Files
MusicServer/internal/db/repository/models.go
T
Sansan a705d7b476 Store each client's play queue in the database
The queue lived in memory and was shared by all clients, so a restart or a
finished sync cleared it. Every client now has its own queue in the new
queue and queue_song tables (added to the undeployed migration 000006).

The music endpoints return the queue ID in the X-Queue-Id header and expect
it back. A request without an ID, or with an ended one, starts a new queue.
/music/reset ends the queue and returns a new ID, and a sync ends all
running queues. Ended queues are kept as history.

The deprecated legacy routes without the /api/v1 prefix are removed.
2026-10-07 20:03:03 +02:00

81 lines
2.5 KiB
Go

// Code generated by sqlc. DO NOT EDIT.
// versions:
// sqlc v1.31.1
package repository
import (
"time"
"github.com/google/uuid"
"github.com/jackc/pgx/v5/pgtype"
)
type Queue struct {
Uuid uuid.UUID `json:"uuid"`
CurrentSong int32 `json:"current_song"`
LastFetchedSongUuid uuid.UUID `json:"last_fetched_song_uuid"`
StartedAt pgtype.Timestamptz `json:"started_at"`
EndedAt pgtype.Timestamptz `json:"ended_at"`
}
type QueueSong struct {
QueueUuid uuid.UUID `json:"queue_uuid"`
SongNo int32 `json:"song_no"`
SongUuid uuid.UUID `json:"song_uuid"`
SoundtrackName string `json:"soundtrack_name"`
SongName string `json:"song_name"`
AddedAt pgtype.Timestamptz `json:"added_at"`
}
type Session struct {
Token string `json:"token"`
IpAddress string `json:"ip_address"`
UserAgent string `json:"user_agent"`
ClientType *string `json:"client_type"`
ExpiresAt pgtype.Timestamptz `json:"expires_at"`
CreatedAt pgtype.Timestamptz `json:"created_at"`
}
type Song struct {
SoundtrackID int32 `json:"soundtrack_id"`
SongName string `json:"song_name"`
Path string `json:"path"`
TimesPlayed int32 `json:"times_played"`
Hash string `json:"hash"`
FileName *string `json:"file_name"`
Uuid uuid.UUID `json:"uuid"`
SoundtrackUuid uuid.UUID `json:"soundtrack_uuid"`
}
type SongList struct {
MatchDate time.Time `json:"match_date"`
MatchID int32 `json:"match_id"`
SongNo int32 `json:"song_no"`
SoundtrackName *string `json:"soundtrack_name"`
SongName *string `json:"song_name"`
}
type Soundtrack struct {
ID int32 `json:"id"`
SoundtrackName string `json:"soundtrack_name"`
Added time.Time `json:"added"`
Deleted *time.Time `json:"deleted"`
LastChanged *time.Time `json:"last_changed"`
Path string `json:"path"`
TimesPlayed int32 `json:"times_played"`
LastPlayed *time.Time `json:"last_played"`
NumberOfSongs int32 `json:"number_of_songs"`
Hash string `json:"hash"`
Uuid uuid.UUID `json:"uuid"`
Fingerprint string `json:"fingerprint"`
}
type Vgmq struct {
SongNo int32 `json:"song_no"`
Path *string `json:"path"`
Clue *string `json:"clue"`
Answered bool `json:"answered"`
Answer *string `json:"answer"`
}