Add working tests, fix bugs, rework popups and automate releases #36

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Sansan merged 34 commits from feature/adding_tests into develop 2026-10-06 22:14:44 +02:00
27 changed files with 3432 additions and 980 deletions
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@@ -1,66 +1,21 @@
extends Control
# 601 LOC 11/9 - 2023
# 628 LOC 15/9 - 2023
# 631 LOC 16/9 - 2023
# 554 LOC 30/5 - 2024
# 551 LOC 3/6 - 2024
# 386 LOC 12/6 - 2024
##TODO
# 15. Fix for local play
## The main window: the top bar, the popups opened from it and the quiz below it.
##
## Everything that is not part of a quiz lives here, so other views can be added next
## to the quiz later.
@onready
var open_button: Button = $Open
var top_bar: TopBar = $TopBar
@onready
var fileDialog: FileDialog = $FileDialog
var quiz: Quiz = $Quiz
@onready
var inspiration_scroll: ScrollContainer = $ScrollContainer
@onready
var inspiration_list: VBoxContainer = $ScrollContainer/VBoxContainer
@onready
var soundtrack_label: Label = $VBoxContainer/SoundtrackLabel
@onready
var song_label: Label = $VBoxContainer/SongLabel
@onready
var add_player_container: HBoxContainer = $Players/VBoxContainer/AddPlayerContainer
@onready
var add_players_button: TextureButton = $Players/VBoxContainer/HBoxContainer/AddPlayersButton
@onready
var add_player_button: Button = $Players/VBoxContainer/AddPlayerContainer/AddPlayerButton
@onready
var new_player_name_field: TextEdit = $Players/VBoxContainer/AddPlayerContainer/PlayerNameField
@onready
var reset_playlist_button: Button = $ResetPlaylistButton
@onready
var reset_points_button: Button = $ResetPointsButton
@onready
var sound_test_button: Button = $SoundTestButton
@onready
var sync_button: Button = $SyncButton
var search_view: Control = $Search
@onready
var sync_window: Control = %SyncWindow
@onready
var settings_button: Button = $SettingsButton
@onready
var settings_window: Control = $SettingsWindow
@onready
var shortcuts_window: Control = %ShortcutsWindow
@@ -68,13 +23,7 @@ var shortcuts_window: Control = %ShortcutsWindow
var qr_window: Control = %QRWindow
@onready
var winner_window: Control = %WinnerWindow
@onready
var qr_button: Button = $QRButton
@onready
var statistics_button: Button = $StatisticsButton
var about_window: Control = %AboutWindow
@onready
var statistic_popup: PopupPanel = $StatisticsPopupPanel
@@ -82,491 +31,84 @@ var statistic_popup: PopupPanel = $StatisticsPopupPanel
@onready
var statistic_label: Label = $StatisticsPopupPanel/StatisticsLabel
@onready
var shortcuts_button: Button = $ShortcutsButton
@onready
var about_button: Button = $AboutButton
@onready
var about_window: Control = %AboutWindow
@onready
var show_answer_button: Button = $ShowAnswerButton
@onready
var next_button: Button = $NextButton
@onready
var music_list_scroll: ScrollContainer = $MusicListPanel/ScrollContainer
@onready
var music_list: VBoxContainer = $MusicListPanel/ScrollContainer/MusicList
@onready
var player_container: VBoxContainer = $Players/VBoxContainer
@onready
var players_list_container: VBoxContainer = $Players/VBoxContainer/ScrollContainer/PlayersListVBoxContainer
@onready
var new_character_select: Control = %NewCharacterSelect
@onready
var search_button: Button = $SearchButton
@onready
var search_view: Control= $Search
@onready
var auto_repeat_song_button: CheckButton = $RepeatSongCheckButton
@onready
var music_player_container: PanelContainer = $MusicPlayer
@onready
var log_window: Control = %Log
@onready
var debug_label: Label = $DebugLabel
var player: PackedScene = preload("res://Player.tscn")
var song_list_object: PackedScene = preload("res://song_list_object.tscn")
var songs: Array= []
var soundtracks: Array = []
var current_player: Node
## True while statistics are off because a player won, until points are reset.
var stats_paused_by_win: bool = false
## Dims the window behind an open popup and keeps clicks from reaching the buttons under it.
var popup_backdrop: ColorRect
var popup_backdrop: PopupBackdrop
## Seconds to wait before retrying a song download step that failed.
var song_fetch_retry_seconds: float = 5.0
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
_setup_popup_backdrop()
var debug: bool = OS.has_feature("debug")
var is_mac: bool = OS.has_feature("macos")
if debug:
print("is_debug")
debug_label.visible = true
Settings.is_debug = true
settings_window.set_winning_score(5)
settings_window.set_selected_server(4)
if is_mac:
popup_backdrop = PopupBackdrop.add_to(self, _popups())
if OS.has_feature("macos"):
print("is_mac")
next_button.pressed.connect(play_next_song)
show_answer_button.pressed.connect(show_answer_pressed)
search_button.pressed.connect(show_search)
sync_button.pressed.connect(sync_soundtracks)
sound_test_button.pressed.connect(music_player_container.get_sound_test_song)
statistics_button.pressed.connect(get_statistics)
shortcuts_button.pressed.connect(show_shortcuts)
about_button.pressed.connect(show_about)
settings_button.pressed.connect(show_settings)
qr_button.pressed.connect(show_qr)
reset_playlist_button.pressed.connect(reset_playlist)
reset_points_button.pressed.connect(reset_points)
new_character_select.connect("new_new_character_selected", _on_new_character_selected)
new_player_name_field.connect("enter_key_pressed", add_player)
music_player_container.connect("play_next_song", play_next_song)
music_player_container.connect("update_song_list", update_song_list)
settings_window.connect("server_changed", server_updated)
settings_window.visibility_changed.connect(_on_settings_window_visibility_changed)
top_bar.search_pressed.connect(show_search)
top_bar.sync_pressed.connect(sync_soundtracks)
top_bar.statistics_pressed.connect(get_statistics)
top_bar.shortcuts_pressed.connect(show_shortcuts)
top_bar.about_pressed.connect(show_about)
top_bar.qr_pressed.connect(show_qr)
sync_window.connect("sync_started", _on_sync_started)
sync_window.connect("sync_finished", _on_sync_finished)
add_players_button.pressed.connect(add_players)
add_player_button.pressed.connect(add_player)
open_button.pressed.connect(open)
auto_repeat_song_button.pressed.connect(repeat_song)
get_suggestion_list()
fetch_song_list_at_start()
quiz.server_changed.connect(search_view.get_list_of_soundtracks)
search_view.get_list_of_soundtracks()
new_character_select.load_characters()
func _input(event: InputEvent) -> void:
if event is InputEventKey and event.pressed:
if event.alt_pressed && event.keycode == KEY_UP:
print("Alt + UP pressed")
music_player_container.change_volume(0.05)
if event.alt_pressed && event.keycode == KEY_DOWN:
print("Alt + DOWN pressed")
music_player_container.change_volume(-0.05)
if event.alt_pressed && event.ctrl_pressed && event.keycode == KEY_LEFT:
print("Ctrl + Alt + LEFT pressed")
music_player_container.restart()
elif event.alt_pressed && event.keycode == KEY_LEFT:
print("Alt + LEFT pressed")
music_player_container.seek(-5)
if event.alt_pressed && event.keycode == KEY_RIGHT:
print("Alt + RIGHT pressed")
music_player_container.seek(5)
if event.alt_pressed && event.keycode == KEY_ENTER:
print("Alt + Enter pressed")
Settings.fullscreen = !Settings.fullscreen
settings_window.fullscreen_button.button_pressed = Settings.fullscreen
if Settings.fullscreen == true:
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN)
if Settings.fullscreen == false:
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)
if event.alt_pressed && event.keycode == KEY_K:
shortcuts_window.toggle()
if event.alt_pressed && event.keycode == KEY_L:
log_window.toggle()
func server_updated() -> void:
print("server_updated")
update_from_server()
reset_points()
func update_from_server() -> void:
print("update_from_server")
search_view.get_list_of_soundtracks()
get_suggestion_list()
reset_playlist()
new_character_select.load_characters()
func repeat_song() -> void:
Settings.auto_repeat_song = !Settings.auto_repeat_song
func show_answer_pressed() -> void:
print("show_answer_pressed")
Playlist.song_is_answered()
update_song_list()
