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MusicPlayer/themes/README.md
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Add a Nord theme and give the player bar room around it (#43)
Nord (themes/nord_theme.tres) uses the app icon's blues, darkened, with Nord's
Snow Storm text, Frost and Aurora accents and the playing song in Aurora
yellow. Its shapes are round: pill buttons and tabs, 14-16 px corners, soft
shadows on popups, cards and the player bar, rounded scroll bars, sliders and
text fields, and seven Aurora/Frost colours for the score graph. Classic stays
the default.

The player bar now has 16 px to the song buttons, the player list, Quiz
settings and the window's bottom edge, and the right edges line up at 1856.

The volume icon is a flat button with a PlayerIcon style, so each theme colours
it; it was nearly invisible on Original web's light grey bar.

Closes #43

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 21:06:39 +02:00

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# Themes
The whole look of the game comes from a theme. Scenes and scripts never set colours,
font sizes or style boxes themselves; they name one of the theme's styles instead, and
`tests/integration/test_theme.gd` checks that it stays that way.
| Theme | File | |
|---|---|---|
| Classic | `main_theme.tres` | The default. Also the project theme (Project Settings → GUI → Theme → Custom), which the editor shows |
| Original web | `original_web_theme.tres` | Looks like MusicFrontend, the web version: orange-bordered buttons, `#333` header and popups, `#424242` panels, `#4e4e4e` alternating rows, a yellow playing song and a light grey player bar |
| Nord | `nord_theme.tres` | Dark blues from the app icon (`#1e4a69` window, `#1a3e5a` panels, `#29577f` buttons) with Nord's Snow Storm text, Frost and Aurora accents: Aurora yellow `#EBCB8B` for the playing song and highlights. Round shapes: pill buttons and tabs, 14–16 px corners, soft shadows on popups, cards and the player bar, and rounded text fields |
## Picking a theme
The themes are listed in `Settings.THEMES` (`data/settings.gd`): an id, the name shown
and the file. The player picks one in Settings → Theme, and it applies at once.
`Settings.apply_theme()` sets the theme of the root window, which every control without a
theme of its own uses, and saves the id as `theme_id` in `settings.cfg`. The saved theme
is applied when the game starts.
Code that reads theme colours itself redraws on `NOTIFICATION_THEME_CHANGED`, e.g. the
score graph and the popup backdrop. `Settings.theme_changed` is emitted after a switch.
To see the pictures of the screenshot tour in another theme, pass its id:
`godot --path . -s tools/take_screenshots.gd -- <dir> original_web`.
## Making a new theme
1. Copy `main_theme.tres`, e.g. to `dark_blue_theme.tres`.
2. Open the copy in Godot (double-click it) and change its colours, style boxes and font
sizes in the theme editor. Keep every style's name.
3. Add it to `Settings.THEMES`. `test_theme.gd` checks that it has every style, colour and
size that `main_theme.tres` has.
The **font** is the theme's default font, Godot's own Open Sans with Noto Sans JP for
Japanese text; see `fonts/README.md`.
Icons (play, restart, add player, the slider and switch knobs) are not part of the theme;
they come from the image files in `icons/` and Godot's built-in theme.
## What is in the theme
**Godot's default look** for every kind of control the game uses (Button, Label, Panel,
CheckButton, sliders, scroll bars, text fields and so on), copied in so it can be changed
here.
**Named styles** (theme type variations), picked with *Theme Type Variation* in a node's
inspector or `theme_type_variation` in code:
| Style | Based on | Used for |
|---|---|---|
| `WindowBackground` | Panel | The background behind everything in the main window |
| `PopupBackground` | Panel | The panel of every popup: dark, bordered and rounded |
| `TopBarBackground` | PanelContainer | The bar along the top of the window |
| `PlayerList` | PanelContainer | The player list, with space around its rows |
| `PlayerScore` | Label | A player's points (24) |
| `PlayerCharacter`, `PlayerCharacterHover` | PanelContainer | The frame around a player's character, and the one under the mouse |
| `StepButton` | Button | The small +1 and -1 buttons, with less padding than other buttons |
| `CharacterCard` | Panel | A character in the character select popup |
| `MusicList` | PanelContainer | The list of songs in the quiz |
| `SongRow`, `SongRowOdd` | PanelContainer | Alternating songs in that list |
| `SongRowHover`, `SongRowPlaying` | PanelContainer | The song under the mouse, and the one that is playing |
| `SongRowPictureLines`, `SongRowPictureLine` | VBoxContainer, HBoxContainer | The space between the lines of player pictures on a song, and between the pictures |
| `ShortcutRowDark` | PanelContainer | Every other row in the shortcuts popup |
| `ListRowEven`, `ListRowOdd` | PanelContainer | Alternating rows in the inspiration, sync and statistics song lists |
| `ListRowHover` | PanelContainer | A row in the statistics song list under the mouse |
| `TitleLarge` | Label | The soundtrack that is playing (50) |
| `TitleMedium` | Label | The song that is playing, and the winner (35) |
| `Title` | Label | The window title and popup titles (25) |
| `TextLarge` | Label | Log rows, shortcuts and the inspiration list (20) |
| `TextMedium` | Label | Rows in the sync result (18) |
| `HighlightLarge`, `HighlightMedium` | Label | Orange text: sync headers and every other sync row |
| `SongRowLabel`, `SongRowLabelPlaying` | Label | A song's text, and the one that is playing |
| `TabButton` | Button | The Quiz and Statistics tabs; the chosen one is orange |
| `StatisticsCard`, `StatisticsCardHover` | PanelContainer | A soundtrack card in the statistics, and the one under the mouse |
| `StatisticsGrid` | GridContainer | The grid of soundtrack cards, with the space between them |
| `PlayerBar` | PanelContainer | The music player's rounded bar |
| `PlayerButtonPrimary`, `PlayerButton` | Button | The round play button, and the restart button; the icon's colour on hover comes from here |
| `ProgressSlider`, `VolumeBar` | HSlider | How far the song has played (orange), and the volume |
| `PlayerTime` | Label | The time played and the song's length |
| `PlayerIcon` | Button | The volume icon in the music player: a flat button that only shows its icon, in the theme's colour |
| `SongStatsHeader` | PanelContainer | The column titles above the statistics song list, spaced like its rows |
| `SongStatsText`, `SongStatsSecondary` | RichTextLabel | A song's name and its soundtrack (dimmer) in the statistics song list |
**Palette**: colours used from code.
| Colour | Used for |
|---|---|
| `backdrop` | The dimming behind an open popup |
**ScoreGraph**: the graph of the game on the Winner popup, drawn from code.
| Item | Used for |
|---|---|
| `player_1` … `player_7` | Each player's line, dots, score and legend square, by their place in the player list |
| `grid`, `axis_text` | The gridlines and the numbers along the axes |
| `winning_line` | The dashed line at the winning score |
| `line_width`, `dot_radius` | How thick the lines are and how big the dots |
| `font_size` | The axis numbers and the scores at the end of the lines |