90d621c195
- Database migration: rename game table to soundtrack - Rename game_name to soundtrack_name, game_id to soundtrack_id - Update all SQL queries in soundtrack.sql, song.sql, song_list.sql, statistics.sql - Regenerate sqlc code (soundtrack.sql.go, song.sql.go, etc.) - Update backend: music.go, sync.go, statistics.go - Update server: musicHandler.go, syncHandler.go, routes.go - Update frontend: hello.go - Keep URL paths as /games for backward compatibility Generated by Mistral Vibe. Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
436 lines
12 KiB
Go
436 lines
12 KiB
Go
// Code generated by sqlc. DO NOT EDIT.
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// versions:
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// sqlc v1.31.1
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// source: statistics.sql
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package repository
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import (
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"context"
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"time"
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)
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const getLastPlayedGames = `-- name: GetLastPlayedGames :many
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SELECT
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g.id as soundtrack_id,
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g.soundtrack_name,
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g.times_played as soundtrack_played,
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g.last_played as soundtrack_last_played,
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json_agg(
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json_build_object(
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'song_name', s.song_name,
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'path', s.path,
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'times_played', s.times_played
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)
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) as songs
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FROM soundtrack g
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LEFT JOIN song s ON g.id = s.soundtrack_id
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WHERE g.deleted IS NULL AND g.last_played IS NOT NULL
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GROUP BY g.id, g.soundtrack_name, g.times_played, g.last_played
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ORDER BY g.last_played DESC
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LIMIT $1
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`
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type GetLastPlayedGamesRow struct {
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SoundtrackID int32 `json:"soundtrack_id"`
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SoundtrackName string `json:"soundtrack_name"`
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SoundtrackPlayed int32 `json:"soundtrack_played"`
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SoundtrackLastPlayed *time.Time `json:"soundtrack_last_played"`
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Songs []byte `json:"songs"`
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}
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// Last played soundtracks (most recently played)
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func (q *Queries) GetLastPlayedGames(ctx context.Context, limit int32) ([]GetLastPlayedGamesRow, error) {
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rows, err := q.db.Query(ctx, getLastPlayedGames, limit)
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if err != nil {
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return nil, err
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}
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defer rows.Close()
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var items []GetLastPlayedGamesRow
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for rows.Next() {
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var i GetLastPlayedGamesRow
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if err := rows.Scan(
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&i.SoundtrackID,
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&i.SoundtrackName,
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&i.SoundtrackPlayed,
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&i.SoundtrackLastPlayed,
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&i.Songs,
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); err != nil {
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return nil, err
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}
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items = append(items, i)
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}
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if err := rows.Err(); err != nil {
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return nil, err
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}
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return items, nil
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}
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const getLeastPlayedGamesWithSongs = `-- name: GetLeastPlayedGamesWithSongs :many
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SELECT
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g.id as soundtrack_id,
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g.soundtrack_name,
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g.times_played as soundtrack_played,
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g.last_played as soundtrack_last_played,
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json_agg(
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json_build_object(
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'song_name', s.song_name,
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'path', s.path,
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'times_played', s.times_played,
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'file_name', s.file_name
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)
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) as songs
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FROM soundtrack g
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LEFT JOIN song s ON g.id = s.soundtrack_id
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WHERE g.deleted IS NULL
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GROUP BY g.id, g.soundtrack_name, g.times_played, g.last_played
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ORDER BY g.times_played ASC, g.soundtrack_name
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LIMIT $1
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`
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type GetLeastPlayedGamesWithSongsRow struct {
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SoundtrackID int32 `json:"soundtrack_id"`
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SoundtrackName string `json:"soundtrack_name"`
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SoundtrackPlayed int32 `json:"soundtrack_played"`
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SoundtrackLastPlayed *time.Time `json:"soundtrack_last_played"`
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Songs []byte `json:"songs"`
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}
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// Least played soundtracks with their songs
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func (q *Queries) GetLeastPlayedGamesWithSongs(ctx context.Context, limit int32) ([]GetLeastPlayedGamesWithSongsRow, error) {
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rows, err := q.db.Query(ctx, getLeastPlayedGamesWithSongs, limit)
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if err != nil {
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return nil, err
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}
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defer rows.Close()
