21 Commits
Author SHA1 Message Date
SansanandClaude Opus 5.5 f39865fffc Update the game from inside it (#13)
Build / test (push) Successful in 1m53s
Build / build (push) Successful in 1m15s
"Version X is available" in the top bar is now a button that opens an
Update popup:
- Update and restart gets the download link from the server (the redirect
  is not followed, as the Gitea link needs no token), downloads the new game
  next to the running one with a progress bar, checks it (complete, and an
  MZ or ELF file), swaps it in and restarts. The quiz is saved first and
  continues. On Windows the running .exe is renamed to .old, put back if
  the swap fails, and deleted at the next start.
- Download in browser opens the .exe, the Linux package, or the release
  page on other platforms.
- From the editor, an unwritable folder or another platform, only the
  browser download is offered, with the reason.

The message now fits between the tabs and the buttons in every theme; in
Nord and Christmas it ran into Sync. The macOS export preset is removed,
and the unused download_client_* functions are replaced by
fetch_client_download_url.

Closes #13

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 21:23:26 +02:00
SansanandClaude Opus 5.5 06421bb63e Change soundtrack covers from the app and show the cover with the answer
Build / test (push) Successful in 1m50s
Build / build (push) Successful in 1m14s
Cover menu in the soundtrack popup ("Change cover"):
- Choose picture uploads a JPEG, PNG or WebP picture (up to 10 MB).
- Pick by ID uses a game's cover on SteamGridDB or an anime's on AniList.
- Remove cover deletes it, so the server searches for a new one.
- The server's reason is shown when it refuses a change.
After a change the new cover time is fetched, and the popup, the
statistics card and the quiz show the new cover.

Quiz: once the answer is shown, the soundtrack's cover shows to the left of
the titles. Cover and titles are centered together, left and right and up
and down, and each title keeps to two lines. Cover times come from the
soundtrack list, and songs keep their soundtrack's UUID, also in saves.

Requests can now send any body with its content type, and every 2xx answer
counts as success. Cover frames are 2:3 like the server's covers. Small
copies of real covers are used by the tests and screenshots.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 23:32:09 +02:00
SansanandClaude Opus 5.5 a735c515bf Add Short songs and a choice of how random songs are picked (#30, #51)
Build / test (push) Successful in 1m40s
Build / build (push) Successful in 1m28s
Short songs (#30): a quiz settings switch and a Seconds per song row (30 by
default, 10-120 in steps of 5), saved with the quiz settings. Only part of
each quiz song plays, from a random point 10-60% into it, picked once per song
so restart and repeat play the same part. The progress bar, time and seeking
stay within the part, a hidden beginning counts inside it, and its end counts
as the song ending (repeat, stop or go to the next song as set).

Random songs (#51): the low-played switch in Settings is now a Normal / Low
played / Classic choice, stored as Settings.random_mode and not saved.
fetch_random_song(mode) picks /music/rand, /music/rand/low or
/music/rand/classic.

Closes #30
Closes #51

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 21:21:20 +02:00
SansanandClaude Opus 5.5 0fc3be79e1 Add animations to popups, points, songs, the winner and the tabs (#48)
Build / test (push) Successful in 1m39s
Build / build (push) Successful in 1m14s
Popups fade in while growing and close the reverse way, with the backdrop
fading along. The winner gets confetti, bouncing pictures and a score graph
that draws itself from the left. Filtered statistics cards and search rows
fade in, the tabs slide in from their side, and every button bounces on hover
and click (ButtonBounce, now added to all buttons).

In the player list the score pops on every point, the first point flashes the
row, and a player on match point glows with a "Match point!" tag. A song
starting fades in the title, flashes its row (kept across list rebuilds) and
pops the play button.

Common/anim.gd holds the helpers. A saved "Reduce animations" switch in
Settings turns all movement off; the tests use it. The flash colours are
theme colours (Palette first_point, match_point, flash) in every theme.

