Follow the GDScript style guide in every script

- Types on every parameter, return value and variable, and snake_case names
  (the player name limit is the constant MAX_NAME_LENGTH).
- Spelling fixes: *_triggered, character_selected, separator, caught_errors.
  The server's catched_errors key stays as the server sends it.
- Signals are connected with signal.connect() instead of by name.
- Code is ordered signals, constants, exported vars, vars, @onready vars,
  functions, with @onready on one line and two blank lines between functions.
- Every script starts with a ## description. Template comments, old LOC notes
  and commented-out code are gone, apart from the local play code.
- Lines are at most 100 characters, apart from the local play path.
- The screenshot tour turns off the blinking text cursor so pictures match.
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Sansan committed 2026-10-06 11:53:26 +02:00
1 parent 674604425f
commit a0428e3475
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+580 -589

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@@ -6,6 +6,7 @@ extends Control
## override [method open] or [method close] and call [code]super()[/code].
## The visible part of the popup. Clicks outside it close the popup.
@export var panel: Control