21 Commits
Author SHA1 Message Date
SansanandClaude Opus 5.5 f39865fffc Update the game from inside it (#13)
Build / test (push) Successful in 1m53s
Build / build (push) Successful in 1m15s
"Version X is available" in the top bar is now a button that opens an
Update popup:
- Update and restart gets the download link from the server (the redirect
  is not followed, as the Gitea link needs no token), downloads the new game
  next to the running one with a progress bar, checks it (complete, and an
  MZ or ELF file), swaps it in and restarts. The quiz is saved first and
  continues. On Windows the running .exe is renamed to .old, put back if
  the swap fails, and deleted at the next start.
- Download in browser opens the .exe, the Linux package, or the release
  page on other platforms.
- From the editor, an unwritable folder or another platform, only the
  browser download is offered, with the reason.

The message now fits between the tabs and the buttons in every theme; in
Nord and Christmas it ran into Sync. The macOS export preset is removed,
and the unused download_client_* functions are replaced by
fetch_client_download_url.

Closes #13

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 21:23:26 +02:00
SansanandClaude Opus 5.5 c03c0e4efe Add Clear cache to the settings
Build / test (push) Successful in 1m51s
Build / build (push) Successful in 1m14s
A new row, "Downloaded pictures and songs", shows how much space the cached
character pictures, covers and downloaded songs take, with a Clear cache
button. Clearing deletes them, but keeps the songs the current quiz uses,
the settings, config.ini and the saved quiz. The characters are loaded
again at once; covers come back when they are shown.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 19:50:58 +02:00
SansanandClaude Opus 5.5 06421bb63e Change soundtrack covers from the app and show the cover with the answer
Build / test (push) Successful in 1m50s
Build / build (push) Successful in 1m14s
Cover menu in the soundtrack popup ("Change cover"):
- Choose picture uploads a JPEG, PNG or WebP picture (up to 10 MB).
- Pick by ID uses a game's cover on SteamGridDB or an anime's on AniList.
- Remove cover deletes it, so the server searches for a new one.
- The server's reason is shown when it refuses a change.
After a change the new cover time is fetched, and the popup, the
statistics card and the quiz show the new cover.

Quiz: once the answer is shown, the soundtrack's cover shows to the left of
the titles. Cover and titles are centered together, left and right and up
and down, and each title keeps to two lines. Cover times come from the
soundtrack list, and songs keep their soundtrack's UUID, also in saves.

Requests can now send any body with its content type, and every 2xx answer
counts as success. Cover frames are 2:3 like the server's covers. Small
copies of real covers are used by the tests and screenshots.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 23:32:09 +02:00
SansanandClaude Opus 5.5 ef6ac8f1fd Show soundtrack covers and edit alternative names (#49)
Build / test (push) Successful in 1m43s
Build / build (push) Successful in 1m14s
Covers: statistics cards show the soundtrack's cover on the left, and the
statistics popup shows it large. Until it arrives, and without a cover, the
soundtrack's initials stand in. Covers load only for cards on or near the
screen, three at a time, and are cached in covers/ next to the settings
(CoverCache), downloaded again only when cover_modified changes. The index and
file handling are shared with CharacterCache in a new FileCache.

Alternative names: the popup shows them and has an editor (add, remove, save)
that sends PUT /soundtracks/{uuid}/alternative-names. The statistics search and
the Search popup find soundtracks by them; Search shows the matching name after
the real one. Search now loads /soundtracks, falling back to the plain list.

The API types are regenerated from the server's spec, with a SoundtrackCover
theme style in every theme.

Closes #49

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 22:06:30 +02:00
SansanandClaude Opus 5.5 0fc3be79e1 Add animations to popups, points, songs, the winner and the tabs (#48)
Build / test (push) Successful in 1m39s
Build / build (push) Successful in 1m14s
Popups fade in while growing and close the reverse way, with the backdrop
fading along. The winner gets confetti, bouncing pictures and a score graph
that draws itself from the left. Filtered statistics cards and search rows
fade in, the tabs slide in from their side, and every button bounces on hover
and click (ButtonBounce, now added to all buttons).

In the player list the score pops on every point, the first point flashes the
row, and a player on match point glows with a "Match point!" tag. A song
starting fades in the title, flashes its row (kept across list rebuilds) and
pops the play button.

Common/anim.gd holds the helpers. A saved "Reduce animations" switch in
Settings turns all movement off; the tests use it. The flash colours are
theme colours (Palette first_point, match_point, flash) in every theme.

Closes #48

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 21:49:01 +02:00
SansanandClaude Opus 5.5 94e8dfb602 Add a theme picker and an Original web theme (#42)
Build / test (push) Successful in 1m31s
Build / build (push) Successful in 1m13s
Settings has a Theme row listing Settings.THEMES: Classic (main_theme.tres,
still the default) and Original web (original_web_theme.tres), which looks like
MusicFrontend: orange-bordered buttons, a #333 header and popups, #424242
panels, #4e4e4e alternating rows, a yellow playing song and a light grey
player bar. Picking one sets the root window's theme at once and saves it as
theme_id in settings.cfg, and it is applied at start.