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var items []GetLeastPlayedGamesWithSongsRow
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for rows.Next() {
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var i GetLeastPlayedGamesWithSongsRow
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if err := rows.Scan(
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&i.SoundtrackID,
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&i.SoundtrackName,
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&i.SoundtrackPlayed,
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&i.SoundtrackLastPlayed,
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&i.Songs,
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); err != nil {
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return nil, err
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}
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items = append(items, i)
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}
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if err := rows.Err(); err != nil {
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return nil, err
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}
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return items, nil
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}
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const getLeastPlayedSongsWithGame = `-- name: GetLeastPlayedSongsWithGame :many
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SELECT
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s.soundtrack_id as soundtrack_id,
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g.soundtrack_name,
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s.song_name,
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s.path,
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s.times_played,
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s.file_name
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FROM song s
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JOIN soundtrack g ON s.soundtrack_id = g.id
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WHERE g.deleted IS NULL
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ORDER BY s.times_played ASC, s.song_name
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LIMIT $1
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`
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type GetLeastPlayedSongsWithGameRow struct {
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SoundtrackID int32 `json:"soundtrack_id"`
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SoundtrackName string `json:"soundtrack_name"`
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SongName string `json:"song_name"`
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Path string `json:"path"`
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TimesPlayed int32 `json:"times_played"`
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FileName *string `json:"file_name"`
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}
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// Least played songs with their soundtrack info
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func (q *Queries) GetLeastPlayedSongsWithGame(ctx context.Context, limit int32) ([]GetLeastPlayedSongsWithGameRow, error) {
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rows, err := q.db.Query(ctx, getLeastPlayedSongsWithGame, limit)
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if err != nil {
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return nil, err
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}
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defer rows.Close()
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var items []GetLeastPlayedSongsWithGameRow
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for rows.Next() {
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var i GetLeastPlayedSongsWithGameRow
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if err := rows.Scan(
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&i.SoundtrackID,
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&i.SoundtrackName,
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&i.SongName,
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&i.Path,
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&i.TimesPlayed,
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&i.FileName,
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); err != nil {
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return nil, err
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}
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items = append(items, i)
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}
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if err := rows.Err(); err != nil {
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return nil, err
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}
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return items, nil
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}
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const getMostPlayedGamesWithSongs = `-- name: GetMostPlayedGamesWithSongs :many
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SELECT
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g.id as soundtrack_id,
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g.soundtrack_name,
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g.times_played as soundtrack_played,
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g.last_played as soundtrack_last_played,
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json_agg(
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json_build_object(
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'song_name', s.song_name,
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'path', s.path,
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'times_played', s.times_played,
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'file_name', s.file_name
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)
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) as songs
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FROM soundtrack g
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LEFT JOIN song s ON g.id = s.soundtrack_id
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WHERE g.deleted IS NULL
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GROUP BY g.id, g.soundtrack_name, g.times_played, g.last_played
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ORDER BY g.times_played DESC, g.soundtrack_name
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LIMIT $1
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`
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type GetMostPlayedGamesWithSongsRow struct {
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SoundtrackID int32 `json:"soundtrack_id"`
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SoundtrackName string `json:"soundtrack_name"`
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SoundtrackPlayed int32 `json:"soundtrack_played"`
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SoundtrackLastPlayed *time.Time `json:"soundtrack_last_played"`
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Songs []byte `json:"songs"`
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}
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// Most played soundtracks with their songs
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func (q *Queries) GetMostPlayedGamesWithSongs(ctx context.Context, limit int32) ([]GetMostPlayedGamesWithSongsRow, error) {
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rows, err := q.db.Query(ctx, getMostPlayedGamesWithSongs, limit)
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if err != nil {
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return nil, err
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}
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defer rows.Close()
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var items []GetMostPlayedGamesWithSongsRow
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for rows.Next() {