Closes #48

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 21:49:01 +02:00
SansanandClaude Opus 5.5 ae231975bd Show each player's picture first in the player list
Build / test (push) Successful in 1m30s
Build / build (push) Successful in 1m14s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 21:18:19 +02:00
SansanandClaude Opus 5.5 de94691073 Add a Nord theme and give the player bar room around it (#43)
Build / test (push) Successful in 1m31s
Build / build (push) Successful in 1m14s
Nord (themes/nord_theme.tres) uses the app icon's blues, darkened, with Nord's
Snow Storm text, Frost and Aurora accents and the playing song in Aurora
yellow. Its shapes are round: pill buttons and tabs, 14-16 px corners, soft
shadows on popups, cards and the player bar, rounded scroll bars, sliders and
text fields, and seven Aurora/Frost colours for the score graph. Classic stays
the default.

The player bar now has 16 px to the song buttons, the player list, Quiz
settings and the window's bottom edge, and the right edges line up at 1856.

The volume icon is a flat button with a PlayerIcon style, so each theme colours
it; it was nearly invisible on Original web's light grey bar.

Closes #43

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 21:06:39 +02:00
SansanandClaude Opus 5.5 70e970b24c Make the buttons consistent and rework the player list
Build / test (push) Successful in 1m30s
Build / build (push) Successful in 1m17s
Buttons get 12 px of side padding. The top bar buttons, the quiz toolbar and
Show answer/Next are laid out in rows with 12 px gaps and are all 36 px tall,
and the ±1 buttons use a compact StepButton style. "Randomize new track" is now
"Next song".

Player rows show the name and the score apart, alternate like the other lists
and highlight the character under the mouse. The name field is a LineEdit with
a 10-letter limit; blank and duplicate names are refused, and a full list says
"Up to 7 players". Remove buttons update when editing is switched instead of
every frame, and the spacer panels are gone.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 21:35:24 +02:00
Sansan e4352a9f34 Save the quiz and continue it after a restart; load characters from a folder
Build / test (push) Successful in 1m25s
Build / build (push) Successful in 1m12s
The quiz is saved to current_quiz.json in the config folder after every
change, and the game goes on where it was when it starts again: the
players with their points and characters, every song with who got a point
for it and whether it was played, answered or is playing, and the songs
downloaded ahead with their files. The song that was playing is ready to
play again. Songs whose files are gone are downloaded again.

On a server, the saved songs are checked against the server's playlist. If
it changed, e.g. after a sync, or another server is used, the quiz starts
over with the same players. A quiz from a music folder continues offline,
including how far a prepared quiz has come. A new game is saved like any
other change, and a file that can't be read starts a new quiz.

Characters can be read from a folder picked in Settings instead of the
server, for this session. A music folder with a characters folder brings
its own characters, e.g. for a themed quiz; that folder is not counted as
a soundtrack. When the characters come from somewhere else, players pick
their characters again.

Closes #11, closes #44
2026-10-09 18:08:50 +02:00
Sansan 4a934840f6 Restyle the music player bar
Build / test (push) Successful in 1m11s
Build / build (push) Successful in 1m20s
The bar is rounded and a little taller, with a round orange play button
and a restart button that lights up orange under the mouse. The icons sit
inside their buttons with room around them, and are one colour, cropped to
their shape. Progress fills in orange, the volume slider gets a speaker
icon, and the buttons say their shortcut keys in their tooltips.

Buttons grow a little under the mouse and shrink while held down, and the
play button pops when it switches between play and pause. ButtonBounce
holds these animations so other buttons can use them too.
2026-10-09 17:38:38 +02:00
Sansan 78e1facaf0 Lay out the song list's pictures and text to fit any number of players
The players' pictures sit on the right in even lines of at most four, each
ending at the row's right edge, so five pictures are 3 + 2 and seven 4 + 3.
The text takes the room they leave and wraps only when it does not fit, and
the row is as tall as the taller of the two, instead of a width fixed by
the number of pictures.