The popup backdrop and score graph follow a theme switch. The top bar has its
own TopBarBackground style. test_theme.gd checks that every theme has
everything main_theme.tres has. The screenshot tool takes a theme id.

Closes #42

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 20:50:12 +02:00
SansanandClaude Opus 5.5 70e970b24c Make the buttons consistent and rework the player list
Build / test (push) Successful in 1m30s
Build / build (push) Successful in 1m17s
Buttons get 12 px of side padding. The top bar buttons, the quiz toolbar and
Show answer/Next are laid out in rows with 12 px gaps and are all 36 px tall,
and the ±1 buttons use a compact StepButton style. "Randomize new track" is now
"Next song".

Player rows show the name and the score apart, alternate like the other lists
and highlight the character under the mouse. The name field is a LineEdit with
a 10-letter limit; blank and duplicate names are refused, and a full list says
"Up to 7 players". Remove buttons update when editing is switched instead of
every frame, and the spacer panels are gone.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 21:35:24 +02:00
Sansan e4352a9f34 Save the quiz and continue it after a restart; load characters from a folder
Build / test (push) Successful in 1m25s
Build / build (push) Successful in 1m12s
The quiz is saved to current_quiz.json in the config folder after every
change, and the game goes on where it was when it starts again: the
players with their points and characters, every song with who got a point
for it and whether it was played, answered or is playing, and the songs
downloaded ahead with their files. The song that was playing is ready to
play again. Songs whose files are gone are downloaded again.

On a server, the saved songs are checked against the server's playlist. If
it changed, e.g. after a sync, or another server is used, the quiz starts
over with the same players. A quiz from a music folder continues offline,
including how far a prepared quiz has come. A new game is saved like any
other change, and a file that can't be read starts a new quiz.

Characters can be read from a folder picked in Settings instead of the
server, for this session. A music folder with a characters folder brings
its own characters, e.g. for a themed quiz; that folder is not counted as
a soundtrack. When the characters come from somewhere else, players pick
their characters again.

Closes #11, closes #44
2026-10-09 18:08:50 +02:00
Sansan 222d231b1b Add offline mode: play from a music folder instead of the server
Build / build (push) Successful in 1m12s
Build / test (push) Successful in 1m2s
Settings has a Music folder row. A folder with subfolders is played as
soundtracks: Next picks a random subfolder and a random song in it, the
subfolder is the answer's soundtrack and the file name without its type the
song. The inspiration list and Search show the subfolders.

A folder with songs and no subfolders is a prepared quiz, played once in order
(natural sort) or at random, showing only the song title. It has no winning
score: after the last song Next becomes Show winner, and the players with the
most points win, ties included.

While a folder is used nothing but the characters is asked from the server:
Sync, QR, Statistics, the update check and play counting are off. Characters
fall back to the cached pictures when the server can't be reached. mp3, ogg and
wav play; other files and broken ones are skipped.

The old local playback code, the hidden Open button and the hidden Local toggle
are removed. Next now waits for the song to start before preparing the next one.
2026-10-07 23:07:47 +02:00
Sansan b120440404 Open the About popup the first time a new version starts
Build / test (push) Successful in 46s
Build / build (push) Successful in 1m12s
The last version the About popup was shown for is saved as last_seen_version in
settings.cfg. When the game starts with another version, About opens to show
what is new.
2026-10-07 22:12:39 +02:00
Sansan 41974ea5e3 Show in the top bar when a newer version is available
Build / test (push) Successful in 46s
Build / build (push) Successful in 1m12s
At start and after switching server, the game asks the server for the newest
MusicPlayer release and shows "Version X is available" in the top bar when it
is newer than this one.
2026-10-07 22:08:53 +02:00
Sansan d21b3e2ce0 Save fullscreen and read server, password and debug from config.ini
Build / build (push) Successful in 1m12s
Build / test (push) Successful in 45s
The settings the game saves itself, the quiz settings and now fullscreen, move
to settings.cfg (settings_debug.cfg in debug mode).

config.ini in the same folder is edited by hand: the server to start with, the
API password and debug mode. The game writes it with everything commented out
when it is missing and never changes it after that. IniFile reads it: plain
key = value lines, whole-line # or ; comments and optional quotes.
2026-10-07 20:12:59 +02:00
Sansan 92e3a66075 Save the quiz settings to the config folder
Build / test (push) Successful in 45s
Build / build (push) Successful in 1m20s
The quiz card's settings are saved to quiz_settings.cfg in OS.get_config_dir()
on every change and loaded at start. Debug builds use their own file, and
MUSICPLAYER_CONFIG_DIR moves the file elsewhere so tests never touch it.

