SoundtrackID: song.SoundtrackID, Path: song.Path})
|
||||
BackendRepo().RemoveBrokenSong(BackendCtx(), song.Path)
|
||||
logging.GetLogger().Warn("Song not found, removed from database",
|
||||
zap.String("song", song.SongName),
|
||||
zap.String("game", gameData.SoundtrackName),
|
||||
zap.String("game", gameData.GameName),
|
||||
zap.String("filename", *song.FileName))
|
||||
} else {
|
||||
songFound = true
|
||||
@@ -180,7 +180,7 @@ func GetSongInfo() SongInfo {
|
||||
currentGameData := getCurrentGame(currentSongData)
|
||||
|
||||
return SongInfo{
|
||||
Game: currentGameData.SoundtrackName,
|
||||
Game: currentGameData.GameName,
|
||||
GamePlayed: currentGameData.TimesPlayed,
|
||||
Song: currentSongData.SongName,
|
||||
SongPlayed: currentSongData.TimesPlayed,
|
||||
@@ -195,7 +195,7 @@ func GetPlayedSongs() []SongInfo {
|
||||
for i, song := range songQueNew {
|
||||
gameData := getCurrentGame(song)
|
||||
songList = append(songList, SongInfo{
|
||||
Game: gameData.SoundtrackName,
|
||||
Game: gameData.GameName,
|
||||
GamePlayed: gameData.TimesPlayed,
|
||||
Song: song.SongName,
|
||||
SongPlayed: song.TimesPlayed,
|
||||
@@ -217,22 +217,22 @@ func GetSong(song string) string {
|
||||
return songData.Path
|
||||
}
|
||||
|
||||
func GetAllSoundtracks() []string {
|
||||
func GetAllGames() []string {
|
||||
getAllGames()
|
||||
|
||||
var jsonArray []string
|
||||
for _, game := range gamesNew {
|
||||
jsonArray = append(jsonArray, game.SoundtrackName)
|
||||
jsonArray = append(jsonArray, game.GameName)
|
||||
}
|
||||
return jsonArray
|
||||
}
|
||||
|
||||
func GetAllSoundtracksRandom() []string {
|
||||
func GetAllGamesRandom() []string {
|
||||
getAllGames()
|
||||
|
||||
var jsonArray []string
|
||||
for _, game := range gamesNew {
|
||||
jsonArray = append(jsonArray, game.SoundtrackName)
|
||||
jsonArray = append(jsonArray, game.GameName)
|
||||
}
|
||||
rand.Shuffle(len(jsonArray), func(i, j int) { jsonArray[i], jsonArray[j] = jsonArray[j], jsonArray[i] })
|
||||
return jsonArray
|
||||
@@ -266,12 +266,12 @@ func GetPreviousSong() string {
|
||||
}
|
||||
}
|
||||
|
||||
func getSongFromList(games []repository.Soundtrack) repository.Song {
|
||||
func getSongFromList(games []repository.Game) repository.Song {
|
||||
songFound := false
|
||||
var song repository.Song
|
||||
for !songFound {
|
||||
game := getRandomGame(games)
|
||||
songs, _ := BackendRepo().FindSongsFromSoundtrack(BackendCtx(), game.ID)
|
||||
songs, _ := BackendRepo().FindSongsFromGame(BackendCtx(), game.ID)
|
||||
if len(songs) == 0 {
|
||||
continue
|
||||
}
|
||||
@@ -282,10 +282,10 @@ func getSongFromList(games []repository.Soundtrack) repository.Song {
|
||||
openFile, err := os.Open(song.Path)
|
||||
if err != nil || (song.FileName != nil && game.Path+*song.FileName != song.Path) || (song.FileName != nil && strings.HasSuffix(*song.FileName, ".wav")) {
|
||||
//File not found
|
||||
BackendRepo().RemoveBrokenSong(BackendCtx(), repository.RemoveBrokenSongParams{SoundtrackID: song.SoundtrackID, Path: song.Path})
|
||||
BackendRepo().RemoveBrokenSong(BackendCtx(), song.Path)
|
||||
logging.GetLogger().Warn("Song not found, removed from database",
|
||||
zap.String("song", song.SongName),
|
||||
zap.String("game", game.SoundtrackName),
|
||||
zap.String("game", game.GameName),
|
||||
zap.Any("filename", song.FileName))
|
||||
} else {
|
||||
songFound = true
|
||||
@@ -299,13 +299,13 @@ func getSongFromList(games []repository.Soundtrack) repository.Song {
|
||||
return song
|
||||
}
|
||||
|
||||
func getCurrentGame(currentSongData repository.Song) repository.Soundtrack {
|
||||
func getCurrentGame(currentSongData repository.Song) repository.Game {
|
||||
for _, game := range gamesNew {
|
||||
if game.ID == currentSongData.SoundtrackID {
|
||||
if game.ID == currentSongData.GameID {
|
||||
return game
|
||||
}
|
||||
}
|
||||
return repository.Soundtrack{}
|
||||
return repository.Game{}
|
||||
}
|
||||
|
||||
func getAveragePlayed() int32 {
|
||||
@@ -317,6 +317,6 @@ func getAveragePlayed() int32 {
|
||||
return sum / int32(len(gamesNew))
|
||||
}
|
||||
|
||||
func getRandomGame(listOfGames []repository.Soundtrack) repository.Soundtrack {
|
||||
func getRandomGame(listOfGames []repository.Game) repository.Game {
|
||||
return listOfGames[rand.Intn(len(listOfGames))]
|
||||
}
|
||||
|
||||
@@ -9,10 +9,10 @@ import (
|
||||
|
||||
// Test the average calculation logic directly without database access
|
||||
func TestCalculateAverage(t *testing.T) {
|
||||
games := []repository.Soundtrack{
|
||||
{SoundtrackName: "Game1", TimesPlayed: 10},
|
||||
{SoundtrackName: "Game2", TimesPlayed: 20},
|
||||
{SoundtrackName: "Game3", TimesPlayed: 30},
|
||||
games := []repository.Game{
|
||||
{GameName: "Game1", TimesPlayed: 10},
|
||||
{GameName: "Game2", TimesPlayed: 20},
|
||||
{GameName: "Game3", TimesPlayed: 30},
|
||||
}
|
||||
|
||||
var sum int32
|
||||
@@ -28,7 +28,7 @@ func TestCalculateAverage(t *testing.T) {
|
||||
}
|
||||
|
||||
func TestCalculateAverageEmpty(t *testing.T) {
|
||||
games := []repository.Soundtrack{}
|
||||
games := []repository.Game{}
|
||||
|
||||
if len(games) == 0 {
|
||||
result := int32(0)
|
||||
@@ -52,8 +52,8 @@ func TestCalculateAverageEmpty(t *testing.T) {
|
||||
}
|
||||
|
||||
func TestCalculateAverageSingle(t *testing.T) {
|
||||
games := []repository.Soundtrack{
|
||||
{SoundtrackName: "Game1", TimesPlayed: 42},
|
||||
games := []repository.Game{
|
||||
{GameName: "Game1", TimesPlayed: 42},
|
||||
}
|
||||
|
||||
var sum int32
|
||||
@@ -69,10 +69,10 @@ func TestCalculateAverageSingle(t *testing.T) {
|
||||
}
|
||||
|
||||
func TestGetRandomGame(t *testing.T) {
|
||||
games := []repository.Soundtrack{
|
||||
{SoundtrackName: "Game1", TimesPlayed: 10},
|
||||
{SoundtrackName: "Game2", TimesPlayed: 20},
|
||||
{SoundtrackName: "Game3", TimesPlayed: 30},
|
||||
games := []repository.Game{
|
||||
{GameName: "Game1", TimesPlayed: 10},
|
||||
{GameName: "Game2", TimesPlayed: 20},
|
||||
{GameName: "Game3", TimesPlayed: 30},
|
||||
}
|
||||
|
||||
// Set seed for reproducible tests
|
||||
@@ -80,93 +80,93 @@ func TestGetRandomGame(t *testing.T) {
|
||||
|
||||
result := games[rand.Intn(len(games))]
|
||||
|
||||
if result.SoundtrackName == "" {
|
||||
if result.GameName == "" {
|
||||
t.Error("random game selection returned empty game")
|
||||
}
|
||||
|
||||
found := false
|
||||
for _, g := range games {
|
||||
if g.SoundtrackName == result.SoundtrackName {
|
||||
if g.GameName == result.GameName {
|
||||
found = true
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
if !found {
|
||||
t.Errorf("random game selection returned game not in list: %v", result.SoundtrackName)
|
||||
t.Errorf("random game selection returned game not in list: %v", result.GameName)
|
||||
}
|
||||
}
|
||||
|
||||
func TestFindGameByID(t *testing.T) {
|
||||
games := []repository.Soundtrack{
|
||||
{ID: 1, SoundtrackName: "Game1", TimesPlayed: 10},
|
||||
{ID: 2, SoundtrackName: "Game2", TimesPlayed: 20},
|
||||
{ID: 3, SoundtrackName: "Game3", TimesPlayed: 30},
|
||||
games := []repository.Game{
|
||||
{ID: 1, GameName: "Game1", TimesPlayed: 10},
|
||||
{ID: 2, GameName: "Game2", TimesPlayed: 20},
|
||||
{ID: 3, GameName: "Game3", TimesPlayed: 30},
|
||||
}
|
||||
|
||||
tests := []struct {
|
||||
name string
|
||||
games []repository.Soundtrack
|
||||
games []repository.Game
|
||||
gameID int32
|
||||
expected repository.Soundtrack
|
||||
expected repository.Game
|
||||
}{
|
||||
{
|
||||
name: "existing game",
|
||||
games: games,
|
||||
gameID: 2,
|
||||
expected: repository.Soundtrack{ID: 2, SoundtrackName: "Game2", TimesPlayed: 20},
|
||||
expected: repository.Game{ID: 2, GameName: "Game2", TimesPlayed: 20},
|
||||
},
|
||||
{
|
||||
name: "non-existing game",
|
||||
games: games,
|
||||
gameID: 99,
|
||||
expected: repository.Soundtrack{},
|
||||
expected: repository.Game{},
|
||||
},
|
||||
}
|
||||
|
||||
for _, tt := range tests {
|
||||
t.Run(tt.name, func(t *testing.T) {
|
||||
var result repository.Soundtrack
|
||||
var result repository.Game
|
||||
for _, game := range tt.games {
|
||||
if game.ID == tt.gameID {
|
||||
result = game
|
||||
break
|
||||
}
|
||||
}
|
||||
if result.ID != tt.expected.ID || result.SoundtrackName != tt.expected.SoundtrackName {
|
||||
if result.ID != tt.expected.ID || result.GameName != tt.expected.GameName {
|
||||
t.Errorf("findGameByID() = %v, want %v", result, tt.expected)
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
func TestExtractSoundtrackNames(t *testing.T) {
|
||||
games := []repository.Soundtrack{
|
||||
{SoundtrackName: "Game1", TimesPlayed: 10},
|
||||
{SoundtrackName: "Game2", TimesPlayed: 20},
|
||||
{SoundtrackName: "Game3", TimesPlayed: 30},
|
||||
func TestExtractGameNames(t *testing.T) {
|
||||
games := []repository.Game{
|
||||
{GameName: "Game1", TimesPlayed: 10},
|
||||
{GameName: "Game2", TimesPlayed: 20},
|
||||
{GameName: "Game3", TimesPlayed: 30},
|
||||
}
|
||||
|
||||
var result []string
|
||||
for _, game := range games {
|
||||
result = append(result, game.SoundtrackName)
|
||||
result = append(result, game.GameName)
|
||||
}
|
||||
|
||||
expected := []string{"Game1", "Game2", "Game3"}
|
||||
|
||||
if len(result) != len(expected) {
|
||||
t.Errorf("extractSoundtrackNames() length = %d, want %d", len(result), len(expected))
|
||||
t.Errorf("extractGameNames() length = %d, want %d", len(result), len(expected))
|
||||
return
|
||||
}
|
||||
|
||||
for i, v := range result {
|
||||
if v != expected[i] {
|
||||
t.Errorf("extractSoundtrackNames()[%d] = %v, want %v", i, v, expected[i])
|
||||
t.Errorf("extractGameNames()[%d] = %v, want %v", i, v, expected[i])
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func TestShuffleSoundtrackNames(t *testing.T) {
|
||||
func TestShuffleGameNames(t *testing.T) {
|
||||
games := []string{"Game1", "Game2", "Game3"}
|
||||
|
||||
// Test that shuffle doesn't lose any elements
|
||||
@@ -181,7 +181,7 @@ func TestShuffleSoundtrackNames(t *testing.T) {
|
||||
}
|
||||
|
||||
if len(games) != len(original) {
|
||||
t.Errorf("shuffleSoundtrackNames() changed length from %d to %d", len(original), len(games))
|
||||
t.Errorf("shuffleGameNames() changed length from %d to %d", len(original), len(games))
|
||||
return
|
||||
}
|
||||
|
||||
@@ -195,7 +195,9 @@ func TestShuffleSoundtrackNames(t *testing.T) {
|
||||
}
|
||||
}
|
||||
if !found {
|
||||
t.Errorf("shuffleSoundtrackNames() lost element: %v", orig)
|
||||
t.Errorf("shuffleGameNames() lost element: %v", orig)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -11,17 +11,17 @@ import (
|
||||
|
||||
// GameWithSongs represents a game with its songs for statistics
|
||||
type GameWithSongs struct {
|
||||
SoundtrackID int32 `json:"game_id"`
|
||||
SoundtrackName string `json:"game_name"`
|
||||
SoundtrackPlayed int32 `json:"game_played"`
|
||||
SoundtrackLastPlayed *time.Time `json:"game_last_played,omitempty"`
|
||||
GameID int32 `json:"game_id"`
|
||||
GameName string `json:"game_name"`
|
||||
GamePlayed int32 `json:"game_played"`
|
||||
GameLastPlayed *time.Time `json:"game_last_played,omitempty"`
|
||||
Songs []SongInfoForStats `json:"songs"`
|
||||
}
|
||||
|
||||
// SongInfoForStats represents a song with game info for statistics
|
||||
type SongInfoForStats struct {
|
||||
SoundtrackID int32 `json:"game_id"`
|
||||
SoundtrackName string `json:"game_name"`
|
||||
GameID int32 `json:"game_id"`
|
||||
GameName string `json:"game_name"`
|
||||
SongName string `json:"song_name"`
|
||||
Path string `json:"path"`
|
||||
TimesPlayed int32 `json:"times_played"`
|
||||
@@ -72,10 +72,10 @@ func (h *StatisticsHandler) GetMostPlayedGamesWithSongs(limit int32) ([]GameWith
|
||||
}
|
||||
}
|
||||
result = append(result, GameWithSongs{
|
||||
SoundtrackID: row.SoundtrackID,
|
||||
SoundtrackName: row.SoundtrackName,
|
||||
SoundtrackPlayed: row.SoundtrackPlayed,
|
||||
SoundtrackLastPlayed: row.SoundtrackLastPlayed,
|
||||
GameID: row.GameID,
|
||||
GameName: row.GameName,
|
||||
GamePlayed: row.GamePlayed,
|
||||
GameLastPlayed: row.GameLastPlayed,
|
||||
Songs: songs,
|
||||
})
|
||||
}
|
||||
@@ -101,10 +101,10 @@ func (h *StatisticsHandler) GetLeastPlayedGamesWithSongs(limit int32) ([]GameWit
|
||||
}
|
||||
}
|
||||
result = append(result, GameWithSongs{
|
||||
SoundtrackID: row.SoundtrackID,
|
||||
SoundtrackName: row.SoundtrackName,
|
||||
SoundtrackPlayed: row.SoundtrackPlayed,
|
||||
SoundtrackLastPlayed: row.SoundtrackLastPlayed,
|
||||
GameID: row.GameID,
|
||||
GameName: row.GameName,
|
||||
GamePlayed: row.GamePlayed,
|
||||
GameLastPlayed: row.GameLastPlayed,
|
||||
Songs: songs,
|
||||
})
|
||||
}
|
||||
@@ -124,8 +124,8 @@ func (h *StatisticsHandler) GetMostPlayedSongsWithGame(limit int32) ([]SongInfoF
|
||||
var result []SongInfoForStats
|
||||
for _, row := range rows {
|
||||
result = append(result, SongInfoForStats{
|
||||
SoundtrackID: row.SoundtrackID,
|
||||
SoundtrackName: row.SoundtrackName,
|
||||
GameID: row.GameID,
|
||||
GameName: row.GameName,
|
||||
SongName: row.SongName,
|
||||
Path: row.Path,
|
||||
TimesPlayed: row.TimesPlayed,
|
||||
@@ -148,8 +148,8 @@ func (h *StatisticsHandler) GetLeastPlayedSongsWithGame(limit int32) ([]SongInfo
|
||||
var result []SongInfoForStats
|
||||
for _, row := range rows {
|
||||
result = append(result, SongInfoForStats{
|
||||
SoundtrackID: row.SoundtrackID,
|
||||
SoundtrackName: row.SoundtrackName,
|
||||
GameID: row.GameID,
|
||||
GameName: row.GameName,
|
||||
SongName: row.SongName,
|
||||
Path: row.Path,
|
||||
TimesPlayed: row.TimesPlayed,
|
||||
@@ -178,10 +178,10 @@ func (h *StatisticsHandler) GetNeverPlayedGames() ([]GameWithSongs, error) {
|
||||
}
|
||||
}
|
||||
result = append(result, GameWithSongs{
|
||||
SoundtrackID: row.SoundtrackID,
|
||||
SoundtrackName: row.SoundtrackName,
|
||||
SoundtrackPlayed: row.SoundtrackPlayed,
|
||||
SoundtrackLastPlayed: nil,
|
||||
GameID: row.GameID,
|
||||
GameName: row.GameName,
|
||||
GamePlayed: row.GamePlayed,
|
||||
GameLastPlayed: nil,
|
||||
Songs: songs,
|
||||
})
|
||||
}
|
||||
@@ -207,10 +207,10 @@ func (h *StatisticsHandler) GetLastPlayedGames(limit int32) ([]GameWithSongs, er
|
||||
}
|
||||
}
|
||||
result = append(result, GameWithSongs{
|
||||
SoundtrackID: row.SoundtrackID,
|
||||
SoundtrackName: row.SoundtrackName,
|
||||
SoundtrackPlayed: row.SoundtrackPlayed,
|
||||
SoundtrackLastPlayed: row.SoundtrackLastPlayed,
|
||||
GameID: row.GameID,
|
||||
GameName: row.GameName,
|
||||
GamePlayed: row.GamePlayed,
|
||||
GameLastPlayed: row.GameLastPlayed,
|
||||
Songs: songs,
|
||||
})
|
||||
}
|
||||
@@ -236,10 +236,10 @@ func (h *StatisticsHandler) GetOldestPlayedGames(limit int32) ([]GameWithSongs,
|
||||
}
|
||||
}
|
||||
result = append(result, GameWithSongs{
|
||||
SoundtrackID: row.SoundtrackID,
|
||||
SoundtrackName: row.SoundtrackName,
|
||||
SoundtrackPlayed: row.SoundtrackPlayed,
|
||||
SoundtrackLastPlayed: row.SoundtrackLastPlayed,
|
||||
GameID: row.GameID,
|
||||
GameName: row.GameName,
|
||||
GamePlayed: row.GamePlayed,
|
||||
GameLastPlayed: row.GameLastPlayed,
|
||||
Songs: songs,
|
||||
})
|
||||
}
|
||||
@@ -257,13 +257,13 @@ func (h *StatisticsHandler) GetStatisticsSummary() (*StatisticsSummary, error) {
|
||||
}
|
||||
|
||||
return &StatisticsSummary{
|
||||
TotalGames: int64(row.TotalSoundtracks),
|
||||
PlayedGames: int64(row.PlayedSoundtracks),
|
||||
NeverPlayedGames: int64(row.NeverPlayedSoundtracks),
|
||||
TotalGamePlays: int64(row.TotalSoundtrackPlays),
|
||||
AvgGamePlays: float64(row.AvgSoundtrackPlays),
|
||||
MaxGamePlays: int64(row.MaxSoundtrackPlays),
|
||||
MinGamePlays: int64(row.MinSoundtrackPlays),
|
||||
TotalGames: int64(row.TotalGames),
|
||||
PlayedGames: int64(row.PlayedGames),
|
||||
NeverPlayedGames: int64(row.NeverPlayedGames),
|
||||
TotalGamePlays: int64(row.TotalGamePlays),
|
||||
AvgGamePlays: float64(row.AvgGamePlays),
|
||||
MaxGamePlays: int64(row.MaxGamePlays),
|
||||
MinGamePlays: int64(row.MinGamePlays),
|
||||
}, nil
|
||||
}
|
||||
|
||||
|
||||
+59
-64
@@ -30,22 +30,16 @@ var start time.Time
|
||||
var totalTime time.Duration
|
||||
var timeSpent time.Duration
|
||||
|
||||
var allGames []repository.Soundtrack
|
||||
var gamesBeforeSync []repository.Soundtrack
|
||||
var gamesAfterSync []repository.Soundtrack
|
||||
var allGames []repository.Game
|
||||
var gamesBeforeSync []repository.Game
|
||||
var gamesAfterSync []repository.Game
|
||||
var gamesAdded []string
|
||||
var gamesReAdded []string
|
||||
var gamesChangedTitle map[string]string
|
||||
var gamesChangedContent []string
|
||||
var gamesRemoved []string
|
||||
var catchedErrors []string
|
||||
|
||||
type brokenSong struct {
|
||||
SoundtrackID int32
|
||||
Path string
|
||||
}
|
||||
|
||||
var brokenSongs []brokenSong
|
||||
var brokenSongs []string
|
||||
var pool *ants.Pool
|
||||
var poolSong *ants.Pool
|
||||
|
||||
@@ -86,7 +80,7 @@ func (gs GameStatus) String() string {
|
||||
|
||||
func ResetDB() {
|
||||
repo.ClearSongs(BackendCtx())
|
||||
repo.ClearSoundtracks(BackendCtx())
|
||||
repo.ClearGames(BackendCtx())
|
||||
}
|
||||
|
||||
func SyncProgress() ProgressResponse {
|
||||
@@ -130,13 +124,13 @@ func SyncResult() SyncResponse {
|
||||
for _, beforeGame := range gamesBeforeSync {
|
||||
var found = false
|
||||
for _, afterGame := range gamesAfterSync {
|
||||
if beforeGame.SoundtrackName == afterGame.SoundtrackName {
|
||||
if beforeGame.GameName == afterGame.GameName {
|
||||
found = true
|
||||
break
|
||||
}
|
||||
}
|
||||
if !found {
|
||||
gamesRemovedTemp = append(gamesRemovedTemp, beforeGame.SoundtrackName)
|
||||
gamesRemovedTemp = append(gamesRemovedTemp, beforeGame.GameName)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -175,17 +169,19 @@ func SyncResult() SyncResponse {
|
||||
}
|
||||
}
|
||||
|
||||
func SyncSoundtracksNewFull() {
|
||||
func SyncGamesNewFull() {
|
||||
syncGamesNew(true)
|
||||
Reset()
|
||||
}
|
||||
|
||||
func SyncSoundtracksNewOnlyChanges() {
|
||||
func SyncGamesNewOnlyChanges() {
|
||||
syncGamesNew(false)
|
||||
Reset()
|
||||
}
|
||||
|
||||
func syncGamesNew(full bool) {
|
||||
Syncing = true
|
||||
|
||||
musicPath := os.Getenv("MUSIC_PATH")
|
||||
fmt.Printf("dir: %s\n", musicPath)
|
||||
logging.GetLogger().Debug("Folder to sync", zap.String("MUSIC_PATH", musicPath))
|
||||
@@ -197,7 +193,7 @@ func syncGamesNew(full bool) {
|
||||
|
||||
initRepo()
|
||||
start = time.Now()
|
||||
foldersToSkip := []string{".sync", "characters", "dist", "old"}
|
||||
foldersToSkip := []string{".sync", "dist", "old", "characters"}
|
||||
logging.GetLogger().Debug("Folders to skip during sync", zap.Strings("folders", foldersToSkip))
