MusicServerClient functions now take an optional on_failed callback, called when a request fails or returns invalid JSON. Before, a failed request was silently dropped, so a failure while preloading a song left Playlist.is_song_downloading set forever and no more songs were fetched. Song fetching retries the step that failed (download, queue or info) every song_fetch_retry_seconds, so the server and the game keep the same playlist.
122 lines
4.5 KiB
GDScript
122 lines
4.5 KiB
GDScript
extends MainWindowTestSuite
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## Main window flows: startup, playing songs and resetting.
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func test_startup_loads_soundtracks_and_preloads_a_song() -> void:
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assert_int(_server.count("/music/list")).is_equal(1)
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assert_int(_server.count("/music/all")).is_equal(1)
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assert_array(_server.requested_paths).contains(["/music/rand", "/music/addQue", "/music/info"])
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assert_int(Playlist.song_object_array.size()).is_equal(1)
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assert_bool((_window.get_node("NextButton") as Button).disabled).is_false()
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func test_low_played_mode_fetches_from_low_played_endpoint() -> void:
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Settings.use_low_played_mode = true
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_server.respond_bytes(
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"/music/rand/low", FileAccess.get_file_as_bytes("res://tests/data/short.mp3"))
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_runner.invoke("fetch_song")
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assert_int(_server.count("/music/rand/low")).is_equal(1)
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func test_next_plays_preloaded_song_and_fetches_another() -> void:
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_next_song_is(SONG_INFO[1])
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_press("NextButton")
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await _runner.simulate_frames(2)
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assert_int(Playlist.currently_playing_song).is_equal(0)
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assert_bool(Playlist.song_object_array[0].has_played).is_true()
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assert_int(Playlist.song_object_array.size()).is_equal(2)
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assert_int(_server.count("/music/rand")).is_equal(2)
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func test_title_is_hidden_until_answer_is_shown() -> void:
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var soundtrack_label: Label = _window.get_node("VBoxContainer/SoundtrackLabel")
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_press("NextButton")
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await _runner.simulate_frames(2)
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assert_str(soundtrack_label.text).is_equal("????????")
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_press("ShowAnswerButton")
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assert_str(soundtrack_label.text).is_equal("Chrono Trigger")
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assert_int(_server.count("/music/played?song=0")).is_equal(1)
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func test_reset_playlist_clears_server_and_preloads_again() -> void:
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_press("NextButton")
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await _runner.simulate_frames(2)
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_press("ResetPlaylistButton")
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assert_int(_server.count("/music/reset")).is_equal(1)
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assert_int(Playlist.currently_playing_song).is_equal(-1)
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assert_int(Playlist.song_object_array.size()).is_equal(1)
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assert_bool(Playlist.song_object_array[0].has_played).is_false()
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func test_reset_points_sets_all_scores_to_zero() -> void:
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_add_player("Crono").add_point()
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_add_player("Marle").add_point()
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_press("ResetPointsButton")
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assert_int(Settings.player_array[0].player_score).is_equal(0)
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assert_int(Settings.player_array[1].player_score).is_equal(0)
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func test_cannot_add_more_than_max_players() -> void:
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for i: int in Settings.MAX_NUMBER_OF_PLAYERS + 1:
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_add_player("Player %d" % i)
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assert_int(Settings.player_array.size()).is_equal(Settings.MAX_NUMBER_OF_PLAYERS)
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func test_cannot_add_player_without_name() -> void:
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_add_player("")
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assert_array(Settings.player_array).is_empty()
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func test_failed_song_download_is_retried_until_the_server_answers() -> void:
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_window.song_fetch_retry_seconds = 0.05
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var songs_before: int = Playlist.song_object_array.size()
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var mp3: PackedByteArray = FileAccess.get_file_as_bytes("res://tests/data/short.mp3")
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_server.respond_bytes("/music/rand", PackedByteArray(), 503)
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var rand_requests_before: int = _server.count("/music/rand")
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_runner.invoke("fetch_song")
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await await_millis(200)
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assert_int(_server.count("/music/rand") - rand_requests_before).is_greater(1)
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assert_int(Playlist.song_object_array.size()).is_equal(songs_before)
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assert_bool(Playlist.is_song_downloading).is_true()
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_server.respond_bytes("/music/rand", mp3)
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await await_millis(200)
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assert_int(Playlist.song_object_array.size()).is_equal(songs_before + 1)
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assert_bool(Playlist.is_song_downloading).is_false()
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func test_failed_song_info_retries_only_that_step() -> void:
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_window.song_fetch_retry_seconds = 0.05
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var songs_before: int = Playlist.song_object_array.size()
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_server.respond_bytes("/music/info", PackedByteArray(), 503)
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var rand_before: int = _server.count("/music/rand")
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var queue_before: int = _server.count("/music/addQue")
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_runner.invoke("fetch_song")
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await await_millis(200)
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_next_song_is(SONG_INFO[1])
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await await_millis(200)
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# The song was downloaded and queued once; only the info request was repeated
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assert_int(_server.count("/music/rand") - rand_before).is_equal(1)
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assert_int(_server.count("/music/addQue") - queue_before).is_equal(1)
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assert_int(Playlist.song_object_array.size()).is_equal(songs_before + 1)
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assert_str(Playlist.song_object_array.back().song_title).is_equal("Dancing Mad")
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assert_bool(Playlist.is_song_downloading).is_false()
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