Count plays in statistics and Prefer less played soundtracks are not saved and
move from the quiz card to the Settings popup.
2026-10-07 18:13:00 +02:00
Sansan b510aa47f2 Split settings into a quiz card and an application Settings popup
Build / test (push) Successful in 44s
Build / build (push) Successful in 1m13s
- A Quiz settings button under the player bar opens a small card above
  it with the quiz settings, including Auto repeat, which moves there
  from under the player bar. The card does not dim the quiz, so it can
  be changed during a song, and grows to fit its rows.
- A Settings button in the top bar opens the application settings:
  server, fullscreen and songs to download ahead. Quick sync is gone,
  as the server no longer has it, and the server list is in Settings.
- Labels use sentence case, and seconds to hide show as whole numbers.
- Debug builds switch to the local server and a low winning score in
  the Settings autoload, before any scene asks the server for anything.
  The DEBUG label moves to the top bar, so it shows on every tab.
- Search moves from the top bar back to the quiz toolbar, as the
  Statistics tab has its own search.
2026-10-07 16:05:13 +02:00
Sansan 8d21b0617d Fix and tidy the Character select, Shortcuts, Log and QR popups
Build / test (push) Successful in 41s
Build / build (push) Successful in 1m13s
Character select
- A card only picks its character when it is clicked. Before, every card
  watched every click, so clicking below the panel could pick a card
  scrolled out of view there.
- Six columns of fixed-size cards that scroll for any number of
  characters, with a gap between the cards and the scrollbar.
- Pictures are read as PNG, JPG or WebP by their first bytes, so JPGs no
  longer print an error. Names are split into words ("Paper Mario") and
  the card under the mouse is highlighted.

Shortcuts
- Alt+Z restarts the song; it was listed as "Reset".
- Grouped by what the keys do, in sentence case, and the panel fits the
  list. A test checks that every button shortcut is listed.

Log
- Scrolls to the newest row, alternates row colours and says "Nothing
  has happened yet" when empty.

QR
- A title, and the code is set up in one place.
2026-10-07 15:24:43 +02:00
Sansan b2d547b650 Centre every popup in the window
Build / test (push) Successful in 40s
Build / build (push) Successful in 1m13s
Most popups sat where they had been placed by hand, up to 328 px off.
They are now all centred, and test_popups.gd checks it for every popup.
2026-10-07 14:53:51 +02:00
Sansan 13fdb3f68c Show the server's version history in the About popup
Build / test (push) Successful in 38s
Build / build (push) Successful in 1m13s
The About popup is twice as wide and shows the player's and the server's
version history side by side, each in its own scrolling column. The
server's comes from GET /api/v1/version/history every time the popup
opens. The description, which is about both, is centred above the
columns, and each history starts right under its version.
2026-10-07 14:32:31 +02:00
Sansan b40b160fde Show Japanese text and close the gap in the top bar
Build / test (push) Successful in 35s
Build / build (push) Successful in 1m12s
Godot's built-in font has no Japanese, so kanji in song names showed as
boxes. The theme now sets Godot's own Open Sans SemiBold as its default
font, with Noto Sans JP Medium as fallback. The Noto file's line metrics
are set to Open Sans's, so line heights stay the same and every other
screen is pixel-identical; fonts/README.md explains how to redo it.

Search and Sync move right to where the Statistics button was.
2026-10-06 23:57:37 +02:00
Sansan a21b6e9b22 Add a Statistics tab with a card for every soundtrack
Build / test (push) Successful in 40s
Build / build (push) Successful in 1m16s
Part of #41. The top bar has Quiz and Statistics tabs instead of the
Statistics button. The Statistics tab replaces the quiz below the top bar
(the song keeps playing) and shows every soundtrack as a card with its
plays, last played date and most and least played songs, loaded from the
new GET /api/v1/statistics/soundtracks. The cards can be searched (with
the Search popup's matching, now in SoundtrackSearch), filtered on played
or never played, and sorted A-Z, Z-A, most or least played. Clicking a
card opens a popup with all its songs.

Screenshots of the other states only differ in the top bar, and the
layout baseline is taken again with the new statistics states.
2026-10-06 23:33:00 +02:00
Sansan 8b71723a34 Put the whole look into one project theme
Build / test (pull_request) Successful in 31s
Build / build (pull_request) Skipped
Build / test (push) Successful in 31s
Build / build (push) Successful in 1m13s
themes/main_theme.tres is the project theme. It holds Godot's default look for
every control type the game uses, plus named styles for the game's own look
(popups, the background, spacers, list rows, title and text sizes, highlights)
and a palette for the popup dimming. Scenes and scripts name these styles
instead of setting colours, sizes or style boxes, and the five old theme files
are gone. themes/README.md explains the styles and how to make a new theme.

The screenshot tour now uses the real character pictures, so the layout
baseline is taken again. Screenshots are pixel-identical to before, and
test_theme.gd checks that the look stays in the theme.
2026-10-06 13:33:35 +02:00
Sansan d77b72159d Sort the scripts and scenes into folders
main/ holds the main window and top bar, quiz/ the quiz and its parts,
player/ the music player, popups/ every popup and what they share, data/ the
songs, players, playlist and settings, server/ the MusicServer client,
common/ the list row and GameLog, and themes/ the themes and style boxes.
2026-10-06 11:57:29 +02:00