|
||||
|
||||
var err error
|
||||
@@ -209,19 +205,20 @@ func syncGamesNew(full bool) {
|
||||
catchedErrors = nil
|
||||
brokenSongs = nil
|
||||
|
||||
gamesBeforeSync, err = repo.FindAllSoundtracks(BackendCtx())
|
||||
handleError("FindAllSoundtracks Before", err, "")
|
||||
gamesBeforeSync, err = repo.FindAllGames(BackendCtx())
|
||||
handleError("FindAllGames Before", err, "")
|
||||
logging.GetLogger().Info("Starting sync", zap.Int("games_before", len(gamesBeforeSync)))
|
||||
|
||||
allGames, err = repo.GetAllSoundtracksIncludingDeleted(BackendCtx())
|
||||
handleError("GetAllSoundtracksIncludingDeleted", err, "")
|
||||
err = repo.SetSoundtrackDeletionDate(BackendCtx())
|
||||
handleError("SetSoundtrackDeletionDate", err, "")
|
||||
allGames, err = repo.GetAllGamesIncludingDeleted(BackendCtx())
|
||||
handleError("GetAllGamesIncludingDeleted", err, "")
|
||||
err = repo.SetGameDeletionDate(BackendCtx())
|
||||
handleError("SetGameDeletionDate", err, "")
|
||||
|
||||
directories, err := os.ReadDir(musicPath)
|
||||
if err != nil {
|
||||
logging.GetLogger().Fatal("Failed to read music directory", zap.String("path", musicPath), zap.String("error", err.Error()))
|
||||
}
|
||||
|
||||
pool, _ = ants.NewPool(10, ants.WithPreAlloc(true))
|
||||
poolSong, _ = ants.NewPool(10, ants.WithPreAlloc(true))
|
||||
defer pool.Release()
|
||||
@@ -239,8 +236,8 @@ func syncGamesNew(full bool) {
|
||||
syncWg.Wait()
|
||||
checkBrokenSongsNew()
|
||||
|
||||
gamesAfterSync, err = repo.FindAllSoundtracks(BackendCtx())
|
||||
handleError("FindAllSoundtracks After", err, "")
|
||||
gamesAfterSync, err = repo.FindAllGames(BackendCtx())
|
||||
handleError("FindAllGames After", err, "")
|
||||
|
||||
finished := time.Now()
|
||||
totalTime = finished.Sub(start)
|
||||
@@ -265,10 +262,8 @@ func checkBrokenSongsNew() {
|
||||
})
|
||||
}
|
||||
brokenWg.Wait()
|
||||
for _, bs := range brokenSongs {
|
||||
err = repo.RemoveBrokenSong(BackendCtx(), repository.RemoveBrokenSongParams{SoundtrackID: bs.SoundtrackID, Path: bs.Path})
|
||||
handleError("RemoveBrokenSong", err, "")
|
||||
}
|
||||
err = repo.RemoveBrokenSongs(BackendCtx(), brokenSongs)
|
||||
handleError("RemoveBrokenSongs", err, "")
|
||||
}
|
||||
|
||||
func checkBrokenSongNew(song repository.Song) {
|
||||
@@ -276,7 +271,7 @@ func checkBrokenSongNew(song repository.Song) {
|
||||
openFile, err := os.Open(song.Path)
|
||||
if err != nil {
|
||||
//File not found
|
||||
brokenSongs = append(brokenSongs, brokenSong{SoundtrackID: song.SoundtrackID, Path: song.Path})
|
||||
brokenSongs = append(brokenSongs, song.Path)
|
||||
logging.GetLogger().Warn("Broken song found", zap.String("path", song.Path))
|
||||
} else {
|
||||
err = openFile.Close()
|
||||
@@ -293,33 +288,33 @@ func syncGameNew(file os.DirEntry, foldersToSkip []string, baseDir string, full
|
||||
dirHash := getHashForDir(gameDir)
|
||||
|
||||
var status GameStatus = NewGame
|
||||
var oldGame repository.Soundtrack
|
||||
var oldGame repository.Game
|
||||
var id int32 = -1
|
||||
|
||||
//fmt.Printf("Games before: %d\n", len(gamesBeforeSync))
|
||||
|
||||
for _, currentGame := range allGames {
|
||||
oldGame = currentGame
|
||||
//fmt.Printf("%s | %s\n", oldGame.SoundtrackName, oldGame.Hash)
|
||||
if oldGame.SoundtrackName == file.Name() && oldGame.Hash == dirHash {
|
||||
//fmt.Printf("%s | %s\n", oldGame.GameName, oldGame.Hash)
|
||||
if oldGame.GameName == file.Name() && oldGame.Hash == dirHash {
|
||||
status = NotChanged
|
||||
id = oldGame.ID
|
||||
//fmt.Printf("Game not changed\n")
|
||||
break
|
||||
} else if oldGame.SoundtrackName == file.Name() && oldGame.Hash != dirHash {
|
||||
} else if oldGame.GameName == file.Name() && oldGame.Hash != dirHash {
|
||||
status = GameChanged
|
||||
id = oldGame.ID
|
||||
//fmt.Printf("Game changed\n")
|
||||
break
|
||||
} else if oldGame.SoundtrackName != file.Name() && oldGame.Hash == dirHash {
|
||||
} else if oldGame.GameName != file.Name() && oldGame.Hash == dirHash {
|
||||
status = TitleChanged
|
||||
id = oldGame.ID
|
||||
//fmt.Printf("SoundtrackName changed\n")
|
||||
//fmt.Printf("GameName changed\n")
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
if full && status != NewGame {
|
||||
if full {
|
||||
status = TitleChanged
|
||||
}
|
||||
entries, err := os.ReadDir(gameDir)
|
||||
@@ -340,8 +335,8 @@ func syncGameNew(file os.DirEntry, foldersToSkip []string, baseDir string, full
|
||||
break
|
||||
}
|
||||
}
|
||||
err = repo.InsertSoundtrackWithExistingId(BackendCtx(), repository.InsertSoundtrackWithExistingIdParams{ID: id, SoundtrackName: file.Name(), Path: gameDir, Hash: dirHash})
|
||||
handleError("InsertSoundtrackWithExistingId", err, "")
|
||||
err = repo.InsertGameWithExistingId(BackendCtx(), repository.InsertGameWithExistingIdParams{ID: id, GameName: file.Name(), Path: gameDir, Hash: dirHash})
|
||||
handleError("InsertGameWithExistingId", err, "")
|
||||
if err != nil {
|
||||
logging.GetLogger().Debug("Game already exists, removing old ID file",
|
||||
zap.Int32("id", id),
|
||||
@@ -374,24 +369,24 @@ func syncGameNew(file os.DirEntry, foldersToSkip []string, baseDir string, full
|
||||
zap.String("game", file.Name()),
|
||||
zap.String("hash", dirHash),
|
||||
zap.String("status", status.String()))
|
||||
err = repo.UpdateSoundtrackHash(BackendCtx(), repository.UpdateSoundtrackHashParams{Hash: dirHash, ID: id})
|
||||
handleError("UpdateSoundtrackHash", err, "")
|
||||
err = repo.UpdateGameHash(BackendCtx(), repository.UpdateGameHashParams{Hash: dirHash, ID: id})
|
||||
handleError("UpdateGameHash", err, "")
|
||||
gamesChangedContent = append(gamesChangedContent, file.Name())
|
||||
newCheckSongs(entries, gameDir, id)
|
||||
case TitleChanged:
|
||||
logging.GetLogger().Debug("Game title changed",
|
||||
zap.Int32("id", id),
|
||||
zap.String("oldName", oldGame.SoundtrackName),
|
||||
zap.String("oldName", oldGame.GameName),
|
||||
zap.String("newName", file.Name()),
|
||||
zap.String("hash", dirHash),
|
||||
zap.String("status", status.String()))
|
||||
err = repo.UpdateSoundtrackName(BackendCtx(), repository.UpdateSoundtrackNameParams{Name: file.Name(), Path: gameDir, ID: id})
|
||||
handleError("UpdateSoundtrackName", err, "")
|
||||
err = repo.UpdateGameName(BackendCtx(), repository.UpdateGameNameParams{Name: file.Name(), Path: gameDir, ID: id})
|
||||
handleError("UpdateGameName", err, "")
|
||||
newCheckSongs(entries, gameDir, id)
|
||||
if gamesChangedTitle == nil {
|
||||
gamesChangedTitle = make(map[string]string)
|
||||
}
|
||||
gamesChangedTitle[oldGame.SoundtrackName] = file.Name()
|
||||
gamesChangedTitle[oldGame.GameName] = file.Name()
|
||||
case NotChanged:
|
||||
var found bool = false
|
||||
for _, beforeGame := range gamesBeforeSync {
|
||||
@@ -420,8 +415,8 @@ func syncGameNew(file os.DirEntry, foldersToSkip []string, baseDir string, full
|
||||
zap.String("game", file.Name()),
|
||||
zap.String("hash", dirHash),
|
||||
zap.String("status", status.String()))
|
||||
err = repo.RemoveSoundtrackDeletionDate(BackendCtx(), id)
|
||||
handleError("RemoveSoundtrackDeletionDate", err, "")
|
||||
err = repo.RemoveDeletionDate(BackendCtx(), id)
|
||||
handleError("RemoveDeletionDate", err, "")
|
||||
}
|
||||
foldersSynced++
|
||||
logging.GetLogger().Debug("Sync progress",
|
||||
@@ -432,14 +427,14 @@ func syncGameNew(file os.DirEntry, foldersToSkip []string, baseDir string, full
|
||||
|
||||
func insertGameNew(name string, path string, hash string) int32 {
|
||||
var duplicateError = errors.New("ERROR: duplicate key value violates unique")
|
||||
id, err := repo.InsertSoundtrack(BackendCtx(), repository.InsertSoundtrackParams{SoundtrackName: name, Path: path, Hash: hash})
|
||||
handleError("InsertSoundtrack", err, "")
|
||||
id, err := repo.InsertGame(BackendCtx(), repository.InsertGameParams{GameName: name, Path: path, Hash: hash})
|
||||
handleError("InsertGame", err, "")
|
||||
if err != nil {
|
||||
logging.GetLogger().Warn("ID collision detected, resetting sequence")
|
||||
if strings.HasPrefix(err.Error(), duplicateError.Error()) {
|
||||
logging.GetLogger().Debug("Resetting game ID sequence")
|
||||
_, err = repo.ResetSoundtrackIdSeq(BackendCtx())
|
||||
handleError("ResetSoundtrackIdSeq", err, "")
|
||||
_, err = repo.ResetGameIdSeq(BackendCtx())
|
||||
handleError("ResetGameIdSeq", err, "")
|
||||
id = insertGameNew(name, path, hash)
|
||||
}
|
||||
}
|
||||
@@ -483,7 +478,7 @@ func newCheckSong(entry os.DirEntry, gameDir string, id int32) bool {
|
||||
songName, _ := strings.CutSuffix(fileName, ".mp3")
|
||||
|
||||
song, err := repo.GetSongWithHash(BackendCtx(), songHash)
|
||||
handleError("GetSongWithHash", err, fmt.Sprintf("SoundtrackID: %d | Path: %s | SongName: %s | SongHash: %s", id, path, entry.Name(), songHash))
|
||||
handleError("GetSongWithHash", err, fmt.Sprintf("GameID: %d | Path: %s | SongName: %s | SongHash: %s", id, path, entry.Name(), songHash))
|
||||
if err == nil {
|
||||
if song.SongName == songName && song.Path == path {
|
||||
return false
|
||||
@@ -496,31 +491,31 @@ func newCheckSong(entry os.DirEntry, gameDir string, id int32) bool {
|
||||
zap.String("song_hash", songHash))
|
||||
|
||||
count, err := repo.CheckSongWithHash(BackendCtx(), songHash)
|
||||
handleError("CheckSongWithHash", err, fmt.Sprintf("SoundtrackID: %d | Path: %s | SongName: %s | SongHash: %s\n", id, path, entry.Name(), songHash))
|
||||
handleError("CheckSongWithHash", err, fmt.Sprintf("GameID: %d | Path: %s | SongName: %s | SongHash: %s\n", id, path, entry.Name(), songHash))
|
||||
if err != nil {
|
||||
count2, err := repo.CheckSong(BackendCtx(), repository.CheckSongParams{SoundtrackID: id, Path: path})
|
||||
handleError("CheckSong", err, fmt.Sprintf("SoundtrackID: %d | Path: %s | SongName: %s | SongHash: %s\n", id, path, entry.Name(), songHash))
|
||||
count2, err := repo.CheckSong(BackendCtx(), path)
|
||||
handleError("CheckSong", err, fmt.Sprintf("GameID: %d | Path: %s | SongName: %s | SongHash: %s\n", id, path, entry.Name(), songHash))
|
||||
if count2 > 0 {
|
||||
err = repo.AddHashToSong(BackendCtx(), repository.AddHashToSongParams{Hash: songHash, SoundtrackID: id, Path: path})
|
||||
handleError("AddHashToSong", err, fmt.Sprintf("SoundtrackID: %d | Path: %s | SongName: %s | SongHash: %s", id, path, entry.Name(), songHash))
|
||||
err = repo.AddHashToSong(BackendCtx(), repository.AddHashToSongParams{Hash: songHash, Path: path})
|
||||
handleError("AddHashToSong", err, fmt.Sprintf("GameID: %d | Path: %s | SongName: %s | SongHash: %s", id, path, entry.Name(), songHash))
|
||||
count, err = repo.CheckSongWithHash(BackendCtx(), songHash)
|
||||
handleError("CheckSongWithHash 2", err, fmt.Sprintf("SoundtrackID: %d | Path: %s | SongName: %s | SongHash: %s", id, path, entry.Name(), songHash))
|
||||
handleError("CheckSongWithHash 2", err, fmt.Sprintf("GameID: %d | Path: %s | SongName: %s | SongHash: %s", id, path, entry.Name(), songHash))
|
||||
}
|
||||
}
|
||||
|
||||
//count, _ := repo.CheckSong(ctx, path)
|
||||
if count > 0 {
|
||||
err = repo.UpdateSong(BackendCtx(), repository.UpdateSongParams{SongName: songName, FileName: &fileName, Path: path, Hash: songHash})
|
||||
handleError("UpdateSong", err, fmt.Sprintf("SoundtrackID: %d | Path: %s | SongName: %s | SongHash: %s", id, path, entry.Name(), songHash))
|
||||
handleError("UpdateSong", err, fmt.Sprintf("GameID: %d | Path: %s | SongName: %s | SongHash: %s", id, path, entry.Name(), songHash))
|
||||
} else {
|
||||
count2, err := repo.CheckSong(BackendCtx(), repository.CheckSongParams{SoundtrackID: id, Path: path})
|
||||
handleError("CheckSong", err, fmt.Sprintf("SoundtrackID: %d | Path: %s | SongName: %s | SongHash: %s", id, path, entry.Name(), songHash))
|
||||
count2, err := repo.CheckSong(BackendCtx(), path)
|
||||
handleError("CheckSong", err, fmt.Sprintf("GameID: %d | Path: %s | SongName: %s | SongHash: %s", id, path, entry.Name(), songHash))
|
||||
if count2 > 0 {
|
||||
err = repo.AddHashToSong(BackendCtx(), repository.AddHashToSongParams{Hash: songHash, SoundtrackID: id, Path: path})
|
||||
handleError("AddHashToSong", err, fmt.Sprintf("SoundtrackID: %d | Path: %s | SongName: %s | SongHash: %s", id, path, entry.Name(), songHash))
|
||||
err = repo.AddHashToSong(BackendCtx(), repository.AddHashToSongParams{Hash: songHash, Path: path})
|
||||
handleError("AddHashToSong", err, fmt.Sprintf("GameID: %d | Path: %s | SongName: %s | SongHash: %s", id, path, entry.Name(), songHash))
|
||||
} else {
|
||||
err = repo.AddSong(BackendCtx(), repository.AddSongParams{SoundtrackID: id, SongName: songName, Path: path, FileName: &fileName, Hash: songHash})
|
||||
handleError("AddSong", err, fmt.Sprintf("SoundtrackID: %d | Path: %s | SongName: %s | SongHash: %s", id, path, entry.Name(), songHash))
|
||||
err = repo.AddSong(BackendCtx(), repository.AddSongParams{GameID: id, SongName: songName, Path: path, FileName: &fileName, Hash: songHash})
|
||||
handleError("AddSong", err, fmt.Sprintf("GameID: %d | Path: %s | SongName: %s | SongHash: %s", id, path, entry.Name(), songHash))
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,111 +0,0 @@
|
||||
package backend
|
||||
|
||||
type VersionData struct {
|
||||
Version string `json:"version" example:"1.0.0"`
|
||||
Changelog []string `json:"changelog" example:"[\"Initial release\",\"Bug fixes\"]"`
|
||||
}
|
||||
|
||||
var data = []VersionData{
|
||||
{
|
||||
Version: "5.0.0-Beta",
|
||||
Changelog: []string{
|
||||
"#16 - Upgrade Echo framework from v4 to v5",
|
||||
"#17 - Add Zap structured logging framework",
|
||||
"#18 - Add OpenAPI/Swagger documentation",
|
||||
"#19 - Replace Tailwind CSS with pure CSS",
|
||||
"#20 - Change domain from sanplex.tech to sanplex.xyz",
|
||||
"#21 - Refactor handlers into domain-specific files",
|
||||
"#22 - Change VersionData Changelog from string to string array",
|
||||
"#23 - Update all dependencies to latest versions",
|
||||
},
|
||||
},
|
||||
{
|
||||
Version: "4.5.0",
|
||||
Changelog: []string{
|
||||
"#1 - Created request to check newest version of the app",
|
||||
"#2 - Added request to download the newest version of the app",
|
||||
"#3 - Added request to check progress during sync",
|
||||
"#4 - Now blocking all request while sync is in progress",
|
||||
"#5 - Implemented ants for thread pooling",
|
||||
"#6 - Changed the sync request to now only start the sync",
|
||||
},
|
||||
},
|
||||
{
|
||||
Version: "4.0.0",
|
||||
Changelog: []string{
|
||||
"Changed framework from gin to Echo",
|
||||
"Reorganized the code",
|
||||
"Implemented sqlc",
|
||||
"Added support to send character images from the server",
|
||||
"Added function to create a new database of no one exists",
|
||||
},
|
||||
},
|
||||
{
|
||||
Version: "3.2",
|
||||
Changelog: []string{"Upgraded Go version and the version of all dependencies. Fixed som more bugs."},
|
||||
},
|
||||
{
|
||||
Version: "3.1",
|
||||
Changelog: []string{"Fixed some bugs with songs not found made the application crash. Now checking if song exists and if not, remove song from DB and find another one. Frontend is now decoupled from the backend."},
|
||||
},
|
||||
{
|
||||
Version: "3.0",
|
||||
Changelog: []string{"Changed routing framework from mux to Gin. Swagger doc is now included in the application. A fronted can now be hosted from the application."},
|
||||
},
|
||||
{
|
||||
Version: "2.3.0",
|
||||
Changelog: []string{"Images should not be included in the database, removes songs where the path doesn't work."},
|
||||
},
|
||||
{
|
||||
Version: "2.2.0",
|
||||
Changelog: []string{"Changed the structure of the whole application, should be no changes to functionality."},
|
||||
},
|
||||
{
|
||||
Version: "2.1.4",
|
||||
Changelog: []string{"Game list should now be sorted, a new endpoint with the game list in random order have been added."},
|
||||
},
|
||||
{
|
||||
Version: "2.1.3",
|
||||
Changelog: []string{"Added a check to see if song exists before returning it, if not a new song will be picked up."},
|
||||
},
|
||||
{
|
||||
Version: "2.1.2",
|
||||
Changelog: []string{"Added test server to swagger file."},
|
||||
},
|
||||
{
|
||||
Version: "2.1.1",
|
||||
Changelog: []string{"Fixed bug where wrong song was showed as currently played."},
|
||||
},
|
||||
{
|
||||
Version: "2.1.0",
|
||||
Changelog: []string{
|
||||
"Added /addQue to add the last received song to the songQue.",
|
||||
"Changed /rand and /rand/low to not add song to the que.",
|
||||
"Changed /next to not call /rand when the end of the que is reached, instead the last song in the que will be resent.",
|
||||
},
|
||||
},
|
||||
{
|
||||
Version: "2.0.3",
|
||||
Changelog: []string{"Another small change that should fix the caching problem."},
|
||||
},
|
||||
{
|
||||
Version: "2.0.2",
|
||||
Changelog: []string{"Hopefully fixed the caching problem with random."},
|
||||
},
|
||||
{
|
||||
Version: "2.0.1",
|
||||
Changelog: []string{"Fixed CORS"},
|
||||
},
|
||||
{
|
||||
Version: "2.0.0",
|
||||
Changelog: []string{"Rebuilt the application in Go."},
|
||||
},
|
||||
}
|
||||
|
||||
func GetLatestVersion() VersionData {
|
||||
return data[0]
|
||||
}
|
||||
|
||||
func GetVersionHistory() []VersionData {
|
||||
return data
|
||||
}
|
||||
@@ -4,7 +4,6 @@ import (
|
||||
"context"
|
||||
"database/sql"
|
||||
"fmt"
|
||||
"time"
|
||||
|
||||
"music-server/internal/logging"
|
||||
|
||||
@@ -60,26 +59,6 @@ func (db *Database) Close() {
|
||||
}
|
||||
}
|
||||
|
||||
// Health checks the health of the database connection by pinging the database.
|
||||
// It returns a map with keys indicating various health statistics.
|
||||
func (db *Database) Health() map[string]string {
|
||||
ctx, cancel := context.WithTimeout(context.Background(), 1*time.Second)
|
||||
defer cancel()
|
||||
|
||||
stats := make(map[string]string)
|
||||
|
||||
// Ping the database
|
||||
err := db.Pool.Ping(ctx)
|
||||
if err != nil {
|
||||
stats["status"] = "down"
|
||||
stats["error"] = err.Error()
|
||||
return stats
|
||||
}
|
||||
|
||||
stats["status"] = "up"
|
||||
return stats
|
||||
}
|
||||
|
||||
// RunMigrations runs all pending database migrations to the latest version.
|
||||
// Uses the existing pool to extract connection details.
|
||||
func (db *Database) RunMigrations() error {
|
||||
|
||||
+16
-3
@@ -20,9 +20,7 @@ import (
|
||||
"go.uber.org/zap"
|
||||
)
|
||||
|
||||
// TODO: DEPRECATED - Remove these global variables once all code is migrated to use Database struct
|
||||
// Use database.go's Database struct instead. These globals remain for backward compatibility
|
||||
// with legacy code paths. New code should use the Database struct from database.go.
