Short songs (#30): a quiz settings switch and a Seconds per song row (30 by default, 10-120 in steps of 5), saved with the quiz settings. Only part of each quiz song plays, from a random point 10-60% into it, picked once per song so restart and repeat play the same part. The progress bar, time and seeking stay within the part, a hidden beginning counts inside it, and its end counts as the song ending (repeat, stop or go to the next song as set). Random songs (#51): the low-played switch in Settings is now a Normal / Low played / Classic choice, stored as Settings.random_mode and not saved. fetch_random_song(mode) picks /music/rand, /music/rand/low or /music/rand/classic. Closes #30 Closes #51 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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+11
-2
@@ -6,6 +6,10 @@ extends Node
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## Emitted when another theme is used, for code that reads theme colours itself.
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signal theme_changed
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## How the server picks a random song: any soundtrack then any of its songs, preferring
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## soundtracks played less than average, or every song with the same chance.
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enum RandomMode { NORMAL, LOW_PLAYED, CLASSIC }
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const MAX_NUMBER_OF_PLAYERS: int = 7
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## How many letters a search needs before it also finds names with the letters in order
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## but apart, e.g. "lttp" for "A Link to the Past". Shorter searches only find names
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@@ -26,7 +30,7 @@ const SAVED_SETTINGS: Dictionary[String, Array] = {
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"quiz": [
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&"auto_repeat_song", &"stop_after_current", &"hide_next_track", &"hide_beginning",
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&"hide_for_seconds", &"hide_length", &"hide_ticks", &"winning_score",
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&"inspiration_list_speed",
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&"inspiration_list_speed", &"short_songs", &"short_song_seconds",
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],
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"window": [&"fullscreen"],
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"app": [&"last_seen_version", &"theme_id", &"reduce_animations"],
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@@ -77,7 +81,8 @@ var stop_after_current: bool = true
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var auto_repeat_song: bool = true
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var hide_next_track: bool = true
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var add_to_stats: bool = true
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var use_low_played_mode: bool = false
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## How the server picks random songs. Not saved, like statistics counting.
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var random_mode: RandomMode = RandomMode.NORMAL
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var winning_score: int = 20
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var fullscreen: bool = false
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var inspiration_list_speed: int = 1
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@@ -85,6 +90,10 @@ var hide_for_seconds: float = 5.0
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var hide_beginning: bool = false
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var hide_length: bool = false
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var hide_ticks: bool = false
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## Plays only [member short_song_seconds] of each song, from a random point, so more
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## songs fit in a game.
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var short_songs: bool = false
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var short_song_seconds: int = 30
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var player_array: Array[PlayerObject]
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var edit_players: bool = false
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var currently_syncing: bool = false
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@@ -17,6 +17,9 @@ var is_playing: bool = false
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var song_path: String = ""
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## The song itself, only when it could not be saved to a file.
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var song: AudioStream
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## Where the part played with Short songs starts, in seconds, or -1 before it is picked.
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## Picked once, so restarting and repeating play the same part.
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var short_start: float = -1.0
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func get_soundtrack_title() -> String:
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+81
-36
@@ -5,6 +5,11 @@ extends Control
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##
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## The buttons grow a little under the mouse and the play button pops when it switches
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## between play and pause, see [ButtonBounce].
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##
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## With Short songs on ([member Settings.short_songs]) only a part of each quiz song plays:
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## [member Settings.short_song_seconds] from a random point between
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## [constant SHORT_START_MIN] and [constant SHORT_START_MAX] of the song. The progress bar,
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## the time and seeking all stay within that part, and its end counts as the song ending.
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signal update_song_list
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signal play_next_song
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@@ -16,6 +21,15 @@ var playback_position: float
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var stream: AudioStream
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var song_finished: bool = false
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## Where in the song the part played with Short songs may start, as a share of its length.
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## Many songs have a quiet intro, so the start is never right at the beginning.
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const SHORT_START_MIN: float = 0.1
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const SHORT_START_MAX: float = 0.6
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# The part of the song that plays: its start in seconds, and its length (0: to the end)
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var _clip_start: float = 0.0
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var _clip_length: float = 0.0
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@onready var play_button: Button = %PlayButton
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@onready var restart_button: Button = %RestartButton
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@onready var audio_player: AudioStreamPlayer = $AudioStreamPlayer
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@@ -38,14 +52,46 @@ func _ready() -> void:
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func _process(_delta: float) -> void:
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if audio_player.has_stream_playback() && !is_changing && !audio_player.stream_paused:
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if !Settings.hide_beginning \
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|| audio_player.get_playback_position() > Settings.hide_for_seconds:
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progress_slider.value = audio_player.get_playback_position()
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if stream != null:
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music_time_label.text = format_text(progress_slider.value, stream.get_length())
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else:
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music_time_label.text = format_text(progress_slider.value, 0.0)
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if audio_player.has_stream_playback() && !is_changing && !audio_player.stream_paused \
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&& audio_player.playing:
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var position: float = position_in_part()
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if _clip_length > 0.0 && position >= _clip_length:
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# The short part has played, which counts as the song ending
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audio_player.stop()
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progress_slider.value = _clip_length
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_on_finished()
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return
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if !Settings.hide_beginning || position > Settings.hide_for_seconds:
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progress_slider.value = position
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music_time_label.text = format_text(progress_slider.value, part_length())
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## How long the part of the song that plays is: the short part, or the whole song.
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func part_length() -> float:
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if _clip_length > 0.0:
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return _clip_length
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return stream.get_length() if stream != null else 0.0
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## How far into the part that plays the song is, in seconds.
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func position_in_part() -> float:
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return audio_player.get_playback_position() - _clip_start
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## Plays only part of [param song_object]'s song when Short songs is on and the song is
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## longer than the part. The part's start is picked once per song.
