Files
MusicPlayer/main/main_window.gd
T
Sansan d21b3e2ce0
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Save fullscreen and read server, password and debug from config.ini
The settings the game saves itself, the quiz settings and now fullscreen, move
to settings.cfg (settings_debug.cfg in debug mode).

config.ini in the same folder is edited by hand: the server to start with, the
API password and debug mode. The game writes it with everything commented out
when it is missing and never changes it after that. IniFile reads it: plain
key = value lines, whole-line # or ; comments and optional quotes.
2026-10-07 20:12:59 +02:00

118 lines
3.7 KiB
GDScript

class_name MainWindow
extends Control
## The main window: the top bar, the popups opened from it, and below it the quiz or the
## statistics, depending on the chosen tab.
##
## Everything that is not part of a quiz lives here.
## Dims the window behind an open popup and keeps clicks from reaching the buttons under it.
var popup_backdrop: PopupBackdrop
@onready var top_bar: TopBar = $TopBar
@onready var quiz: Quiz = $Quiz
@onready var search_popup: SearchPopup = $SearchPopup
@onready var sync_popup: SyncPopup = %SyncPopup
@onready var shortcuts_popup: ShortcutsPopup = %ShortcutsPopup
@onready var qr_popup: QRPopup = %QRPopup
@onready var about_popup: AboutPopup = %AboutPopup
@onready var log_popup: LogPopup = %LogPopup
@onready var settings_popup: SettingsPopup = %SettingsPopup
@onready var statistics_view: StatisticsView = $StatisticsView
@onready var soundtrack_stats_popup: SoundtrackStatsPopup = $SoundtrackStatsPopup
func _ready() -> void:
popup_backdrop = PopupBackdrop.add_to(self, _popups())
if OS.has_feature("macos"):
GameLog.debug("is_mac")
quiz.search_pressed.connect(show_search)
top_bar.sync_pressed.connect(sync_soundtracks)
top_bar.tab_selected.connect(show_tab)
top_bar.shortcuts_pressed.connect(show_shortcuts)
top_bar.about_pressed.connect(show_about)
top_bar.qr_pressed.connect(show_qr)
top_bar.settings_pressed.connect(settings_popup.open)
settings_popup.server_changed.connect(quiz.on_server_changed)
settings_popup.visibility_changed.connect(_on_settings_popup_visibility_changed)
sync_popup.sync_started.connect(_on_sync_started)
sync_popup.sync_finished.connect(_on_sync_finished)
quiz.server_changed.connect(search_popup.get_list_of_soundtracks)
quiz.event_logged.connect(log_popup.add_log_row)
statistics_view.soundtrack_selected.connect(soundtrack_stats_popup.show_soundtrack)
search_popup.get_list_of_soundtracks()
func _input(event: InputEvent) -> void:
if event is InputEventKey and event.pressed:
if event.alt_pressed && event.keycode == KEY_ENTER:
GameLog.debug("Alt + Enter pressed")
Settings.set_fullscreen(!Settings.fullscreen)
if event.alt_pressed && event.keycode == KEY_K:
shortcuts_popup.toggle()
if event.alt_pressed && event.keycode == KEY_L:
log_popup.toggle()
func _popups() -> Array[BasePopup]:
return [search_popup, sync_popup, qr_popup, shortcuts_popup, about_popup, log_popup,
soundtrack_stats_popup, settings_popup]
# How many songs to download ahead can be changed in the settings. Waiting until the
# settings are closed avoids starting downloads while the number is clicked up and down.
func _on_settings_popup_visibility_changed() -> void:
if !settings_popup.visible:
quiz.song_loader.fill_cache()
func show_search() -> void:
GameLog.debug("show_search")
search_popup.toggle()
func show_about() -> void:
GameLog.debug("show_about")
about_popup.open()
func show_shortcuts() -> void:
GameLog.debug("show_shortcuts")
shortcuts_popup.open()
func show_qr() -> void:
GameLog.debug("show_qr")
qr_popup.open()
## Shows the quiz for [code]&"quiz"[/code] or the statistics for [code]&"statistics"[/code].
## A hidden quiz keeps playing its song.
func show_tab(tab: StringName) -> void:
GameLog.debug("show_tab ", tab)
top_bar.select_tab(tab)
statistics_view.visible = tab == &"statistics"
quiz.visible = !statistics_view.visible
if statistics_view.visible:
statistics_view.refresh()
func sync_soundtracks() -> void:
GameLog.debug("sync_soundtracks")
sync_popup.start_sync()
func _on_sync_started() -> void:
GameLog.debug("_on_sync_started")
top_bar.sync_button.disabled = false
quiz.lock_for_sync()
func _on_sync_finished() -> void:
GameLog.debug("_on_sync_finished")
search_popup.get_list_of_soundtracks()
quiz.on_sync_finished()
if statistics_view.visible:
statistics_view.refresh()