Files
MusicPlayer/popups/popup_backdrop.gd
SansanandClaude Opus 5.5 0fc3be79e1
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Add animations to popups, points, songs, the winner and the tabs (#48)
Popups fade in while growing and close the reverse way, with the backdrop
fading along. The winner gets confetti, bouncing pictures and a score graph
that draws itself from the left. Filtered statistics cards and search rows
fade in, the tabs slide in from their side, and every button bounces on hover
and click (ButtonBounce, now added to all buttons).

In the player list the score pops on every point, the first point flashes the
row, and a player on match point glows with a "Match point!" tag. A song
starting fades in the title, flashes its row (kept across list rebuilds) and
pops the play button.

Common/anim.gd holds the helpers. A saved "Reduce animations" switch in
Settings turns all movement off; the tests use it. The flash colours are
theme colours (Palette first_point, match_point, flash) in every theme.

Closes #48

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 21:49:01 +02:00

61 lines
2.2 KiB
GDScript

class_name PopupBackdrop
extends ColorRect
## Dims everything behind an open popup and keeps clicks from reaching the buttons
## under it.
##
## The backdrop sits above the rest of its parent and below the popups it belongs to.
## Popups close themselves when clicked outside, and the backdrop keeps that click from
## reaching the buttons behind them.
var _popups: Array[BasePopup] = []
## Adds a backdrop to [param parent] and moves [param popups] above it. The backdrop
## shows while any of them is open.
static func add_to(parent: Control, popups: Array[BasePopup]) -> PopupBackdrop:
var backdrop: PopupBackdrop = PopupBackdrop.new()
backdrop.name = "PopupBackdrop"
backdrop.mouse_filter = Control.MOUSE_FILTER_STOP
backdrop._popups = popups
parent.add_child(backdrop)
backdrop.color = backdrop.get_theme_color(&"backdrop", &"Palette")
backdrop.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)
for popup: BasePopup in popups:
parent.move_child(popup, -1)
popup.visibility_changed.connect(backdrop._update)
popup.closing.connect(backdrop._on_popup_closing)
popup.opening.connect(backdrop._on_popup_opening)
backdrop._update()
return backdrop
func _notification(what: int) -> void:
# The dimming colour comes from the theme, which can be switched in Settings
if what == NOTIFICATION_THEME_CHANGED:
color = get_theme_color(&"backdrop", &"Palette")
func _update() -> void:
var was_visible: bool = visible
visible = _popups.any(func(popup: BasePopup) -> bool: return popup.visible)
if visible && !was_visible:
Anim.fade_in(self)
# A popup opened again while closing stops the backdrop fading out
func _on_popup_opening() -> void:
var fade_tween: Tween = Anim.tween(self, &"fade")
if fade_tween == null || modulate.a >= 1.0:
modulate.a = 1.0
return
fade_tween.tween_property(self, "modulate:a", 1.0, Anim.FAST)
# Fades out with the last open popup, which hides the backdrop when it has closed
func _on_popup_closing() -> void:
if _popups.any(func(popup: BasePopup) -> bool: return popup.visible && !popup.is_closing):
return
var fade_tween: Tween = Anim.tween(self, &"fade")
if fade_tween != null:
fade_tween.tween_property(self, "modulate:a", 0.0, Anim.FAST)