# Loads the songs already in the server playlist, then starts preloading new ones.
# Preloading waits for the list, because loading the list clears the playlist.
func fetch_song_list_at_start() -> void:
print("fetch_song_list_at_start")
var fetch_song_list_at_start_done: Callable = func fetch_songs_at_start_done(data) -> void:
Playlist.clear_song_list()
if typeof(data) == TYPE_ARRAY:
for d: Dictionary in data:
var new_song_object: SongObject = SongObject.new()
new_song_object.song_number = d.SongNo
new_song_object.soundtrack_title = d.Soundtrack
new_song_object.song_title = d.Song
new_song_object.is_answered = true
new_song_object.has_played = true
Playlist.add_to_playlist(new_song_object)
elif data != null:
print("Unexpected data")
Playlist.update_last_played_song()
update_song_list()
if !Playlist.is_song_downloading:
fetch_song()
MusicServerClient.fetch_song_list(fetch_song_list_at_start_done,
_retry_later.bind(fetch_song_list_at_start))
func play_next_song() -> void:
print("play_next_song ", Playlist.latest_played_song)
if Playlist.first_song_played:
Playlist.set_latest_played_song()
Playlist.first_song_played = true
music_player_container.play_song_object(Playlist.latest_played_song)
if !(Playlist.get_preloaded_songs() > 0):
next_button.disabled = true
if !Playlist.is_song_downloading:
fetch_song()
#not first "/music/addPlayed"
#"/music/rand"
#"/music/addQue"
#"/music/info"
func _popups() -> Array[PopupWindow]:
return [search_view, sync_window, settings_window, qr_window, new_character_select,
shortcuts_window, about_window, winner_window, log_window]
return [search_view, sync_window, qr_window, shortcuts_window, about_window]
# The backdrop sits above the main window and below every popup. Popups close
# themselves when clicked outside, and the backdrop keeps that click from reaching
# the buttons behind them.
func _setup_popup_backdrop() -> void:
popup_backdrop = ColorRect.new()
popup_backdrop.name = "PopupBackdrop"
popup_backdrop.color = Color(0, 0, 0, 0.55)
popup_backdrop.mouse_filter = Control.MOUSE_FILTER_STOP
add_child(popup_backdrop)
popup_backdrop.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)
for popup: PopupWindow in _popups():
move_child(popup, -1)
popup.visibility_changed.connect(_update_popup_backdrop)
_update_popup_backdrop()
func _update_popup_backdrop() -> void:
popup_backdrop.visible = _popups().any(func(popup: PopupWindow) -> bool: return popup.visible)
# The cache size can be changed in the settings. Waiting until the settings are closed
# avoids starting downloads while the user is still clicking the number up and down.
func _on_settings_window_visibility_changed() -> void:
if !settings_window.visible && !Playlist.is_song_downloading && Playlist.should_preload_more_songs():
fetch_song()
func fetch_song() -> void:
print("fetch_song")
Playlist.is_song_downloading = true
_download_random_song(SongObject.new())
# Fetching a song takes three requests. If one fails, only that step is retried, so
# the server and the game keep the same songs in their playlists.
func _download_random_song(new_song_object: SongObject) -> void:
var song_downloaded: Callable = func song_downloaded(body: PackedByteArray) -> void:
print("song_downloaded")
var sound: AudioStream = AudioStreamMP3.new()
sound.data = body
new_song_object.song = sound
_add_song_to_queue(new_song_object)
MusicServerClient.fetch_random_song(Settings.use_low_played_mode, song_downloaded,
_retry_later.bind(_download_random_song.bind(new_song_object)))
func _add_song_to_queue(new_song_object: SongObject) -> void:
MusicServerClient.add_to_queue(_fetch_song_info.bind(new_song_object),
_retry_later.bind(_add_song_to_queue.bind(new_song_object)))
func _fetch_song_info(new_song_object: SongObject) -> void:
var song_info_fetched: Callable = func song_info_fetched(data_received: Dictionary) -> void:
print("song_info_fetched")
new_song_object.song_number = data_received.SongNo
new_song_object.soundtrack_title = data_received.Soundtrack
new_song_object.song_title = data_received.Song
print("new_song_object: ", new_song_object.to_string())
Playlist.add_to_playlist(new_song_object)
next_button.disabled = false
if Playlist.should_preload_more_songs():
fetch_song()
else:
Playlist.is_song_downloading = false
if Settings.is_debug:
update_song_list()
MusicServerClient.fetch_song_info(song_info_fetched,
_retry_later.bind(_fetch_song_info.bind(new_song_object)))
func _retry_later(step: Callable) -> void:
print("Song download failed, retrying in %s seconds" % song_fetch_retry_seconds)
get_tree().create_timer(song_fetch_retry_seconds).timeout.connect(step)
func update_song_list() -> void:
print("update_song_list")
if Playlist.currently_playing_song >= 0:
soundtrack_label.text = Playlist.get_current_soundtrack_title()
song_label.text = Playlist.get_current_song_title()
Settings.delete_children(music_list)
for s: SongObject in Playlist.get_playlist():
var new_song_list_object: SongListObject = song_list_object.instantiate()
new_song_list_object.song_object = s
new_song_list_object.gui_input.connect(song_object_clicked.bind(s.song_number))
music_list.add_child(new_song_list_object)
func song_object_clicked(event: InputEvent, song_no: int) -> void:
if (event is InputEventMouseButton && event.pressed && event.button_index == MOUSE_BUTTON_LEFT):
print("Clicked Song Object: ", Playlist.song_object_array[song_no].to_string())
if Settings.character_select_open == false:
if Playlist.get_song(song_no) == null:
print("has no song, need to download")
var song_downloaded: Callable = func song_downloaded(body: PackedByteArray) -> void:
var sound: AudioStream = AudioStreamMP3.new()
sound.data = body
Playlist.add_song_to_song_object(song_no, sound)
music_player_container.play_song_object(song_no)
MusicServerClient.fetch_song(song_no, song_downloaded)
else:
print("song already downloaded")
music_player_container.play_song_object(song_no)
func reset_playlist() -> void:
print("reset_playlist")
var playlist_reset_done: Callable = func playlist_reset_done() -> void:
Playlist.reset_playlist()
fetch_song_list_at_start()
MusicServerClient.reset_playlist(playlist_reset_done)
func reset_points() -> void:
print("reset_points")
for player_objects: PlayerObject in Settings.player_array:
player_objects.reset_points()
load_players()
# A new game starts, so turn statistics back on if winning turned them off
if stats_paused_by_win:
Settings.add_to_stats = true
stats_paused_by_win = false
func show_about() -> void:
print("show_about")
about_window.open()
func show_shortcuts() -> void:
print("show_shortcuts")
shortcuts_window.open()
func show_settings() -> void:
print("show_settings")
settings_window.open()
func show_qr() -> void:
print("show_qr")
qr_window.open()
func get_statistics() -> void:
print("get_statistics")
statistic_popup.visible = true
statistic_label.text = "Total amount of soundtracks in the playlist: " + str(soundtracks.size())
func sync_soundtracks() -> void:
print("sync_soundtracks")
sync_window.start_sync()
func _on_sync_started() -> void:
print("_on_sync_started")
sync_button.disabled = false
sound_test_button.disabled = true
reset_playlist_button.disabled = true
show_answer_button.disabled = true
next_button.disabled = true
func _on_sync_finished() -> void:
print("_on_sync_finished")
update_from_server()
sound_test_button.disabled = false
reset_playlist_button.disabled = false
show_answer_button.disabled = false
reset_points()
func get_suggestion_list() -> void:
print("get_suggestion_list")
var populate_list: Callable = func populate_list(array) -> void:
if typeof(array) == TYPE_ARRAY:
soundtracks = []
Settings.delete_children(inspiration_list)
soundtracks.append_array(array)
for i: int in soundtracks.size():
inspiration_list.add_child(ListRow.create(soundtracks[i], i, 20))
else:
print("Unexpected data")
MusicServerClient.fetch_all_soundtracks(populate_list)
func add_players() -> void:
print("add_players")
Settings.edit_players = !Settings.edit_players
add_player_container.visible = !add_player_container.visible
new_player_name_field.grab_focus()
func add_player() -> void:
print("add_player")
if new_player_name_field.text != "" && Settings.player_array.size() < Settings.MAX_NUMBER_OF_PLAYERS:
var new_player_object: PlayerObject = PlayerObject.new(new_player_name_field.text)
new_player_name_field.text = ""
Settings.player_array.append(new_player_object)
new_player_object.connect("first_point_triggerd", music_player_container._on_point_triggered.bind("first"))
new_player_object.connect("match_point_triggerd", music_player_container._on_point_triggered.bind("match"))
new_player_object.connect("winner_triggerd", _on_player_won.bind(new_player_object))
new_player_object.connect("point_given_sound", _on_make_point_given_sound)
new_player_object.connect("player_point_given", _on_point_given.bind(new_player_object))
new_player_object.connect("player_point_taken", _on_point_taken.bind(new_player_object))
load_players()
func load_players() -> void:
print("load_players")
Settings.delete_children(players_list_container)
var counter: int = 0
for player_object: PlayerObject in Settings.player_array:
print(player_object.player_name)
var new_player: Player = player.instantiate()
new_player.player_object = player_object
new_player.list_index = counter
new_player.connect("change_character_clicked", _on_player_change_character_clicked.bind(new_player, player_object.player_name))
new_player.connect("player_removed", _on_player_removed.bind(player_object))
players_list_container.add_child(new_player)
counter += 1
func _on_point_given(player_object: PlayerObject) -> void:
print("_on_point_given")
log_window.add_log_row(player_object.player_name + " got a point")
if Playlist.currently_playing_song >= 0:
Playlist.add_point(player_object.id)
update_song_list()
func _on_make_point_given_sound() -> void:
music_player_container.play_sound_effect(preload("res://sounds/itemopen.wav"))
func _on_point_taken(player_object: PlayerObject) -> void:
print("_on_point_taken")
log_window.add_log_row(player_object.player_name + " lost a point")
music_player_container.play_sound_effect(preload("res://sounds/itemequip.wav"))
if Playlist.currently_playing_song >= 0:
Playlist.remove_point(player_object.id)
update_song_list()
func _on_player_won(player_object: PlayerObject) -> void:
print("_on_player_won")
winner_window.show_winner(player_object)
music_player_container.play_song(preload("res://sounds/winning.mp3"))
# Songs played after the game is won don't count towards the statistics
if Settings.add_to_stats:
Settings.add_to_stats = false
stats_paused_by_win = true
func _on_player_removed(player_object: PlayerObject) -> void:
print("_on_player_removed ", player_object.player_name)
Settings.player_array.erase(player_object)
load_players()
Playlist.remove_player_from_list(player_object.id)
update_song_list()
func _on_player_change_character_clicked(new_player: Player, player_name: String) -> void:
print("_on_player_change_character_clicked")
current_player = new_player
print("Change character for: " + player_name)
new_character_select.show_grid(player_name)
func _on_new_character_selected(character_texture: ImageTexture) -> void:
print("_on_new_character_selected")
current_player.new_character_selected(character_texture)
func show_search() -> void:
print("show_search")
search_view.toggle()
###Local
func show_about() -> void:
print("show_about")
about_window.open()
var local_path: String = '/Users/sebastian/ResilioSync/Sorterat_test/Metal Gear Solid 4 - Guns of the Patriots/2-16 Metal Gear Saga.mp3'
func open() -> void:
fileDialog.popup()
func _on_file_dialog_dir_selected(path: String) -> void:
print(path)
dir_contents(path)
func dir_contents(path: String) -> void:
var dir: DirAccess = DirAccess.open(path)
if dir:
dir.list_dir_begin()
var file_name: String = dir.get_next()
songs.clear()
soundtracks = []
while file_name != "":
if dir.current_is_dir():
#print("Found directory: " + file_name)
soundtracks.append(file_name)
else:
#print("Found file: " + file_name)
if file_name.ends_with(".mp3"):
songs.append(path + "/" + file_name)
file_name = dir.get_next()
else:
print("An error occurred when trying to access the path.")
