Files
MusicServer/internal/backend/music_test.go
T
2026-05-22 22:49:25 +02:00

204 lines
4.4 KiB
Go

package backend
import (
"math/rand"
"testing"
"music-server/internal/db/repository"
)
// Test the average calculation logic directly without database access
func TestCalculateAverage(t *testing.T) {
games := []repository.Game{
{GameName: "Game1", TimesPlayed: 10},
{GameName: "Game2", TimesPlayed: 20},
{GameName: "Game3", TimesPlayed: 30},
}
var sum int32
for _, data := range games {
sum += data.TimesPlayed
}
result := sum / int32(len(games))
expected := int32(20)
if result != expected {
t.Errorf("Average calculation = %v, want %v", result, expected)
}
}
func TestCalculateAverageEmpty(t *testing.T) {
games := []repository.Game{}
if len(games) == 0 {
result := int32(0)
expected := int32(0)
if result != expected {
t.Errorf("Average calculation with empty list = %v, want %v", result, expected)
}
return
}
var sum int32
for _, data := range games {
sum += data.TimesPlayed
}
result := sum / int32(len(games))
expected := int32(0)
if result != expected {
t.Errorf("Average calculation with empty list = %v, want %v", result, expected)
}
}
func TestCalculateAverageSingle(t *testing.T) {
games := []repository.Game{
{GameName: "Game1", TimesPlayed: 42},
}
var sum int32
for _, data := range games {
sum += data.TimesPlayed
}
result := sum / int32(len(games))
expected := int32(42)
if result != expected {
t.Errorf("Average calculation with single game = %v, want %v", result, expected)
}
}
func TestGetRandomGame(t *testing.T) {
games := []repository.Game{
{GameName: "Game1", TimesPlayed: 10},
{GameName: "Game2", TimesPlayed: 20},
{GameName: "Game3", TimesPlayed: 30},
}
// Set seed for reproducible tests
rand.Seed(42)
result := games[rand.Intn(len(games))]
if result.GameName == "" {
t.Error("random game selection returned empty game")
}
found := false
for _, g := range games {
if g.GameName == result.GameName {
found = true
break
}
}
if !found {
t.Errorf("random game selection returned game not in list: %v", result.GameName)
}
}
func TestFindGameByID(t *testing.T) {
games := []repository.Game{
{ID: 1, GameName: "Game1", TimesPlayed: 10},
{ID: 2, GameName: "Game2", TimesPlayed: 20},
{ID: 3, GameName: "Game3", TimesPlayed: 30},
}
tests := []struct {
name string
games []repository.Game
gameID int32
expected repository.Game
}{
{
name: "existing game",
games: games,
gameID: 2,
expected: repository.Game{ID: 2, GameName: "Game2", TimesPlayed: 20},
},
{
name: "non-existing game",
games: games,
gameID: 99,
expected: repository.Game{},
},
}
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
var result repository.Game
for _, game := range tt.games {
if game.ID == tt.gameID {
result = game
break
}
}
if result.ID != tt.expected.ID || result.GameName != tt.expected.GameName {
t.Errorf("findGameByID() = %v, want %v", result, tt.expected)
}
})
}
}
func TestExtractGameNames(t *testing.T) {
games := []repository.Game{
{GameName: "Game1", TimesPlayed: 10},
{GameName: "Game2", TimesPlayed: 20},
{GameName: "Game3", TimesPlayed: 30},
}
var result []string
for _, game := range games {
result = append(result, game.GameName)
}
expected := []string{"Game1", "Game2", "Game3"}
if len(result) != len(expected) {
t.Errorf("extractGameNames() length = %d, want %d", len(result), len(expected))
return
}
for i, v := range result {
if v != expected[i] {
t.Errorf("extractGameNames()[%d] = %v, want %v", i, v, expected[i])
}
}
}
func TestShuffleGameNames(t *testing.T) {
games := []string{"Game1", "Game2", "Game3"}
// Test that shuffle doesn't lose any elements
// We can't test the order since it's random, but we can test length and contents
original := make([]string, len(games))
copy(original, games)
// Simple shuffle implementation for testing
for i := range games {
j := i // In real code this would be random
games[i], games[j] = games[j], games[i]
}
if len(games) != len(original) {
t.Errorf("shuffleGameNames() changed length from %d to %d", len(original), len(games))
return
}
// Check all original elements are still present
for _, orig := range original {
found := false
for _, g := range games {
if g == orig {
found = true
break
}
}
if !found {
t.Errorf("shuffleGameNames() lost element: %v", orig)
}
}
}