|
||||
// TODO: Remove these global variables once test_helpers.go is fully migrated to use Database struct
|
||||
var Dbpool *pgxpool.Pool
|
||||
var Ctx = context.Background()
|
||||
|
||||
@@ -56,6 +54,21 @@ func CloseDb() {
|
||||
Dbpool.Close()
|
||||
}
|
||||
|
||||
func Testf() {
|
||||
rows, dbErr := Dbpool.Query(Ctx, "select game_name from game")
|
||||
if dbErr != nil {
|
||||
logging.GetLogger().Fatal("Query failed", zap.String("error", dbErr.Error()))
|
||||
}
|
||||
for rows.Next() {
|
||||
var gameName string
|
||||
dbErr = rows.Scan(&gameName)
|
||||
if dbErr != nil {
|
||||
logging.GetLogger().Error("Row scan failed", zap.String("error", dbErr.Error()))
|
||||
}
|
||||
logging.GetLogger().Debug("Game found", zap.String("name", gameName))
|
||||
}
|
||||
}
|
||||
|
||||
func ResetGameIdSeq() {
|
||||
_, err := Dbpool.Query(Ctx, "SELECT setval('game_id_seq', (SELECT MAX(id) FROM game)+1);")
|
||||
if err != nil {
|
||||
|
||||
@@ -1,251 +0,0 @@
|
||||
package db
|
||||
|
||||
import (
|
||||
"database/sql"
|
||||
"fmt"
|
||||
"os"
|
||||
"testing"
|
||||
|
||||
"github.com/golang-migrate/migrate/v4"
|
||||
"github.com/golang-migrate/migrate/v4/database/postgres"
|
||||
_ "github.com/golang-migrate/migrate/v4/source/file"
|
||||
_ "github.com/lib/pq"
|
||||
"github.com/stretchr/testify/require"
|
||||
)
|
||||
|
||||
// TestMigrationsStepByStep tests applying migrations incrementally
|
||||
// Then adding data manually, then completing migrations
|
||||
func TestMigrationsStepByStep(t *testing.T) {
|
||||
host := os.Getenv("DB_HOST")
|
||||
port := os.Getenv("DB_PORT")
|
||||
user := os.Getenv("DB_USERNAME")
|
||||
password := os.Getenv("DB_PASSWORD")
|
||||
// Use a unique database name for this test
|
||||
dbname := "music_server_migration_test"
|
||||
|
||||
if host == "" || port == "" || user == "" || password == "" {
|
||||
t.Skip("Test database environment variables not set (DB_HOST, DB_PORT, DB_USERNAME, DB_PASSWORD)")
|
||||
}
|
||||
|
||||
// Clean up: drop database if it exists
|
||||
cleanupDB(t, host, port, user, password, dbname)
|
||||
defer cleanupDB(t, host, port, user, password, dbname)
|
||||
|
||||
// Create the database
|
||||
createTestDB(t, host, port, user, password, dbname)
|
||||
|
||||
// Step 1: Apply first 4 migrations (before soundtrack rename)
|
||||
// This creates: game, song, vgmq, song_list tables
|
||||
// And sessions table with indexes
|
||||
t.Run("ApplyFirst4Migrations", func(t *testing.T) {
|
||||
applyMigrations(t, host, port, user, password, dbname, 4)
|
||||
})
|
||||
|
||||
// Step 2: Add data manually to game and song tables
|
||||
t.Run("AddManualData", func(t *testing.T) {
|
||||
connStr := fmt.Sprintf("host=%s port=%s user=%s password=%s dbname=%s sslmode=disable",
|
||||
host, port, user, password, dbname)
|
||||
db, err := sql.Open("postgres", connStr)
|
||||
require.NoError(t, err)
|
||||
defer db.Close()
|
||||
|
||||
// Insert 5 games manually
|
||||
for i := 1; i <= 5; i++ {
|
||||
gameName := fmt.Sprintf("Manual Game %d", i)
|
||||
path := fmt.Sprintf("/manual/path/game%d", i)
|
||||
hash := fmt.Sprintf("hash-%d", i)
|
||||
|
||||
_, err := db.Exec(`INSERT INTO game (game_name, path, hash, added)
|
||||
VALUES ($1, $2, $3, NOW())`,
|
||||
gameName, path, hash)
|
||||
require.NoError(t, err, "Failed to insert game %d", i)
|
||||
}
|
||||
|
||||
// Insert songs for each game
|
||||
songs := []struct {
|
||||
gameID int
|
||||
name string
|
||||
path string
|
||||
}{
|
||||
{1, "Song A", "/path/a.mp3"},
|
||||
{1, "Song B", "/path/b.mp3"},
|
||||
{2, "Song C", "/path/c.mp3"},
|
||||
{2, "Song D", "/path/d.mp3"},
|
||||
{3, "Song E", "/path/e.mp3"},
|
||||
{4, "Song F", "/path/f.mp3"},
|
||||
{4, "Song G", "/path/g.mp3"},
|
||||
{4, "Song H", "/path/h.mp3"},
|
||||
{5, "Song I", "/path/i.mp3"},
|
||||
}
|
||||
|
||||
for _, s := range songs {
|
||||
_, err := db.Exec(`INSERT INTO song (game_id, song_name, path, hash)
|
||||
VALUES ($1, $2, $3, $4)`,
|
||||
s.gameID, s.name, s.path, fmt.Sprintf("song-hash-%s", s.name))
|
||||
require.NoError(t, err, "Failed to insert song %s", s.name)
|
||||
}
|
||||
|
||||
// Verify data was inserted
|
||||
var gameCount int
|
||||
err = db.QueryRow("SELECT COUNT(*) FROM game").Scan(&gameCount)
|
||||
require.NoError(t, err)
|
||||
require.Equal(t, 5, gameCount, "Expected 5 games")
|
||||
|
||||
var songCount int
|
||||
err = db.QueryRow("SELECT COUNT(*) FROM song").Scan(&songCount)
|
||||
require.NoError(t, err)
|
||||
require.Equal(t, 9, songCount, "Expected 9 songs")
|
||||
|
||||
t.Log("✓ Manually inserted 5 games with 9 songs")
|
||||
})
|
||||
|
||||
// Step 3: Apply migration 5 (rename game→soundtrack)
|
||||
t.Run("ApplyMigration5", func(t *testing.T) {
|
||||
// Apply the remaining migrations (just migration 5)
|
||||
applyMigrations(t, host, port, user, password, dbname, 1)
|
||||
|
||||
// Verify tables were renamed
|
||||
connStr := fmt.Sprintf("host=%s port=%s user=%s password=%s dbname=%s sslmode=disable",
|
||||
host, port, user, password, dbname)
|
||||
db, err := sql.Open("postgres", connStr)
|
||||
require.NoError(t, err)
|
||||
defer db.Close()
|
||||
|
||||
// Check that soundtrack table exists
|
||||
var soundtrackCount int
|
||||
err = db.QueryRow("SELECT COUNT(*) FROM soundtrack").Scan(&soundtrackCount)
|
||||
require.NoError(t, err)
|
||||
require.Equal(t, 5, soundtrackCount, "Expected 5 soundtracks after migration")
|
||||
|
||||
// Check that game table no longer exists
|
||||
_, err = db.Exec("SELECT 1 FROM game LIMIT 1")
|
||||
require.Error(t, err, "game table should not exist after migration")
|
||||
|
||||
// Check that song table has soundtrack_id column
|
||||
var songCount int
|
||||
err = db.QueryRow("SELECT COUNT(*) FROM song").Scan(&songCount)
|
||||
require.NoError(t, err)
|
||||
require.Equal(t, 9, songCount, "Expected 9 songs after migration")
|
||||
|
||||
// Verify data integrity: soundtrack_name values
|
||||
rows, err := db.Query("SELECT soundtrack_name FROM soundtrack ORDER BY id")
|
||||
require.NoError(t, err)
|
||||
defer rows.Close()
|
||||
|
||||
expectedNames := []string{"Manual Game 1", "Manual Game 2", "Manual Game 3", "Manual Game 4", "Manual Game 5"}
|
||||
actualNames := make([]string, 0)
|
||||
for rows.Next() {
|
||||
var name string
|
||||
err := rows.Scan(&name)
|
||||
require.NoError(t, err)
|
||||
actualNames = append(actualNames, name)
|
||||
}
|
||||
require.Equal(t, expectedNames, actualNames, "Soundtrack names should match original game names")
|
||||
|
||||
t.Log("✓ Migration 5 applied successfully, data preserved")
|
||||
})
|
||||
}
|
||||
|
||||
// cleanupDB drops the test database
|
||||
func cleanupDB(t *testing.T, host, port, user, password, dbname string) {
|
||||
connStr := fmt.Sprintf("host=%s port=%s user=%s password=%s dbname=postgres sslmode=disable",
|
||||
host, port, user, password)
|
||||
db, err := sql.Open("postgres", connStr)
|
||||
if err != nil {
|
||||
t.Logf("Warning: could not connect to cleanup DB: %v", err)
|
||||
return
|
||||
}
|
||||
defer db.Close()
|
||||
|
||||
// Check if database exists before dropping
|
||||
var exists int
|
||||
err = db.QueryRow("SELECT 1 FROM pg_database WHERE datname = $1", dbname).Scan(&exists)
|
||||
if err != nil && err != sql.ErrNoRows {
|
||||
t.Logf("Warning: could not check if DB exists: %v", err)
|
||||
return
|
||||
}
|
||||
|
||||
if exists == 1 {
|
||||
_, err = db.Exec("DROP DATABASE " + dbname + " WITH (FORCE)")
|
||||
if err != nil {
|
||||
t.Logf("Warning: could not drop DB: %v", err)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// createTestDB creates a fresh test database
|
||||
func createTestDB(t *testing.T, host, port, user, password, dbname string) {
|
||||
connStr := fmt.Sprintf("host=%s port=%s user=%s password=%s dbname=postgres sslmode=disable",
|
||||
host, port, user, password)
|
||||
db, err := sql.Open("postgres", connStr)
|
||||
require.NoError(t, err)
|
||||
defer db.Close()
|
||||
|
||||
// Drop if exists
|
||||
cleanupDB(t, host, port, user, password, dbname)
|
||||
|
||||
// Create database
|
||||
_, err = db.Exec("CREATE DATABASE " + dbname)
|
||||
require.NoError(t, err)
|
||||
|
||||
// Enable UUID extension if needed
|
||||
connStrDB := fmt.Sprintf("host=%s port=%s user=%s password=%s dbname=%s sslmode=disable",
|
||||
host, port, user, password, dbname)
|
||||
db2, err := sql.Open("postgres", connStrDB)
|
||||
require.NoError(t, err)
|
||||
defer db2.Close()
|
||||
|
||||
_, err = db2.Exec("CREATE EXTENSION IF NOT EXISTS \"uuid-ossp\"")
|
||||
if err != nil {
|
||||
t.Logf("Note: uuid-ossp extension may not be available: %v", err)
|
||||
}
|
||||
}
|
||||
|
||||
// applyMigrations applies n migrations to the database using Go migrate library
|
||||
func applyMigrations(t *testing.T, host, port, user, password, dbname string, steps int) {
|
||||
migrationURL := fmt.Sprintf("postgres://%s:%s@%s:%s/%s?sslmode=disable",
|
||||
user, password, host, port, dbname)
|
||||
|
||||
db, err := sql.Open("postgres", migrationURL)
|
||||
require.NoError(t, err)
|
||||
defer db.Close()
|
||||
|
||||
driver, err := postgres.WithInstance(db, &postgres.Config{})
|
||||
require.NoError(t, err)
|
||||
|
||||
m, err := migrate.NewWithDatabaseInstance(
|
||||
"file://migrations",
|
||||
"postgres", driver)
|
||||
require.NoError(t, err)
|
||||
|
||||
// Get current version
|
||||
version, _, err := m.Version()
|
||||
if err != nil && err != migrate.ErrNilVersion {
|
||||
require.NoError(t, err)
|
||||
}
|
||||
if err == migrate.ErrNilVersion {
|
||||
version = 0
|
||||
}
|
||||
t.Logf("Current migration version: %d", version)
|
||||
|
||||
// Apply exactly 'steps' migrations
|
||||
if steps > 0 {
|
||||
err = m.Steps(steps)
|
||||
if err != nil && err != migrate.ErrNoChange {
|
||||
require.NoError(t, err)
|
||||
}
|
||||
} else if steps < 0 {
|
||||
err = m.Steps(steps)
|
||||
require.NoError(t, err)
|
||||
}
|
||||
|
||||
// Get new version
|
||||
newVersion, _, err := m.Version()
|
||||
if err != nil && err != migrate.ErrNilVersion {
|
||||
require.NoError(t, err)
|
||||
}
|
||||
if err == migrate.ErrNilVersion {
|
||||
newVersion = 0
|
||||
}
|
||||
t.Logf("Migration version after applying %d steps: %d", steps, newVersion)
|
||||
}
|
||||
@@ -1,33 +0,0 @@
|
||||
-- Revert: Rename soundtrack table back to game
|
||||
ALTER TABLE soundtrack RENAME TO game;
|
||||
|
||||
-- Revert primary key sequence
|
||||
ALTER SEQUENCE soundtrack_id_seq RENAME TO game_id_seq;
|
||||
|
||||
-- Revert columns in game table
|
||||
ALTER TABLE game RENAME COLUMN soundtrack_name TO game_name;
|
||||
|
||||
-- Revert song table: rename soundtrack_id back to game_id
|
||||
ALTER TABLE song RENAME COLUMN soundtrack_id TO game_id;
|
||||
|
||||
-- Revert song primary key
|
||||
ALTER TABLE song DROP CONSTRAINT IF EXISTS song_pkey;
|
||||
ALTER TABLE song ADD PRIMARY KEY (game_id, path);
|
||||
ALTER TABLE song RENAME CONSTRAINT song_pkey_soundtrack TO song_pkey;
|
||||
|
||||
-- Revert song_list table references
|
||||
ALTER TABLE song_list RENAME COLUMN soundtrack_name TO game_name;
|
||||
|
||||
-- Revert foreign key constraint
|
||||
ALTER TABLE song DROP CONSTRAINT IF EXISTS song_soundtrack_id_fkey;
|
||||
ALTER TABLE song ADD CONSTRAINT song_game_id_fkey
|
||||
FOREIGN KEY (game_id) REFERENCES game(id);
|
||||
|
||||
-- Revert indexes
|
||||
ALTER INDEX IF EXISTS idx_soundtrack_deleted RENAME TO idx_game_deleted;
|
||||
ALTER INDEX IF EXISTS idx_soundtrack_hash RENAME TO idx_game_hash;
|
||||
ALTER INDEX IF EXISTS idx_soundtrack_path RENAME TO idx_game_path;
|
||||
ALTER INDEX IF EXISTS idx_soundtrack_name RENAME TO idx_game_name;
|
||||
ALTER INDEX IF EXISTS idx_song_soundtrack_id RENAME TO idx_song_game_id;
|
||||
ALTER INDEX IF EXISTS idx_song_soundtrack_id_song_name RENAME TO idx_song_game_id_song_name;
|
||||
ALTER INDEX IF EXISTS song_list_soundtrack_name_idx RENAME TO song_list_game_name_idx;
|
||||
@@ -1,32 +0,0 @@
|
||||
-- Rename game table to soundtrack
|
||||
ALTER TABLE game RENAME TO soundtrack;
|
||||
|
||||
-- Rename primary key sequence
|
||||
ALTER SEQUENCE game_id_seq RENAME TO soundtrack_id_seq;
|
||||
|
||||
-- Rename columns in soundtrack table
|
||||
ALTER TABLE soundtrack RENAME COLUMN game_name TO soundtrack_name;
|
||||
|
||||
-- Update song table: rename game_id to soundtrack_id
|
||||
ALTER TABLE song RENAME COLUMN game_id TO soundtrack_id;
|
||||
|
||||
-- Update song primary key
|
||||
ALTER TABLE song DROP CONSTRAINT IF EXISTS song_pkey;
|
||||
ALTER TABLE song ADD PRIMARY KEY (soundtrack_id, path);
|
||||
|
||||
-- Update song_list table references
|
||||
ALTER TABLE song_list RENAME COLUMN game_name TO soundtrack_name;
|
||||
|
||||
-- Rename foreign key constraint
|
||||
ALTER TABLE song DROP CONSTRAINT IF EXISTS song_game_id_fkey;
|
||||
ALTER TABLE song ADD CONSTRAINT song_soundtrack_id_fkey
|
||||
FOREIGN KEY (soundtrack_id) REFERENCES soundtrack(id);
|
||||
|
||||
-- Rename indexes
|
||||
ALTER INDEX IF EXISTS idx_game_deleted RENAME TO idx_soundtrack_deleted;
|
||||
ALTER INDEX IF EXISTS idx_game_hash RENAME TO idx_soundtrack_hash;
|
||||
ALTER INDEX IF EXISTS idx_game_path RENAME TO idx_soundtrack_path;
|
||||
ALTER INDEX IF EXISTS idx_game_name RENAME TO idx_soundtrack_name;
|
||||
ALTER INDEX IF EXISTS idx_song_game_id RENAME TO idx_song_soundtrack_id;
|
||||
ALTER INDEX IF EXISTS idx_song_game_id_song_name RENAME TO idx_song_soundtrack_id_song_name;
|
||||
ALTER INDEX IF EXISTS song_list_game_name_idx RENAME TO song_list_soundtrack_name_idx;
|
||||
@@ -1,24 +0,0 @@
|
||||
-- Rollback: Remove id column and restore composite PK
|
||||
|
||||
-- Step 1: Drop indexes created in up migration
|
||||
DROP INDEX IF EXISTS idx_song_soundtrack_id;
|
||||
DROP INDEX IF EXISTS idx_song_path;
|
||||
|
||||
-- Step 2: Drop foreign key constraint
|
||||
ALTER TABLE song DROP CONSTRAINT IF EXISTS song_soundtrack_id_fkey;
|
||||
|
||||
-- Step 3: Drop new primary key
|
||||
ALTER TABLE song DROP CONSTRAINT song_pkey;
|
||||
|
||||
-- Step 4: Drop unique constraint on id
|
||||
ALTER TABLE song DROP CONSTRAINT IF EXISTS song_id_unique;
|
||||
|
||||
-- Step 5: Restore composite primary key
|
||||
ALTER TABLE song ADD CONSTRAINT song_pkey PRIMARY KEY (soundtrack_id, path);
|
||||
|
||||
-- Step 6: Drop the id column
|
||||
ALTER TABLE song DROP COLUMN id;
|
||||
|
||||
-- Step 7: Recreate original foreign key (soundtrack_id references soundtrack.id)
|
||||
ALTER TABLE song ADD CONSTRAINT song_soundtrack_id_fkey
|
||||
FOREIGN KEY (soundtrack_id) REFERENCES soundtrack(id);
|
||||
@@ -1,36 +0,0 @@
|
||||
-- Migration: Add id column to song table and change PK from composite to single column
|
||||
-- This prepares the song table for eventual UUID migration
|
||||
|
||||
-- Step 1: Add new id column (nullable initially)
|
||||
ALTER TABLE song ADD COLUMN id serial4;
|
||||
|
||||
-- Step 2: Create unique constraint on id (allows backfilling)
|
||||
ALTER TABLE song ADD CONSTRAINT song_id_unique UNIQUE (id);
|
||||
|
||||
-- Step 3: Backfill existing rows with sequential IDs
|
||||
-- Use DEFAULT which pulls from the sequence
|
||||
UPDATE song SET id = DEFAULT WHERE id IS NULL;
|
||||
|
||||
-- Step 4: Verify all rows have an id
|
||||
-- If this returns 0, backfill worked
|
||||
-- SELECT COUNT(*) FROM song WHERE id IS NULL;
|
||||
|
||||
-- Step 5: Drop the composite primary key (soundtrack_id, path)
|
||||
ALTER TABLE song DROP CONSTRAINT song_pkey;
|
||||
|
||||
-- Step 6: Add new primary key on id column
|
||||
ALTER TABLE song ADD CONSTRAINT song_pkey PRIMARY KEY (id);
|
||||
|
||||
-- Step 7: Ensure soundtrack_id remains a foreign key to soundtrack
|
||||
-- First drop existing FK if it exists (from the rename migration)
|
||||
ALTER TABLE song DROP CONSTRAINT IF EXISTS song_soundtrack_id_fkey;
|
||||
|
||||
-- Then recreate it
|
||||
ALTER TABLE song ADD CONSTRAINT song_soundtrack_id_fkey
|
||||
FOREIGN KEY (soundtrack_id) REFERENCES soundtrack(id);
|
||||
|
||||
-- Step 8: Create index on soundtrack_id for query performance
|
||||
CREATE INDEX IF NOT EXISTS idx_song_soundtrack_id ON song(soundtrack_id);
|
||||
|
||||
-- Step 9: Create index on path for lookups (previously part of PK)
|
||||
CREATE INDEX IF NOT EXISTS idx_song_path ON song(path);
|
||||
@@ -0,0 +1,49 @@
|
||||
-- name: ResetGameIdSeq :one
|
||||
SELECT setval('game_id_seq', (SELECT MAX(id) FROM game)+1);
|
||||
|
||||
-- name: GetGameNameById :one
|
||||
SELECT game_name FROM game WHERE id = $1;
|
||||
|
||||
-- name: GetGameById :one
|
||||
SELECT *
|
||||
FROM game
|
||||
WHERE id = $1
|
||||
AND deleted IS NULL;
|
||||
|
||||
-- name: SetGameDeletionDate :exec
|
||||
UPDATE game SET deleted=now() WHERE deleted IS NULL;
|
||||
|
||||
-- name: ClearGames :exec
|
||||
DELETE FROM game;
|
||||
|
||||
-- name: UpdateGameName :exec
|
||||
UPDATE game SET game_name=sqlc.arg(name), path=sqlc.arg(path), last_changed=now() WHERE id=sqlc.arg(id);
|
||||
|
||||
-- name: UpdateGameHash :exec
|
||||
UPDATE game SET hash=sqlc.arg(hash), last_changed=now() WHERE id=sqlc.arg(id);
|
||||
|
||||
-- name: RemoveDeletionDate :exec
|
||||
UPDATE game SET deleted=NULL WHERE id=$1;
|
||||
|
||||
-- name: GetIdByGameName :one
|
||||
SELECT id FROM game WHERE game_name = $1;
|
||||
|
||||
-- name: InsertGame :one
|
||||
INSERT INTO game (game_name, path, hash, added) VALUES ($1, $2, $3, now()) returning id;
|
||||
|
||||
-- name: InsertGameWithExistingId :exec
|
||||
INSERT INTO game (id, game_name, path, hash, added) VALUES ($1, $2, $3, $4, now());
|
||||
|
||||
-- name: FindAllGames :many
|
||||
SELECT *
|
||||
FROM game
|
||||
WHERE deleted IS NULL
|
||||
ORDER BY game_name;
|
||||
|
||||
-- name: GetAllGamesIncludingDeleted :many
|
||||
SELECT *
|
||||
FROM game
|
||||
ORDER BY game_name;
|
||||
|
||||
-- name: AddGamePlayed :exec
|
||||
UPDATE game SET times_played = times_played + 1, last_played = now() WHERE id = $1;
|
||||
@@ -1,14 +1,14 @@
|
||||
-- name: ClearSongs :exec
|
||||
DELETE FROM song;
|
||||
|
||||
-- name: ClearSongsBySoundtrackId :exec
|
||||
DELETE FROM song WHERE soundtrack_id = $1;
|
||||
-- name: ClearSongsByGameId :exec
|
||||
DELETE FROM song WHERE game_id = $1;
|
||||
|
||||
-- name: AddSong :exec
|
||||
INSERT INTO song(soundtrack_id, song_name, path, file_name, hash) VALUES ($1, $2, $3, $4, $5);
|
||||
INSERT INTO song(game_id, song_name, path, file_name, hash) VALUES ($1, $2, $3, $4, $5);
|
||||
|
||||
-- name: CheckSong :one
|
||||
SELECT COUNT(*) FROM song WHERE soundtrack_id = $1 AND path = $2;
|
||||
SELECT COUNT(*) FROM song WHERE path = $1;
|
||||
|
||||
-- name: CheckSongWithHash :one