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func choose_part(song_object: SongObject, song: AudioStream) -> void:
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_clip_start = 0.0
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_clip_length = 0.0
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var length: float = song.get_length()
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if !Settings.short_songs || song_object == null || length <= Settings.short_song_seconds:
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return
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if song_object.short_start < 0.0:
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var latest: float = minf(length * SHORT_START_MAX, length - Settings.short_song_seconds)
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var earliest: float = minf(length * SHORT_START_MIN, latest)
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song_object.short_start = randf_range(earliest, latest)
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_clip_start = minf(song_object.short_start, length - Settings.short_song_seconds)
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_clip_length = Settings.short_song_seconds
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## Whether the play button shows pause, because a song is playing.
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@@ -61,6 +107,14 @@ func _show_playing(playing: bool) -> void:
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ButtonBounce.pop(play_button)
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# The progress bar and time show the length of the part that plays
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func _show_length() -> void:
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var length: float = part_length()
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progress_slider.max_value = round(length)
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progress_slider.tick_count = 0 if Settings.hide_ticks else round(length / 60)
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music_time_label.text = format_text(progress_slider.value, length)
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func format_time(time: float) -> String:
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var total_seconds: int = roundi(time)
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@warning_ignore("integer_division")
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@@ -87,11 +141,7 @@ func play_or_pause() -> void:
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song_finished = false
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audio_player.seek(playback_position)
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GameLog.debug("continue")
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progress_slider.max_value = round(stream.get_length())
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if Settings.hide_ticks:
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progress_slider.tick_count = 0
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else:
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progress_slider.tick_count = round(stream.get_length() / 60)
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_show_length()
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else:
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pause()
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@@ -102,15 +152,15 @@ func pause() -> void:
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_show_playing(false)
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## Plays the song, or its short part, from the beginning.
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func restart() -> void:
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audio_player.stop()
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audio_player.stream_paused = false
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song_finished = false
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progress_slider.value = 0
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playback_position = audio_player.get_playback_position()
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audio_player.seek(playback_position)
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playback_position = _clip_start
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_show_playing(true)
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audio_player.play()
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audio_player.play(_clip_start)
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func _on_finished() -> void:
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@@ -127,16 +177,18 @@ func _on_drag_started() -> void:
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func _on_drag_ended(_changed: bool) -> void:
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audio_player.seek(progress_slider.value)
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playback_position = progress_slider.value
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audio_player.seek(_clip_start + progress_slider.value)
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playback_position = _clip_start + progress_slider.value
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is_changing = false
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## Jumps [param new_position] seconds forward, or back when negative, staying within the
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## part that plays.
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func seek(new_position: float) -> void:
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progress_slider.value += new_position
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is_changing = true
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audio_player.seek(progress_slider.value)
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playback_position = progress_slider.value
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audio_player.seek(_clip_start + progress_slider.value)
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playback_position = _clip_start + progress_slider.value
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is_changing = false
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@@ -173,6 +225,9 @@ func play_sound(sound_name: AudioStream) -> void:
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func play_song(song: AudioStream) -> void:
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# Sounds such as the winning song always play whole
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_clip_start = 0.0
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_clip_length = 0.0
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audio_player.stream = song
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audio_player.play()
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sound_player.stop()
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@@ -180,12 +235,7 @@ func play_song(song: AudioStream) -> void:
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_show_playing(true)
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stream = audio_player.stream
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progress_slider.value = 0
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progress_slider.max_value = round(stream.get_length())
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if Settings.hide_ticks:
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progress_slider.tick_count = 0
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else:
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progress_slider.tick_count = round(stream.get_length() / 60)
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music_time_label.text = format_text(progress_slider.value, stream.get_length())
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_show_length()
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## Puts song [param song_object_no] in the player without playing it, e.g. the song that
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@@ -196,12 +246,11 @@ func load_song_object(song_object_no: int) -> void:
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return
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audio_player.stream = song
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stream = song
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choose_part(Playlist.song_object_array[song_object_no], song)
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song_finished = true
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_show_playing(false)
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progress_slider.value = 0
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progress_slider.max_value = round(stream.get_length())
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progress_slider.tick_count = 0 if Settings.hide_ticks else round(stream.get_length() / 60)
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music_time_label.text = format_text(progress_slider.value, stream.get_length())
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_show_length()
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func play_song_object(song_object_no: int) -> void:
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@@ -214,20 +263,16 @@ func play_song_object(song_object_no: int) -> void:
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audio_player.stop()
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await get_tree().create_timer(0.5).timeout
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audio_player.stream = song
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choose_part(Playlist.song_object_array[song_object_no], song)
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sound_player.stop()
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audio_player.play()
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audio_player.play(_clip_start)
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song_finished = false
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_show_playing(true)
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# A new song makes the play button pop, also when it was already playing
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ButtonBounce.pop(play_button)
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stream = audio_player.stream
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progress_slider.value = 0
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progress_slider.max_value = round(stream.get_length())
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if Settings.hide_ticks:
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progress_slider.tick_count = 0
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else:
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progress_slider.tick_count = round(stream.get_length() / 60)
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music_time_label.text = format_text(progress_slider.value, stream.get_length())
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_show_length()
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Playlist.set_currently_playing_song(song_object_no)
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Playlist.unset_is_playing()
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if !Settings.hide_next_track:
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@@ -205,12 +205,31 @@ action_mode = 0
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theme_type_variation = &"StepButton"
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text = "+1"
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[node name="LowPlayedCheckButton" type="CheckButton" parent="SettingsPanel/VBoxContainer"]
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unique_name_in_owner = true
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[node name="RandomModeRow" type="HBoxContainer" parent="SettingsPanel/VBoxContainer"]
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layout_mode = 2
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[node name="Title" type="Label" parent="SettingsPanel/VBoxContainer/RandomModeRow"]
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layout_mode = 2
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size_flags_horizontal = 3
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theme_type_variation = &"SettingsRowLabel"
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text = "Random songs"
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[node name="RandomModeButton" type="OptionButton" parent="SettingsPanel/VBoxContainer/RandomModeRow"]
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unique_name_in_owner = true
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custom_minimum_size = Vector2(180, 0)
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layout_mode = 2
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tooltip_text = "Normal: a random soundtrack, then one of its songs.