func show_shortcuts() -> void:
print("show_shortcuts")
shortcuts_window.open()
for i: int in soundtracks.size():
inspiration_list.add_child(ListRow.create(soundtracks[i], i, 20))
func show_qr() -> void:
print("show_qr")
qr_window.open()
func get_statistics() -> void:
print("get_statistics")
statistic_popup.visible = true
statistic_label.text = "Total amount of soundtracks in the playlist: " \
+ str(search_view.soundtracks.size())
func sync_soundtracks() -> void:
print("sync_soundtracks")
sync_window.start_sync()
func _on_sync_started() -> void:
print("_on_sync_started")
top_bar.sync_button.disabled = false
quiz.lock_for_sync()
func _on_sync_finished() -> void:
print("_on_sync_finished")
search_view.get_list_of_soundtracks()
quiz.on_sync_finished()
+4 -414
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@@ -1,73 +1,15 @@
[gd_scene format=3 uid="uid://xwq863o6uvsu"]
[ext_resource type="PackedScene" path="res://TopBar.tscn" id="top_bar_scene"]
[ext_resource type="PackedScene" path="res://Quiz.tscn" id="quiz_scene"]
[ext_resource type="Script" uid="uid://b8f4g15cas2j2" path="res://MainWindow.gd" id="1_eu0t5"]
[ext_resource type="Script" uid="uid://elgn7gkxgagq" path="res://InsperationScrollContainer.gd" id="2_gxtxm"]
[ext_resource type="Texture2D" uid="uid://bcfmpd7h512ef" path="res://icons/person_add_light.svg" id="5_31tjv"]
[ext_resource type="PackedScene" uid="uid://ds15cgsf8vpvc" path="res://MusicPlayer.tscn" id="5_emn36"]
[ext_resource type="PackedScene" uid="uid://cdy4kvemwaiom" path="res://new_character_select.tscn" id="6_dhrvg"]
[ext_resource type="Script" uid="uid://gf1bk6xbe3j" path="res://MusicListScrollContainer.gd" id="7_dj026"]
[ext_resource type="Script" uid="uid://cgakje8gb37tf" path="res://PlayerNameField.gd" id="7_qsdfy"]
[ext_resource type="Theme" uid="uid://rxexo3ur85as" path="res://LightGrayTheme.tres" id="7_wxbv6"]
[ext_resource type="PackedScene" uid="uid://bxydgil1yifps" path="res://SearchWindow.tscn" id="9_5ijvr"]
[ext_resource type="PackedScene" uid="uid://dpdem7pdxweb5" path="res://SyncWindow.tscn" id="10_yxw0b"]
[ext_resource type="PackedScene" uid="uid://dldpeo5y3l5hq" path="res://SettingsWindow.tscn" id="11_k62u5"]
[ext_resource type="PackedScene" uid="uid://bd1by80q1v27e" path="res://shortcutsWindow.tscn" id="13_8eebo"]
[ext_resource type="PackedScene" uid="uid://bijh5h5yrivm3" path="res://Log.tscn" id="14_26rwn"]
[ext_resource type="PackedScene" uid="uid://btupbowehiyyu" path="res://QRWindow.tscn" id="15_qr_window"]
[ext_resource type="PackedScene" uid="uid://cp54idaudb8dp" path="res://AboutWindow.tscn" id="16_about_window"]
[ext_resource type="PackedScene" uid="uid://cxlsmxnrp0agh" path="res://WinnerWindow.tscn" id="17_winner_window"]
[ext_resource type="Theme" path="res://popup_theme.tres" id="popup_theme"]
[sub_resource type="LabelSettings" id="LabelSettings_ychxr"]
font_size = 25
[sub_resource type="LabelSettings" id="LabelSettings_qspbu"]
font_size = 50
[sub_resource type="LabelSettings" id="LabelSettings_3m52w"]
font_size = 35
[sub_resource type="InputEventKey" id="InputEventKey_03bm3"]
device = -1
alt_pressed = true
keycode = 65
unicode = 63743
[sub_resource type="Shortcut" id="Shortcut_jafqj"]
events = [SubResource("InputEventKey_03bm3")]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_qk7sj"]
bg_color = Color(0.180392, 0.180392, 0.180392, 1)
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_k1ygi"]
bg_color = Color(0.180392, 0.180392, 0.180392, 1)
[sub_resource type="InputEventKey" id="InputEventKey_06rl4"]
device = -1
alt_pressed = true
keycode = 86
unicode = 8249
[sub_resource type="Shortcut" id="Shortcut_a7fvb"]
events = [SubResource("InputEventKey_06rl4")]
[sub_resource type="InputEventKey" id="InputEventKey_7dnqw"]
device = -1
alt_pressed = true
keycode = 67
unicode = 231
[sub_resource type="Shortcut" id="Shortcut_d6fml"]
events = [SubResource("InputEventKey_7dnqw")]
[sub_resource type="InputEventKey" id="InputEventKey_ujjlu"]
device = -1
alt_pressed = true
keycode = 83
[sub_resource type="Shortcut" id="Shortcut_fbju4"]
events = [SubResource("InputEventKey_ujjlu")]
[node name="Control" type="Control" unique_id=407149696]
layout_mode = 3
anchors_preset = 15
@@ -77,301 +19,9 @@ grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_eu0t5")
[node name="TopPanelContainer" type="PanelContainer" parent="." unique_id=663404711]
layout_mode = 0
offset_right = 1920.0
offset_bottom = 56.0
[node name="TopBar" parent="." unique_id=1734261695 instance=ExtResource("top_bar_scene")]
[node name="Title" type="Label" parent="." unique_id=1187907861]
layout_mode = 0
offset_left = 64.0
offset_top = 12.0
offset_right = 369.0
offset_bottom = 50.0
size_flags_horizontal = 0
text = "Music Player Randomizer"
label_settings = SubResource("LabelSettings_ychxr")
[node name="Open" type="Button" parent="." unique_id=165052329]
visible = false
layout_mode = 0
offset_left = 1296.0
offset_top = 66.0
offset_right = 1346.0
offset_bottom = 97.0
text = "Open"
[node name="FileDialog" type="FileDialog" parent="." unique_id=485771559]
title = "Open a Directory"
initial_position = 2
size = Vector2i(616, 400)
ok_button_text = "Select Current Folder"
file_mode = 2
access = 2
show_hidden_files = true
[node name="MusicListPanel" type="PanelContainer" parent="." unique_id=2011292375]
layout_mode = 0
offset_left = 64.0
offset_top = 384.0
offset_right = 1152.0
offset_bottom = 896.0
theme = ExtResource("7_wxbv6")
[node name="ScrollContainer" type="ScrollContainer" parent="MusicListPanel" unique_id=707750459]
layout_mode = 2
follow_focus = true
script = ExtResource("7_dj026")
[node name="MusicList" type="VBoxContainer" parent="MusicListPanel/ScrollContainer" unique_id=373398568]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
theme_override_constants/separation = 10
[node name="ScrollContainer" type="ScrollContainer" parent="." unique_id=498283761]
layout_mode = 0
offset_left = 1216.0
offset_top = 128.0
offset_right = 1857.0
offset_bottom = 512.0
horizontal_scroll_mode = 0
vertical_scroll_mode = 3
script = ExtResource("2_gxtxm")
[node name="VBoxContainer" type="VBoxContainer" parent="ScrollContainer" unique_id=1215162949]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
[node name="VBoxContainer" type="VBoxContainer" parent="." unique_id=42468498]
layout_mode = 0
offset_left = 64.0
offset_top = 64.0
offset_right = 1152.0
offset_bottom = 384.0
[node name="SoundtrackLabel" type="Label" parent="VBoxContainer" unique_id=173147793]
custom_minimum_size = Vector2(1, 1)
layout_mode = 2
label_settings = SubResource("LabelSettings_qspbu")
horizontal_alignment = 1
autowrap_mode = 2
[node name="SongLabel" type="Label" parent="VBoxContainer" unique_id=1687490027]
custom_minimum_size = Vector2(1, 1)
layout_mode = 2
label_settings = SubResource("LabelSettings_3m52w")
horizontal_alignment = 1
autowrap_mode = 2
[node name="MusicPlayer" parent="." unique_id=1990459832 instance=ExtResource("5_emn36")]
layout_mode = 0
anchors_preset = 0
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
offset_left = 65.0
offset_top = 992.0
offset_right = 1856.0
offset_bottom = 1024.0
grow_horizontal = 1
grow_vertical = 1
[node name="Players" type="PanelContainer" parent="." unique_id=1708375945]
layout_mode = 0
offset_left = 1216.0
offset_top = 576.0
offset_right = 1857.0