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var i GetMostPlayedGamesWithSongsRow
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if err := rows.Scan(
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&i.SoundtrackID,
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&i.SoundtrackName,
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&i.SoundtrackPlayed,
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&i.SoundtrackLastPlayed,
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&i.Songs,
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); err != nil {
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return nil, err
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}
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items = append(items, i)
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}
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if err := rows.Err(); err != nil {
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return nil, err
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}
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return items, nil
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}
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const getMostPlayedSongsWithGame = `-- name: GetMostPlayedSongsWithGame :many
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SELECT
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s.soundtrack_id as soundtrack_id,
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g.soundtrack_name,
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s.song_name,
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s.path,
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s.times_played,
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s.file_name
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FROM song s
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JOIN soundtrack g ON s.soundtrack_id = g.id
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WHERE g.deleted IS NULL
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ORDER BY s.times_played DESC, s.song_name
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LIMIT $1
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`
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type GetMostPlayedSongsWithGameRow struct {
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SoundtrackID int32 `json:"soundtrack_id"`
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SoundtrackName string `json:"soundtrack_name"`
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SongName string `json:"song_name"`
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Path string `json:"path"`
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TimesPlayed int32 `json:"times_played"`
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FileName *string `json:"file_name"`
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}
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// Most played songs with their soundtrack info
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func (q *Queries) GetMostPlayedSongsWithGame(ctx context.Context, limit int32) ([]GetMostPlayedSongsWithGameRow, error) {
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rows, err := q.db.Query(ctx, getMostPlayedSongsWithGame, limit)
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if err != nil {
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return nil, err
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}
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defer rows.Close()
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var items []GetMostPlayedSongsWithGameRow
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for rows.Next() {
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var i GetMostPlayedSongsWithGameRow
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if err := rows.Scan(
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&i.SoundtrackID,
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&i.SoundtrackName,
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&i.SongName,
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&i.Path,
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&i.TimesPlayed,
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&i.FileName,
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); err != nil {
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return nil, err
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}
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items = append(items, i)
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}
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if err := rows.Err(); err != nil {
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return nil, err
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}
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return items, nil
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}
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const getNeverPlayedGames = `-- name: GetNeverPlayedGames :many
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SELECT
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g.id as soundtrack_id,
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g.soundtrack_name,
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g.times_played as soundtrack_played,
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g.added,
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json_agg(
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json_build_object(
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'song_name', s.song_name,
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'path', s.path,
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'times_played', s.times_played
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)
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) as songs
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FROM soundtrack g
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LEFT JOIN song s ON g.id = s.soundtrack_id
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WHERE g.deleted IS NULL AND g.times_played = 0
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GROUP BY g.id, g.soundtrack_name, g.times_played, g.added
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ORDER BY g.soundtrack_name
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`
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type GetNeverPlayedGamesRow struct {
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SoundtrackID int32 `json:"soundtrack_id"`
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SoundtrackName string `json:"soundtrack_name"`
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SoundtrackPlayed int32 `json:"soundtrack_played"`
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Added time.Time `json:"added"`
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Songs []byte `json:"songs"`
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}
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// Games that have never been played (times_played = 0)
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func (q *Queries) GetNeverPlayedGames(ctx context.Context) ([]GetNeverPlayedGamesRow, error) {
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rows, err := q.db.Query(ctx, getNeverPlayedGames)
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if err != nil {
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return nil, err
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}
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defer rows.Close()
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var items []GetNeverPlayedGamesRow
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for rows.Next() {
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var i GetNeverPlayedGamesRow
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if err := rows.Scan(
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&i.SoundtrackID,
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&i.SoundtrackName,
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&i.SoundtrackPlayed,
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&i.Added,