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Low played: the same, but soundtracks played less than average come up more often.
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Classic: every song has the same chance, whatever its soundtrack."
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focus_mode = 0
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action_mode = 0
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text = "Prefer less played soundtracks"
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selected = 0
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item_count = 3
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popup/item_0/text = "Normal"
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popup/item_0/id = 0
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popup/item_1/text = "Low played"
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popup/item_1/id = 1
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popup/item_2/text = "Classic"
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popup/item_2/id = 2
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[node name="AddToDatabaseCheckButton" type="CheckButton" parent="SettingsPanel/VBoxContainer"]
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unique_name_in_owner = true
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@@ -1,9 +1,9 @@
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class_name SettingsPopup
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extends BasePopup
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## The application settings: which MusicServer or music folder to play from, the theme,
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## fullscreen, fewer animations, how many songs to download ahead, whether to prefer less played soundtracks
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## and whether plays count in the statistics, and a button that opens the folder the
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## settings are kept in. Opened from the Settings button in the top bar.
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## fullscreen, fewer animations, how many songs to download ahead, how random songs are
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## picked and whether plays count in the statistics, and a button that opens the folder
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## the settings are kept in. Opened from the Settings button in the top bar.
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##
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## A music folder (see [MusicFolder]) is used instead of the server until Use server is
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## pressed or the game is closed. The settings that need the server are off meanwhile.
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@@ -30,7 +30,7 @@ const PADDING: Vector2 = Vector2(20, 12)
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@onready var cache_label: Label = %CacheLabel
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@onready var lower_cache_button: Button = %LowerCacheButton
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@onready var increase_cache_button: Button = %IncreaseCacheButton
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@onready var low_played_button: CheckButton = %LowPlayedCheckButton
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@onready var random_mode_button: OptionButton = %RandomModeButton
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@onready var add_to_database_button: CheckButton = %AddToDatabaseCheckButton
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@onready var rows: VBoxContainer = %VBoxContainer
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@onready var folder_label: Label = %FolderLabel
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@@ -81,8 +81,8 @@ func _ready() -> void:
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lower_cache_button.pressed.connect(lower_cache)
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increase_cache_button.pressed.connect(increase_cache)
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select_server_button.item_selected.connect(select_server)
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low_played_button.toggled.connect(
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func(on: bool) -> void: Settings.use_low_played_mode = on)
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random_mode_button.item_selected.connect(
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func(mode: int) -> void: Settings.random_mode = mode as Settings.RandomMode)
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add_to_database_button.toggled.connect(func(on: bool) -> void: Settings.add_to_stats = on)
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visibility_changed.connect(_on_visibility_changed)
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# Alt+Enter switches fullscreen from the main window, which resizes the window
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@@ -189,7 +189,7 @@ func _use_server(new_server: int) -> void:
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func _on_visibility_changed() -> void:
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if visible:
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_update_fullscreen_button()
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low_played_button.set_pressed_no_signal(Settings.use_low_played_mode)
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random_mode_button.select(Settings.random_mode)
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add_to_database_button.set_pressed_no_signal(Settings.add_to_stats)
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else:
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folder_error_label.visible = false
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@@ -224,7 +224,7 @@ func _show_music_source() -> void:
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characters_label.text = "From " + folder.display_name()
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else:
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characters_label.text = "From the server"
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for control: BaseButton in [select_server_button, low_played_button, add_to_database_button]:
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for control: BaseButton in [select_server_button, random_mode_button, add_to_database_button]:
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control.disabled = folder != null
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_fit_to_rows()
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@@ -50,6 +50,49 @@ focus_mode = 0
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action_mode = 0
|
||||
text = "Hide next track"
|
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|
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[node name="ShortSongsCheckButton" type="CheckButton" parent="CardPanel/VBox"]
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unique_name_in_owner = true
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layout_mode = 2
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tooltip_text = "Play only a part of each song, from a random point, so more songs fit in a game"
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focus_mode = 0
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action_mode = 0
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text = "Short songs"
|
||||
|
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[node name="ShortSongSecondsRow" type="HBoxContainer" parent="CardPanel/VBox"]
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unique_name_in_owner = true
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layout_mode = 2
|
||||
|
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[node name="Title" type="Label" parent="CardPanel/VBox/ShortSongSecondsRow"]
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layout_mode = 2
|
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size_flags_horizontal = 3
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theme_type_variation = &"SettingsRowLabel"
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text = "Seconds per song"
|
||||
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[node name="ShortSongSecondsLabel" type="Label" parent="CardPanel/VBox/ShortSongSecondsRow"]
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unique_name_in_owner = true
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||||
custom_minimum_size = Vector2(48, 0)
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||||
layout_mode = 2
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||||
text = "30"
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||||
horizontal_alignment = 1
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||||
|
||||
[node name="LowerShortSongSecondsButton" type="Button" parent="CardPanel/VBox/ShortSongSecondsRow"]
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||||
unique_name_in_owner = true
|
||||
custom_minimum_size = Vector2(30, 0)
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layout_mode = 2
|
||||
focus_mode = 0
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||||
action_mode = 0
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||||
theme_type_variation = &"StepButton"
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||||
text = "-5"
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||||
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[node name="IncreaseShortSongSecondsButton" type="Button" parent="CardPanel/VBox/ShortSongSecondsRow"]
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||||
unique_name_in_owner = true
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||||
custom_minimum_size = Vector2(30, 0)
|
||||
layout_mode = 2
|
||||
focus_mode = 0
|
||||
action_mode = 0
|
||||
theme_type_variation = &"StepButton"
|
||||
text = "+5"
|
||||
|
||||
[node name="HideBeginningCheckButton" type="CheckButton" parent="CardPanel/VBox"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