offset_bottom = 977.0
[node name="VBoxContainer" type="VBoxContainer" parent="Players" unique_id=270084211]
layout_mode = 2
[node name="HBoxContainer" type="HBoxContainer" parent="Players/VBoxContainer" unique_id=513047023]
custom_minimum_size = Vector2(2.08165e-12, 40)
layout_mode = 2
[node name="Label" type="Label" parent="Players/VBoxContainer/HBoxContainer" unique_id=1331357386]
custom_minimum_size = Vector2(2.08165e-12, 40)
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 1
text = "Players"
horizontal_alignment = 1
vertical_alignment = 1
[node name="AddPlayersButton" type="TextureButton" parent="Players/VBoxContainer/HBoxContainer" unique_id=634410148]
custom_minimum_size = Vector2(2.08165e-12, 40)
layout_mode = 2
size_flags_horizontal = 8
focus_mode = 0
action_mode = 0
shortcut = SubResource("Shortcut_jafqj")
texture_normal = ExtResource("5_31tjv")
[node name="AddPlayerContainer" type="HBoxContainer" parent="Players/VBoxContainer" unique_id=1371948739]
visible = false
custom_minimum_size = Vector2(2.08165e-12, 40)
layout_mode = 2
[node name="Panel" type="Panel" parent="Players/VBoxContainer/AddPlayerContainer" unique_id=1569854056]
layout_mode = 2
size_flags_horizontal = 3
theme_override_styles/panel = SubResource("StyleBoxFlat_qk7sj")
[node name="PlayerNameField" type="TextEdit" parent="Players/VBoxContainer/AddPlayerContainer" unique_id=332535327]
custom_minimum_size = Vector2(2.08165e-12, 40)
layout_mode = 2
size_flags_horizontal = 3
placeholder_text = "Player name"
script = ExtResource("7_qsdfy")
[node name="AddPlayerButton" type="Button" parent="Players/VBoxContainer/AddPlayerContainer" unique_id=245001313]
custom_minimum_size = Vector2(2.08165e-12, 40)
layout_mode = 2
text = "Add"
[node name="Panel2" type="Panel" parent="Players/VBoxContainer/AddPlayerContainer" unique_id=60215448]
custom_minimum_size = Vector2(2.08165e-12, 40)
layout_mode = 2
size_flags_horizontal = 3
theme_override_styles/panel = SubResource("StyleBoxFlat_k1ygi")
[node name="ScrollContainer" type="ScrollContainer" parent="Players/VBoxContainer" unique_id=1000000001]
layout_mode = 2
size_flags_vertical = 15
horizontal_scroll_mode = 0
[node name="PlayersListVBoxContainer" type="VBoxContainer" parent="Players/VBoxContainer/ScrollContainer" unique_id=1000000002]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 15
[node name="ResetPlaylistButton" type="Button" parent="." unique_id=1754155620]
layout_mode = 0
offset_left = 1360.0
offset_top = 64.0
offset_right = 1471.0
offset_bottom = 95.0
focus_mode = 0
action_mode = 0
text = "Reset playlist"
[node name="ResetPointsButton" type="Button" parent="." unique_id=942880776]
layout_mode = 0
offset_left = 1488.0
offset_top = 64.0
offset_right = 1599.0
offset_bottom = 95.0
focus_mode = 0
action_mode = 0
text = "Reset points"
[node name="SyncButton" type="Button" parent="." unique_id=1228313556]
layout_mode = 0
offset_left = 1442.0
offset_top = 8.0
offset_right = 1512.0
offset_bottom = 48.0
focus_mode = 0
action_mode = 0
text = "Sync"
[node name="SoundTestButton" type="Button" parent="." unique_id=1332971879]
layout_mode = 0
offset_left = 1744.0
offset_top = 64.0
offset_right = 1855.0
offset_bottom = 95.0
focus_mode = 0
action_mode = 0
text = "Sound test"
[node name="ShowAnswerButton" type="Button" parent="." unique_id=415388039]
layout_mode = 0
offset_left = 65.0
offset_top = 944.0
offset_right = 176.0
offset_bottom = 975.0
focus_mode = 0
action_mode = 0
shortcut = SubResource("Shortcut_a7fvb")
text = "Show answer"
[node name="NextButton" type="Button" parent="." unique_id=1744703488]
layout_mode = 0
offset_left = 193.0
offset_top = 944.0
offset_right = 368.0
offset_bottom = 975.0
focus_mode = 0
disabled = true
action_mode = 0
shortcut = SubResource("Shortcut_d6fml")
text = "Randomize new track"
[node name="SearchButton" type="Button" parent="." unique_id=1782453581]
layout_mode = 0
offset_left = 1354.0
offset_top = 8.0
offset_right = 1424.0
offset_bottom = 48.0
focus_mode = 0
action_mode = 0
shortcut = SubResource("Shortcut_fbju4")
text = "Search"
[node name="SettingsButton" type="Button" parent="." unique_id=1193400323]
layout_mode = 0
offset_left = 1616.0
offset_top = 64.0
offset_right = 1727.0
offset_bottom = 95.0
focus_mode = 0
action_mode = 0
text = "Settings"
[node name="StatisticsButton" type="Button" parent="." unique_id=2045021269]
layout_mode = 0
offset_left = 1530.0
offset_top = 8.0
offset_right = 1600.0
offset_bottom = 48.0
focus_mode = 0
action_mode = 0
text = "Statistics"
[node name="ShortcutsButton" type="Button" parent="." unique_id=2066498226]
layout_mode = 0
offset_left = 1626.0
offset_top = 8.0
offset_right = 1696.0
offset_bottom = 48.0
focus_mode = 0
action_mode = 0
text = "Shortcuts"
[node name="AboutButton" type="Button" parent="." unique_id=1057035253]
layout_mode = 0
offset_left = 1722.0
offset_top = 8.0
offset_right = 1792.0
offset_bottom = 48.0
focus_mode = 0
action_mode = 0
text = "About"
[node name="QRButton" type="Button" parent="." unique_id=2021908559]
layout_mode = 0
offset_left = 1802.0
offset_top = 8.0
offset_right = 1872.0
offset_bottom = 48.0
focus_mode = 0
action_mode = 0
text = "QR"
[node name="Quiz" parent="." unique_id=1357908642 instance=ExtResource("quiz_scene")]
[node name="Search" parent="." unique_id=1661250375 instance=ExtResource("9_5ijvr")]
visible = false
@@ -390,14 +40,6 @@ offset_top = 153.0
offset_right = 210.0
offset_bottom = 153.0
[node name="SettingsWindow" parent="." unique_id=1323246978 instance=ExtResource("11_k62u5")]
visible = false
layout_mode = 1
offset_left = 720.0
offset_top = 153.0
offset_right = 720.0
offset_bottom = 153.0
[node name="QRWindow" parent="." unique_id=589733821 instance=ExtResource("15_qr_window")]
unique_name_in_owner = true
visible = false
@@ -407,15 +49,6 @@ offset_top = 153.0
offset_right = 720.0
offset_bottom = 153.0
[node name="NewCharacterSelect" parent="." unique_id=1679856322 instance=ExtResource("6_dhrvg")]
unique_name_in_owner = true
visible = false
layout_mode = 1
offset_left = 405.0
offset_top = 165.0
offset_right = 1557.0
offset_bottom = 805.0
[node name="ShortcutsWindow" parent="." unique_id=1513416242 instance=ExtResource("13_8eebo")]
unique_name_in_owner = true
visible = false
@@ -457,46 +90,3 @@ offset_top = 153.0
offset_right = 720.0
offset_bottom = 153.0
[node name="WinnerWindow" parent="." unique_id=999999999 instance=ExtResource("17_winner_window")]
unique_name_in_owner = true
visible = false
layout_mode = 1
offset_left = 720.0
offset_top = 153.0
offset_right = 720.0
offset_bottom = 153.0
[node name="RepeatSongCheckButton" type="CheckButton" parent="." unique_id=776835053]
layout_mode = 0
offset_left = 64.0
offset_top = 1032.0
offset_right = 208.0
offset_bottom = 1063.0
focus_mode = 0
button_pressed = true
action_mode = 0
text = "Auto repeat"
[node name="DebugLabel" type="Label" parent="." unique_id=1959221257]
visible = false
layout_mode = 0
offset_left = 974.0
offset_top = 904.0
offset_right = 1014.0
offset_bottom = 927.0
scale = Vector2(3, 3)
text = "DEBUG"
horizontal_alignment = 1
vertical_alignment = 1
autowrap_mode = 2
[node name="Log" parent="." unique_id=1289881388 instance=ExtResource("14_26rwn")]
unique_name_in_owner = true
visible = false
layout_mode = 1
offset_left = 562.0
offset_top = 132.0
offset_right = 1262.0
offset_bottom = 832.0