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&i.Songs,
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); err != nil {
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return nil, err
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}
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items = append(items, i)
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}
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if err := rows.Err(); err != nil {
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return nil, err
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}
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return items, nil
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}
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const getOldestPlayedGames = `-- name: GetOldestPlayedGames :many
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SELECT
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g.id as soundtrack_id,
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g.soundtrack_name,
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g.times_played as soundtrack_played,
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g.last_played as soundtrack_last_played,
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json_agg(
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json_build_object(
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'song_name', s.song_name,
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'path', s.path,
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'times_played', s.times_played
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)
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) as songs
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FROM soundtrack g
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LEFT JOIN song s ON g.id = s.soundtrack_id
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WHERE g.deleted IS NULL AND g.last_played IS NOT NULL
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GROUP BY g.id, g.soundtrack_name, g.times_played, g.last_played
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ORDER BY g.last_played ASC
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LIMIT $1
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`
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type GetOldestPlayedGamesRow struct {
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SoundtrackID int32 `json:"soundtrack_id"`
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SoundtrackName string `json:"soundtrack_name"`
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SoundtrackPlayed int32 `json:"soundtrack_played"`
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SoundtrackLastPlayed *time.Time `json:"soundtrack_last_played"`
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Songs []byte `json:"songs"`
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}
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// Oldest played soundtracks (least recently played, but has been played at least once)
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func (q *Queries) GetOldestPlayedGames(ctx context.Context, limit int32) ([]GetOldestPlayedGamesRow, error) {
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rows, err := q.db.Query(ctx, getOldestPlayedGames, limit)
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if err != nil {
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return nil, err
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}
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defer rows.Close()
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var items []GetOldestPlayedGamesRow
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for rows.Next() {
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var i GetOldestPlayedGamesRow
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if err := rows.Scan(
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&i.SoundtrackID,
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&i.SoundtrackName,
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&i.SoundtrackPlayed,
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&i.SoundtrackLastPlayed,
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&i.Songs,
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); err != nil {
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return nil, err
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}
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items = append(items, i)
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}
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if err := rows.Err(); err != nil {
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return nil, err
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}
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return items, nil
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}
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const getStatisticsSummary = `-- name: GetStatisticsSummary :one
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SELECT
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COUNT(*) as total_soundtracks,
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SUM(CASE WHEN times_played > 0 THEN 1 ELSE 0 END) as played_soundtracks,
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SUM(CASE WHEN times_played = 0 THEN 1 ELSE 0 END) as never_played_soundtracks,
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COALESCE(SUM(times_played), 0)::bigint as total_soundtrack_plays,
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COALESCE(AVG(times_played), 0)::float as avg_soundtrack_plays,
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COALESCE(MAX(times_played), 0)::bigint as max_soundtrack_plays,
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COALESCE(MIN(times_played), 0)::bigint as min_soundtrack_plays
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FROM soundtrack
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WHERE deleted IS NULL
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`
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type GetStatisticsSummaryRow struct {
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TotalSoundtracks int64 `json:"total_soundtracks"`
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PlayedSoundtracks int64 `json:"played_soundtracks"`
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NeverPlayedSoundtracks int64 `json:"never_played_soundtracks"`
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TotalSoundtrackPlays int64 `json:"total_soundtrack_plays"`
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AvgSoundtrackPlays float64 `json:"avg_soundtrack_plays"`
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MaxSoundtrackPlays int64 `json:"max_soundtrack_plays"`
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MinSoundtrackPlays int64 `json:"min_soundtrack_plays"`
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}
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// Get statistics summary
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func (q *Queries) GetStatisticsSummary(ctx context.Context) (GetStatisticsSummaryRow, error) {
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row := q.db.QueryRow(ctx, getStatisticsSummary)
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var i GetStatisticsSummaryRow
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err := row.Scan(
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&i.TotalSoundtracks,
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&i.PlayedSoundtracks,
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&i.NeverPlayedSoundtracks,
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&i.TotalSoundtrackPlays,
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&i.AvgSoundtrackPlays,
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&i.MaxSoundtrackPlays,
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&i.MinSoundtrackPlays,
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)
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return i, err
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}
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