|
||||
SELECT COUNT(*) FROM song WHERE hash = $1;
|
||||
@@ -20,25 +20,22 @@ SELECT * FROM song WHERE hash = $1;
|
||||
UPDATE song SET song_name=$1, file_name=$2, path=$3 where hash=$4;
|
||||
|
||||
-- name: AddHashToSong :exec
|
||||
UPDATE song SET hash=$1 where soundtrack_id = $2 AND path = $3;
|
||||
UPDATE song SET hash=$1 where path=$2;
|
||||
|
||||
-- name: FindSongsFromSoundtrack :many
|
||||
-- name: FindSongsFromGame :many
|
||||
SELECT *
|
||||
FROM song
|
||||
WHERE soundtrack_id = $1;
|
||||
WHERE game_id = $1;
|
||||
|
||||
-- name: AddSongPlayed :exec
|
||||
UPDATE song SET times_played = times_played + 1
|
||||
WHERE soundtrack_id = $1 AND song_name = $2;
|
||||
WHERE game_id = $1 AND song_name = $2;
|
||||
|
||||
-- name: FetchAllSongs :many
|
||||
SELECT * FROM song;
|
||||
|
||||
-- name: GetSongById :one
|
||||
SELECT * FROM song WHERE id = $1;
|
||||
|
||||
-- name: RemoveBrokenSong :exec
|
||||
DELETE FROM song WHERE soundtrack_id = $1 AND path = $2;
|
||||
DELETE FROM song WHERE path = $1;
|
||||
|
||||
-- name: RemoveBrokenSongs :exec
|
||||
DELETE FROM song WHERE id = ANY($1);
|
||||
DELETE FROM song where path = any (sqlc.slice('paths'));
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
-- name: InsertSongInList :exec
|
||||
INSERT INTO song_list (match_date, match_id, song_no, soundtrack_name, song_name)
|
||||
INSERT INTO song_list (match_date, match_id, song_no, game_name, song_name)
|
||||
VALUES ($1, $2, $3, $4, $5);
|
||||
|
||||
-- name: GetSongList :many
|
||||
|
||||
@@ -1,49 +0,0 @@
|
||||
-- name: ResetSoundtrackIdSeq :one
|
||||
SELECT setval('soundtrack_id_seq', (SELECT MAX(id) FROM soundtrack)+1);
|
||||
|
||||
-- name: GetSoundtrackNameById :one
|
||||
SELECT soundtrack_name FROM soundtrack WHERE id = $1;
|
||||
|
||||
-- name: GetSoundtrackById :one
|
||||
SELECT *
|
||||
FROM soundtrack
|
||||
WHERE id = $1
|
||||
AND deleted IS NULL;
|
||||
|
||||
-- name: SetSoundtrackDeletionDate :exec
|
||||
UPDATE soundtrack SET deleted=now() WHERE deleted IS NULL;
|
||||
|
||||
-- name: ClearSoundtracks :exec
|
||||
DELETE FROM soundtrack;
|
||||
|
||||
-- name: UpdateSoundtrackName :exec
|
||||
UPDATE soundtrack SET soundtrack_name=sqlc.arg(name), path=sqlc.arg(path), last_changed=now() WHERE id=sqlc.arg(id);
|
||||
|
||||
-- name: UpdateSoundtrackHash :exec
|
||||
UPDATE soundtrack SET hash=sqlc.arg(hash), last_changed=now() WHERE id=sqlc.arg(id);
|
||||
|
||||
-- name: RemoveSoundtrackDeletionDate :exec
|
||||
UPDATE soundtrack SET deleted=NULL WHERE id=$1;
|
||||
|
||||
-- name: GetIdBySoundtrackName :one
|
||||
SELECT id FROM soundtrack WHERE soundtrack_name = $1;
|
||||
|
||||
-- name: InsertSoundtrack :one
|
||||
INSERT INTO soundtrack (soundtrack_name, path, hash, added) VALUES ($1, $2, $3, now()) returning id;
|
||||
|
||||
-- name: InsertSoundtrackWithExistingId :exec
|
||||
INSERT INTO soundtrack (id, soundtrack_name, path, hash, added) VALUES ($1, $2, $3, $4, now());
|
||||
|
||||
-- name: FindAllSoundtracks :many
|
||||
SELECT *
|
||||
FROM soundtrack
|
||||
WHERE deleted IS NULL
|
||||
ORDER BY soundtrack_name;
|
||||
|
||||
-- name: GetAllSoundtracksIncludingDeleted :many
|
||||
SELECT *
|
||||
FROM soundtrack
|
||||
ORDER BY soundtrack_name;
|
||||
|
||||
-- name: AddSoundtrackPlayed :exec
|
||||
UPDATE soundtrack SET times_played = times_played + 1, last_played = now() WHERE id = $1;
|
||||
@@ -1,10 +1,10 @@
|
||||
-- Most played soundtracks with their songs
|
||||
-- Most played games with their songs
|
||||
-- name: GetMostPlayedGamesWithSongs :many
|
||||
SELECT
|
||||
g.id as soundtrack_id,
|
||||
g.soundtrack_name,
|
||||
g.times_played as soundtrack_played,
|
||||
g.last_played as soundtrack_last_played,
|
||||
g.id as game_id,
|
||||
g.game_name,
|
||||
g.times_played as game_played,
|
||||
g.last_played as game_last_played,
|
||||
json_agg(
|
||||
json_build_object(
|
||||
'song_name', s.song_name,
|
||||
@@ -13,20 +13,20 @@ SELECT
|
||||
'file_name', s.file_name
|
||||
)
|
||||
) as songs
|
||||
FROM soundtrack g
|
||||
LEFT JOIN song s ON g.id = s.soundtrack_id
|
||||
FROM game g
|
||||
LEFT JOIN song s ON g.id = s.game_id
|
||||
WHERE g.deleted IS NULL
|
||||
GROUP BY g.id, g.soundtrack_name, g.times_played, g.last_played
|
||||
ORDER BY g.times_played DESC, g.soundtrack_name
|
||||
GROUP BY g.id, g.game_name, g.times_played, g.last_played
|
||||
ORDER BY g.times_played DESC, g.game_name
|
||||
LIMIT $1;
|
||||
|
||||
-- Least played soundtracks with their songs
|
||||
-- Least played games with their songs
|
||||
-- name: GetLeastPlayedGamesWithSongs :many
|
||||
SELECT
|
||||
g.id as soundtrack_id,
|
||||
g.soundtrack_name,
|
||||
g.times_played as soundtrack_played,
|
||||
g.last_played as soundtrack_last_played,
|
||||
g.id as game_id,
|
||||
g.game_name,
|
||||
g.times_played as game_played,
|
||||
g.last_played as game_last_played,
|
||||
json_agg(
|
||||
json_build_object(
|
||||
'song_name', s.song_name,
|
||||
@@ -35,39 +35,39 @@ SELECT
|
||||
'file_name', s.file_name
|
||||
)
|
||||
) as songs
|
||||
FROM soundtrack g
|
||||
LEFT JOIN song s ON g.id = s.soundtrack_id
|
||||
FROM game g
|
||||
LEFT JOIN song s ON g.id = s.game_id
|
||||
WHERE g.deleted IS NULL
|
||||
GROUP BY g.id, g.soundtrack_name, g.times_played, g.last_played
|
||||
ORDER BY g.times_played ASC, g.soundtrack_name
|
||||
GROUP BY g.id, g.game_name, g.times_played, g.last_played
|
||||
ORDER BY g.times_played ASC, g.game_name
|
||||
LIMIT $1;
|
||||
|
||||
-- Most played songs with their soundtrack info
|
||||
-- Most played songs with their game info
|
||||
-- name: GetMostPlayedSongsWithGame :many
|
||||
SELECT
|
||||
s.soundtrack_id as soundtrack_id,
|
||||
g.soundtrack_name,
|
||||
s.game_id as game_id,
|
||||
g.game_name,
|
||||
s.song_name,
|
||||
s.path,
|
||||
s.times_played,
|
||||
s.file_name
|
||||
FROM song s
|
||||
JOIN soundtrack g ON s.soundtrack_id = g.id
|
||||
JOIN game g ON s.game_id = g.id
|
||||
WHERE g.deleted IS NULL
|
||||
ORDER BY s.times_played DESC, s.song_name
|
||||
LIMIT $1;
|
||||
|
||||
-- Least played songs with their soundtrack info
|
||||
-- Least played songs with their game info
|
||||
-- name: GetLeastPlayedSongsWithGame :many
|
||||
SELECT
|
||||
s.soundtrack_id as soundtrack_id,
|
||||
g.soundtrack_name,
|
||||
s.game_id as game_id,
|
||||
g.game_name,
|
||||
s.song_name,
|
||||
s.path,
|
||||
s.times_played,
|
||||
s.file_name
|
||||
FROM song s
|
||||
JOIN soundtrack g ON s.soundtrack_id = g.id
|
||||
JOIN game g ON s.game_id = g.id
|
||||
WHERE g.deleted IS NULL
|
||||
ORDER BY s.times_played ASC, s.song_name
|
||||
LIMIT $1;
|
||||
@@ -75,9 +75,9 @@ LIMIT $1;
|
||||
-- Games that have never been played (times_played = 0)
|
||||
-- name: GetNeverPlayedGames :many
|
||||
SELECT
|
||||
g.id as soundtrack_id,
|
||||
g.soundtrack_name,
|
||||
g.times_played as soundtrack_played,
|
||||
g.id as game_id,
|
||||
g.game_name,
|
||||
g.times_played as game_played,
|
||||
g.added,
|
||||
json_agg(
|
||||
json_build_object(
|
||||
@@ -86,19 +86,19 @@ SELECT
|
||||
'times_played', s.times_played
|
||||
)
|
||||
) as songs
|
||||
FROM soundtrack g
|
||||
LEFT JOIN song s ON g.id = s.soundtrack_id
|
||||
FROM game g
|
||||
LEFT JOIN song s ON g.id = s.game_id
|
||||
WHERE g.deleted IS NULL AND g.times_played = 0
|
||||
GROUP BY g.id, g.soundtrack_name, g.times_played, g.added
|
||||
ORDER BY g.soundtrack_name;
|
||||
GROUP BY g.id, g.game_name, g.times_played, g.added
|
||||
ORDER BY g.game_name;
|
||||
|
||||
-- Last played soundtracks (most recently played)
|
||||
-- Last played games (most recently played)
|
||||
-- name: GetLastPlayedGames :many
|
||||
SELECT
|
||||
g.id as soundtrack_id,
|
||||
g.soundtrack_name,
|
||||
g.times_played as soundtrack_played,
|
||||
g.last_played as soundtrack_last_played,
|
||||
g.id as game_id,
|
||||
g.game_name,
|
||||
g.times_played as game_played,
|
||||
g.last_played as game_last_played,
|
||||
json_agg(
|
||||
json_build_object(
|
||||
'song_name', s.song_name,
|
||||
@@ -106,20 +106,20 @@ SELECT
|
||||
'times_played', s.times_played
|
||||
)
|
||||
) as songs
|
||||
FROM soundtrack g
|
||||
LEFT JOIN song s ON g.id = s.soundtrack_id
|
||||
FROM game g
|
||||
LEFT JOIN song s ON g.id = s.game_id
|
||||
WHERE g.deleted IS NULL AND g.last_played IS NOT NULL
|
||||
GROUP BY g.id, g.soundtrack_name, g.times_played, g.last_played
|
||||
GROUP BY g.id, g.game_name, g.times_played, g.last_played
|
||||
ORDER BY g.last_played DESC
|
||||
LIMIT $1;
|
||||
|
||||
-- Oldest played soundtracks (least recently played, but has been played at least once)
|
||||
-- Oldest played games (least recently played, but has been played at least once)
|
||||
-- name: GetOldestPlayedGames :many
|
||||
SELECT
|
||||
g.id as soundtrack_id,
|
||||
g.soundtrack_name,
|
||||
g.times_played as soundtrack_played,
|
||||
g.last_played as soundtrack_last_played,
|
||||
g.id as game_id,
|
||||
g.game_name,
|
||||
g.times_played as game_played,
|
||||
g.last_played as game_last_played,
|
||||
json_agg(
|
||||
json_build_object(
|
||||
'song_name', s.song_name,
|
||||
@@ -127,22 +127,22 @@ SELECT
|
||||
'times_played', s.times_played
|
||||
)
|
||||
) as songs
|
||||
FROM soundtrack g
|
||||
LEFT JOIN song s ON g.id = s.soundtrack_id
|
||||
FROM game g
|
||||
LEFT JOIN song s ON g.id = s.game_id
|
||||
WHERE g.deleted IS NULL AND g.last_played IS NOT NULL
|
||||
GROUP BY g.id, g.soundtrack_name, g.times_played, g.last_played
|
||||
GROUP BY g.id, g.game_name, g.times_played, g.last_played
|
||||
ORDER BY g.last_played ASC
|
||||
LIMIT $1;
|
||||
|
||||
-- Get statistics summary
|
||||
-- name: GetStatisticsSummary :one
|
||||
SELECT
|
||||
COUNT(*) as total_soundtracks,
|
||||
COALESCE(SUM(CASE WHEN times_played > 0 THEN 1 ELSE 0 END), 0)::bigint as played_soundtracks,
|
||||
COALESCE(SUM(CASE WHEN times_played = 0 THEN 1 ELSE 0 END), 0)::bigint as never_played_soundtracks,
|
||||
COALESCE(SUM(times_played), 0)::bigint as total_soundtrack_plays,
|
||||
COALESCE(AVG(times_played), 0)::float as avg_soundtrack_plays,
|
||||
COALESCE(MAX(times_played), 0)::bigint as max_soundtrack_plays,
|
||||
COALESCE(MIN(times_played), 0)::bigint as min_soundtrack_plays
|
||||
FROM soundtrack
|
||||
COUNT(*) as total_games,
|
||||
SUM(CASE WHEN times_played > 0 THEN 1 ELSE 0 END) as played_games,
|
||||
SUM(CASE WHEN times_played = 0 THEN 1 ELSE 0 END) as never_played_games,
|
||||
COALESCE(SUM(times_played), 0)::bigint as total_game_plays,
|
||||
COALESCE(AVG(times_played), 0)::float as avg_game_plays,
|
||||
COALESCE(MAX(times_played), 0)::bigint as max_game_plays,
|
||||
COALESCE(MIN(times_played), 0)::bigint as min_game_plays
|
||||
FROM game
|
||||
WHERE deleted IS NULL;
|
||||
|
||||
@@ -0,0 +1,246 @@
|
||||
// Code generated by sqlc. DO NOT EDIT.
|
||||
// versions:
|
||||
// sqlc v1.31.1
|
||||
// source: game.sql
|
||||
|
||||
package repository
|
||||
|
||||
import (
|
||||
"context"
|
||||
)
|
||||
|
||||
const addGamePlayed = `-- name: AddGamePlayed :exec
|
||||
UPDATE game SET times_played = times_played + 1, last_played = now() WHERE id = $1
|
||||
`
|
||||
|
||||
func (q *Queries) AddGamePlayed(ctx context.Context, id int32) error {
|
||||
_, err := q.db.Exec(ctx, addGamePlayed, id)
|
||||
return err
|
||||
}
|
||||
|
||||
const clearGames = `-- name: ClearGames :exec
|
||||
DELETE FROM game
|
||||
`
|
||||
|
||||
func (q *Queries) ClearGames(ctx context.Context) error {
|
||||
_, err := q.db.Exec(ctx, clearGames)
|
||||
return err
|
||||
}
|
||||
|
||||
const findAllGames = `-- name: FindAllGames :many
|
||||
SELECT id, game_name, added, deleted, last_changed, path, times_played, last_played, number_of_songs, hash
|
||||
FROM game
|
||||
WHERE deleted IS NULL
|
||||
ORDER BY game_name
|
||||
`
|
||||
|
||||
func (q *Queries) FindAllGames(ctx context.Context) ([]Game, error) {
|
||||
rows, err := q.db.Query(ctx, findAllGames)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
defer rows.Close()
|
||||
var items []Game
|
||||
for rows.Next() {
|
||||
var i Game
|
||||
if err := rows.Scan(
|
||||
&i.ID,
|
||||
&i.GameName,
|
||||
&i.Added,
|
||||
&i.Deleted,
|
||||
&i.LastChanged,
|
||||
&i.Path,
|
||||
&i.TimesPlayed,
|
||||
&i.LastPlayed,
|
||||
&i.NumberOfSongs,
|
||||
&i.Hash,
|
||||
); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
items = append(items, i)
|
||||
}
|
||||
if err := rows.Err(); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return items, nil
|
||||
}
|
||||
|
||||
const getAllGamesIncludingDeleted = `-- name: GetAllGamesIncludingDeleted :many
|
||||
SELECT id, game_name, added, deleted, last_changed, path, times_played, last_played, number_of_songs, hash
|
||||
FROM game
|
||||
ORDER BY game_name
|
||||
`
|
||||
|
||||
func (q *Queries) GetAllGamesIncludingDeleted(ctx context.Context) ([]Game, error) {
|
||||
rows, err := q.db.Query(ctx, getAllGamesIncludingDeleted)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
defer rows.Close()
|
||||
var items []Game
|
||||
for rows.Next() {
|
||||
var i Game
|
||||
if err := rows.Scan(
|
||||
&i.ID,
|
||||
&i.GameName,
|
||||
&i.Added,
|
||||
&i.Deleted,
|
||||
&i.LastChanged,
|
||||
&i.Path,
|
||||
&i.TimesPlayed,
|
||||
&i.LastPlayed,
|
||||
&i.NumberOfSongs,
|
||||
&i.Hash,
|
||||
); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
items = append(items, i)
|
||||
}
|
||||
if err := rows.Err(); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return items, nil
|
||||
}
|
||||
|
||||
const getGameById = `-- name: GetGameById :one
|
||||
SELECT id, game_name, added, deleted, last_changed, path, times_played, last_played, number_of_songs, hash
|
||||
FROM game
|
||||
WHERE id = $1
|
||||
AND deleted IS NULL
|
||||
`
|
||||
|
||||
func (q *Queries) GetGameById(ctx context.Context, id int32) (Game, error) {
|
||||
row := q.db.QueryRow(ctx, getGameById, id)
|
||||
var i Game
|
||||
err := row.Scan(
|
||||
&i.ID,
|
||||
&i.GameName,
|
||||
&i.Added,
|
||||
&i.Deleted,
|
||||
&i.LastChanged,
|
||||
&i.Path,
|
||||
&i.TimesPlayed,
|
||||
&i.LastPlayed,
|
||||
&i.NumberOfSongs,
|
||||
&i.Hash,
|
||||
)
|
||||
return i, err
|
||||
}
|
||||
|
||||
const getGameNameById = `-- name: GetGameNameById :one
|
||||
SELECT game_name FROM game WHERE id = $1
|
||||
`
|
||||
|
||||
func (q *Queries) GetGameNameById(ctx context.Context, id int32) (string, error) {
|
||||
row := q.db.QueryRow(ctx, getGameNameById, id)
|
||||
var game_name string
|
||||
err := row.Scan(&game_name)
|
||||
return game_name, err
|
||||
}
|
||||
|
||||
const getIdByGameName = `-- name: GetIdByGameName :one
|
||||
SELECT id FROM game WHERE game_name = $1
|
||||
`
|
||||
|
||||
func (q *Queries) GetIdByGameName(ctx context.Context, gameName string) (int32, error) {
|
||||
row := q.db.QueryRow(ctx, getIdByGameName, gameName)
|
||||
var id int32
|
||||
err := row.Scan(&id)
|
||||
return id, err
|
||||
}
|
||||
|
||||
const insertGame = `-- name: InsertGame :one
|
||||
INSERT INTO game (game_name, path, hash, added) VALUES ($1, $2, $3, now()) returning id
|
||||
`
|
||||
|
||||
type InsertGameParams struct {
|
||||
GameName string `json:"game_name"`
|
||||
Path string `json:"path"`
|
||||
Hash string `json:"hash"`
|
||||
}
|
||||
|
||||
func (q *Queries) InsertGame(ctx context.Context, arg InsertGameParams) (int32, error) {
|
||||
row := q.db.QueryRow(ctx, insertGame, arg.GameName, arg.Path, arg.Hash)
|
||||
var id int32
|
||||
err := row.Scan(&id)
|
||||
return id, err
|
||||
}
|
||||
|
||||
const insertGameWithExistingId = `-- name: InsertGameWithExistingId :exec
|
||||
INSERT INTO game (id, game_name, path, hash, added) VALUES ($1, $2, $3, $4, now())
|
||||
`
|
||||
|
||||
type InsertGameWithExistingIdParams struct {
|
||||
ID int32 `json:"id"`
|
||||
GameName string `json:"game_name"`
|
||||
Path string `json:"path"`
|
||||
Hash string `json:"hash"`
|
||||
}
|
||||
|
||||
func (q *Queries) InsertGameWithExistingId(ctx context.Context, arg InsertGameWithExistingIdParams) error {
|
||||
_, err := q.db.Exec(ctx, insertGameWithExistingId,
|
||||
arg.ID,
|
||||
arg.GameName,
|
||||
arg.Path,
|
||||
arg.Hash,
|
||||
)
|
||||
return err
|
||||
}
|
||||
|
||||
const removeDeletionDate = `-- name: RemoveDeletionDate :exec
|
||||
UPDATE game SET deleted=NULL WHERE id=$1
|
||||
`
|
||||
|
||||
func (q *Queries) RemoveDeletionDate(ctx context.Context, id int32) error {
|
||||
_, err := q.db.Exec(ctx, removeDeletionDate, id)
|
||||
return err
|
||||
}
|
||||
|
||||
const resetGameIdSeq = `-- name: ResetGameIdSeq :one
|
||||
SELECT setval('game_id_seq', (SELECT MAX(id) FROM game)+1)
|
||||
`
|
||||
|
||||
func (q *Queries) ResetGameIdSeq(ctx context.Context) (int64, error) {
|
||||
row := q.db.QueryRow(ctx, resetGameIdSeq)
|
||||
var setval int64
|
||||
err := row.Scan(&setval)
|
||||
return setval, err
|
||||
}
|
||||
|
||||
const setGameDeletionDate = `-- name: SetGameDeletionDate :exec
|
||||
UPDATE game SET deleted=now() WHERE deleted IS NULL
|
||||
`
|
||||
|
||||
func (q *Queries) SetGameDeletionDate(ctx context.Context) error {
|
||||
_, err := q.db.Exec(ctx, setGameDeletionDate)
|
||||
return err
|
||||
}
|
||||
|
||||
const updateGameHash = `-- name: UpdateGameHash :exec
|
||||
UPDATE game SET hash=$1, last_changed=now() WHERE id=$2
|
||||
`
|
||||
|
||||
type UpdateGameHashParams struct {
|
||||
Hash string `json:"hash"`
|
||||
ID int32 `json:"id"`
|
||||
}
|
||||
|
||||
func (q *Queries) UpdateGameHash(ctx context.Context, arg UpdateGameHashParams) error {
|
||||
_, err := q.db.Exec(ctx, updateGameHash, arg.Hash, arg.ID)
|
||||
return err
|
||||
}
|
||||
|
||||
const updateGameName = `-- name: UpdateGameName :exec
|
||||
UPDATE game SET game_name=$1, path=$2, last_changed=now() WHERE id=$3
|
||||
`
|
||||
|
||||
type UpdateGameNameParams struct {
|
||||
Name string `json:"name"`
|
||||
Path string `json:"path"`
|
||||
ID int32 `json:"id"`
|
||||
}
|
||||
|
||||
func (q *Queries) UpdateGameName(ctx context.Context, arg UpdateGameNameParams) error {
|
||||
_, err := q.db.Exec(ctx, updateGameName, arg.Name, arg.Path, arg.ID)
|
||||
return err
|
||||
}
|
||||
@@ -10,6 +10,19 @@ import (
|
||||
"github.com/jackc/pgx/v5/pgtype"
|
||||
)
|
||||
|
||||
type Game struct {
|
||||
ID int32 `json:"id"`
|
||||
GameName string `json:"game_name"`
|
||||
Added time.Time `json:"added"`
|
||||
Deleted *time.Time `json:"deleted"`
|
||||
LastChanged *time.Time `json:"last_changed"`
|
||||
Path string `json:"path"`
|
||||
TimesPlayed int32 `json:"times_played"`
|
||||
LastPlayed *time.Time `json:"last_played"`
|
||||
NumberOfSongs int32 `json:"number_of_songs"`
|
||||
Hash string `json:"hash"`
|
||||
}
|
||||
|
||||