[connection signal="dir_selected" from="FileDialog" to="." method="_on_file_dialog_dir_selected"]
+343
View File
@@ -0,0 +1,343 @@
[gd_scene format=3]
[ext_resource type="Script" path="res://quiz.gd" id="quiz_script"]
[ext_resource type="Script" uid="uid://elgn7gkxgagq" path="res://InsperationScrollContainer.gd" id="2_gxtxm"]
[ext_resource type="Texture2D" uid="uid://bcfmpd7h512ef" path="res://icons/person_add_light.svg" id="5_31tjv"]
[ext_resource type="PackedScene" uid="uid://ds15cgsf8vpvc" path="res://MusicPlayer.tscn" id="5_emn36"]
[ext_resource type="PackedScene" uid="uid://cdy4kvemwaiom" path="res://new_character_select.tscn" id="6_dhrvg"]
[ext_resource type="Script" uid="uid://gf1bk6xbe3j" path="res://MusicListScrollContainer.gd" id="7_dj026"]
[ext_resource type="Script" uid="uid://cgakje8gb37tf" path="res://PlayerNameField.gd" id="7_qsdfy"]
[ext_resource type="Theme" uid="uid://rxexo3ur85as" path="res://LightGrayTheme.tres" id="7_wxbv6"]
[ext_resource type="PackedScene" uid="uid://dldpeo5y3l5hq" path="res://SettingsWindow.tscn" id="11_k62u5"]
[ext_resource type="PackedScene" uid="uid://bijh5h5yrivm3" path="res://Log.tscn" id="14_26rwn"]
[ext_resource type="PackedScene" uid="uid://cxlsmxnrp0agh" path="res://WinnerWindow.tscn" id="17_winner_window"]
[sub_resource type="LabelSettings" id="LabelSettings_qspbu"]
font_size = 50
[sub_resource type="LabelSettings" id="LabelSettings_3m52w"]
font_size = 35
[sub_resource type="InputEventKey" id="InputEventKey_03bm3"]
device = -1
alt_pressed = true
keycode = 65
unicode = 63743
[sub_resource type="Shortcut" id="Shortcut_jafqj"]
events = [SubResource("InputEventKey_03bm3")]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_qk7sj"]
bg_color = Color(0.180392, 0.180392, 0.180392, 1)
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_k1ygi"]
bg_color = Color(0.180392, 0.180392, 0.180392, 1)
[sub_resource type="InputEventKey" id="InputEventKey_06rl4"]
device = -1
alt_pressed = true
keycode = 86
unicode = 8249
[sub_resource type="Shortcut" id="Shortcut_a7fvb"]
events = [SubResource("InputEventKey_06rl4")]
[sub_resource type="InputEventKey" id="InputEventKey_7dnqw"]
device = -1
alt_pressed = true
keycode = 67
unicode = 231
[sub_resource type="Shortcut" id="Shortcut_d6fml"]
events = [SubResource("InputEventKey_7dnqw")]
[node name="Quiz" type="Control" unique_id=1146705218]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
script = ExtResource("quiz_script")
[node name="Open" type="Button" parent="." unique_id=165052329]
visible = false
layout_mode = 0
offset_left = 1296.0
offset_top = 66.0
offset_right = 1346.0
offset_bottom = 97.0
text = "Open"
[node name="FileDialog" type="FileDialog" parent="." unique_id=485771559]
title = "Open a Directory"
initial_position = 2
size = Vector2i(616, 400)
ok_button_text = "Select Current Folder"
file_mode = 2
access = 2
show_hidden_files = true
[node name="MusicListPanel" type="PanelContainer" parent="." unique_id=2011292375]
layout_mode = 0
offset_left = 64.0
offset_top = 384.0
offset_right = 1152.0
offset_bottom = 896.0
theme = ExtResource("7_wxbv6")
[node name="ScrollContainer" type="ScrollContainer" parent="MusicListPanel" unique_id=707750459]
layout_mode = 2
follow_focus = true
script = ExtResource("7_dj026")
[node name="MusicList" type="VBoxContainer" parent="MusicListPanel/ScrollContainer" unique_id=373398568]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
theme_override_constants/separation = 10
[node name="ScrollContainer" type="ScrollContainer" parent="." unique_id=498283761]
layout_mode = 0
offset_left = 1216.0
offset_top = 128.0
offset_right = 1857.0
offset_bottom = 512.0
horizontal_scroll_mode = 0
vertical_scroll_mode = 3
script = ExtResource("2_gxtxm")
[node name="VBoxContainer" type="VBoxContainer" parent="ScrollContainer" unique_id=1215162949]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
[node name="VBoxContainer" type="VBoxContainer" parent="." unique_id=42468498]
layout_mode = 0
offset_left = 64.0
offset_top = 64.0
offset_right = 1152.0
offset_bottom = 384.0
[node name="SoundtrackLabel" type="Label" parent="VBoxContainer" unique_id=173147793]
custom_minimum_size = Vector2(1, 1)
layout_mode = 2
label_settings = SubResource("LabelSettings_qspbu")
horizontal_alignment = 1
autowrap_mode = 2
[node name="SongLabel" type="Label" parent="VBoxContainer" unique_id=1687490027]
custom_minimum_size = Vector2(1, 1)
layout_mode = 2
label_settings = SubResource("LabelSettings_3m52w")
horizontal_alignment = 1
autowrap_mode = 2
[node name="MusicPlayer" parent="." unique_id=1990459832 instance=ExtResource("5_emn36")]
layout_mode = 0
anchors_preset = 0
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
offset_left = 65.0
offset_top = 992.0
offset_right = 1856.0
offset_bottom = 1024.0
grow_horizontal = 1
grow_vertical = 1
[node name="Players" type="PanelContainer" parent="." unique_id=1708375945]
layout_mode = 0
offset_left = 1216.0
offset_top = 576.0
offset_right = 1857.0
offset_bottom = 977.0
[node name="VBoxContainer" type="VBoxContainer" parent="Players" unique_id=270084211]
layout_mode = 2
[node name="HBoxContainer" type="HBoxContainer" parent="Players/VBoxContainer" unique_id=513047023]
custom_minimum_size = Vector2(2.08165e-12, 40)
layout_mode = 2
[node name="Label" type="Label" parent="Players/VBoxContainer/HBoxContainer" unique_id=1331357386]
custom_minimum_size = Vector2(2.08165e-12, 40)
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 1
text = "Players"
horizontal_alignment = 1
vertical_alignment = 1
[node name="AddPlayersButton" type="TextureButton" parent="Players/VBoxContainer/HBoxContainer" unique_id=634410148]
custom_minimum_size = Vector2(2.08165e-12, 40)
layout_mode = 2
size_flags_horizontal = 8
focus_mode = 0
action_mode = 0
shortcut = SubResource("Shortcut_jafqj")
texture_normal = ExtResource("5_31tjv")
[node name="AddPlayerContainer" type="HBoxContainer" parent="Players/VBoxContainer" unique_id=1371948739]
visible = false
custom_minimum_size = Vector2(2.08165e-12, 40)
layout_mode = 2
[node name="Panel" type="Panel" parent="Players/VBoxContainer/AddPlayerContainer" unique_id=1569854056]
layout_mode = 2
size_flags_horizontal = 3
theme_override_styles/panel = SubResource("StyleBoxFlat_qk7sj")
[node name="PlayerNameField" type="TextEdit" parent="Players/VBoxContainer/AddPlayerContainer" unique_id=332535327]
custom_minimum_size = Vector2(2.08165e-12, 40)
layout_mode = 2
size_flags_horizontal = 3
placeholder_text = "Player name"
script = ExtResource("7_qsdfy")
[node name="AddPlayerButton" type="Button" parent="Players/VBoxContainer/AddPlayerContainer" unique_id=245001313]
custom_minimum_size = Vector2(2.08165e-12, 40)
layout_mode = 2
text = "Add"
[node name="Panel2" type="Panel" parent="Players/VBoxContainer/AddPlayerContainer" unique_id=60215448]
custom_minimum_size = Vector2(2.08165e-12, 40)
layout_mode = 2
size_flags_horizontal = 3
theme_override_styles/panel = SubResource("StyleBoxFlat_k1ygi")
[node name="ScrollContainer" type="ScrollContainer" parent="Players/VBoxContainer" unique_id=1000000001]
layout_mode = 2
size_flags_vertical = 15
horizontal_scroll_mode = 0
[node name="PlayersListVBoxContainer" type="VBoxContainer" parent="Players/VBoxContainer/ScrollContainer" unique_id=1000000002]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 15