|
||||
@@ -13,6 +13,10 @@ extends BasePopup
|
||||
|
||||
## The most seconds of a song's beginning that can be hidden.
|
||||
const MAX_HIDE_SECONDS: float = 10.0
|
||||
## The shortest and longest part of a song that Short songs plays, and the step between.
|
||||
const MIN_SHORT_SONG_SECONDS: int = 10
|
||||
const MAX_SHORT_SONG_SECONDS: int = 120
|
||||
const SHORT_SONG_STEP: int = 5
|
||||
## Space between the rows and the card's edges.
|
||||
const PADDING: Vector2 = Vector2(16, 12)
|
||||
|
||||
@@ -21,6 +25,11 @@ const PADDING: Vector2 = Vector2(16, 12)
|
||||
@onready var auto_repeat_button: CheckButton = %AutoRepeatCheckButton
|
||||
@onready var stop_after_current_button: CheckButton = %StopAfterCurrentCheckButton
|
||||
@onready var hide_next_track_button: CheckButton = %HideNextTrackCheckButton
|
||||
@onready var short_songs_button: CheckButton = %ShortSongsCheckButton
|
||||
@onready var short_song_seconds_row: HBoxContainer = %ShortSongSecondsRow
|
||||
@onready var short_song_seconds_label: Label = %ShortSongSecondsLabel
|
||||
@onready var lower_short_song_seconds_button: Button = %LowerShortSongSecondsButton
|
||||
@onready var increase_short_song_seconds_button: Button = %IncreaseShortSongSecondsButton
|
||||
@onready var hide_beginning_button: CheckButton = %HideBeginningCheckButton
|
||||
@onready var hide_for_seconds_row: HBoxContainer = %HideForSecondsRow
|
||||
@onready var hide_for_seconds_label: Label = %HideForSecondsLabel
|
||||
@@ -41,6 +50,11 @@ func _ready() -> void:
|
||||
auto_repeat_button.toggled.connect(_save_toggle.bind(&"auto_repeat_song"))
|
||||
stop_after_current_button.toggled.connect(_save_toggle.bind(&"stop_after_current"))
|
||||
hide_next_track_button.toggled.connect(_save_toggle.bind(&"hide_next_track"))
|
||||
short_songs_button.toggled.connect(_on_short_songs_toggled)
|
||||
lower_short_song_seconds_button.pressed.connect(
|
||||
set_short_song_seconds.bind(-SHORT_SONG_STEP, true))
|
||||
increase_short_song_seconds_button.pressed.connect(
|
||||
set_short_song_seconds.bind(SHORT_SONG_STEP, true))
|
||||
hide_beginning_button.toggled.connect(_on_hide_beginning_toggled)
|
||||
hide_length_button.toggled.connect(_save_toggle.bind(&"hide_length"))
|
||||
hide_ticks_button.toggled.connect(_save_toggle.bind(&"hide_ticks"))
|
||||
@@ -60,6 +74,9 @@ func show_settings() -> void:
|
||||
auto_repeat_button.set_pressed_no_signal(Settings.auto_repeat_song)
|
||||
stop_after_current_button.set_pressed_no_signal(Settings.stop_after_current)
|
||||
hide_next_track_button.set_pressed_no_signal(Settings.hide_next_track)
|
||||
short_songs_button.set_pressed_no_signal(Settings.short_songs)
|
||||
short_song_seconds_row.visible = Settings.short_songs
|
||||
short_song_seconds_label.text = str(Settings.short_song_seconds)
|
||||
hide_beginning_button.set_pressed_no_signal(Settings.hide_beginning)
|
||||
hide_length_button.set_pressed_no_signal(Settings.hide_length)
|
||||
hide_ticks_button.set_pressed_no_signal(Settings.hide_ticks)
|
||||
@@ -117,6 +134,23 @@ func _save_toggle(on: bool, setting: StringName) -> void:
|
||||
Settings.save_settings()
|
||||
|
||||
|
||||
## Sets how many seconds of each song Short songs plays, between
|
||||
## [constant MIN_SHORT_SONG_SECONDS] and [constant MAX_SHORT_SONG_SECONDS]. With
|
||||
## [param relative] the seconds are added to the current length.
|
||||
func set_short_song_seconds(seconds: int, relative: bool = false) -> void:
|
||||
var length: int = Settings.short_song_seconds + seconds if relative else seconds
|
||||
Settings.short_song_seconds = clampi(length, MIN_SHORT_SONG_SECONDS,
|
||||
MAX_SHORT_SONG_SECONDS)
|
||||
short_song_seconds_label.text = str(Settings.short_song_seconds)
|
||||
Settings.save_settings()
|
||||
|
||||
|
||||
func _on_short_songs_toggled(on: bool) -> void:
|
||||
_save_toggle(on, &"short_songs")
|
||||
short_song_seconds_row.visible = on
|
||||
_fit_to_rows()
|
||||
|
||||
|
||||
func _on_hide_beginning_toggled(on: bool) -> void:
|
||||
_save_toggle(on, &"hide_beginning")
|
||||
hide_for_seconds_row.visible = on
|
||||
|
||||
+1
-1
@@ -122,7 +122,7 @@ func _download_random_song(new_song_object: SongObject) -> void:
|
||||
return
|
||||
Playlist.store_song(new_song_object, body)
|
||||
_add_song_to_queue(new_song_object)
|
||||
MusicServerClient.fetch_random_song(Settings.use_low_played_mode, song_downloaded,
|
||||
MusicServerClient.fetch_random_song(Settings.random_mode, song_downloaded,
|
||||
_retry_later.bind(_download_random_song.bind(new_song_object)))
|
||||
|
||||
|
||||
|
||||
@@ -51,17 +51,22 @@ func fetch_song_list(on_done: Callable, on_failed: Callable = Callable()) -> voi
|
||||
get_json_list("/music/list", SongInfo, on_done, on_failed)