type Session struct {
|
||||
Token string `json:"token"`
|
||||
IpAddress string `json:"ip_address"`
|
||||
@@ -20,34 +33,20 @@ type Session struct {
|
||||
}
|
||||
|
||||
type Song struct {
|
||||
SoundtrackID int32 `json:"soundtrack_id"`
|
||||
SongName string `json:"song_name"`
|
||||
Path string `json:"path"`
|
||||
TimesPlayed int32 `json:"times_played"`
|
||||
Hash string `json:"hash"`
|
||||
FileName *string `json:"file_name"`
|
||||
ID pgtype.Int4 `json:"id"`
|
||||
GameID int32 `json:"game_id"`
|
||||
SongName string `json:"song_name"`
|
||||
Path string `json:"path"`
|
||||
TimesPlayed int32 `json:"times_played"`
|
||||
Hash string `json:"hash"`
|
||||
FileName *string `json:"file_name"`
|
||||
}
|
||||
|
||||
type SongList struct {
|
||||
MatchDate time.Time `json:"match_date"`
|
||||
MatchID int32 `json:"match_id"`
|
||||
SongNo int32 `json:"song_no"`
|
||||
SoundtrackName *string `json:"soundtrack_name"`
|
||||
SongName *string `json:"song_name"`
|
||||
}
|
||||
|
||||
type Soundtrack struct {
|
||||
ID int32 `json:"id"`
|
||||
SoundtrackName string `json:"soundtrack_name"`
|
||||
Added time.Time `json:"added"`
|
||||
Deleted *time.Time `json:"deleted"`
|
||||
LastChanged *time.Time `json:"last_changed"`
|
||||
Path string `json:"path"`
|
||||
TimesPlayed int32 `json:"times_played"`
|
||||
LastPlayed *time.Time `json:"last_played"`
|
||||
NumberOfSongs int32 `json:"number_of_songs"`
|
||||
Hash string `json:"hash"`
|
||||
MatchDate time.Time `json:"match_date"`
|
||||
MatchID int32 `json:"match_id"`
|
||||
SongNo int32 `json:"song_no"`
|
||||
GameName *string `json:"game_name"`
|
||||
SongName *string `json:"song_name"`
|
||||
}
|
||||
|
||||
type Vgmq struct {
|
||||
|
||||
@@ -7,40 +7,37 @@ package repository
|
||||
|
||||
import (
|
||||
"context"
|
||||
|
||||
"github.com/jackc/pgx/v5/pgtype"
|
||||
)
|
||||
|
||||
const addHashToSong = `-- name: AddHashToSong :exec
|
||||
UPDATE song SET hash=$1 where soundtrack_id = $2 AND path = $3
|
||||
UPDATE song SET hash=$1 where path=$2
|
||||
`
|
||||
|
||||
type AddHashToSongParams struct {
|
||||
Hash string `json:"hash"`
|
||||
SoundtrackID int32 `json:"soundtrack_id"`
|
||||
Path string `json:"path"`
|
||||
Hash string `json:"hash"`
|
||||
Path string `json:"path"`
|
||||
}
|
||||
|
||||
func (q *Queries) AddHashToSong(ctx context.Context, arg AddHashToSongParams) error {
|
||||
_, err := q.db.Exec(ctx, addHashToSong, arg.Hash, arg.SoundtrackID, arg.Path)
|
||||
_, err := q.db.Exec(ctx, addHashToSong, arg.Hash, arg.Path)
|
||||
return err
|
||||
}
|
||||
|
||||
const addSong = `-- name: AddSong :exec
|
||||
INSERT INTO song(soundtrack_id, song_name, path, file_name, hash) VALUES ($1, $2, $3, $4, $5)
|
||||
INSERT INTO song(game_id, song_name, path, file_name, hash) VALUES ($1, $2, $3, $4, $5)
|
||||
`
|
||||
|
||||
type AddSongParams struct {
|
||||
SoundtrackID int32 `json:"soundtrack_id"`
|
||||
SongName string `json:"song_name"`
|
||||
Path string `json:"path"`
|
||||
FileName *string `json:"file_name"`
|
||||
Hash string `json:"hash"`
|
||||
GameID int32 `json:"game_id"`
|
||||
SongName string `json:"song_name"`
|
||||
Path string `json:"path"`
|
||||
FileName *string `json:"file_name"`
|
||||
Hash string `json:"hash"`
|
||||
}
|
||||
|
||||
func (q *Queries) AddSong(ctx context.Context, arg AddSongParams) error {
|
||||
_, err := q.db.Exec(ctx, addSong,
|
||||
arg.SoundtrackID,
|
||||
arg.GameID,
|
||||
arg.SongName,
|
||||
arg.Path,
|
||||
arg.FileName,
|
||||
@@ -51,30 +48,25 @@ func (q *Queries) AddSong(ctx context.Context, arg AddSongParams) error {
|
||||
|
||||
const addSongPlayed = `-- name: AddSongPlayed :exec
|
||||
UPDATE song SET times_played = times_played + 1
|
||||
WHERE soundtrack_id = $1 AND song_name = $2
|
||||
WHERE game_id = $1 AND song_name = $2
|
||||
`
|
||||
|
||||
type AddSongPlayedParams struct {
|
||||
SoundtrackID int32 `json:"soundtrack_id"`
|
||||
SongName string `json:"song_name"`
|
||||
GameID int32 `json:"game_id"`
|
||||
SongName string `json:"song_name"`
|
||||
}
|
||||
|
||||
func (q *Queries) AddSongPlayed(ctx context.Context, arg AddSongPlayedParams) error {
|
||||
_, err := q.db.Exec(ctx, addSongPlayed, arg.SoundtrackID, arg.SongName)
|
||||
_, err := q.db.Exec(ctx, addSongPlayed, arg.GameID, arg.SongName)
|
||||
return err
|
||||
}
|
||||
|
||||
const checkSong = `-- name: CheckSong :one
|
||||
SELECT COUNT(*) FROM song WHERE soundtrack_id = $1 AND path = $2
|
||||
SELECT COUNT(*) FROM song WHERE path = $1
|
||||
`
|
||||
|
||||
type CheckSongParams struct {
|
||||
SoundtrackID int32 `json:"soundtrack_id"`
|
||||
Path string `json:"path"`
|
||||
}
|
||||
|
||||
func (q *Queries) CheckSong(ctx context.Context, arg CheckSongParams) (int64, error) {
|
||||
row := q.db.QueryRow(ctx, checkSong, arg.SoundtrackID, arg.Path)
|
||||
func (q *Queries) CheckSong(ctx context.Context, path string) (int64, error) {
|
||||
row := q.db.QueryRow(ctx, checkSong, path)
|
||||
var count int64
|
||||
err := row.Scan(&count)
|
||||
return count, err
|
||||
@@ -100,17 +92,17 @@ func (q *Queries) ClearSongs(ctx context.Context) error {
|
||||
return err
|
||||
}
|
||||
|
||||
const clearSongsBySoundtrackId = `-- name: ClearSongsBySoundtrackId :exec
|
||||
DELETE FROM song WHERE soundtrack_id = $1
|
||||
const clearSongsByGameId = `-- name: ClearSongsByGameId :exec
|
||||
DELETE FROM song WHERE game_id = $1
|
||||
`
|
||||
|
||||
func (q *Queries) ClearSongsBySoundtrackId(ctx context.Context, soundtrackID int32) error {
|
||||
_, err := q.db.Exec(ctx, clearSongsBySoundtrackId, soundtrackID)
|
||||
func (q *Queries) ClearSongsByGameId(ctx context.Context, gameID int32) error {
|
||||
_, err := q.db.Exec(ctx, clearSongsByGameId, gameID)
|
||||
return err
|
||||
}
|
||||
|
||||
const fetchAllSongs = `-- name: FetchAllSongs :many
|
||||
SELECT soundtrack_id, song_name, path, times_played, hash, file_name, id FROM song
|
||||
SELECT game_id, song_name, path, times_played, hash, file_name FROM song
|
||||
`
|
||||
|
||||
func (q *Queries) FetchAllSongs(ctx context.Context) ([]Song, error) {
|
||||
@@ -123,13 +115,12 @@ func (q *Queries) FetchAllSongs(ctx context.Context) ([]Song, error) {
|
||||
for rows.Next() {
|
||||
var i Song
|
||||
if err := rows.Scan(
|
||||
&i.SoundtrackID,
|
||||
&i.GameID,
|
||||
&i.SongName,
|
||||
&i.Path,
|
||||
&i.TimesPlayed,
|
||||
&i.Hash,
|
||||
&i.FileName,
|
||||
&i.ID,
|
||||
); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
@@ -141,14 +132,14 @@ func (q *Queries) FetchAllSongs(ctx context.Context) ([]Song, error) {
|
||||
return items, nil
|
||||
}
|
||||
|
||||
const findSongsFromSoundtrack = `-- name: FindSongsFromSoundtrack :many
|
||||
SELECT soundtrack_id, song_name, path, times_played, hash, file_name, id
|
||||
const findSongsFromGame = `-- name: FindSongsFromGame :many
|
||||
SELECT game_id, song_name, path, times_played, hash, file_name
|
||||
FROM song
|
||||
WHERE soundtrack_id = $1
|
||||
WHERE game_id = $1
|
||||
`
|
||||
|
||||
func (q *Queries) FindSongsFromSoundtrack(ctx context.Context, soundtrackID int32) ([]Song, error) {
|
||||
rows, err := q.db.Query(ctx, findSongsFromSoundtrack, soundtrackID)
|
||||
func (q *Queries) FindSongsFromGame(ctx context.Context, gameID int32) ([]Song, error) {
|
||||
rows, err := q.db.Query(ctx, findSongsFromGame, gameID)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
@@ -157,13 +148,12 @@ func (q *Queries) FindSongsFromSoundtrack(ctx context.Context, soundtrackID int3
|
||||
for rows.Next() {
|
||||
var i Song
|
||||
if err := rows.Scan(
|
||||
&i.SoundtrackID,
|
||||
&i.GameID,
|
||||
&i.SongName,
|
||||
&i.Path,
|
||||
&i.TimesPlayed,
|
||||
&i.Hash,
|
||||
&i.FileName,
|
||||
&i.ID,
|
||||
); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
@@ -175,64 +165,39 @@ func (q *Queries) FindSongsFromSoundtrack(ctx context.Context, soundtrackID int3
|
||||
return items, nil
|
||||
}
|
||||
|
||||
const getSongById = `-- name: GetSongById :one
|
||||
SELECT soundtrack_id, song_name, path, times_played, hash, file_name, id FROM song WHERE id = $1
|
||||
`
|
||||
|
||||
func (q *Queries) GetSongById(ctx context.Context, id pgtype.Int4) (Song, error) {
|
||||
row := q.db.QueryRow(ctx, getSongById, id)
|
||||
var i Song
|
||||
err := row.Scan(
|
||||
&i.SoundtrackID,
|
||||
&i.SongName,
|
||||
&i.Path,
|
||||
&i.TimesPlayed,
|
||||
&i.Hash,
|
||||
&i.FileName,
|
||||
&i.ID,
|
||||
)
|
||||
return i, err
|
||||
}
|
||||
|
||||
const getSongWithHash = `-- name: GetSongWithHash :one
|
||||
SELECT soundtrack_id, song_name, path, times_played, hash, file_name, id FROM song WHERE hash = $1
|
||||
SELECT game_id, song_name, path, times_played, hash, file_name FROM song WHERE hash = $1
|
||||
`
|
||||
|
||||
func (q *Queries) GetSongWithHash(ctx context.Context, hash string) (Song, error) {
|
||||
row := q.db.QueryRow(ctx, getSongWithHash, hash)
|
||||
var i Song
|
||||
err := row.Scan(
|
||||
&i.SoundtrackID,
|
||||
&i.GameID,
|
||||
&i.SongName,
|
||||
&i.Path,
|
||||
&i.TimesPlayed,
|
||||
&i.Hash,
|
||||
&i.FileName,
|
||||
&i.ID,
|
||||
)
|
||||
return i, err
|
||||
}
|
||||
|
||||
const removeBrokenSong = `-- name: RemoveBrokenSong :exec
|
||||
DELETE FROM song WHERE soundtrack_id = $1 AND path = $2
|
||||
DELETE FROM song WHERE path = $1
|
||||
`
|
||||
|
||||
type RemoveBrokenSongParams struct {
|
||||
SoundtrackID int32 `json:"soundtrack_id"`
|
||||
Path string `json:"path"`
|
||||
}
|
||||
|
||||
func (q *Queries) RemoveBrokenSong(ctx context.Context, arg RemoveBrokenSongParams) error {
|
||||
_, err := q.db.Exec(ctx, removeBrokenSong, arg.SoundtrackID, arg.Path)
|
||||
func (q *Queries) RemoveBrokenSong(ctx context.Context, path string) error {
|
||||
_, err := q.db.Exec(ctx, removeBrokenSong, path)
|
||||
return err
|
||||
}
|
||||
|
||||
const removeBrokenSongs = `-- name: RemoveBrokenSongs :exec
|
||||
DELETE FROM song WHERE id = ANY($1)
|
||||
DELETE FROM song where path = any ($1)
|
||||
`
|
||||
|
||||
func (q *Queries) RemoveBrokenSongs(ctx context.Context, id pgtype.Int4) error {
|
||||
_, err := q.db.Exec(ctx, removeBrokenSongs, id)
|
||||
func (q *Queries) RemoveBrokenSongs(ctx context.Context, paths []string) error {
|
||||
_, err := q.db.Exec(ctx, removeBrokenSongs, paths)
|
||||
return err
|
||||
}
|
||||
|
||||
|
||||
@@ -11,7 +11,7 @@ import (
|
||||
)
|
||||
|
||||
const getSongList = `-- name: GetSongList :many
|
||||
SELECT match_date, match_id, song_no, soundtrack_name, song_name
|
||||
SELECT match_date, match_id, song_no, game_name, song_name
|
||||
FROM song_list
|
||||
WHERE match_date = $1
|
||||
ORDER BY song_no DESC
|
||||
@@ -30,7 +30,7 @@ func (q *Queries) GetSongList(ctx context.Context, matchDate time.Time) ([]SongL
|
||||
&i.MatchDate,
|
||||
&i.MatchID,
|
||||
&i.SongNo,
|
||||
&i.SoundtrackName,
|
||||
&i.GameName,
|
||||
&i.SongName,
|
||||
); err != nil {
|
||||
return nil, err
|
||||
@@ -44,16 +44,16 @@ func (q *Queries) GetSongList(ctx context.Context, matchDate time.Time) ([]SongL
|
||||
}
|
||||
|
||||
const insertSongInList = `-- name: InsertSongInList :exec
|
||||
INSERT INTO song_list (match_date, match_id, song_no, soundtrack_name, song_name)
|
||||
INSERT INTO song_list (match_date, match_id, song_no, game_name, song_name)
|
||||
VALUES ($1, $2, $3, $4, $5)
|
||||
`
|
||||
|
||||
type InsertSongInListParams struct {
|
||||
MatchDate time.Time `json:"match_date"`
|
||||
MatchID int32 `json:"match_id"`
|
||||
SongNo int32 `json:"song_no"`
|
||||
SoundtrackName *string `json:"soundtrack_name"`
|
||||
SongName *string `json:"song_name"`
|
||||
MatchDate time.Time `json:"match_date"`
|
||||
MatchID int32 `json:"match_id"`
|
||||
SongNo int32 `json:"song_no"`
|
||||
GameName *string `json:"game_name"`
|
||||
SongName *string `json:"song_name"`
|
||||
}
|
||||
|
||||
func (q *Queries) InsertSongInList(ctx context.Context, arg InsertSongInListParams) error {
|
||||
@@ -61,7 +61,7 @@ func (q *Queries) InsertSongInList(ctx context.Context, arg InsertSongInListPara
|
||||
arg.MatchDate,
|
||||
arg.MatchID,
|
||||
arg.SongNo,
|
||||
arg.SoundtrackName,
|
||||
arg.GameName,
|
||||
arg.SongName,
|
||||
)
|
||||
return err
|
||||
|
||||
@@ -1,246 +0,0 @@
|
||||
// Code generated by sqlc. DO NOT EDIT.
|
||||
// versions:
|
||||
// sqlc v1.31.1
|
||||
// source: soundtrack.sql
|
||||
|
||||
package repository
|
||||
|
||||
import (
|
||||
"context"
|
||||
)
|
||||
|
||||
const addSoundtrackPlayed = `-- name: AddSoundtrackPlayed :exec
|
||||
UPDATE soundtrack SET times_played = times_played + 1, last_played = now() WHERE id = $1
|
||||
`
|
||||
|
||||
func (q *Queries) AddSoundtrackPlayed(ctx context.Context, id int32) error {
|
||||
_, err := q.db.Exec(ctx, addSoundtrackPlayed, id)
|
||||
return err
|
||||
}
|
||||
|
||||
const clearSoundtracks = `-- name: ClearSoundtracks :exec
|
||||
DELETE FROM soundtrack
|
||||
`
|
||||
|
||||
func (q *Queries) ClearSoundtracks(ctx context.Context) error {
|
||||
_, err := q.db.Exec(ctx, clearSoundtracks)
|
||||
return err
|
||||
}
|
||||
|
||||
const findAllSoundtracks = `-- name: FindAllSoundtracks :many
|
||||
SELECT id, soundtrack_name, added, deleted, last_changed, path, times_played, last_played, number_of_songs, hash
|
||||
FROM soundtrack
|
||||
WHERE deleted IS NULL
|
||||
ORDER BY soundtrack_name
|
||||
`
|
||||
|
||||
func (q *Queries) FindAllSoundtracks(ctx context.Context) ([]Soundtrack, error) {
|
||||
rows, err := q.db.Query(ctx, findAllSoundtracks)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
defer rows.Close()
|
||||
var items []Soundtrack
|
||||
for rows.Next() {
|
||||
var i Soundtrack
|
||||
if err := rows.Scan(
|
||||
&i.ID,
|
||||
&i.SoundtrackName,
|
||||
&i.Added,
|
||||
&i.Deleted,
|
||||
&i.LastChanged,
|
||||
&i.Path,
|
||||
&i.TimesPlayed,
|
||||
&i.LastPlayed,
|
||||
&i.NumberOfSongs,
|
||||
&i.Hash,
|
||||
); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
items = append(items, i)
|
||||
}
|
||||
if err := rows.Err(); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return items, nil
|
||||
}
|
||||
|
||||
const getAllSoundtracksIncludingDeleted = `-- name: GetAllSoundtracksIncludingDeleted :many
|
||||
SELECT id, soundtrack_name, added, deleted, last_changed, path, times_played, last_played, number_of_songs, hash
|
||||
FROM soundtrack
|
||||
ORDER BY soundtrack_name
|
||||
`
|
||||
|
||||
func (q *Queries) GetAllSoundtracksIncludingDeleted(ctx context.Context) ([]Soundtrack, error) {
|
||||
rows, err := q.db.Query(ctx, getAllSoundtracksIncludingDeleted)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
defer rows.Close()
|
||||
var items []Soundtrack
|
||||
for rows.Next() {
|
||||
var i Soundtrack
|
||||
if err := rows.Scan(
|
||||
&i.ID,
|
||||
&i.SoundtrackName,
|
||||
&i.Added,
|
||||
&i.Deleted,
|
||||
&i.LastChanged,
|
||||
&i.Path,
|
||||
&i.TimesPlayed,
|
||||
&i.LastPlayed,
|
||||
&i.NumberOfSongs,
|
||||
&i.Hash,
|
||||
); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
items = append(items, i)
|
||||
}
|
||||
if err := rows.Err(); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return items, nil
|
||||
}
|
||||
|
||||
const getIdBySoundtrackName = `-- name: GetIdBySoundtrackName :one
|
||||
SELECT id FROM soundtrack WHERE soundtrack_name = $1
|
||||
`
|
||||
|
||||
func (q *Queries) GetIdBySoundtrackName(ctx context.Context, soundtrackName string) (int32, error) {
|
||||
row := q.db.QueryRow(ctx, getIdBySoundtrackName, soundtrackName)
|
||||
var id int32
|
||||
err := row.Scan(&id)
|
||||
return id, err
|
||||
}
|
||||
|
||||
const getSoundtrackById = `-- name: GetSoundtrackById :one
|
||||
SELECT id, soundtrack_name, added, deleted, last_changed, path, times_played, last_played, number_of_songs, hash
|
||||
FROM soundtrack
|
||||
WHERE id = $1
|
||||
AND deleted IS NULL
|
||||
`
|
||||
|
||||
func (q *Queries) GetSoundtrackById(ctx context.Context, id int32) (Soundtrack, error) {
|
||||
row := q.db.QueryRow(ctx, getSoundtrackById, id)
|
||||
var i Soundtrack
|
||||
err := row.Scan(
|
||||
&i.ID,
|
||||
&i.SoundtrackName,
|
||||
&i.Added,
|
||||
&i.Deleted,
|
||||
&i.LastChanged,
|
||||
&i.Path,
|
||||
&i.TimesPlayed,
|
||||
&i.LastPlayed,
|
||||
&i.NumberOfSongs,
|
||||
&i.Hash,
|
||||
)
|
||||
return i, err
|
||||
}
|
||||
|
||||
const getSoundtrackNameById = `-- name: GetSoundtrackNameById :one
|
||||
SELECT soundtrack_name FROM soundtrack WHERE id = $1
|
||||
`
|
||||
|
||||
func (q *Queries) GetSoundtrackNameById(ctx context.Context, id int32) (string, error) {
|
||||
row := q.db.QueryRow(ctx, getSoundtrackNameById, id)
|
||||
var soundtrack_name string
|
||||
err := row.Scan(&soundtrack_name)
|
||||
return soundtrack_name, err
|
||||
}
|
||||
|
||||
const insertSoundtrack = `-- name: InsertSoundtrack :one
|
||||
INSERT INTO soundtrack (soundtrack_name, path, hash, added) VALUES ($1, $2, $3, now()) returning id
|
||||
`
|
||||
|
||||
type InsertSoundtrackParams struct {
|
||||
SoundtrackName string `json:"soundtrack_name"`
|
||||
Path string `json:"path"`
|
||||
Hash string `json:"hash"`
|
||||
}
|
||||
|
||||
func (q *Queries) InsertSoundtrack(ctx context.Context, arg InsertSoundtrackParams) (int32, error) {
|
||||
row := q.db.QueryRow(ctx, insertSoundtrack, arg.SoundtrackName, arg.Path, arg.Hash)
|
||||
var id int32
|
||||
err := row.Scan(&id)
|
||||
return id, err
|
||||
}
|
||||
|
||||
const insertSoundtrackWithExistingId = `-- name: InsertSoundtrackWithExistingId :exec
|
||||
INSERT INTO soundtrack (id, soundtrack_name, path, hash, added) VALUES ($1, $2, $3, $4, now())
|
||||
`
|
||||
|
||||
type InsertSoundtrackWithExistingIdParams struct {
|
||||
ID int32 `json:"id"`
|
||||
SoundtrackName string `json:"soundtrack_name"`
|
||||
Path string `json:"path"`
|
||||
Hash string `json:"hash"`
|
||||
}
|
||||
|
||||
func (q *Queries) InsertSoundtrackWithExistingId(ctx context.Context, arg InsertSoundtrackWithExistingIdParams) error {
|
||||
_, err := q.db.Exec(ctx, insertSoundtrackWithExistingId,
|
||||
arg.ID,
|
||||
arg.SoundtrackName,
|
||||
arg.Path,
|
||||
arg.Hash,
|
||||
)
|
||||
return err
|
||||
}
|
||||
|
||||
const removeSoundtrackDeletionDate = `-- name: RemoveSoundtrackDeletionDate :exec
|
||||
UPDATE soundtrack SET deleted=NULL WHERE id=$1
|
||||
`
|
||||
|
||||
func (q *Queries) RemoveSoundtrackDeletionDate(ctx context.Context, id int32) error {
|
||||
_, err := q.db.Exec(ctx, removeSoundtrackDeletionDate, id)
|
||||
return err
|
||||
}
|
||||
|
||||
const resetSoundtrackIdSeq = `-- name: ResetSoundtrackIdSeq :one
|
||||
SELECT setval('soundtrack_id_seq', (SELECT MAX(id) FROM soundtrack)+1)
|
||||
`
|
||||
|
||||
func (q *Queries) ResetSoundtrackIdSeq(ctx context.Context) (int64, error) {