[node name="ResetPlaylistButton" type="Button" parent="." unique_id=1754155620]
layout_mode = 0
offset_left = 1360.0
offset_top = 64.0
offset_right = 1471.0
offset_bottom = 95.0
focus_mode = 0
action_mode = 0
text = "Reset playlist"
[node name="ResetPointsButton" type="Button" parent="." unique_id=942880776]
layout_mode = 0
offset_left = 1488.0
offset_top = 64.0
offset_right = 1599.0
offset_bottom = 95.0
focus_mode = 0
action_mode = 0
text = "Reset points"
[node name="SoundTestButton" type="Button" parent="." unique_id=1332971879]
layout_mode = 0
offset_left = 1744.0
offset_top = 64.0
offset_right = 1855.0
offset_bottom = 95.0
focus_mode = 0
action_mode = 0
text = "Sound test"
[node name="ShowAnswerButton" type="Button" parent="." unique_id=415388039]
layout_mode = 0
offset_left = 65.0
offset_top = 944.0
offset_right = 176.0
offset_bottom = 975.0
focus_mode = 0
action_mode = 0
shortcut = SubResource("Shortcut_a7fvb")
text = "Show answer"
[node name="NextButton" type="Button" parent="." unique_id=1744703488]
layout_mode = 0
offset_left = 193.0
offset_top = 944.0
offset_right = 368.0
offset_bottom = 975.0
focus_mode = 0
disabled = true
action_mode = 0
shortcut = SubResource("Shortcut_d6fml")
text = "Randomize new track"
[node name="SettingsButton" type="Button" parent="." unique_id=1193400323]
layout_mode = 0
offset_left = 1616.0
offset_top = 64.0
offset_right = 1727.0
offset_bottom = 95.0
focus_mode = 0
action_mode = 0
text = "Settings"
[node name="SettingsWindow" parent="." unique_id=1323246978 instance=ExtResource("11_k62u5")]
visible = false
layout_mode = 1
offset_left = 720.0
offset_top = 153.0
offset_right = 720.0
offset_bottom = 153.0
[node name="NewCharacterSelect" parent="." unique_id=1679856322 instance=ExtResource("6_dhrvg")]
unique_name_in_owner = true
visible = false
layout_mode = 1
offset_left = 405.0
offset_top = 165.0
offset_right = 1557.0
offset_bottom = 805.0
[node name="WinnerWindow" parent="." unique_id=999999999 instance=ExtResource("17_winner_window")]
unique_name_in_owner = true
visible = false
layout_mode = 1
offset_left = 720.0
offset_top = 153.0
offset_right = 720.0
offset_bottom = 153.0
[node name="RepeatSongCheckButton" type="CheckButton" parent="." unique_id=776835053]
layout_mode = 0
offset_left = 64.0
offset_top = 1032.0
offset_right = 208.0
offset_bottom = 1063.0
focus_mode = 0
button_pressed = true
action_mode = 0
text = "Auto repeat"
[node name="DebugLabel" type="Label" parent="." unique_id=1959221257]
visible = false
layout_mode = 0
offset_left = 974.0
offset_top = 904.0
offset_right = 1014.0
offset_bottom = 927.0
scale = Vector2(3, 3)
text = "DEBUG"
horizontal_alignment = 1
vertical_alignment = 1
autowrap_mode = 2
[node name="Log" parent="." unique_id=1289881388 instance=ExtResource("14_26rwn")]
unique_name_in_owner = true
visible = false
layout_mode = 1
offset_left = 562.0
offset_top = 132.0
offset_right = 1262.0
offset_bottom = 832.0
[connection signal="dir_selected" from="FileDialog" to="." method="_on_file_dialog_dir_selected"]
+6
View File
@@ -110,11 +110,17 @@ func _ready() -> void:
select_server_button.select(Settings.selected_server)
select_server_button.item_selected.connect(select_server)
visibility_changed.connect(_on_visibility_changed)
# Alt+Enter switches fullscreen from the main window, which resizes the window
get_window().size_changed.connect(_update_fullscreen_button)
# Settings can change outside this window, e.g. winning turns statistics off
func _on_visibility_changed() -> void:
if visible:
add_to_database_button.button_pressed = Settings.add_to_stats
_update_fullscreen_button()
func _update_fullscreen_button() -> void:
fullscreen_button.set_pressed_no_signal(Settings.fullscreen)
func fullscreen() -> void:
Settings.fullscreen = !Settings.fullscreen
+100
View File
@@ -0,0 +1,100 @@
[gd_scene format=3]
[ext_resource type="Script" path="res://top_bar.gd" id="top_bar_script"]
[sub_resource type="LabelSettings" id="LabelSettings_ychxr"]
font_size = 25
[sub_resource type="InputEventKey" id="InputEventKey_ujjlu"]
device = -1
alt_pressed = true
keycode = 83
[sub_resource type="Shortcut" id="Shortcut_fbju4"]
events = [SubResource("InputEventKey_ujjlu")]
[node name="TopBar" type="Control" unique_id=1489162753]
layout_mode = 3
anchors_preset = 10
anchor_right = 1.0
offset_bottom = 56.0
grow_horizontal = 2
mouse_filter = 2
script = ExtResource("top_bar_script")
[node name="TopPanelContainer" type="PanelContainer" parent="." unique_id=663404711]
layout_mode = 0
offset_right = 1920.0
offset_bottom = 56.0
[node name="Title" type="Label" parent="." unique_id=1187907861]
layout_mode = 0
offset_left = 64.0
offset_top = 12.0
offset_right = 369.0
offset_bottom = 50.0
size_flags_horizontal = 0
text = "Music Player Randomizer"
label_settings = SubResource("LabelSettings_ychxr")
[node name="SyncButton" type="Button" parent="." unique_id=1228313556]
layout_mode = 0
offset_left = 1442.0
offset_top = 8.0
offset_right = 1512.0
offset_bottom = 48.0
focus_mode = 0
action_mode = 0
text = "Sync"
[node name="SearchButton" type="Button" parent="." unique_id=1782453581]
layout_mode = 0
offset_left = 1354.0
offset_top = 8.0
offset_right = 1424.0
offset_bottom = 48.0
focus_mode = 0
action_mode = 0
shortcut = SubResource("Shortcut_fbju4")
text = "Search"
[node name="StatisticsButton" type="Button" parent="." unique_id=2045021269]
layout_mode = 0
offset_left = 1530.0
offset_top = 8.0
offset_right = 1600.0
offset_bottom = 48.0
focus_mode = 0
action_mode = 0
text = "Statistics"
[node name="ShortcutsButton" type="Button" parent="." unique_id=2066498226]
layout_mode = 0
offset_left = 1626.0
offset_top = 8.0
offset_right = 1696.0
offset_bottom = 48.0
focus_mode = 0
action_mode = 0
text = "Shortcuts"
[node name="AboutButton" type="Button" parent="." unique_id=1057035253]
layout_mode = 0
offset_left = 1722.0
offset_top = 8.0
offset_right = 1792.0
offset_bottom = 48.0
focus_mode = 0
action_mode = 0
text = "About"
[node name="QRButton" type="Button" parent="." unique_id=2021908559]
layout_mode = 0
offset_left = 1802.0
offset_top = 8.0
offset_right = 1872.0
offset_bottom = 48.0
focus_mode = 0
action_mode = 0
text = "QR"
+31
View File
@@ -0,0 +1,31 @@
class_name PopupBackdrop
extends ColorRect
## Dims everything behind an open popup and keeps clicks from reaching the buttons
## under it.
##
## The backdrop sits above the rest of its parent and below the popups it belongs to.
## Popups close themselves when clicked outside, and the backdrop keeps that click from
## reaching the buttons behind them.
var _popups: Array[PopupWindow] = []
## Adds a backdrop to [param parent] and moves [param popups] above it. The backdrop
## shows while any of them is open.
static func add_to(parent: Control, popups: Array[PopupWindow]) -> PopupBackdrop:
var backdrop: PopupBackdrop = PopupBackdrop.new()
backdrop.name = "PopupBackdrop"
backdrop.color = Color(0, 0, 0, 0.55)
backdrop.mouse_filter = Control.MOUSE_FILTER_STOP
backdrop._popups = popups
parent.add_child(backdrop)
backdrop.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)
for popup: PopupWindow in popups:
parent.move_child(popup, -1)
popup.visibility_changed.connect(backdrop._update)
backdrop._update()
return backdrop
func _update() -> void:
visible = _popups.any(func(popup: PopupWindow) -> bool: return popup.visible)