|
||||
|
||||
|
||||
## Downloads a random song as MP3 bytes. With [param low_played] the server prefers
|
||||
## soundtracks that have been played the least.
|
||||
func fetch_random_song(
|
||||
low_played: bool, on_done: Callable, on_failed: Callable = Callable()) -> void:
|
||||
get_bytes("/music/rand/low" if low_played else "/music/rand", on_done, on_failed)
|
||||
## Downloads a random song as MP3 bytes, picked the way [param mode] (a
|
||||
## [code]Settings.RandomMode[/code]) says: a random soundtrack and then one of its songs,
|
||||
## the same but preferring soundtracks played less than average, or every song with the
|
||||
## same chance.
|
||||
func fetch_random_song(mode: int, on_done: Callable, on_failed: Callable = Callable()) -> void:
|
||||
get_bytes(random_song_path(mode), on_done, on_failed)
|
||||
|
||||
|
||||
## Downloads a random song as MP3 bytes, picked the way the server did before low played
|
||||
## mode existed: any soundtrack is as likely as any other.
|
||||
func fetch_random_song_classic(on_done: Callable, on_failed: Callable = Callable()) -> void:
|
||||
get_bytes("/music/rand/classic", on_done, on_failed)
|
||||
## The endpoint for random songs picked the way [param mode] says.
|
||||
static func random_song_path(mode: int) -> String:
|
||||
match mode:
|
||||
Settings.RandomMode.LOW_PLAYED:
|
||||
return "/music/rand/low"
|
||||
Settings.RandomMode.CLASSIC:
|
||||
return "/music/rand/classic"
|
||||
return "/music/rand"
|
||||
|
||||
|
||||
## Adds the most recently fetched random song to the server playlist.
|
||||
|
||||
+831
-237
File diff suppressed because it is too large.
Load diff
@@ -26,7 +26,7 @@ func before_test() -> void:
|
||||
QuizSave.delete()
|
||||
Settings.add_to_stats = true
|
||||
Settings.hide_next_track = true
|
||||
Settings.use_low_played_mode = false
|
||||
Settings.random_mode = Settings.RandomMode.NORMAL
|
||||
Settings.winning_score = 20
|
||||
# Otherwise the About popup opens at start, as for a new version
|
||||
Settings.last_seen_version = Settings.version
|
||||
|
||||
@@ -172,7 +172,7 @@ static func prepare_autoloads() -> void:
|
||||
Settings.character_select_open = false
|
||||
Settings.add_to_stats = true
|
||||
Settings.hide_next_track = true
|
||||
Settings.use_low_played_mode = false
|
||||
Settings.random_mode = Settings.RandomMode.NORMAL
|
||||
Settings.winning_score = 20
|
||||
Settings.last_seen_version = Settings.version
|
||||
# The same picture every time, without half-finished animations
|
||||
|
||||
@@ -11,7 +11,7 @@ func test_startup_loads_soundtracks_and_preloads_a_song() -> void:
|
||||
|
||||
|
||||
func test_low_played_mode_fetches_from_low_played_endpoint() -> void:
|
||||
Settings.use_low_played_mode = true
|
||||
Settings.random_mode = Settings.RandomMode.LOW_PLAYED
|
||||
_server.respond_bytes(
|
||||
"/music/rand/low", FileAccess.get_file_as_bytes("res://tests/data/short.mp3"))
|
||||
|
||||
|
||||
@@ -177,3 +177,33 @@ func test_changes_are_saved_at_once() -> void:
|
||||
assert_int(saved.load(Settings.saved_settings_path())).is_equal(OK)
|
||||
assert_bool(saved.get_value("quiz", "hide_next_track")).is_false()
|
||||
assert_int(saved.get_value("quiz", "winning_score")).is_equal(19)
|
||||
|
||||
|
||||
func test_short_songs_shows_its_seconds_and_is_saved() -> void:
|
||||
Settings.short_songs = false
|
||||
await _open()
|
||||
assert_bool(_card.short_song_seconds_row.visible).is_false()
|
||||
|
||||
_card.short_songs_button.button_pressed = true
|
||||
|
||||
assert_bool(Settings.short_songs).is_true()
|
||||
assert_bool(_card.short_song_seconds_row.visible).is_true()
|
||||
var saved: ConfigFile = ConfigFile.new()
|
||||
assert_int(saved.load(Settings.saved_settings_path())).is_equal(OK)
|
||||
assert_bool(saved.get_value("quiz", "short_songs")).is_true()
|
||||
|
||||
|
||||
func test_seconds_per_song_go_in_fives_between_ten_and_two_minutes() -> void:
|
||||
Settings.short_song_seconds = 30
|
||||
Settings.short_songs = true
|
||||
await _open()
|
||||
|
||||
_card.increase_short_song_seconds_button.pressed.emit()
|
||||
assert_int(Settings.short_song_seconds).is_equal(35)
|
||||
assert_str(_card.short_song_seconds_label.text).is_equal("35")
|
||||
for i: int in 10:
|
||||
_card.lower_short_song_seconds_button.pressed.emit()
|
||||
assert_int(Settings.short_song_seconds).is_equal(QuizSettingsCard.MIN_SHORT_SONG_SECONDS)
|
||||
for i: int in 40:
|
||||
_card.increase_short_song_seconds_button.pressed.emit()
|
||||
assert_int(Settings.short_song_seconds).is_equal(QuizSettingsCard.MAX_SHORT_SONG_SECONDS)
|
||||
@@ -9,15 +9,33 @@ func before_test() -> void:
|
||||
_popup = _window.get_node("SettingsPopup")
|
||||
|
||||
|
||||
func test_less_played_toggle_changes_the_setting() -> void:
|
||||
