Files
MusicServer/internal/server/syncHandler.go
T

95 lines
2.9 KiB
Go

package server
import (
"music-server/internal/backend"
"music-server/internal/logging"
"net/http"
"github.com/labstack/echo/v5"
)
type SyncHandler struct {
}
func NewSyncHandler() *SyncHandler {
return &SyncHandler{}
}
// SyncProgress godoc
// @Summary Get sync progress
// @Description Returns the current sync progress or result
// @Tags sync
// @Accept json
// @Produce json
// @Success 200 {object} map[string]interface{}
// @Router /sync/progress [get]
func (s *SyncHandler) SyncProgress(ctx *echo.Context) error {
if backend.Syncing {
logging.GetLogger().Info("Getting sync progress")
response := backend.SyncProgress()
return ctx.JSON(http.StatusOK, response)
}
logging.GetLogger().Info("Getting sync result")
response := backend.SyncResult()
return ctx.JSON(http.StatusOK, response)
}
// SyncGamesNewOnlyChanges godoc
// @Summary Sync games with only changes
// @Description Starts syncing games with only new changes
// @Tags sync
// @Accept json
// @Produce json
// @Success 200 {string} string "Start syncing games"
// @Failure 423 {string} string "Syncing is in progress"
// @Router /sync [get]
func (s *SyncHandler) SyncGamesNewOnlyChanges(ctx *echo.Context) error {
if backend.Syncing {
logging.GetLogger().Warn("Syncing is already in progress")
return ctx.JSON(http.StatusLocked, "Syncing is in progress")
}
logging.GetLogger().Info("Starting sync with only changes")
backend.Syncing = true
go backend.SyncGamesNewOnlyChanges()
return ctx.JSON(http.StatusOK, "Start syncing games")
}
// SyncGamesNewFull godoc
// @Summary Sync all games fully
// @Description Starts a full sync of all games
// @Tags sync
// @Accept json
// @Produce json
// @Success 200 {string} string "Start syncing games full"
// @Failure 423 {string} string "Syncing is in progress"
// @Router /sync/full [get]
func (s *SyncHandler) SyncGamesNewFull(ctx *echo.Context) error {
if backend.Syncing {
logging.GetLogger().Warn("Syncing is already in progress")
return ctx.JSON(http.StatusLocked, "Syncing is in progress")
}
logging.GetLogger().Info("Starting full sync")
backend.Syncing = true
go backend.SyncGamesNewFull()
return ctx.JSON(http.StatusOK, "Start syncing games full")
}
// ResetGames godoc
// @Summary Reset games database
// @Description Resets the games database by deleting all games and songs
// @Tags sync
// @Accept json
// @Produce json
// @Success 200 {string} string "Games and songs are deleted from the database"
// @Failure 423 {string} string "Syncing is in progress"
// @Router /sync/reset [get]
func (s *SyncHandler) ResetGames(ctx *echo.Context) error {
if backend.Syncing {
logging.GetLogger().Warn("Cannot reset - syncing is in progress")
return ctx.JSON(http.StatusLocked, "Syncing is in progress")
}
logging.GetLogger().Info("Resetting games database")
backend.ResetDB()
return ctx.JSON(http.StatusOK, "Games and songs are deleted from the database")
}