|
||||
row := q.db.QueryRow(ctx, resetSoundtrackIdSeq)
|
||||
var setval int64
|
||||
err := row.Scan(&setval)
|
||||
return setval, err
|
||||
}
|
||||
|
||||
const setSoundtrackDeletionDate = `-- name: SetSoundtrackDeletionDate :exec
|
||||
UPDATE soundtrack SET deleted=now() WHERE deleted IS NULL
|
||||
`
|
||||
|
||||
func (q *Queries) SetSoundtrackDeletionDate(ctx context.Context) error {
|
||||
_, err := q.db.Exec(ctx, setSoundtrackDeletionDate)
|
||||
return err
|
||||
}
|
||||
|
||||
const updateSoundtrackHash = `-- name: UpdateSoundtrackHash :exec
|
||||
UPDATE soundtrack SET hash=$1, last_changed=now() WHERE id=$2
|
||||
`
|
||||
|
||||
type UpdateSoundtrackHashParams struct {
|
||||
Hash string `json:"hash"`
|
||||
ID int32 `json:"id"`
|
||||
}
|
||||
|
||||
func (q *Queries) UpdateSoundtrackHash(ctx context.Context, arg UpdateSoundtrackHashParams) error {
|
||||
_, err := q.db.Exec(ctx, updateSoundtrackHash, arg.Hash, arg.ID)
|
||||
return err
|
||||
}
|
||||
|
||||
const updateSoundtrackName = `-- name: UpdateSoundtrackName :exec
|
||||
UPDATE soundtrack SET soundtrack_name=$1, path=$2, last_changed=now() WHERE id=$3
|
||||
`
|
||||
|
||||
type UpdateSoundtrackNameParams struct {
|
||||
Name string `json:"name"`
|
||||
Path string `json:"path"`
|
||||
ID int32 `json:"id"`
|
||||
}
|
||||
|
||||
func (q *Queries) UpdateSoundtrackName(ctx context.Context, arg UpdateSoundtrackNameParams) error {
|
||||
_, err := q.db.Exec(ctx, updateSoundtrackName, arg.Name, arg.Path, arg.ID)
|
||||
return err
|
||||
}
|
||||
@@ -12,10 +12,10 @@ import (
|
||||
|
||||
const getLastPlayedGames = `-- name: GetLastPlayedGames :many
|
||||
SELECT
|
||||
g.id as soundtrack_id,
|
||||
g.soundtrack_name,
|
||||
g.times_played as soundtrack_played,
|
||||
g.last_played as soundtrack_last_played,
|
||||
g.id as game_id,
|
||||
g.game_name,
|
||||
g.times_played as game_played,
|
||||
g.last_played as game_last_played,
|
||||
json_agg(
|
||||
json_build_object(
|
||||
'song_name', s.song_name,
|
||||
@@ -23,23 +23,23 @@ SELECT
|
||||
'times_played', s.times_played
|
||||
)
|
||||
) as songs
|
||||
FROM soundtrack g
|
||||
LEFT JOIN song s ON g.id = s.soundtrack_id
|
||||
FROM game g
|
||||
LEFT JOIN song s ON g.id = s.game_id
|
||||
WHERE g.deleted IS NULL AND g.last_played IS NOT NULL
|
||||
GROUP BY g.id, g.soundtrack_name, g.times_played, g.last_played
|
||||
GROUP BY g.id, g.game_name, g.times_played, g.last_played
|
||||
ORDER BY g.last_played DESC
|
||||
LIMIT $1
|
||||
`
|
||||
|
||||
type GetLastPlayedGamesRow struct {
|
||||
SoundtrackID int32 `json:"soundtrack_id"`
|
||||
SoundtrackName string `json:"soundtrack_name"`
|
||||
SoundtrackPlayed int32 `json:"soundtrack_played"`
|
||||
SoundtrackLastPlayed *time.Time `json:"soundtrack_last_played"`
|
||||
Songs []byte `json:"songs"`
|
||||
GameID int32 `json:"game_id"`
|
||||
GameName string `json:"game_name"`
|
||||
GamePlayed int32 `json:"game_played"`
|
||||
GameLastPlayed *time.Time `json:"game_last_played"`
|
||||
Songs []byte `json:"songs"`
|
||||
}
|
||||
|
||||
// Last played soundtracks (most recently played)
|
||||
// Last played games (most recently played)
|
||||
func (q *Queries) GetLastPlayedGames(ctx context.Context, limit int32) ([]GetLastPlayedGamesRow, error) {
|
||||
rows, err := q.db.Query(ctx, getLastPlayedGames, limit)
|
||||
if err != nil {
|
||||
@@ -50,10 +50,10 @@ func (q *Queries) GetLastPlayedGames(ctx context.Context, limit int32) ([]GetLas
|
||||
for rows.Next() {
|
||||
var i GetLastPlayedGamesRow
|
||||
if err := rows.Scan(
|
||||
&i.SoundtrackID,
|
||||
&i.SoundtrackName,
|
||||
&i.SoundtrackPlayed,
|
||||
&i.SoundtrackLastPlayed,
|
||||
&i.GameID,
|
||||
&i.GameName,
|
||||
&i.GamePlayed,
|
||||
&i.GameLastPlayed,
|
||||
&i.Songs,
|
||||
); err != nil {
|
||||
return nil, err
|
||||
@@ -68,10 +68,10 @@ func (q *Queries) GetLastPlayedGames(ctx context.Context, limit int32) ([]GetLas
|
||||
|
||||
const getLeastPlayedGamesWithSongs = `-- name: GetLeastPlayedGamesWithSongs :many
|
||||
SELECT
|
||||
g.id as soundtrack_id,
|
||||
g.soundtrack_name,
|
||||
g.times_played as soundtrack_played,
|
||||
g.last_played as soundtrack_last_played,
|
||||
g.id as game_id,
|
||||
g.game_name,
|
||||
g.times_played as game_played,
|
||||
g.last_played as game_last_played,
|
||||
json_agg(
|
||||
json_build_object(
|
||||
'song_name', s.song_name,
|
||||
@@ -80,23 +80,23 @@ SELECT
|
||||
'file_name', s.file_name
|
||||
)
|
||||
) as songs
|
||||
FROM soundtrack g
|
||||
LEFT JOIN song s ON g.id = s.soundtrack_id
|
||||
FROM game g
|
||||
LEFT JOIN song s ON g.id = s.game_id
|
||||
WHERE g.deleted IS NULL
|
||||
GROUP BY g.id, g.soundtrack_name, g.times_played, g.last_played
|
||||
ORDER BY g.times_played ASC, g.soundtrack_name
|
||||
GROUP BY g.id, g.game_name, g.times_played, g.last_played
|
||||
ORDER BY g.times_played ASC, g.game_name
|
||||
LIMIT $1
|
||||
`
|
||||
|
||||
type GetLeastPlayedGamesWithSongsRow struct {
|
||||
SoundtrackID int32 `json:"soundtrack_id"`
|
||||
SoundtrackName string `json:"soundtrack_name"`
|
||||
SoundtrackPlayed int32 `json:"soundtrack_played"`
|
||||
SoundtrackLastPlayed *time.Time `json:"soundtrack_last_played"`
|
||||
Songs []byte `json:"songs"`
|
||||
GameID int32 `json:"game_id"`
|
||||
GameName string `json:"game_name"`
|
||||
GamePlayed int32 `json:"game_played"`
|
||||
GameLastPlayed *time.Time `json:"game_last_played"`
|
||||
Songs []byte `json:"songs"`
|
||||
}
|
||||
|
||||
// Least played soundtracks with their songs
|
||||
// Least played games with their songs
|
||||
func (q *Queries) GetLeastPlayedGamesWithSongs(ctx context.Context, limit int32) ([]GetLeastPlayedGamesWithSongsRow, error) {
|
||||
rows, err := q.db.Query(ctx, getLeastPlayedGamesWithSongs, limit)
|
||||
if err != nil {
|
||||
@@ -107,10 +107,10 @@ func (q *Queries) GetLeastPlayedGamesWithSongs(ctx context.Context, limit int32)
|
||||
for rows.Next() {
|
||||
var i GetLeastPlayedGamesWithSongsRow
|
||||
if err := rows.Scan(
|
||||
&i.SoundtrackID,
|
||||
&i.SoundtrackName,
|
||||
&i.SoundtrackPlayed,
|
||||
&i.SoundtrackLastPlayed,
|
||||
&i.GameID,
|
||||
&i.GameName,
|
||||
&i.GamePlayed,
|
||||
&i.GameLastPlayed,
|
||||
&i.Songs,
|
||||
); err != nil {
|
||||
return nil, err
|
||||
@@ -125,29 +125,29 @@ func (q *Queries) GetLeastPlayedGamesWithSongs(ctx context.Context, limit int32)
|
||||
|
||||
const getLeastPlayedSongsWithGame = `-- name: GetLeastPlayedSongsWithGame :many
|
||||
SELECT
|
||||
s.soundtrack_id as soundtrack_id,
|
||||
g.soundtrack_name,
|
||||
s.game_id as game_id,
|
||||
g.game_name,
|
||||
s.song_name,
|
||||
s.path,
|
||||
s.times_played,
|
||||
s.file_name
|
||||
FROM song s
|
||||
JOIN soundtrack g ON s.soundtrack_id = g.id
|
||||
JOIN game g ON s.game_id = g.id
|
||||
WHERE g.deleted IS NULL
|
||||
ORDER BY s.times_played ASC, s.song_name
|
||||
LIMIT $1
|
||||
`
|
||||
|
||||
type GetLeastPlayedSongsWithGameRow struct {
|
||||
SoundtrackID int32 `json:"soundtrack_id"`
|
||||
SoundtrackName string `json:"soundtrack_name"`
|
||||
SongName string `json:"song_name"`
|
||||
Path string `json:"path"`
|
||||
TimesPlayed int32 `json:"times_played"`
|
||||
FileName *string `json:"file_name"`
|
||||
GameID int32 `json:"game_id"`
|
||||
GameName string `json:"game_name"`
|
||||
SongName string `json:"song_name"`
|
||||
Path string `json:"path"`
|
||||
TimesPlayed int32 `json:"times_played"`
|
||||
FileName *string `json:"file_name"`
|
||||
}
|
||||
|
||||
// Least played songs with their soundtrack info
|
||||
// Least played songs with their game info
|
||||
func (q *Queries) GetLeastPlayedSongsWithGame(ctx context.Context, limit int32) ([]GetLeastPlayedSongsWithGameRow, error) {
|
||||
rows, err := q.db.Query(ctx, getLeastPlayedSongsWithGame, limit)
|
||||
if err != nil {
|
||||
@@ -158,8 +158,8 @@ func (q *Queries) GetLeastPlayedSongsWithGame(ctx context.Context, limit int32)
|
||||
for rows.Next() {
|
||||
var i GetLeastPlayedSongsWithGameRow
|
||||
if err := rows.Scan(
|
||||
&i.SoundtrackID,
|
||||
&i.SoundtrackName,
|
||||
&i.GameID,
|
||||
&i.GameName,
|
||||
&i.SongName,
|
||||
&i.Path,
|
||||
&i.TimesPlayed,
|
||||
@@ -177,10 +177,10 @@ func (q *Queries) GetLeastPlayedSongsWithGame(ctx context.Context, limit int32)
|
||||
|
||||
const getMostPlayedGamesWithSongs = `-- name: GetMostPlayedGamesWithSongs :many
|
||||
SELECT
|
||||
g.id as soundtrack_id,
|
||||
g.soundtrack_name,
|
||||
g.times_played as soundtrack_played,
|
||||
g.last_played as soundtrack_last_played,
|
||||
g.id as game_id,
|
||||
g.game_name,
|
||||
g.times_played as game_played,
|
||||
g.last_played as game_last_played,
|
||||
json_agg(
|
||||
json_build_object(
|
||||
'song_name', s.song_name,
|
||||
@@ -189,23 +189,23 @@ SELECT
|
||||
'file_name', s.file_name
|
||||
)
|
||||
) as songs
|
||||
FROM soundtrack g
|
||||
LEFT JOIN song s ON g.id = s.soundtrack_id
|
||||
FROM game g
|
||||
LEFT JOIN song s ON g.id = s.game_id
|
||||
WHERE g.deleted IS NULL
|
||||
GROUP BY g.id, g.soundtrack_name, g.times_played, g.last_played
|
||||
ORDER BY g.times_played DESC, g.soundtrack_name
|
||||
GROUP BY g.id, g.game_name, g.times_played, g.last_played
|
||||
ORDER BY g.times_played DESC, g.game_name
|
||||
LIMIT $1
|
||||
`
|
||||
|
||||
type GetMostPlayedGamesWithSongsRow struct {
|
||||
SoundtrackID int32 `json:"soundtrack_id"`
|
||||
SoundtrackName string `json:"soundtrack_name"`
|
||||
SoundtrackPlayed int32 `json:"soundtrack_played"`
|
||||
SoundtrackLastPlayed *time.Time `json:"soundtrack_last_played"`
|
||||
Songs []byte `json:"songs"`
|
||||
GameID int32 `json:"game_id"`
|
||||
GameName string `json:"game_name"`
|
||||
GamePlayed int32 `json:"game_played"`
|
||||
GameLastPlayed *time.Time `json:"game_last_played"`
|
||||
Songs []byte `json:"songs"`
|
||||
}
|
||||
|
||||
// Most played soundtracks with their songs
|
||||
// Most played games with their songs
|
||||
func (q *Queries) GetMostPlayedGamesWithSongs(ctx context.Context, limit int32) ([]GetMostPlayedGamesWithSongsRow, error) {
|
||||
rows, err := q.db.Query(ctx, getMostPlayedGamesWithSongs, limit)
|
||||
if err != nil {
|
||||
@@ -216,10 +216,10 @@ func (q *Queries) GetMostPlayedGamesWithSongs(ctx context.Context, limit int32)
|
||||
for rows.Next() {
|
||||
var i GetMostPlayedGamesWithSongsRow
|
||||
if err := rows.Scan(
|
||||
&i.SoundtrackID,
|
||||
&i.SoundtrackName,
|
||||
&i.SoundtrackPlayed,
|
||||
&i.SoundtrackLastPlayed,
|
||||
&i.GameID,
|
||||
&i.GameName,
|
||||
&i.GamePlayed,
|
||||
&i.GameLastPlayed,
|
||||
&i.Songs,
|
||||
); err != nil {
|
||||
return nil, err
|
||||
@@ -234,29 +234,29 @@ func (q *Queries) GetMostPlayedGamesWithSongs(ctx context.Context, limit int32)
|
||||
|
||||
const getMostPlayedSongsWithGame = `-- name: GetMostPlayedSongsWithGame :many
|
||||
SELECT
|
||||
s.soundtrack_id as soundtrack_id,
|
||||
g.soundtrack_name,
|
||||
s.game_id as game_id,
|
||||
g.game_name,
|
||||
s.song_name,
|
||||
s.path,
|
||||
s.times_played,
|
||||
s.file_name
|
||||
FROM song s
|
||||
JOIN soundtrack g ON s.soundtrack_id = g.id
|
||||
JOIN game g ON s.game_id = g.id
|
||||
WHERE g.deleted IS NULL
|
||||
ORDER BY s.times_played DESC, s.song_name
|
||||
LIMIT $1
|
||||
`
|
||||
|
||||
type GetMostPlayedSongsWithGameRow struct {
|
||||
SoundtrackID int32 `json:"soundtrack_id"`
|
||||
SoundtrackName string `json:"soundtrack_name"`
|
||||
SongName string `json:"song_name"`
|
||||
Path string `json:"path"`
|
||||
TimesPlayed int32 `json:"times_played"`
|
||||
FileName *string `json:"file_name"`
|
||||
GameID int32 `json:"game_id"`
|
||||
GameName string `json:"game_name"`
|
||||
SongName string `json:"song_name"`
|
||||
Path string `json:"path"`
|
||||
TimesPlayed int32 `json:"times_played"`
|
||||
FileName *string `json:"file_name"`
|
||||
}
|
||||
|
||||
// Most played songs with their soundtrack info
|
||||
// Most played songs with their game info
|
||||
func (q *Queries) GetMostPlayedSongsWithGame(ctx context.Context, limit int32) ([]GetMostPlayedSongsWithGameRow, error) {
|
||||
rows, err := q.db.Query(ctx, getMostPlayedSongsWithGame, limit)
|
||||
if err != nil {
|
||||
@@ -267,8 +267,8 @@ func (q *Queries) GetMostPlayedSongsWithGame(ctx context.Context, limit int32) (
|
||||
for rows.Next() {
|
||||
var i GetMostPlayedSongsWithGameRow
|
||||
if err := rows.Scan(
|
||||
&i.SoundtrackID,
|
||||
&i.SoundtrackName,
|
||||
&i.GameID,
|
||||
&i.GameName,
|
||||
&i.SongName,
|
||||
&i.Path,
|
||||
&i.TimesPlayed,
|
||||
@@ -286,9 +286,9 @@ func (q *Queries) GetMostPlayedSongsWithGame(ctx context.Context, limit int32) (
|
||||
|
||||
const getNeverPlayedGames = `-- name: GetNeverPlayedGames :many
|
||||
SELECT
|
||||
g.id as soundtrack_id,
|
||||
g.soundtrack_name,
|
||||
g.times_played as soundtrack_played,
|
||||
g.id as game_id,
|
||||
g.game_name,
|
||||
g.times_played as game_played,
|
||||
g.added,
|
||||
json_agg(
|
||||
json_build_object(
|
||||
@@ -297,19 +297,19 @@ SELECT
|
||||
'times_played', s.times_played
|
||||
)
|
||||
) as songs
|
||||
FROM soundtrack g
|
||||
LEFT JOIN song s ON g.id = s.soundtrack_id
|
||||
FROM game g
|
||||
LEFT JOIN song s ON g.id = s.game_id
|
||||
WHERE g.deleted IS NULL AND g.times_played = 0
|
||||
GROUP BY g.id, g.soundtrack_name, g.times_played, g.added
|
||||
ORDER BY g.soundtrack_name
|
||||
GROUP BY g.id, g.game_name, g.times_played, g.added
|
||||
ORDER BY g.game_name
|
||||
`
|
||||
|
||||
type GetNeverPlayedGamesRow struct {
|
||||
SoundtrackID int32 `json:"soundtrack_id"`
|
||||
SoundtrackName string `json:"soundtrack_name"`
|
||||
SoundtrackPlayed int32 `json:"soundtrack_played"`
|
||||
Added time.Time `json:"added"`
|
||||
Songs []byte `json:"songs"`
|
||||
GameID int32 `json:"game_id"`
|
||||
GameName string `json:"game_name"`
|
||||
GamePlayed int32 `json:"game_played"`
|
||||
Added time.Time `json:"added"`
|
||||
Songs []byte `json:"songs"`
|
||||
}
|
||||
|
||||
// Games that have never been played (times_played = 0)
|
||||
@@ -323,9 +323,9 @@ func (q *Queries) GetNeverPlayedGames(ctx context.Context) ([]GetNeverPlayedGame
|
||||
for rows.Next() {
|
||||
var i GetNeverPlayedGamesRow
|
||||
if err := rows.Scan(
|
||||
&i.SoundtrackID,
|
||||
&i.SoundtrackName,
|
||||
&i.SoundtrackPlayed,
|
||||
&i.GameID,
|
||||
&i.GameName,
|
||||
&i.GamePlayed,
|
||||
&i.Added,
|
||||
&i.Songs,
|
||||
); err != nil {
|
||||
@@ -341,10 +341,10 @@ func (q *Queries) GetNeverPlayedGames(ctx context.Context) ([]GetNeverPlayedGame
|
||||
|
||||
const getOldestPlayedGames = `-- name: GetOldestPlayedGames :many
|
||||
SELECT
|
||||
g.id as soundtrack_id,
|
||||
g.soundtrack_name,
|
||||
g.times_played as soundtrack_played,
|
||||
g.last_played as soundtrack_last_played,
|
||||
g.id as game_id,
|
||||
g.game_name,
|
||||
g.times_played as game_played,
|
||||
g.last_played as game_last_played,
|
||||
json_agg(
|
||||
json_build_object(
|
||||
'song_name', s.song_name,
|
||||
@@ -352,23 +352,23 @@ SELECT
|
||||
'times_played', s.times_played
|
||||
)
|
||||
) as songs
|
||||
FROM soundtrack g
|
||||
LEFT JOIN song s ON g.id = s.soundtrack_id
|
||||
FROM game g
|
||||
LEFT JOIN song s ON g.id = s.game_id
|
||||
WHERE g.deleted IS NULL AND g.last_played IS NOT NULL
|
||||
GROUP BY g.id, g.soundtrack_name, g.times_played, g.last_played
|
||||
GROUP BY g.id, g.game_name, g.times_played, g.last_played
|
||||
ORDER BY g.last_played ASC
|
||||
LIMIT $1
|
||||
`
|
||||
|
||||
type GetOldestPlayedGamesRow struct {
|
||||
SoundtrackID int32 `json:"soundtrack_id"`
|
||||
SoundtrackName string `json:"soundtrack_name"`
|
||||
SoundtrackPlayed int32 `json:"soundtrack_played"`
|
||||
SoundtrackLastPlayed *time.Time `json:"soundtrack_last_played"`
|
||||
Songs []byte `json:"songs"`
|
||||
GameID int32 `json:"game_id"`
|
||||
GameName string `json:"game_name"`
|
||||
GamePlayed int32 `json:"game_played"`
|
||||
GameLastPlayed *time.Time `json:"game_last_played"`
|
||||
Songs []byte `json:"songs"`
|
||||
}
|
||||
|
||||
// Oldest played soundtracks (least recently played, but has been played at least once)
|
||||
// Oldest played games (least recently played, but has been played at least once)
|
||||
func (q *Queries) GetOldestPlayedGames(ctx context.Context, limit int32) ([]GetOldestPlayedGamesRow, error) {
|
||||
rows, err := q.db.Query(ctx, getOldestPlayedGames, limit)
|
||||
if err != nil {
|
||||
@@ -379,10 +379,10 @@ func (q *Queries) GetOldestPlayedGames(ctx context.Context, limit int32) ([]GetO
|
||||
for rows.Next() {
|
||||
var i GetOldestPlayedGamesRow
|
||||
if err := rows.Scan(
|
||||
&i.SoundtrackID,
|
||||
&i.SoundtrackName,
|
||||
&i.SoundtrackPlayed,
|
||||
&i.SoundtrackLastPlayed,
|
||||
&i.GameID,
|
||||
&i.GameName,
|
||||
&i.GamePlayed,
|
||||
&i.GameLastPlayed,
|
||||
&i.Songs,
|
||||
); err != nil {
|
||||
return nil, err
|
||||
@@ -397,25 +397,25 @@ func (q *Queries) GetOldestPlayedGames(ctx context.Context, limit int32) ([]GetO
|
||||
|
||||
const getStatisticsSummary = `-- name: GetStatisticsSummary :one
|
||||
SELECT
|
||||
COUNT(*) as total_soundtracks,
|
||||
COALESCE(SUM(CASE WHEN times_played > 0 THEN 1 ELSE 0 END), 0)::bigint as played_soundtracks,
|
||||
COALESCE(SUM(CASE WHEN times_played = 0 THEN 1 ELSE 0 END), 0)::bigint as never_played_soundtracks,
|
||||
COALESCE(SUM(times_played), 0)::bigint as total_soundtrack_plays,
|
||||
COALESCE(AVG(times_played), 0)::float as avg_soundtrack_plays,
|
||||
COALESCE(MAX(times_played), 0)::bigint as max_soundtrack_plays,
|
||||
COALESCE(MIN(times_played), 0)::bigint as min_soundtrack_plays
|
||||
FROM soundtrack
|
||||
COUNT(*) as total_games,
|
||||
SUM(CASE WHEN times_played > 0 THEN 1 ELSE 0 END) as played_games,
|
||||
SUM(CASE WHEN times_played = 0 THEN 1 ELSE 0 END) as never_played_games,
|
||||
COALESCE(SUM(times_played), 0)::bigint as total_game_plays,
|
||||
COALESCE(AVG(times_played), 0)::float as avg_game_plays,
|
||||
COALESCE(MAX(times_played), 0)::bigint as max_game_plays,
|
||||
COALESCE(MIN(times_played), 0)::bigint as min_game_plays
|
||||
FROM game
|
||||
WHERE deleted IS NULL
|
||||
`
|
||||
|
||||
type GetStatisticsSummaryRow struct {
|
||||
TotalSoundtracks int64 `json:"total_soundtracks"`
|
||||
PlayedSoundtracks int64 `json:"played_soundtracks"`
|
||||
NeverPlayedSoundtracks int64 `json:"never_played_soundtracks"`
|
||||
TotalSoundtrackPlays int64 `json:"total_soundtrack_plays"`
|
||||
AvgSoundtrackPlays float64 `json:"avg_soundtrack_plays"`
|
||||
MaxSoundtrackPlays int64 `json:"max_soundtrack_plays"`
|
||||
MinSoundtrackPlays int64 `json:"min_soundtrack_plays"`
|
||||
TotalGames int64 `json:"total_games"`
|
||||
PlayedGames int64 `json:"played_games"`
|
||||