Settings.use_low_played_mode = false
|
||||
func test_random_songs_choice_lists_the_three_modes() -> void:
|
||||
var names: Array[String] = []
|
||||
for index: int in _popup.random_mode_button.item_count:
|
||||
names.append(_popup.random_mode_button.get_item_text(index))
|
||||
|
||||
assert_array(names).contains_exactly(["Normal", "Low played", "Classic"])
|
||||
|
||||
|
||||
@warning_ignore("unused_parameter")
|
||||
func test_random_songs_choice_changes_the_setting(mode: Settings.RandomMode,
|
||||
test_parameters: Array = [[Settings.RandomMode.LOW_PLAYED],
|
||||
[Settings.RandomMode.CLASSIC], [Settings.RandomMode.NORMAL]]) -> void:
|
||||
_popup.open()
|
||||
await _runner.simulate_frames(1)
|
||||
assert_bool(_popup.low_played_button.button_pressed).is_false()
|
||||
|
||||
await _click_at(_popup.low_played_button.get_global_rect().get_center())
|
||||
_popup.random_mode_button.select(mode)
|
||||
_popup.random_mode_button.item_selected.emit(mode)
|
||||
|
||||
assert_bool(Settings.use_low_played_mode).is_true()
|
||||
assert_int(Settings.random_mode).is_equal(mode)
|
||||
|
||||
|
||||
func test_random_songs_choice_shows_the_mode_in_use() -> void:
|
||||
Settings.random_mode = Settings.RandomMode.CLASSIC
|
||||
|
||||
_popup.open()
|
||||
|
||||
assert_int(_popup.random_mode_button.selected).is_equal(Settings.RandomMode.CLASSIC)
|
||||
|
||||
|
||||
func test_statistics_toggle_changes_the_setting() -> void:
|
||||
@@ -33,14 +51,15 @@ func test_statistics_toggle_changes_the_setting() -> void:
|
||||
|
||||
func test_statistics_settings_are_not_saved_with_the_quiz_settings() -> void:
|
||||
Settings.add_to_stats = false
|
||||
Settings.use_low_played_mode = true
|
||||
Settings.random_mode = Settings.RandomMode.LOW_PLAYED
|
||||
|
||||
Settings.save_settings()
|
||||
|
||||
var saved: ConfigFile = ConfigFile.new()
|
||||
assert_int(saved.load(Settings.saved_settings_path())).is_equal(OK)
|
||||
assert_bool(saved.has_section_key("quiz", "add_to_stats")).is_false()
|
||||
assert_bool(saved.has_section_key("quiz", "use_low_played_mode")).is_false()
|
||||
assert_bool(saved.has_section_key("quiz", "random_mode")).is_false()
|
||||
assert_bool(saved.has_section_key("app", "random_mode")).is_false()
|
||||
|
||||
|
||||
func test_popup_fits_its_rows_and_is_centred() -> void:
|
||||
|
||||
@@ -0,0 +1,190 @@
|
||||
extends GdUnitTestSuite
|
||||
## Short songs: only a part of each quiz song plays, from a random point picked once per
|
||||
## song, and the end of the part counts as the song ending.
|
||||
|
||||
## How long the test song is, in seconds.
|
||||
const SONG_SECONDS: float = 60.0
|
||||
|
||||
var _snapshot: AutoloadSnapshot
|
||||
var _runner: GdUnitSceneRunner
|
||||
var _player: MusicPlayer
|
||||
|
||||
|
||||
func before_test() -> void:
|
||||
_snapshot = AutoloadSnapshot.take([Settings, Playlist])
|
||||
Settings.short_songs = true
|
||||
Settings.short_song_seconds = 20
|
||||
Settings.hide_beginning = false
|
||||
Settings.hide_length = false
|
||||
Settings.auto_repeat_song = false
|
||||
Settings.stop_after_current = true
|
||||
Playlist.song_object_array.clear()
|
||||
_runner = scene_runner("res://player/MusicPlayer.tscn")
|
||||
_player = _runner.scene()
|
||||
|
||||
|
||||
func after_test() -> void:
|
||||
_player.audio_player.stop()
|
||||
_snapshot.restore()
|
||||
|
||||
|
||||
# A silent song of [param seconds], in the playlist
|
||||
func _add_song(seconds: float = SONG_SECONDS) -> SongObject:
|
||||
var song: AudioStreamWAV = AudioStreamWAV.new()
|
||||
song.format = AudioStreamWAV.FORMAT_8_BITS
|
||||
song.mix_rate = 8000
|
||||
var silence: PackedByteArray = []
|
||||
silence.resize(int(seconds * song.mix_rate))
|
||||
song.data = silence
|
||||
var song_object: SongObject = SongObject.new()
|
||||
song_object.song = song
|
||||
song_object.song_number = Playlist.song_object_array.size()
|
||||
Playlist.add_to_playlist(song_object)
|
||||
return song_object
|
||||
|
||||
|
||||
func _play(song_object: SongObject) -> void:
|
||||
await _player.play_song_object(song_object.song_number)
|
||||
await _runner.simulate_frames(2)
|
||||
|
||||
|
||||
func test_part_starts_between_ten_and_sixty_percent_in() -> void:
|
||||
for i: int in 20:
|
||||
var song_object: SongObject = _add_song()
|
||||
_player.choose_part(song_object, song_object.song)
|
||||
|
||||
assert_float(song_object.short_start).is_between(SONG_SECONDS * 0.1, SONG_SECONDS * 0.6)
|
||||
assert_float(_player.part_length()).is_equal(20.0)
|
||||
|
||||
|
||||
func test_part_is_picked_once_per_song() -> void:
|
||||
var song_object: SongObject = _add_song()
|
||||
_player.choose_part(song_object, song_object.song)
|
||||
var start: float = song_object.short_start
|
||||
|
||||
_player.choose_part(song_object, song_object.song)