Rows are rounded and alternate like the other lists, are highlighted under
the mouse, and the playing song has an orange edge. Clicking a picture
clicks its song.
2026-10-09 17:25:38 +02:00
Sansan 222d231b1b Add offline mode: play from a music folder instead of the server
Build / build (push) Successful in 1m12s
Build / test (push) Successful in 1m2s
Settings has a Music folder row. A folder with subfolders is played as
soundtracks: Next picks a random subfolder and a random song in it, the
subfolder is the answer's soundtrack and the file name without its type the
song. The inspiration list and Search show the subfolders.

A folder with songs and no subfolders is a prepared quiz, played once in order
(natural sort) or at random, showing only the song title. It has no winning
score: after the last song Next becomes Show winner, and the players with the
most points win, ties included.

While a folder is used nothing but the characters is asked from the server:
Sync, QR, Statistics, the update check and play counting are off. Characters
fall back to the cached pictures when the server can't be reached. mp3, ogg and
wav play; other files and broken ones are skipped.

The old local playback code, the hidden Open button and the hidden Local toggle
are removed. Next now waits for the song to start before preparing the next one.
2026-10-07 23:07:47 +02:00
Sansan 240c331ab2 Cache character pictures and songs on disk
Build / test (push) Successful in 53s
Build / build (push) Successful in 1m13s
Character pictures are kept in characters/ next to the settings, with an
index.json of when the server last changed each one and when it was
downloaded. Only new or changed pictures are downloaded, using the server's new
/character/details. Older servers fall back to the name list, and pictures are
downloaded again after 7 days.

Downloaded songs are written to songs/ and only their paths are kept in memory.
The folder is emptied when the game starts and when the playlist resets.
2026-10-07 21:57:27 +02:00
Sansan d21b3e2ce0 Save fullscreen and read server, password and debug from config.ini
Build / build (push) Successful in 1m12s
Build / test (push) Successful in 45s
The settings the game saves itself, the quiz settings and now fullscreen, move
to settings.cfg (settings_debug.cfg in debug mode).

config.ini in the same folder is edited by hand: the server to start with, the
API password and debug mode. The game writes it with everything commented out
when it is missing and never changes it after that. IniFile reads it: plain
key = value lines, whole-line # or ; comments and optional quotes.
2026-10-07 20:12:59 +02:00
Sansan 92e3a66075 Save the quiz settings to the config folder
Build / test (push) Successful in 45s
Build / build (push) Successful in 1m20s
The quiz card's settings are saved to quiz_settings.cfg in OS.get_config_dir()
on every change and loaded at start. Debug builds use their own file, and
MUSICPLAYER_CONFIG_DIR moves the file elsewhere so tests never touch it.

Count plays in statistics and Prefer less played soundtracks are not saved and
move from the quiz card to the Settings popup.
2026-10-07 18:13:00 +02:00
Sansan b510aa47f2 Split settings into a quiz card and an application Settings popup
Build / test (push) Successful in 44s
Build / build (push) Successful in 1m13s
- A Quiz settings button under the player bar opens a small card above
  it with the quiz settings, including Auto repeat, which moves there
  from under the player bar. The card does not dim the quiz, so it can
  be changed during a song, and grows to fit its rows.
- A Settings button in the top bar opens the application settings:
  server, fullscreen and songs to download ahead. Quick sync is gone,
  as the server no longer has it, and the server list is in Settings.
- Labels use sentence case, and seconds to hide show as whole numbers.
- Debug builds switch to the local server and a low winning score in
  the Settings autoload, before any scene asks the server for anything.
  The DEBUG label moves to the top bar, so it shows on every tab.
- Search moves from the top bar back to the quiz toolbar, as the
  Statistics tab has its own search.
2026-10-07 16:05:13 +02:00
Sansan 8d21b0617d Fix and tidy the Character select, Shortcuts, Log and QR popups
Build / test (push) Successful in 41s
Build / build (push) Successful in 1m13s
Character select
- A card only picks its character when it is clicked. Before, every card
  watched every click, so clicking below the panel could pick a card
  scrolled out of view there.
- Six columns of fixed-size cards that scroll for any number of
  characters, with a gap between the cards and the scrollbar.
- Pictures are read as PNG, JPG or WebP by their first bytes, so JPGs no
  longer print an error. Names are split into words ("Paper Mario") and
  the card under the mouse is highlighted.

