Part of #41. The top bar has Quiz and Statistics tabs instead of the
Statistics button. The Statistics tab replaces the quiz below the top bar
(the song keeps playing) and shows every soundtrack as a card with its
plays, last played date and most and least played songs, loaded from the
new GET /api/v1/statistics/soundtracks. The cards can be searched (with
the Search popup's matching, now in SoundtrackSearch), filtered on played
or never played, and sorted A-Z, Z-A, most or least played. Clicking a
card opens a popup with all its songs.
Screenshots of the other states only differ in the top bar, and the
layout baseline is taken again with the new statistics states.
Closes#38, #39 and #40; adds the client side of #41.
- Every request goes to /api/v1. MusicServerClient gets a token with
Settings.api_password the first time one is needed, reuses it, and on a
401 gets a new one and sends the request once more. Switching server gets
a new token too. Callers never see the token.
- Sync is started with POST, as MusicServer 5.0 requires.
- The client has every endpoint in the server's OpenAPI spec, including
statistics, soundtracks and songs by UUID, version, downloads and tokens.
- tools/generate_api_types.gd generates a typed class per schema in
server/openapi.json into server/generated/. Song info, statistics and
versions are passed to callers as these classes. A list the server sends
as null is an empty list.
- FakeHttpTransport hands out tokens and answers 401 without one, so every
test goes through the token flow. New tests cover the token handling,
every endpoint and each generated class.
Every popup is now called *Popup instead of *Window in its file, root node,
node name, class and variable, and PopupWindow becomes BasePopup. Player is
PlayerRow, SongListObject is SongRow and Character is CharacterCard. Script
files are snake_case and scene files PascalCase, each matching its class or
root node, and LightGrayTheme.tres is light_gray_theme.tres.
The previous tests never compiled: they used GUT's assert functions,
Godot 3 APIs and reassigned autoload functions, so no test ran.
- 90 tests: unit tests for the playlist, songs, player scoring, time
formatting, search and the server client, plus integration tests
that run MainWindow and SyncWindow against a fake server
- Keybind tests check that Alt+<number> and Ctrl+Alt+<number> keep
following the player rows while players are added and removed
- run_tests.sh finds Godot and runs the suite headless (~10 seconds)
- CI runs the tests before the build job in gitea-build.yaml; the
separate test.yml used a GitHub action that does not exist
- GdUnit4 is committed instead of ignored, since the project enables
it, and .gitea/ is no longer ignored
- Exported builds leave out tests/ and addons/gdUnit4/
- Add GdUnit4 v6.2.1 framework in addons/gdUnit4/
- Create test directory structure (tests/unit/, tests/integration/, tests/mocks/)
- Add unit tests for MusicPlayer.gd (8 tests)
- Add unit tests for MainWindow.gd (15+ tests)
- Add unit tests for Settings.gd (5 tests)
- Add unit tests for Playlist.gd (11 tests)
- Add integration tests for full flow (10+ tests)
- Add MockHTTPRequest for HTTP request mocking
- Add TestHelpers with utility functions
- Add Gitea Actions CI workflow (.gitea/workflows/test.yml)
- Add .runsettings for GdUnit4 CLI configuration
- Add run_tests.sh for convenient test execution
- Add TESTING.md with comprehensive documentation
- Add TESTING_PLAN.md with implementation details
- Update .gitignore for test artifacts
- Enable GdUnit4 plugin in project.godot
Features:
- Test button functionality (play, pause, search, sync, etc.)
- Mock REST API requests to server
- Test complete application flows
- Run tests in CI (headless mode)
- Run tests in GUI for visual feedback
- JUnit XML and HTML test reports
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