|
||||
|
||||
assert_float(song_object.short_start).is_equal(start)
|
||||
|
||||
|
||||
func test_part_always_fits_in_the_song() -> void:
|
||||
Settings.short_song_seconds = 50
|
||||
for i: int in 20:
|
||||
var song_object: SongObject = _add_song()
|
||||
_player.choose_part(song_object, song_object.song)
|
||||
|
||||
assert_float(song_object.short_start + 50).is_less_equal(SONG_SECONDS)
|
||||
|
||||
|
||||
func test_song_shorter_than_the_part_plays_whole() -> void:
|
||||
var song_object: SongObject = _add_song(15.0)
|
||||
|
||||
await _play(song_object)
|
||||
|
||||
assert_float(_player.part_length()).is_equal_approx(15.0, 0.01)
|
||||
assert_float(song_object.short_start).is_equal(-1.0)
|
||||
|
||||
|
||||
func test_whole_song_plays_with_short_songs_off() -> void:
|
||||
Settings.short_songs = false
|
||||
var song_object: SongObject = _add_song()
|
||||
|
||||
await _play(song_object)
|
||||
|
||||
assert_float(_player.part_length()).is_equal_approx(SONG_SECONDS, 0.01)
|
||||
assert_float(_player.position_in_part()).is_less(1.0)
|
||||
|
||||
|
||||
func test_song_starts_at_its_part_and_shows_the_part_length() -> void:
|
||||
var song_object: SongObject = _add_song()
|
||||
|
||||
await _play(song_object)
|
||||
|
||||
assert_float(_player.audio_player.get_playback_position()) \
|
||||
.is_greater_equal(song_object.short_start - 0.01)
|
||||
assert_float(_player.position_in_part()).is_less(1.0)
|
||||
assert_float(_player.progress_slider.max_value).is_equal(20.0)
|
||||
assert_str(_player.music_time_label.text).ends_with("/ 00:20")
|
||||
|
||||
|
||||
func test_seeking_stays_inside_the_part() -> void:
|
||||
var song_object: SongObject = _add_song()
|
||||
await _play(song_object)
|
||||
|
||||
_player.seek(500)
|
||||
|
||||
assert_float(_player.progress_slider.value).is_equal(20.0)
|
||||
assert_float(_player.playback_position) \
|
||||
.is_equal_approx(song_object.short_start + 20.0, 0.01)
|
||||
|
||||
|
||||
func test_end_of_the_part_stops_the_song() -> void:
|
||||
var song_object: SongObject = _add_song()
|
||||
await _play(song_object)
|
||||
|
||||
_player.seek(19.9)
|
||||
await await_millis(300)
|
||||
|
||||
assert_bool(_player.song_finished).is_true()
|
||||
assert_bool(_player.audio_player.playing).is_false()
|
||||
|
||||
|
||||
func test_end_of_the_part_repeats_it_with_auto_repeat() -> void:
|
||||
Settings.auto_repeat_song = true
|
||||
var song_object: SongObject = _add_song()
|
||||
await _play(song_object)
|
||||
|
||||
_player.seek(19.9)
|
||||
await await_millis(300)
|
||||
|
||||
assert_bool(_player.audio_player.playing).is_true()
|
||||
assert_float(_player.position_in_part()).is_less(1.0)
|
||||
assert_float(_player.audio_player.get_playback_position()) \
|
||||
.is_greater_equal(song_object.short_start - 0.01)
|
||||
|
||||
|
||||
func test_end_of_the_part_goes_to_the_next_song_without_stop_after_current() -> void:
|
||||
Settings.stop_after_current = false
|
||||
var song_object: SongObject = _add_song()
|
||||
await _play(song_object)
|
||||
var signals: GdUnitSignalAssert = assert_signal(monitor_signals(_player))
|
||||
|
||||
_player.seek(19.9)
|
||||
|
||||
await signals.wait_until(1000).is_emitted("play_next_song")
|
||||
|
||||
|
||||
func test_restart_plays_the_same_part_again() -> void:
|
||||
var song_object: SongObject = _add_song()
|
||||
await _play(song_object)
|
||||
_player.seek(10)
|
||||
|
||||
_player.restart()
|
||||
await _runner.simulate_frames(2)
|
||||
|
||||
assert_float(_player.position_in_part()).is_less(1.0)
|
||||
assert_float(_player.audio_player.get_playback_position()) \
|
||||
.is_greater_equal(song_object.short_start - 0.01)
|
||||
|
||||
|
||||
func test_hidden_beginning_counts_inside_the_part() -> void:
|
||||
Settings.hide_beginning = true
|
||||
Settings.hide_for_seconds = 5.0
|
||||
var song_object: SongObject = _add_song()
|
||||
|
||||
await _play(song_object)
|
||||
|
||||
assert_str(_player.music_time_label.text).is_equal("??:?? / 00:20")
|
||||
_player.seek(6)
|
||||
await _runner.simulate_frames(2)
|
||||
assert_str(_player.music_time_label.text).starts_with("00:06")
|
||||
|
||||
|
||||
func test_other_sounds_always_play_whole() -> void:
|
||||
var song_object: SongObject = _add_song()
|
||||
await _play(song_object)
|
||||
|
||||
_player.play_song(_add_song(30.0).song)
|
||||
|
||||
assert_float(_player.part_length()).is_equal_approx(30.0, 0.01)
|
||||
assert_float(_player.position_in_part()).is_less(1.0)
|
||||
@@ -0,0 +1 @@
|
||||
uid://ov2rqiwl8x6s
|
||||
@@ -15,7 +15,7 @@ func before_test() -> void:
|
||||
Playlist.reset_playlist()
|
||||
Playlist.is_song_downloading = false
|
||||
Playlist.number_of_tracks_to_preload = 1
|
||||
Settings.use_low_played_mode = false
|
||||