Shortcuts
- Alt+Z restarts the song; it was listed as "Reset".
- Grouped by what the keys do, in sentence case, and the panel fits the
  list. A test checks that every button shortcut is listed.

Log
- Scrolls to the newest row, alternates row colours and says "Nothing
  has happened yet" when empty.

QR
- A title, and the code is set up in one place.
2026-10-07 15:24:43 +02:00
Sansan b2d547b650 Centre every popup in the window
Build / test (push) Successful in 40s
Build / build (push) Successful in 1m13s
Most popups sat where they had been placed by hand, up to 328 px off.
They are now all centred, and test_popups.gd checks it for every popup.
2026-10-07 14:53:51 +02:00
Sansan e1e05f3904 Show a graph of the game on the Winner popup
Build / test (push) Successful in 38s
Build / build (push) Successful in 1m12s
The Winner popup now shows every player's score after each song as a
step line, with the winning score marked, and three facts under it: the
longest streak, the longest standstill and the song most players scored
on. The data comes from the points each song already records, through
the new ScoreHistory. The popup grows to 1600x920 with the graph across
the full width, so a 60-song game with five players stays readable.

Reset points now starts a new game: it clears the points on the songs
and the graph starts after the song that was playing. Songs already on
the server at startup count as an earlier game.

The screenshot tour has a long five-player game, and only the Winner
popup differs from before.
2026-10-07 10:40:46 +02:00
Sansan f7619baf34 Use /api/v1 with token authentication and typed responses
Closes #38, #39 and #40; adds the client side of #41.

- Every request goes to /api/v1. MusicServerClient gets a token with
  Settings.api_password the first time one is needed, reuses it, and on a
  401 gets a new one and sends the request once more. Switching server gets
  a new token too. Callers never see the token.
- Sync is started with POST, as MusicServer 5.0 requires.
- The client has every endpoint in the server's OpenAPI spec, including
  statistics, soundtracks and songs by UUID, version, downloads and tokens.
- tools/generate_api_types.gd generates a typed class per schema in
  server/openapi.json into server/generated/. Song info, statistics and
  versions are passed to callers as these classes. A list the server sends
  as null is an empty list.
- FakeHttpTransport hands out tokens and answers 401 without one, so every
  test goes through the token flow. New tests cover the token handling,
  every endpoint and each generated class.
2026-10-06 22:45:28 +02:00
Sansan 8b71723a34 Put the whole look into one project theme
Build / test (pull_request) Successful in 31s
Build / build (pull_request) Skipped
Build / test (push) Successful in 31s
Build / build (push) Successful in 1m13s
themes/main_theme.tres is the project theme. It holds Godot's default look for
every control type the game uses, plus named styles for the game's own look
(popups, the background, spacers, list rows, title and text sizes, highlights)
and a palette for the popup dimming. Scenes and scripts name these styles
instead of setting colours, sizes or style boxes, and the five old theme files
are gone. themes/README.md explains the styles and how to make a new theme.

The screenshot tour now uses the real character pictures, so the layout
baseline is taken again. Screenshots are pixel-identical to before, and
test_theme.gd checks that the look stays in the theme.
2026-10-06 13:33:35 +02:00
Sansan d77b72159d Sort the scripts and scenes into folders
main/ holds the main window and top bar, quiz/ the quiz and its parts,
player/ the music player, popups/ every popup and what they share, data/ the
songs, players, playlist and settings, server/ the MusicServer client,
common/ the list row and GameLog, and themes/ the themes and style boxes.
2026-10-06 11:57:29 +02:00