+1
View File
@@ -0,0 +1 @@
uid://swjhekc8beob
+496
View File
@@ -0,0 +1,496 @@
class_name Quiz
extends Control
## The quiz: the song that is playing, the playlist, the players and their points, and
## the popups opened from here (settings, character select, winner and log).
##
## The main window shows the quiz below its top bar. Pictures and buttons keep the
## positions they had in the main window, so the quiz fills the whole window and lets
## clicks through where it has nothing.
## Emitted when another MusicServer is picked in the settings, after the quiz has
## reloaded from it.
signal server_changed
@onready
var open_button: Button = $Open
@onready
var fileDialog: FileDialog = $FileDialog
@onready
var inspiration_scroll: ScrollContainer = $ScrollContainer
@onready
var inspiration_list: VBoxContainer = $ScrollContainer/VBoxContainer
@onready
var soundtrack_label: Label = $VBoxContainer/SoundtrackLabel
@onready
var song_label: Label = $VBoxContainer/SongLabel
@onready
var add_player_container: HBoxContainer = $Players/VBoxContainer/AddPlayerContainer
@onready
var add_players_button: TextureButton = $Players/VBoxContainer/HBoxContainer/AddPlayersButton
@onready
var add_player_button: Button = $Players/VBoxContainer/AddPlayerContainer/AddPlayerButton
@onready
var new_player_name_field: TextEdit = $Players/VBoxContainer/AddPlayerContainer/PlayerNameField
@onready
var reset_playlist_button: Button = $ResetPlaylistButton
@onready
var reset_points_button: Button = $ResetPointsButton
@onready
var sound_test_button: Button = $SoundTestButton
@onready
var settings_button: Button = $SettingsButton
@onready
var settings_window: Control = $SettingsWindow
@onready
var winner_window: Control = %WinnerWindow
@onready
var show_answer_button: Button = $ShowAnswerButton
@onready
var next_button: Button = $NextButton
@onready
var music_list_scroll: ScrollContainer = $MusicListPanel/ScrollContainer
@onready
var music_list: VBoxContainer = $MusicListPanel/ScrollContainer/MusicList
@onready
var player_container: VBoxContainer = $Players/VBoxContainer
@onready
var players_list_container: VBoxContainer = $Players/VBoxContainer/ScrollContainer/PlayersListVBoxContainer
@onready
var new_character_select: Control = %NewCharacterSelect
@onready
var auto_repeat_song_button: CheckButton = $RepeatSongCheckButton
@onready
var music_player_container: PanelContainer = $MusicPlayer
@onready
var log_window: Control = %Log
@onready
var debug_label: Label = $DebugLabel
var player: PackedScene = preload("res://Player.tscn")
var song_list_object: PackedScene = preload("res://song_list_object.tscn")
var songs: Array= []
var soundtracks: Array = []
var current_player: Node
## True while statistics are off because a player won, until points are reset.
var stats_paused_by_win: bool = false
## Dims the window behind an open popup and keeps clicks from reaching the buttons under it.
var popup_backdrop: PopupBackdrop
## Seconds to wait before retrying a song download step that failed.
var song_fetch_retry_seconds: float = 5.0
func _ready() -> void:
popup_backdrop = PopupBackdrop.add_to(self, _popups())
if OS.has_feature("debug"):
print("is_debug")
debug_label.visible = true
Settings.is_debug = true
settings_window.set_winning_score(5)
settings_window.set_selected_server(4)
next_button.pressed.connect(play_next_song)
show_answer_button.pressed.connect(show_answer_pressed)
sound_test_button.pressed.connect(music_player_container.get_sound_test_song)
settings_button.pressed.connect(show_settings)
reset_playlist_button.pressed.connect(reset_playlist)
reset_points_button.pressed.connect(reset_points)
new_character_select.connect("new_new_character_selected", _on_new_character_selected)
new_player_name_field.connect("enter_key_pressed", add_player)
music_player_container.connect("play_next_song", play_next_song)
music_player_container.connect("update_song_list", update_song_list)
settings_window.connect("server_changed", _on_server_changed)
settings_window.visibility_changed.connect(_on_settings_window_visibility_changed)
add_players_button.pressed.connect(add_players)
add_player_button.pressed.connect(add_player)
open_button.pressed.connect(open)
auto_repeat_song_button.pressed.connect(repeat_song)
get_suggestion_list()
fetch_song_list_at_start()
new_character_select.load_characters()
func _input(event: InputEvent) -> void:
if event is InputEventKey and event.pressed:
if event.alt_pressed && event.keycode == KEY_UP:
print("Alt + UP pressed")
music_player_container.change_volume(0.05)
if event.alt_pressed && event.keycode == KEY_DOWN:
print("Alt + DOWN pressed")
music_player_container.change_volume(-0.05)
if event.alt_pressed && event.ctrl_pressed && event.keycode == KEY_LEFT:
print("Ctrl + Alt + LEFT pressed")
music_player_container.restart()
elif event.alt_pressed && event.keycode == KEY_LEFT:
print("Alt + LEFT pressed")
music_player_container.seek(-5)
if event.alt_pressed && event.keycode == KEY_RIGHT:
print("Alt + RIGHT pressed")
music_player_container.seek(5)
if event.alt_pressed && event.keycode == KEY_L:
log_window.toggle()
## Disables the buttons that use the song list while the server syncs it.
func lock_for_sync() -> void:
sound_test_button.disabled = true
reset_playlist_button.disabled = true
show_answer_button.disabled = true
next_button.disabled = true
## Reloads from the server after a sync and starts a new game.
func on_sync_finished() -> void:
refresh_from_server()
sound_test_button.disabled = false
reset_playlist_button.disabled = false
show_answer_button.disabled = false
reset_points()
## Reloads the soundtracks, playlist and characters from the server.
func refresh_from_server() -> void:
print("refresh_from_server")
get_suggestion_list()
reset_playlist()
new_character_select.load_characters()
func _on_server_changed() -> void:
print("_on_server_changed")
refresh_from_server()
reset_points()
server_changed.emit()
func repeat_song() -> void:
Settings.auto_repeat_song = !Settings.auto_repeat_song
func show_answer_pressed() -> void:
print("show_answer_pressed")
Playlist.song_is_answered()
update_song_list()
# Loads the songs already in the server playlist, then starts preloading new ones.
# Preloading waits for the list, because loading the list clears the playlist.
func fetch_song_list_at_start() -> void:
print("fetch_song_list_at_start")
var fetch_song_list_at_start_done: Callable = func fetch_songs_at_start_done(data) -> void:
Playlist.clear_song_list()
if typeof(data) == TYPE_ARRAY:
for d: Dictionary in data:
var new_song_object: SongObject = SongObject.new()
new_song_object.song_number = d.SongNo
new_song_object.soundtrack_title = d.Soundtrack
new_song_object.song_title = d.Song
new_song_object.is_answered = true
new_song_object.has_played = true
Playlist.add_to_playlist(new_song_object)
elif data != null:
print("Unexpected data")
Playlist.update_last_played_song()
update_song_list()
if !Playlist.is_song_downloading:
fetch_song()
MusicServerClient.fetch_song_list(fetch_song_list_at_start_done,
_retry_later.bind(fetch_song_list_at_start))
func play_next_song() -> void:
print("play_next_song ", Playlist.latest_played_song)
if Playlist.first_song_played:
Playlist.set_latest_played_song()
Playlist.first_song_played = true
music_player_container.play_song_object(Playlist.latest_played_song)
if !(Playlist.get_preloaded_songs() > 0):
next_button.disabled = true
if !Playlist.is_song_downloading:
fetch_song()
func _popups() -> Array[PopupWindow]:
return [settings_window, new_character_select, winner_window, log_window]
# The cache size can be changed in the settings. Waiting until the settings are closed
# avoids starting downloads while the user is still clicking the number up and down.
func _on_settings_window_visibility_changed() -> void:
if !settings_window.visible && !Playlist.is_song_downloading && Playlist.should_preload_more_songs():
fetch_song()
func fetch_song() -> void:
print("fetch_song")
Playlist.is_song_downloading = true
_download_random_song(SongObject.new())