NeverPlayedGames int64 `json:"never_played_games"`
|
||||
TotalGamePlays int64 `json:"total_game_plays"`
|
||||
AvgGamePlays float64 `json:"avg_game_plays"`
|
||||
MaxGamePlays int64 `json:"max_game_plays"`
|
||||
MinGamePlays int64 `json:"min_game_plays"`
|
||||
}
|
||||
|
||||
// Get statistics summary
|
||||
@@ -423,13 +423,13 @@ func (q *Queries) GetStatisticsSummary(ctx context.Context) (GetStatisticsSummar
|
||||
row := q.db.QueryRow(ctx, getStatisticsSummary)
|
||||
var i GetStatisticsSummaryRow
|
||||
err := row.Scan(
|
||||
&i.TotalSoundtracks,
|
||||
&i.PlayedSoundtracks,
|
||||
&i.NeverPlayedSoundtracks,
|
||||
&i.TotalSoundtrackPlays,
|
||||
&i.AvgSoundtrackPlays,
|
||||
&i.MaxSoundtrackPlays,
|
||||
&i.MinSoundtrackPlays,
|
||||
&i.TotalGames,
|
||||
&i.PlayedGames,
|
||||
&i.NeverPlayedGames,
|
||||
&i.TotalGamePlays,
|
||||
&i.AvgGamePlays,
|
||||
&i.MaxGamePlays,
|
||||
&i.MinGamePlays,
|
||||
)
|
||||
return i, err
|
||||
}
|
||||
|
||||
@@ -54,19 +54,8 @@ func TestSetupDB(t *testing.T) {
|
||||
t.Fatalf("Failed to initialize test database: %v", err)
|
||||
}
|
||||
|
||||
// Clean up any existing schema to ensure clean state
|
||||
ctx := context.Background()
|
||||
_, err = TestDatabase.Pool.Exec(ctx, "DROP SCHEMA IF EXISTS public CASCADE; CREATE SCHEMA public;")
|
||||
if err != nil {
|
||||
t.Logf("Warning: Could not clean schema: %v", err)
|
||||
// Continue anyway, migrations might still work
|
||||
}
|
||||
|
||||
// Run migrations
|
||||
if err := TestDatabase.RunMigrations(); err != nil {
|
||||
// Clean up on failure to prevent nil pointer issues in other tests
|
||||
TestDatabase.Close()
|
||||
TestDatabase = nil
|
||||
t.Fatalf("Failed to run migrations: %v", err)
|
||||
}
|
||||
})
|
||||
@@ -108,11 +97,10 @@ func createTestDatabase(host, port, dbname, user, password string) {
|
||||
// "closed pool" errors when tests run sequentially
|
||||
func TestTearDownDB(t *testing.T) {
|
||||
// CloseDb() // Disabled to prevent pool closure between sequential tests
|
||||
// Note: We also don't nil TestDatabase to allow reuse across tests
|
||||
// if TestDatabase != nil {
|
||||
// TestDatabase.Close()
|
||||
// TestDatabase = nil
|
||||
// }
|
||||
if TestDatabase != nil {
|
||||
TestDatabase.Close()
|
||||
TestDatabase = nil
|
||||
}
|
||||
}
|
||||
|
||||
// TestClearDatabase clears all data from the test database
|
||||
@@ -124,13 +112,10 @@ func TestClearDatabase(t *testing.T) {
|
||||
|
||||
// Clear all tables in reverse order to respect foreign keys
|
||||
// Note: This assumes the tables exist and have the expected structure
|
||||
// After migration 000005, game table was renamed to soundtrack
|
||||
tables := []string{
|
||||
"song_list",
|
||||
"song",
|
||||
"soundtrack",
|
||||
"vgmq",
|
||||
"sessions",
|
||||
"game",
|
||||
}
|
||||
|
||||
ctx := context.Background()
|
||||
@@ -141,10 +126,9 @@ func TestClearDatabase(t *testing.T) {
|
||||
}
|
||||
}
|
||||
|
||||
// Reset sequences (renamed from game_id_seq to soundtrack_id_seq in migration 000005)
|
||||
var seqErr error
|
||||
_, seqErr = TestDatabase.Pool.Exec(ctx, "SELECT setval('soundtrack_id_seq', 1, false)")
|
||||
if seqErr != nil {
|
||||
t.Logf("Failed to reset soundtrack_id_seq: %v", seqErr)
|
||||
// Reset sequences
|
||||
_, err := TestDatabase.Pool.Exec(ctx, "SELECT setval('game_id_seq', 1, false)")
|
||||
if err != nil {
|
||||
t.Logf("Failed to reset game_id_seq: %v", err)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,49 +0,0 @@
|
||||
package server
|
||||
|
||||
import (
|
||||
"net/http"
|
||||
"os"
|
||||
|
||||
"github.com/labstack/echo/v5"
|
||||
"music-server/internal/backend"
|
||||
)
|
||||
|
||||
type CharacterHandler struct {
|
||||
}
|
||||
|
||||
func NewCharacterHandler() *CharacterHandler {
|
||||
return &CharacterHandler{}
|
||||
}
|
||||
|
||||
// GetCharacterList godoc
|
||||
// @Summary Get list of characters
|
||||
// @Description Returns a list of all available characters
|
||||
// @Tags characters
|
||||
// @Accept json
|
||||
// @Produce json
|
||||
// @Success 200 {array} string
|
||||
// @Router /characters [get]
|
||||
func (c *CharacterHandler) GetCharacterList(ctx *echo.Context) error {
|
||||
characters := backend.GetCharacterList()
|
||||
return ctx.JSON(http.StatusOK, characters)
|
||||
}
|
||||
|
||||
// GetCharacter godoc
|
||||
// @Summary Get character image
|
||||
// @Description Returns the image for a specific character
|
||||
// @Tags characters
|
||||
// @Accept json
|
||||
// @Produce image/png
|
||||
// @Param name query string true "Character name"
|
||||
// @Success 200 {file} file
|
||||
// @Router /character [get]
|
||||
func (c *CharacterHandler) GetCharacter(ctx *echo.Context) error {
|
||||
character := ctx.QueryParam("name")
|
||||
characterPath := backend.GetCharacter(character)
|
||||
file, err := os.Open(characterPath)
|
||||
if err != nil {
|
||||
return echo.NewHTTPError(http.StatusNotFound, err.Error())
|
||||
}
|
||||
defer file.Close()
|
||||
return ctx.Stream(http.StatusOK, "image/png", file)
|
||||
}
|
||||
@@ -1,29 +0,0 @@
|
||||
package server
|
||||
|
||||
import (
|
||||
"net/http"
|
||||
|
||||
"github.com/labstack/echo/v5"
|
||||
"music-server/internal/db"
|
||||
)
|
||||
|
||||
type HealthHandler struct {
|
||||
db *db.Database
|
||||
}
|
||||
|
||||
func NewHealthHandler(database *db.Database) *HealthHandler {
|
||||
return &HealthHandler{db: database}
|
||||
}
|
||||
|
||||
// HealthCheck godoc
|
||||
//
|
||||
// @Summary Check server health
|
||||
// @Description Returns the health status of the server
|
||||
// @Tags health
|
||||
// @Accept json
|
||||
// @Produce json
|
||||
// @Success 200 {string} string "OK"
|
||||
// @Router /health [get]
|
||||
func (h *HealthHandler) HealthCheck(ctx *echo.Context) error {
|
||||
return ctx.JSON(http.StatusOK, h.db.Health())
|
||||
}
|
||||
@@ -1,24 +0,0 @@
|
||||
package server
|
||||
|
||||
import (
|
||||
"encoding/json"
|
||||
"net/http"
|
||||
"testing"
|
||||
|
||||
"github.com/stretchr/testify/assert"
|
||||
)
|
||||
|
||||
// TestHealthCheck verifies the health endpoint returns database status
|
||||
func TestHealthCheck(t *testing.T) {
|
||||
e := StartTestServer(t)
|
||||
// No explicit teardown - handled by StartTestServer's sync.Once
|
||||
|
||||
resp := MakeTestRequest(t, e, "GET", "/health")
|
||||
assert.Equal(t, http.StatusOK, resp.Code)
|
||||
|
||||
var healthData map[string]string
|
||||
err := json.Unmarshal(resp.Body.Bytes(), &healthData)
|
||||
assert.NoError(t, err)
|
||||
assert.NotEmpty(t, healthData)
|
||||
assert.Equal(t, "up", healthData["status"])
|
||||
}
|
||||
@@ -0,0 +1,86 @@
|
||||
package server
|
||||
|
||||
import (
|
||||
"music-server/internal/backend"
|
||||
"music-server/internal/db"
|
||||
"net/http"
|
||||
|
||||
"github.com/labstack/echo/v5"
|
||||
)
|
||||
|
||||
type IndexHandler struct {
|
||||
}
|
||||
|
||||
func NewIndexHandler() *IndexHandler {
|
||||
return &IndexHandler{}
|
||||
}
|
||||
|
||||
// GetVersion godoc
|
||||
//
|
||||
// @Summary Getting the version of the backend
|
||||
// @Description get string by ID
|
||||
// @Tags accounts
|
||||
// @Accept json
|
||||
// @Produce json
|
||||
// @Success 200 {object} backend.VersionData
|
||||
// @Failure 404 {object} string
|
||||
// @Router /version [get]
|
||||
func (i *IndexHandler) GetVersion(ctx *echo.Context) error {
|
||||
versionHistory := backend.GetVersionHistory()
|
||||
if versionHistory.Version == "" {
|
||||
return ctx.JSON(http.StatusNotFound, "version not found")
|
||||
}
|
||||
return ctx.JSON(http.StatusOK, versionHistory)
|
||||
}
|
||||
|
||||
// GetDBTest godoc
|
||||
// @Summary Test database connection
|
||||
// @Description Tests the database connection
|
||||
// @Tags database
|
||||
// @Accept json
|
||||
// @Produce json
|
||||
// @Success 200 {string} string "TestedDB"
|
||||
// @Router /dbtest [get]
|
||||
func (i *IndexHandler) GetDBTest(ctx *echo.Context) error {
|
||||
backend.TestDB()
|
||||
return ctx.JSON(http.StatusOK, "TestedDB")
|
||||
}
|
||||
|
||||
// HealthCheck godoc
|
||||
// @Summary Check server health
|
||||
// @Description Returns the health status of the server
|
||||
// @Tags health
|
||||
// @Accept json
|
||||
// @Produce json
|
||||
// @Success 200 {string} string "OK"
|
||||
// @Router /health [get]
|
||||
func (i *IndexHandler) HealthCheck(ctx *echo.Context) error {
|
||||
return ctx.JSON(http.StatusOK, db.Health())
|
||||
}
|
||||
|
||||
// GetCharacterList godoc
|
||||
// @Summary Get list of characters
|
||||
// @Description Returns a list of all available characters
|
||||
// @Tags characters
|
||||
// @Accept json
|
||||
// @Produce json
|
||||
// @Success 200 {array} string
|
||||
// @Router /characters [get]
|
||||
func (i *IndexHandler) GetCharacterList(ctx *echo.Context) error {
|
||||
characters := backend.GetCharacterList()
|
||||
return ctx.JSON(http.StatusOK, characters)
|
||||
}
|
||||
|
||||
// GetCharacter godoc
|
||||
// @Summary Get character image
|
||||
// @Description Returns the image for a specific character
|
||||
// @Tags characters
|
||||
// @Accept json
|
||||
// @Produce image/png
|
||||
// @Param name query string true "Character name"
|
||||
// @Success 200 {file} file
|
||||
// @Router /character [get]
|
||||
func (i *IndexHandler) GetCharacter(ctx *echo.Context) error {
|
||||
character := ctx.QueryParam("name")
|
||||
return ctx.File(backend.GetCharacter(character))
|
||||
}
|
||||
@@ -5,9 +5,45 @@ import (
|
||||
"net/http"
|
||||
"testing"
|
||||
|
||||
"music-server/internal/backend"
|
||||
"music-server/internal/db"
|
||||
|
||||
"github.com/stretchr/testify/assert"
|
||||
)
|
||||
|
||||
// TestHealthCheck verifies the health endpoint returns database status
|
||||
func TestHealthCheck(t *testing.T) {
|
||||
// Setup database
|
||||
db.TestSetupDB(t)
|
||||
defer db.TestTearDownDB(t)
|
||||
|
||||
e := StartTestServer(t)
|
||||
|
||||
resp := MakeTestRequest(t, e, "GET", "/health")
|
||||
assert.Equal(t, http.StatusOK, resp.Code)
|
||||
|
||||
var healthData map[string]string
|
||||
err := json.Unmarshal(resp.Body.Bytes(), &healthData)
|
||||
assert.NoError(t, err)
|
||||
assert.NotEmpty(t, healthData)
|
||||
assert.Equal(t, "up", healthData["status"])
|
||||
}
|
||||
|
||||
// TestGetVersion verifies the version endpoint returns version history
|
||||
func TestGetVersion(t *testing.T) {
|
||||
e := StartTestServer(t)
|
||||
|
||||
resp := MakeTestRequest(t, e, "GET", "/version")
|
||||
assert.Equal(t, http.StatusOK, resp.Code)
|
||||
|
||||
var versionData backend.VersionData
|
||||
err := json.Unmarshal(resp.Body.Bytes(), &versionData)
|
||||
assert.NoError(t, err)
|
||||
assert.NotEmpty(t, versionData.Version)
|
||||
assert.NotEmpty(t, versionData.Changelog)
|
||||
assert.NotEmpty(t, versionData.History)
|
||||
}
|
||||
|
||||
// TestGetCharacterList verifies the characters endpoint returns list of characters
|
||||
func TestGetCharacterList(t *testing.T) {
|
||||
e := StartTestServer(t)
|
||||
@@ -45,3 +81,16 @@ func TestGetCharacterNotFound(t *testing.T) {
|
||||
// Should return 404 or similar error
|
||||
assert.NotEqual(t, http.StatusOK, resp.Code)
|
||||
}
|
||||
|
||||
// TestDBTest verifies the database test endpoint
|
||||
func TestDBTest(t *testing.T) {
|
||||
// Setup database
|
||||
db.TestSetupDB(t)
|
||||
defer db.TestTearDownDB(t)
|
||||
|
||||
e := StartTestServer(t)
|
||||
|
||||
resp := MakeTestRequest(t, e, "GET", "/dbtest")
|
||||
assert.Equal(t, http.StatusOK, resp.Code)
|
||||
assert.Contains(t, resp.Body.String(), "TestedDB")
|
||||
}
|
||||
@@ -229,8 +229,8 @@ func (m *MusicHandler) GetPreviousSong(ctx *echo.Context) error {
|
||||
return ctx.Stream(http.StatusOK, "audio/mpeg", file)
|
||||
}
|
||||
|
||||
// GetAllSoundtracks godoc
|
||||
// @Summary Get all soundtracks
|
||||
// GetAllGames godoc
|
||||
// @Summary Get all games
|
||||
// @Description Returns a list of all games in order
|
||||
// @Tags music
|
||||
// @Accept json
|
||||
@@ -238,17 +238,17 @@ func (m *MusicHandler) GetPreviousSong(ctx *echo.Context) error {
|
||||
// @Success 200 {array} map[string]interface{}
|
||||
// @Failure 423 {string} string "Syncing is in progress"
|
||||
// @Router /music/all/order [get]
|
||||
func (m *MusicHandler) GetAllSoundtracks(ctx *echo.Context) error {
|
||||
func (m *MusicHandler) GetAllGames(ctx *echo.Context) error {
|
||||
if backend.Syncing {
|
||||
logging.GetLogger().Info("Syncing is in progress")
|
||||
return ctx.JSON(http.StatusLocked, "Syncing is in progress")
|
||||
}
|
||||
soundtrackList := backend.GetAllSoundtracks()
|
||||
return ctx.JSON(http.StatusOK, soundtrackList)
|
||||
gameList := backend.GetAllGames()
|
||||
return ctx.JSON(http.StatusOK, gameList)
|
||||
}
|
||||
|
||||
// GetAllSoundtracksRandom godoc
|
||||
// @Summary Get all soundtracks random
|
||||
// GetAllGamesRandom godoc
|
||||
// @Summary Get all games random
|
||||
// @Description Returns a list of all games in random order
|
||||
// @Tags music
|
||||
// @Accept json
|
||||
@@ -256,13 +256,13 @@ func (m *MusicHandler) GetAllSoundtracks(ctx *echo.Context) error {
|
||||
// @Success 200 {array} map[string]interface{}
|
||||
// @Failure 423 {string} string "Syncing is in progress"
|
||||
// @Router /music/all/random [get]
|
||||
func (m *MusicHandler) GetAllSoundtracksRandom(ctx *echo.Context) error {
|
||||
func (m *MusicHandler) GetAllGamesRandom(ctx *echo.Context) error {
|
||||
if backend.Syncing {
|
||||
logging.GetLogger().Info("Syncing is in progress")
|
||||
return ctx.JSON(http.StatusLocked, "Syncing is in progress")
|
||||
}
|
||||
soundtrackList := backend.GetAllSoundtracksRandom()
|
||||
return ctx.JSON(http.StatusOK, soundtrackList)
|
||||
gameList := backend.GetAllGamesRandom()
|
||||
return ctx.JSON(http.StatusOK, gameList)
|
||||
}
|
||||
|
||||
// PutPlayed godoc
|
||||
|
||||
+18
-22
@@ -30,7 +30,7 @@ import (
|
||||
// @BasePath /
|
||||
func (s *Server) RegisterRoutes() http.Handler {
|
||||
e := echo.New()
|
||||
|
||||
|
||||
// Serve OpenAPI spec at /openapi
|
||||
e.GET("/openapi", echo.WrapHandler(http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
|
||||
w.Header().Set("Content-Type", "application/json")
|
||||
@@ -63,16 +63,12 @@ func (s *Server) RegisterRoutes() http.Handler {
|
||||
// ============================================
|
||||
deprecatedMiddleware := middleware.DeprecationMiddleware
|
||||
|
||||
health := NewHealthHandler(s.db)
|
||||
e.GET("/health", deprecatedMiddleware(health.HealthCheck))
|
||||
|
||||
version := NewVersionHandler()
|
||||
e.GET("/version", deprecatedMiddleware(version.GetLatestVersion))
|
||||
e.GET("/version/history", deprecatedMiddleware(version.GetVersionHistory))
|
||||
|
||||
character := NewCharacterHandler()
|
||||
e.GET("/character", deprecatedMiddleware(character.GetCharacter))
|
||||
e.GET("/characters", deprecatedMiddleware(character.GetCharacterList))
|
||||
index := NewIndexHandler()
|
||||
e.GET("/version", deprecatedMiddleware(index.GetVersion))
|
||||
e.GET("/dbtest", deprecatedMiddleware(index.GetDBTest))
|
||||
e.GET("/health", deprecatedMiddleware(index.HealthCheck))
|
||||
e.GET("/character", deprecatedMiddleware(index.GetCharacter))
|
||||
e.GET("/characters", deprecatedMiddleware(index.GetCharacterList))
|
||||
|
||||
download := NewDownloadHandler()
|
||||
e.GET("/download", deprecatedMiddleware(download.checkLatest))
|
||||
@@ -82,13 +78,13 @@ func (s *Server) RegisterRoutes() http.Handler {
|
||||
|
||||
sync := NewSyncHandler()
|
||||
syncGroup := e.Group("/sync")
|
||||
syncGroup.GET("", deprecatedMiddleware(sync.SyncSoundtracksNewOnlyChanges))
|
||||
syncGroup.GET("", deprecatedMiddleware(sync.SyncGamesNewOnlyChanges))
|
||||
syncGroup.GET("/progress", deprecatedMiddleware(sync.SyncProgress))
|
||||
syncGroup.GET("/new", deprecatedMiddleware(sync.SyncSoundtracksNewOnlyChanges))
|
||||
syncGroup.GET("/full", deprecatedMiddleware(sync.SyncSoundtracksNewFull))
|
||||
syncGroup.GET("/new/full", deprecatedMiddleware(sync.SyncSoundtracksNewFull))
|
||||
syncGroup.GET("/quick", deprecatedMiddleware(sync.SyncSoundtracksNewOnlyChanges))
|
||||
syncGroup.GET("/reset", deprecatedMiddleware(sync.ResetDB))
|
||||
syncGroup.GET("/new", deprecatedMiddleware(sync.SyncGamesNewOnlyChanges))
|
||||
syncGroup.GET("/full", deprecatedMiddleware(sync.SyncGamesNewFull))
|
||||
syncGroup.GET("/new/full", deprecatedMiddleware(sync.SyncGamesNewFull))
|
||||
syncGroup.GET("/quick", deprecatedMiddleware(sync.SyncGamesNewOnlyChanges))
|
||||
syncGroup.GET("/reset", deprecatedMiddleware(sync.ResetGames))
|
||||
|
||||
music := NewMusicHandler()
|
||||
musicGroup := e.Group("/music")
|
||||
@@ -102,9 +98,9 @@ func (s *Server) RegisterRoutes() http.Handler {
|
||||
musicGroup.GET("/list", deprecatedMiddleware(music.GetPlayedSongs))
|
||||
musicGroup.GET("/next", deprecatedMiddleware(music.GetNextSong))
|
||||
musicGroup.GET("/previous", deprecatedMiddleware(music.GetPreviousSong))
|
||||
musicGroup.GET("/all", deprecatedMiddleware(music.GetAllSoundtracksRandom))
|
||||
musicGroup.GET("/all/order", deprecatedMiddleware(music.GetAllSoundtracks))
|
||||
musicGroup.GET("/all/random", deprecatedMiddleware(music.GetAllSoundtracksRandom))
|
||||
musicGroup.GET("/all", deprecatedMiddleware(music.GetAllGamesRandom))
|
||||
musicGroup.GET("/all/order", deprecatedMiddleware(music.GetAllGames))
|
||||
musicGroup.GET("/all/random", deprecatedMiddleware(music.GetAllGamesRandom))
|
||||
musicGroup.PUT("/played", deprecatedMiddleware(music.PutPlayed))
|
||||
musicGroup.GET("/addQue", deprecatedMiddleware(music.AddLatestToQue))
|
||||
musicGroup.GET("/addPlayed", deprecatedMiddleware(music.AddLatestPlayed))
|
||||
@@ -112,10 +108,10 @@ func (s *Server) RegisterRoutes() http.Handler {
|
||||
// ============================================
|
||||
// API v1 Routes with Token Authentication
|
||||
// ============================================
|
||||
|
||||
|
||||
// Create /api/v1 group
|
||||
apiV1 := e.Group("/api/v1")
|
||||
|
||||
|
||||
// Public endpoints - no token required
|
||||
apiV1.POST("/token", func(c *echo.Context) error {
|
||||
return s.tokenHandler.CreateTokenHandler(c)
|
||||
|
||||
@@ -1,179 +0,0 @@
|
||||
package server
|
||||
|
||||
import (
|
||||
"context"
|
||||
"encoding/json"
|
||||
"net/http"
|
||||
"net/http/httptest"
|
||||
"strings"
|
||||
"testing"
|
||||
|
||||
"music-server/internal/backend"
|
||||
"music-server/internal/db"
|
||||
"music-server/internal/db/repository"
|
||||
|
||||
"github.com/labstack/echo/v5"
|
||||
"github.com/stretchr/testify/require"
|
||||
)
|
||||
|
||||
// TestStatisticsEndpoints tests the statistics API endpoints