Settings.random_mode = Settings.RandomMode.NORMAL
|
||||
_server = FakeHttpTransport.new().install()
|
||||
_server.respond_json("/music/list", [])
|
||||
_server.respond_bytes("/music/rand", FileAccess.get_file_as_bytes("res://tests/data/short.mp3"))
|
||||
@@ -79,15 +79,22 @@ func test_fetch_song_keeps_going_until_the_cache_is_full() -> void:
|
||||
assert_int(_server.count("/music/rand")).is_equal(3)
|
||||
|
||||
|
||||
func test_low_played_mode_uses_its_endpoint() -> void:
|
||||
Settings.use_low_played_mode = true
|
||||
_server.respond_bytes("/music/rand/low",
|
||||
FileAccess.get_file_as_bytes("res://tests/data/short.mp3"))
|
||||
@warning_ignore("unused_parameter")
|
||||
func test_each_random_mode_uses_its_endpoint(mode: Settings.RandomMode, path: String,
|
||||
test_parameters: Array = [
|
||||
[Settings.RandomMode.NORMAL, "/music/rand"],
|
||||
[Settings.RandomMode.LOW_PLAYED, "/music/rand/low"],
|
||||
[Settings.RandomMode.CLASSIC, "/music/rand/classic"],
|
||||
]) -> void:
|
||||
Settings.random_mode = mode
|
||||
_server.respond_bytes(path, FileAccess.get_file_as_bytes("res://tests/data/short.mp3"))
|
||||
|
||||
_loader.fetch_song()
|
||||
|
||||
assert_int(_server.count("/music/rand/low")).is_equal(1)
|
||||
assert_int(_server.count("/music/rand")).is_equal(0)
|
||||
assert_int(_server.count(path)).is_equal(1)
|
||||
for other: String in ["/music/rand", "/music/rand/low", "/music/rand/classic"]:
|
||||
if other != path:
|
||||
assert_int(_server.count(other)).override_failure_message(other).is_equal(0)
|
||||
|
||||
|
||||
func test_fetch_song_if_idle_does_nothing_while_downloading() -> void:
|
||||
|
||||
@@ -59,16 +59,16 @@ func test_json_list_that_is_not_an_array_calls_on_failed() -> void:
|
||||
assert_array(outcome).contains_exactly(["failed"])
|
||||
|
||||
|
||||
func test_fetch_random_song_uses_normal_endpoint() -> void:
|
||||
MusicServerClient.fetch_random_song(false, func(_body: PackedByteArray) -> void: pass)
|
||||
@warning_ignore("unused_parameter")
|
||||
func test_fetch_random_song_uses_the_endpoint_of_its_mode(mode: Settings.RandomMode,
|
||||
path: String, test_parameters: Array = [
|
||||
[Settings.RandomMode.NORMAL, "/music/rand"],
|
||||
[Settings.RandomMode.LOW_PLAYED, "/music/rand/low"],
|
||||
[Settings.RandomMode.CLASSIC, "/music/rand/classic"],
|
||||
]) -> void:
|
||||
MusicServerClient.fetch_random_song(mode, func(_body: PackedByteArray) -> void: pass)
|
||||
|
||||
assert_array(_server.requested_paths).contains_exactly(["/music/rand"])
|
||||
|
||||
|
||||
func test_fetch_random_song_uses_low_played_endpoint() -> void:
|
||||
MusicServerClient.fetch_random_song(true, func(_body: PackedByteArray) -> void: pass)
|
||||
|
||||
assert_array(_server.requested_paths).contains_exactly(["/music/rand/low"])
|
||||
assert_array(_server.requested_paths).contains_exactly([path])
|
||||
|
||||
|
||||
func test_fetch_song_passes_raw_bytes() -> void:
|
||||
@@ -103,7 +103,7 @@ func test_failed_request_calls_on_failed() -> void:
|
||||
_server.respond_bytes("/music/rand", PackedByteArray(), 503)
|
||||
var outcome: Array[String] = []
|
||||
|
||||
MusicServerClient.fetch_random_song(false,
|
||||
MusicServerClient.fetch_random_song(Settings.RandomMode.NORMAL,
|
||||
func(_body: PackedByteArray) -> void: outcome.append("done"),
|
||||
func() -> void: outcome.append("failed"))
|
||||
|
||||
@@ -370,8 +370,6 @@ func test_delete_token_without_token_sends_nothing() -> void:
|
||||
func test_endpoint_paths_and_methods() -> void:
|
||||
var noop: Callable = func(_data: Variant = null) -> void: pass
|
||||
var calls: Array[Array] = [
|
||||
[func() -> void: MusicServerClient.fetch_random_song_classic(noop),
|
||||
"/music/rand/classic", HTTPClient.METHOD_GET],
|
||||
[func() -> void: MusicServerClient.fetch_next_song(noop),
|
||||
"/music/next", HTTPClient.METHOD_GET],
|
||||
[func() -> void: MusicServerClient.fetch_previous_song(noop),
|
||||
|
||||
@@ -8,6 +8,7 @@ const SAVED_VALUES: Dictionary = {
|
||||
&"hide_ticks": true, &"winning_score": 13, &"inspiration_list_speed": 4,
|
||||
&"fullscreen": true, &"last_seen_version": "1.2.3", &"theme_id": "original_web",
|
||||
&"reduce_animations": true,
|
||||
&"short_songs": true, &"short_song_seconds": 45,
|
||||
}
|
||||
|
||||
var _snapshot: AutoloadSnapshot
|
||||
@@ -93,7 +94,7 @@ func test_statistics_settings_are_not_saved() -> void:
|
||||
|
||||
var file: ConfigFile = _saved_file()
|
||||
assert_bool(file.has_section_key("quiz", "add_to_stats")).is_false()
|
||||
assert_bool(file.has_section_key("quiz", "use_low_played_mode")).is_false()
|
||||
assert_bool(file.has_section_key("quiz", "random_mode")).is_false()
|
||||
|
||||
|
||||
func test_queue_ids_are_saved_and_load_back() -> void:
|
||||
|
||||
Reference in new issue
Block a user