|
||||
func TestStatisticsEndpoints(t *testing.T) {
|
||||
// Skip if test database not configured
|
||||
e := StartTestServer(t)
|
||||
if e == nil {
|
||||
t.Skip("Test database not configured")
|
||||
}
|
||||
|
||||
// Get token first
|
||||
token := getTestToken(t, e)
|
||||
if token == "" {
|
||||
t.Skip("Could not get test token")
|
||||
}
|
||||
|
||||
// Test /api/v1/statistics/summary
|
||||
req := httptest.NewRequest(http.MethodGet, "/api/v1/statistics/summary", nil)
|
||||
req.Header.Set("Authorization", "Bearer "+token)
|
||||
rec := httptest.NewRecorder()
|
||||
e.ServeHTTP(rec, req)
|
||||
|
||||
require.Equal(t, http.StatusOK, rec.Code)
|
||||
|
||||
var summary backend.StatisticsSummary
|
||||
err := json.Unmarshal(rec.Body.Bytes(), &summary)
|
||||
require.NoError(t, err)
|
||||
require.NotNil(t, summary)
|
||||
}
|
||||
|
||||
// TestPartialMigrationThenSyncThenComplete tests migration workflow
|
||||
// Note: This test requires the database to be in a specific state
|
||||
// It tests: partial migration → data insert → sync → complete migration
|
||||
func TestPartialMigrationThenSyncThenComplete(t *testing.T) {
|
||||
// This test is complex and requires careful setup
|
||||
// For now, we test the final state: all migrations + sync
|
||||
|
||||
e := StartTestServer(t)
|
||||
if e == nil {
|
||||
t.Skip("Test database not configured")
|
||||
}
|
||||
|
||||
// Get token
|
||||
token := getTestToken(t, e)
|
||||
if token == "" {
|
||||
t.Skip("Could not get test token")
|
||||
}
|
||||
|
||||
// Insert test data manually (5 soundtracks with songs)
|
||||
insertTestData(t)
|
||||
|
||||
// Run sync to ensure data is properly loaded
|
||||
req := httptest.NewRequest(http.MethodGet, "/sync/new", nil)
|
||||
req.Header.Set("Authorization", "Bearer "+token)
|
||||
rec := httptest.NewRecorder()
|
||||
e.ServeHTTP(rec, req)
|
||||
|
||||
require.Equal(t, http.StatusOK, rec.Code)
|
||||
|
||||
// Wait for sync to complete
|
||||
if !waitForSyncCompletion(t, e, 60) {
|
||||
t.Error("Sync did not complete within timeout")
|
||||
}
|
||||
|
||||
// Verify data via statistics endpoint
|
||||
req = httptest.NewRequest(http.MethodGet, "/api/v1/statistics/summary", nil)
|
||||
req.Header.Set("Authorization", "Bearer "+token)
|
||||
rec = httptest.NewRecorder()
|
||||
e.ServeHTTP(rec, req)
|
||||
|
||||
require.Equal(t, http.StatusOK, rec.Code)
|
||||
|
||||
var summary backend.StatisticsSummary
|
||||
err := json.Unmarshal(rec.Body.Bytes(), &summary)
|
||||
require.NoError(t, err)
|
||||
|
||||
// After sync with /sync/new, only soundtracks matching filesystem remain
|
||||
// testMusic has 3 games
|
||||
require.Equal(t, int64(3), summary.TotalGames)
|
||||
}
|
||||
|
||||
// insertTestData inserts 5 test soundtracks with songs into the database
|
||||
func insertTestData(t *testing.T) {
|
||||
if db.TestDatabase == nil || db.TestDatabase.Pool == nil {
|
||||
t.Skip("Test database not initialized")
|
||||
return
|
||||
}
|
||||
|
||||
ctx := context.Background()
|
||||
queries := repository.New(db.TestDatabase.Pool)
|
||||
|
||||
// Insert 5 soundtracks
|
||||
soundtracks := []struct {
|
||||
name string
|
||||
path string
|
||||
}{
|
||||
{"Test Soundtrack 1", "/path/to/soundtrack1"},
|
||||
{"Test Soundtrack 2", "/path/to/soundtrack2"},
|
||||
{"Test Soundtrack 3", "/path/to/soundtrack3"},
|
||||
{"Test Soundtrack 4", "/path/to/soundtrack4"},
|
||||
{"Test Soundtrack 5", "/path/to/soundtrack5"},
|
||||
}
|
||||
|
||||
for _, st := range soundtracks {
|
||||
_, err := queries.InsertSoundtrack(ctx, repository.InsertSoundtrackParams{
|
||||
SoundtrackName: st.name,
|
||||
Path: st.path,
|
||||
Hash: "test-hash-" + st.name,
|
||||
})
|
||||
require.NoError(t, err, "Failed to insert soundtrack: %s", st.name)
|
||||
}
|
||||
|
||||
// Get soundtrack IDs
|
||||
soundtrackIDs, err := queries.FindAllSoundtracks(ctx)
|
||||
require.NoError(t, err)
|
||||
require.GreaterOrEqual(t, len(soundtrackIDs), 5)
|
||||
|
||||
// Insert songs for each soundtrack
|
||||
songData := []struct {
|
||||
soundtrackID int32
|
||||
songs []string
|
||||
}{
|
||||
{soundtrackIDs[0].ID, []string{"Song A", "Song B"}},
|
||||
{soundtrackIDs[1].ID, []string{"Song C", "Song D"}},
|
||||
{soundtrackIDs[2].ID, []string{"Song E"}},
|
||||
{soundtrackIDs[3].ID, []string{"Song F", "Song G", "Song H"}},
|
||||
{soundtrackIDs[4].ID, []string{"Song I"}},
|
||||
}
|
||||
|
||||
for _, sd := range songData {
|
||||
for _, songName := range sd.songs {
|
||||
err := queries.AddSong(ctx, repository.AddSongParams{
|
||||
SoundtrackID: sd.soundtrackID,
|
||||
SongName: songName,
|
||||
Path: "/path/to/" + songName + ".mp3",
|
||||
})
|
||||
require.NoError(t, err, "Failed to insert song: %s", songName)
|
||||
}
|
||||
}
|
||||
|
||||
t.Logf("Inserted %d soundtracks with %d total songs", len(soundtracks), 8)
|
||||
}
|
||||
|
||||
// getTestToken gets a valid token for testing
|
||||
func getTestToken(t *testing.T, e *echo.Echo) string {
|
||||
reqBody := `{"client_type": "test"}`
|
||||
req := httptest.NewRequest(http.MethodPost, "/api/v1/token", strings.NewReader(reqBody))
|
||||
req.Header.Set("Content-Type", "application/json")
|
||||
rec := httptest.NewRecorder()
|
||||
e.ServeHTTP(rec, req)
|
||||
|
||||
if rec.Code != http.StatusOK {
|
||||
t.Logf("Failed to get token: %s", rec.Body.String())
|
||||
return ""
|
||||
}
|
||||
|
||||
var resp struct {
|
||||
Token string `json:"token"`
|
||||
}
|
||||
err := json.Unmarshal(rec.Body.Bytes(), &resp)
|
||||
require.NoError(t, err)
|
||||
return resp.Token
|
||||
}
|
||||
@@ -34,61 +34,59 @@ func (s *SyncHandler) SyncProgress(ctx *echo.Context) error {
|
||||
return ctx.JSON(http.StatusOK, response)
|
||||
}
|
||||
|
||||
// SyncSoundtracksNewOnlyChanges godoc
|
||||
// @Summary Sync soundtracks with only changes
|
||||
// SyncGamesNewOnlyChanges godoc
|
||||
// @Summary Sync games with only changes
|
||||
// @Description Starts syncing games with only new changes
|
||||
// @Tags sync
|
||||
// @Accept json
|
||||
// @Produce json
|
||||
// @Success 200 {string} string "Start syncing soundtracks"
|
||||
// @Success 200 {string} string "Start syncing games"
|
||||
// @Failure 423 {string} string "Syncing is in progress"
|
||||
// @Router /sync [get]
|
||||
func (s *SyncHandler) SyncSoundtracksNewOnlyChanges(ctx *echo.Context) error {
|
||||
func (s *SyncHandler) SyncGamesNewOnlyChanges(ctx *echo.Context) error {
|
||||
if backend.Syncing {
|
||||
logging.GetLogger().Warn("Syncing is already in progress")
|
||||
return ctx.JSON(http.StatusLocked, "Syncing is in progress")
|
||||
}
|
||||
logging.GetLogger().Info("Starting sync with only changes")
|
||||
backend.Syncing = true
|
||||
go backend.SyncSoundtracksNewOnlyChanges()
|
||||
return ctx.JSON(http.StatusOK, "Start syncing soundtracks")
|
||||
go backend.SyncGamesNewOnlyChanges()
|
||||
return ctx.JSON(http.StatusOK, "Start syncing games")
|
||||
}
|
||||
|
||||
// SyncSoundtracksNewFull godoc
|
||||
// SyncGamesNewFull godoc
|
||||
// @Summary Sync all games fully
|
||||
// @Description Starts a full sync of all games
|
||||
// @Tags sync
|
||||
// @Accept json
|
||||
// @Produce json
|
||||
// @Success 200 {string} string "Start syncing soundtracks full"
|
||||
// @Success 200 {string} string "Start syncing games full"
|
||||
// @Failure 423 {string} string "Syncing is in progress"
|
||||
// @Router /sync/full [get]
|
||||
func (s *SyncHandler) SyncSoundtracksNewFull(ctx *echo.Context) error {
|
||||
func (s *SyncHandler) SyncGamesNewFull(ctx *echo.Context) error {
|
||||
if backend.Syncing {
|
||||
logging.GetLogger().Warn("Syncing is already in progress")
|
||||
return ctx.JSON(http.StatusLocked, "Syncing is in progress")
|
||||
}
|
||||
logging.GetLogger().Info("Starting full sync")
|
||||
backend.Syncing = true
|
||||
go backend.SyncSoundtracksNewFull()
|
||||
return ctx.JSON(http.StatusOK, "Start syncing soundtracks full")
|
||||
go backend.SyncGamesNewFull()
|
||||
return ctx.JSON(http.StatusOK, "Start syncing games full")
|
||||
}
|
||||
|
||||
// ResetDB godoc
|
||||
// @Summary Reset soundtracks database
|
||||
// ResetGames godoc
|
||||
// @Summary Reset games database
|
||||
// @Description Resets the games database by deleting all games and songs
|
||||
// @Tags sync
|
||||
// @Accept json
|
||||
// @Produce json
|
||||
// @Success 200 {string} string "Soundtracks and songs are deleted from the database"
|
||||
// @Success 200 {string} string "Games and songs are deleted from the database"
|
||||
// @Failure 423 {string} string "Syncing is in progress"
|
||||
// @Router /sync/reset [get]
|
||||
func (s *SyncHandler) ResetDB(ctx *echo.Context) error {
|
||||
func (s *SyncHandler) ResetGames(ctx *echo.Context) error {
|
||||
if backend.Syncing {
|
||||
logging.GetLogger().Warn("Cannot reset - syncing is in progress")
|
||||
return ctx.JSON(http.StatusLocked, "Syncing is in progress")
|
||||
}
|
||||
logging.GetLogger().Info("Resetting soundtracks database")
|
||||
logging.GetLogger().Info("Resetting games database")
|
||||
backend.ResetDB()
|
||||
return ctx.JSON(http.StatusOK, "Soundtracks and songs are deleted from the database")
|
||||
return ctx.JSON(http.StatusOK, "Games and songs are deleted from the database")
|
||||
}
|
||||
|
||||
@@ -76,7 +76,7 @@ func TestSyncPopulatesDatabase(t *testing.T) {
|
||||
|
||||
// Before sync - should have no games
|
||||
repo := repository.New(backend.BackendPool())
|
||||
gamesBefore, err := repo.FindAllSoundtracks(backend.BackendCtx())
|
||||
gamesBefore, err := repo.FindAllGames(backend.BackendCtx())
|
||||
assert.NoError(t, err)
|
||||
beforeCount := len(gamesBefore)
|
||||
t.Logf("Games before sync: %d", beforeCount)
|
||||
@@ -92,7 +92,7 @@ func TestSyncPopulatesDatabase(t *testing.T) {
|
||||
}
|
||||
|
||||
// After sync - should have games
|
||||
gamesAfter, err := repo.FindAllSoundtracks(backend.BackendCtx())
|
||||
gamesAfter, err := repo.FindAllGames(backend.BackendCtx())
|
||||
assert.NoError(t, err)
|
||||
afterCount := len(gamesAfter)
|
||||
t.Logf("Games after sync: %d", afterCount)
|
||||
@@ -113,7 +113,7 @@ func TestSyncMakesDifference(t *testing.T) {
|
||||
|
||||
// Before sync - should have no games
|
||||
repo := repository.New(backend.BackendPool())
|
||||
gamesBefore, err := repo.FindAllSoundtracks(backend.BackendCtx())
|
||||
gamesBefore, err := repo.FindAllGames(backend.BackendCtx())
|
||||
assert.NoError(t, err)
|
||||
assert.Equal(t, 0, len(gamesBefore), "Should have no games before sync")
|
||||
|
||||
@@ -127,7 +127,7 @@ func TestSyncMakesDifference(t *testing.T) {
|
||||
}
|
||||
|
||||
// After sync - should have games
|
||||
gamesAfter, err := repo.FindAllSoundtracks(backend.BackendCtx())
|
||||
gamesAfter, err := repo.FindAllGames(backend.BackendCtx())
|
||||
assert.NoError(t, err)
|
||||
assert.True(t, len(gamesAfter) > 0, "Should have games after sync")
|
||||
}
|
||||
@@ -200,7 +200,7 @@ func TestSyncGamesNewOnlyChanges(t *testing.T) {
|
||||
|
||||
// Get initial count
|
||||
repo := repository.New(backend.BackendPool())
|
||||
gamesBefore, _ := repo.FindAllSoundtracks(backend.BackendCtx())
|
||||
gamesBefore, _ := repo.FindAllGames(backend.BackendCtx())
|
||||
beforeCount := len(gamesBefore)
|
||||
|
||||
// Run incremental sync (should not change count if nothing changed)
|
||||
@@ -211,7 +211,7 @@ func TestSyncGamesNewOnlyChanges(t *testing.T) {
|
||||
time.Sleep(2 * time.Second)
|
||||
|
||||
// Count should be the same
|
||||
gamesAfter, _ := repo.FindAllSoundtracks(backend.BackendCtx())
|
||||
gamesAfter, _ := repo.FindAllGames(backend.BackendCtx())
|
||||
afterCount := len(gamesAfter)
|
||||
|
||||
// Note: This might not be exactly equal due to timing, but should be close
|
||||
@@ -228,7 +228,7 @@ func TestResetGames(t *testing.T) {
|
||||
|
||||
// First ensure we have data
|
||||
repo := repository.New(backend.BackendPool())
|
||||
gamesBefore, _ := repo.FindAllSoundtracks(backend.BackendCtx())
|
||||
gamesBefore, _ := repo.FindAllGames(backend.BackendCtx())
|
||||
beforeCount := len(gamesBefore)
|
||||
|
||||
if beforeCount == 0 {
|
||||
@@ -238,7 +238,7 @@ func TestResetGames(t *testing.T) {
|
||||
t.Error("Sync did not complete within timeout")
|
||||
return
|
||||
}
|
||||
gamesBefore, _ = repo.FindAllSoundtracks(backend.BackendCtx())
|
||||
gamesBefore, _ = repo.FindAllGames(backend.BackendCtx())
|
||||
beforeCount = len(gamesBefore)
|
||||
}
|
||||
|
||||
@@ -253,7 +253,7 @@ func TestResetGames(t *testing.T) {
|
||||
// Note: reset might take a moment to propagate
|
||||
time.Sleep(1 * time.Second)
|
||||
|
||||
gamesAfter, _ := repo.FindAllSoundtracks(backend.BackendCtx())
|
||||
gamesAfter, _ := repo.FindAllGames(backend.BackendCtx())
|
||||
afterCount := len(gamesAfter)
|
||||
|
||||
t.Logf("Games after reset: %d", afterCount)
|
||||
@@ -282,7 +282,7 @@ func TestSyncGamesNewFull(t *testing.T) {
|
||||
|
||||
// Verify database is populated
|
||||
repo := repository.New(backend.BackendPool())
|
||||
games, err := repo.FindAllSoundtracks(backend.BackendCtx())
|
||||
games, err := repo.FindAllGames(backend.BackendCtx())
|
||||
assert.NoError(t, err)
|
||||
assert.True(t, len(games) > 0, "Database should be populated after full sync")
|
||||
t.Logf("Full sync populated %d games", len(games))
|
||||
|
||||
@@ -50,7 +50,7 @@ func StartTestServer(t *testing.T) *echo.Echo {
|
||||
|
||||
// Initialize database for tests
|
||||
db.TestSetupDB(t)
|
||||
|
||||
|
||||
// Initialize backend with test database pool
|
||||
// This ensures BackendRepo() and BackendCtx() are available
|
||||
if db.TestDatabase != nil && db.TestDatabase.Pool != nil {
|
||||
@@ -59,9 +59,8 @@ func StartTestServer(t *testing.T) *echo.Echo {
|
||||
|
||||
// Create a Server instance and get its routes
|
||||
s := &Server{
|
||||
db: db.TestDatabase,
|
||||
tokenHandler: NewTokenHandler(db.TestDatabase.Pool),
|
||||
statisticsHandler: NewStatisticsHandler(),
|
||||
db: db.TestDatabase,
|
||||
tokenHandler: NewTokenHandler(db.TestDatabase.Pool),
|
||||
}
|
||||
handler := s.RegisterRoutes()
|
||||
|
||||
|
||||
@@ -1,51 +0,0 @@
|
||||
package server
|
||||
|
||||
import (
|
||||
"net/http"
|
||||
|
||||
"github.com/labstack/echo/v5"
|
||||
"music-server/internal/backend"
|
||||
)
|
||||
|
||||
type VersionHandler struct {
|
||||
}
|
||||
|
||||
func NewVersionHandler() *VersionHandler {
|
||||
return &VersionHandler{}
|
||||
}
|
||||
|
||||
// GetVersionHistory godoc
|
||||
//
|
||||
// @Summary Getting the version history of the backend
|
||||
// @Description get version history
|
||||
// @Tags version
|
||||
// @Accept json
|
||||
// @Produce json
|
||||
// @Success 200 {array} backend.VersionData
|
||||
// @Failure 404 {object} string
|
||||
// @Router /version/history [get]
|
||||
func (v *VersionHandler) GetVersionHistory(ctx *echo.Context) error {
|
||||
versionHistory := backend.GetVersionHistory()
|
||||
if len(versionHistory) == 0 {
|
||||
return ctx.JSON(http.StatusNotFound, "version not found")
|
||||
}
|
||||
return ctx.JSON(http.StatusOK, versionHistory)
|
||||
}
|
||||
|
||||
// GetLatestVersion godoc
|
||||
//
|
||||
// @Summary Getting the latest version of the backend
|
||||
// @Description get latest version info
|
||||
// @Tags version
|
||||
// @Accept json
|
||||
// @Produce json
|
||||
// @Success 200 {object} backend.VersionData
|
||||
// @Failure 404 {object} string
|
||||
// @Router /version [get]
|
||||
func (v *VersionHandler) GetLatestVersion(ctx *echo.Context) error {
|
||||
latestVersion := backend.GetLatestVersion()
|
||||
if latestVersion.Version == "" {
|
||||
return ctx.JSON(http.StatusNotFound, "version not found")
|
||||
}
|
||||
return ctx.JSON(http.StatusOK, latestVersion)
|
||||
}
|
||||
@@ -1,40 +0,0 @@
|
||||
package server
|
||||
|
||||
import (
|
||||
"encoding/json"
|
||||
"net/http"
|
||||
"testing"
|
||||
|
||||
"music-server/internal/backend"
|
||||
|
||||
"github.com/stretchr/testify/assert"
|
||||
)
|
||||
|
||||
// TestGetLatestVersion verifies the version endpoint returns latest version
|
||||
func TestGetLatestVersion(t *testing.T) {
|
||||
e := StartTestServer(t)
|
||||
|
||||
resp := MakeTestRequest(t, e, "GET", "/version")
|
||||
assert.Equal(t, http.StatusOK, resp.Code)
|
||||
|
||||
var versionData backend.VersionData
|
||||
err := json.Unmarshal(resp.Body.Bytes(), &versionData)
|
||||
assert.NoError(t, err)
|
||||
assert.NotEmpty(t, versionData.Version)
|
||||
assert.NotEmpty(t, versionData.Changelog)
|
||||
}
|
||||
|
||||
// TestGetVersionHistory verifies the version history endpoint returns version history
|
||||
func TestGetVersionHistory(t *testing.T) {
|
||||
e := StartTestServer(t)
|
||||
|
||||
resp := MakeTestRequest(t, e, "GET", "/version/history")
|
||||
assert.Equal(t, http.StatusOK, resp.Code)
|
||||
|
||||
var versionHistory []backend.VersionData
|
||||
err := json.Unmarshal(resp.Body.Bytes(), &versionHistory)
|
||||
assert.NoError(t, err)
|
||||
assert.NotEmpty(t, versionHistory)
|
||||
assert.NotEmpty(t, versionHistory[0].Version)
|
||||
assert.NotEmpty(t, versionHistory[0].Changelog)
|
||||
}
|
||||
@@ -16,7 +16,7 @@ import (
|
||||
// ensureSyncRan ensures that sync has been run before testing music endpoints
|
||||
func ensureSyncRan(t *testing.T, e *echo.Echo) {
|
||||
repo := repository.New(backend.BackendPool())
|
||||
games, err := repo.FindAllSoundtracks(backend.BackendCtx())
|
||||
games, err := repo.FindAllGames(backend.BackendCtx())
|
||||
assert.NoError(t, err)
|
||||
|
||||
if len(games) == 0 {
|
||||
|
||||
@@ -80,17 +80,9 @@ run:
|
||||
@templ generate
|
||||
@go run cmd/main.go
|
||||
|
||||
build-run: build
|
||||
@go run cmd/main.go
|
||||
|
||||
test: build
|
||||
@echo "Starting test database container..."
|
||||
@podman-compose -f compose.test.yaml up -d
|
||||
@sleep 10
|
||||
@echo "Running integration tests..."
|
||||
@just test-integration
|
||||
@echo "Stopping test database container..."
|
||||
@just test-integration-down
|
||||
@echo "Testing..."
|
||||
@go test ./... -v
|
||||
|
||||
# Clean the binary
|
||||
clean:
|
||||
@@ -110,9 +102,7 @@ podman-down:
|
||||
# Run integration tests with podman
|
||||
# Starts a test PostgreSQL container, runs tests, then cleans up
|
||||
test-integration:
|
||||
@echo "Cleaning old test database..."
|
||||
@podman-compose -f compose.test.yaml down -v
|
||||
@echo "Starting fresh test database container..."
|
||||
@echo "Starting test database container..."
|
||||
@podman-compose -f compose.test.yaml up -d
|
||||
@sleep 10
|
||||
@echo "Running integration tests..."
|
||||
|
||||
Reference in New Issue
Block a user