# Fetching a song takes three requests. If one fails, only that step is retried, so
# the server and the game keep the same songs in their playlists.
func _download_random_song(new_song_object: SongObject) -> void:
var song_downloaded: Callable = func song_downloaded(body: PackedByteArray) -> void:
print("song_downloaded")
var sound: AudioStream = AudioStreamMP3.new()
sound.data = body
new_song_object.song = sound
_add_song_to_queue(new_song_object)
MusicServerClient.fetch_random_song(Settings.use_low_played_mode, song_downloaded,
_retry_later.bind(_download_random_song.bind(new_song_object)))
func _add_song_to_queue(new_song_object: SongObject) -> void:
MusicServerClient.add_to_queue(_fetch_song_info.bind(new_song_object),
_retry_later.bind(_add_song_to_queue.bind(new_song_object)))
func _fetch_song_info(new_song_object: SongObject) -> void:
var song_info_fetched: Callable = func song_info_fetched(data_received: Dictionary) -> void:
print("song_info_fetched")
new_song_object.song_number = data_received.SongNo
new_song_object.soundtrack_title = data_received.Soundtrack
new_song_object.song_title = data_received.Song
print("new_song_object: ", new_song_object.to_string())
Playlist.add_to_playlist(new_song_object)
next_button.disabled = false
if Playlist.should_preload_more_songs():
fetch_song()
else:
Playlist.is_song_downloading = false
if Settings.is_debug:
update_song_list()
MusicServerClient.fetch_song_info(song_info_fetched,
_retry_later.bind(_fetch_song_info.bind(new_song_object)))
func _retry_later(step: Callable) -> void:
print("Song download failed, retrying in %s seconds" % song_fetch_retry_seconds)
get_tree().create_timer(song_fetch_retry_seconds).timeout.connect(step)
func update_song_list() -> void:
print("update_song_list")
if Playlist.currently_playing_song >= 0:
soundtrack_label.text = Playlist.get_current_soundtrack_title()
song_label.text = Playlist.get_current_song_title()
Settings.delete_children(music_list)
for s: SongObject in Playlist.get_playlist():
var new_song_list_object: SongListObject = song_list_object.instantiate()
new_song_list_object.song_object = s
new_song_list_object.gui_input.connect(song_object_clicked.bind(s.song_number))
music_list.add_child(new_song_list_object)
func song_object_clicked(event: InputEvent, song_no: int) -> void:
if (event is InputEventMouseButton && event.pressed && event.button_index == MOUSE_BUTTON_LEFT):
print("Clicked Song Object: ", Playlist.song_object_array[song_no].to_string())
if Settings.character_select_open == false:
if Playlist.get_song(song_no) == null:
print("has no song, need to download")
var song_downloaded: Callable = func song_downloaded(body: PackedByteArray) -> void:
var sound: AudioStream = AudioStreamMP3.new()
sound.data = body
Playlist.add_song_to_song_object(song_no, sound)
music_player_container.play_song_object(song_no)
MusicServerClient.fetch_song(song_no, song_downloaded)
else:
print("song already downloaded")
music_player_container.play_song_object(song_no)
func reset_playlist() -> void:
print("reset_playlist")
var playlist_reset_done: Callable = func playlist_reset_done() -> void:
Playlist.reset_playlist()
fetch_song_list_at_start()
MusicServerClient.reset_playlist(playlist_reset_done)
func reset_points() -> void:
print("reset_points")
for player_objects: PlayerObject in Settings.player_array:
player_objects.reset_points()
load_players()
# A new game starts, so turn statistics back on if winning turned them off
if stats_paused_by_win:
Settings.add_to_stats = true
stats_paused_by_win = false
func show_settings() -> void:
print("show_settings")
settings_window.open()
func get_suggestion_list() -> void:
print("get_suggestion_list")
var populate_list: Callable = func populate_list(array) -> void:
if typeof(array) == TYPE_ARRAY:
soundtracks = []
Settings.delete_children(inspiration_list)
soundtracks.append_array(array)
for i: int in soundtracks.size():
inspiration_list.add_child(ListRow.create(soundtracks[i], i, 20))
else:
print("Unexpected data")
MusicServerClient.fetch_all_soundtracks(populate_list)
func add_players() -> void:
print("add_players")
Settings.edit_players = !Settings.edit_players
add_player_container.visible = !add_player_container.visible
new_player_name_field.grab_focus()
func add_player() -> void:
print("add_player")
if new_player_name_field.text != "" && Settings.player_array.size() < Settings.MAX_NUMBER_OF_PLAYERS:
var new_player_object: PlayerObject = PlayerObject.new(new_player_name_field.text)
new_player_name_field.text = ""
Settings.player_array.append(new_player_object)
new_player_object.connect("first_point_triggerd", music_player_container._on_point_triggered.bind("first"))
new_player_object.connect("match_point_triggerd", music_player_container._on_point_triggered.bind("match"))
new_player_object.connect("winner_triggerd", _on_player_won.bind(new_player_object))
new_player_object.connect("point_given_sound", _on_make_point_given_sound)
new_player_object.connect("player_point_given", _on_point_given.bind(new_player_object))
new_player_object.connect("player_point_taken", _on_point_taken.bind(new_player_object))
load_players()
func load_players() -> void:
print("load_players")
Settings.delete_children(players_list_container)
var counter: int = 0
for player_object: PlayerObject in Settings.player_array:
print(player_object.player_name)
var new_player: Player = player.instantiate()
new_player.player_object = player_object
new_player.list_index = counter
new_player.connect("change_character_clicked", _on_player_change_character_clicked.bind(new_player, player_object.player_name))
new_player.connect("player_removed", _on_player_removed.bind(player_object))
players_list_container.add_child(new_player)
counter += 1
func _on_point_given(player_object: PlayerObject) -> void:
print("_on_point_given")
log_window.add_log_row(player_object.player_name + " got a point")
if Playlist.currently_playing_song >= 0:
Playlist.add_point(player_object.id)
update_song_list()
func _on_make_point_given_sound() -> void:
music_player_container.play_sound_effect(preload("res://sounds/itemopen.wav"))
func _on_point_taken(player_object: PlayerObject) -> void:
print("_on_point_taken")
log_window.add_log_row(player_object.player_name + " lost a point")
music_player_container.play_sound_effect(preload("res://sounds/itemequip.wav"))
if Playlist.currently_playing_song >= 0:
Playlist.remove_point(player_object.id)
update_song_list()
func _on_player_won(player_object: PlayerObject) -> void:
print("_on_player_won")
winner_window.show_winner(player_object)
music_player_container.play_song(preload("res://sounds/winning.mp3"))
# Songs played after the game is won don't count towards the statistics
if Settings.add_to_stats:
Settings.add_to_stats = false
stats_paused_by_win = true
func _on_player_removed(player_object: PlayerObject) -> void:
print("_on_player_removed ", player_object.player_name)
Settings.player_array.erase(player_object)
load_players()
Playlist.remove_player_from_list(player_object.id)
update_song_list()
func _on_player_change_character_clicked(new_player: Player, player_name: String) -> void:
print("_on_player_change_character_clicked")
current_player = new_player
print("Change character for: " + player_name)
new_character_select.show_grid(player_name)
func _on_new_character_selected(character_texture: ImageTexture) -> void:
print("_on_new_character_selected")
current_player.new_character_selected(character_texture)
###Local
var local_path: String = '/Users/sebastian/ResilioSync/Sorterat_test/Metal Gear Solid 4 - Guns of the Patriots/2-16 Metal Gear Saga.mp3'
func open() -> void:
fileDialog.popup()
func _on_file_dialog_dir_selected(path: String) -> void:
print(path)
dir_contents(path)
func dir_contents(path: String) -> void:
var dir: DirAccess = DirAccess.open(path)
if dir:
dir.list_dir_begin()
var file_name: String = dir.get_next()
songs.clear()
soundtracks = []
while file_name != "":
if dir.current_is_dir():
#print("Found directory: " + file_name)
soundtracks.append(file_name)
else:
#print("Found file: " + file_name)
if file_name.ends_with(".mp3"):
songs.append(path + "/" + file_name)
file_name = dir.get_next()
else:
print("An error occurred when trying to access the path.")
for i: int in soundtracks.size():
inspiration_list.add_child(ListRow.create(soundtracks[i], i, 20))
+1
View File
@@ -0,0 +1 @@
uid://b0od47vseenx4
File diff suppressed because it is too large. Load diff
+16 -4
View File
@@ -11,6 +11,7 @@ var _server: FakeHttpTransport
var _snapshot: AutoloadSnapshot
var _runner: GdUnitSceneRunner
var _window: Control
var _quiz: Quiz
func before_test() -> void:
@@ -39,6 +40,7 @@ func before_test() -> void:
_before_window_starts()
_runner = scene_runner("res://MainWindow.tscn")
_window = _runner.scene()
_quiz = _window.get_node("Quiz")
# The debug build lowers the winning score on startup; keep it out of reach
Settings.winning_score = 20
@@ -61,8 +63,9 @@ func _next_song_is(info: Dictionary) -> void:
_server.respond_json("/music/info", info)
## Presses a button in the quiz.
func _press(button_path: String) -> void:
(_window.get_node(button_path) as Button).pressed.emit()
(_quiz.get_node(button_path) as Button).pressed.emit()
## Presses Next and waits until the first song is playing.
@@ -73,16 +76,16 @@ func _play_first_song() -> void:
## Adds a player through the name field, the same way the user does.
func _add_player(player_name: String) -> PlayerObject:
var name_field: TextEdit = _window.get_node(
var name_field: TextEdit = _quiz.get_node(
"Players/VBoxContainer/AddPlayerContainer/PlayerNameField")
name_field.text = player_name
_runner.invoke("add_player")
_quiz.add_player()
return Settings.player_array.back() if !Settings.player_array.is_empty() else null
## Returns the row in the player list that shows [param player_object].
func _player_row(player_object: PlayerObject) -> Player:
var rows: Node = _window.get_node(
var rows: Node = _quiz.get_node(
"Players/VBoxContainer/ScrollContainer/PlayersListVBoxContainer")
for row: Player in rows.get_children():
if row.player_object == player_object:
@@ -97,6 +100,15 @@ func _remove_player(player_object: PlayerObject) -> void:
await _runner.simulate_frames(1)
## Clicks at [param position], given in the window's 1920x1080 layout coordinates.
func _click_at(position: Vector2) -> void:
# The runner takes window pixels; the headless test window is much smaller than the
# layout, so convert like a real mouse position would be
_runner.set_mouse_position(_window.get_viewport().get_final_transform() * position)
await _runner.simulate_mouse_button_pressed(MOUSE_BUTTON_LEFT)
await _runner.await_input_processed()
## Presses [param keys] together, e.g. [code][KEY_ALT, KEY_1][/code], then releases them.
func _press_keys(keys: Array[Key]) -> void:
for key: Key in keys:
+246
View File
@@ -0,0 +1,246 @@
class_name UiTour
extends RefCounted
## Walks the main window through a fixed set of states against a fake MusicServer:
## startup, players added, a song playing, every popup open and a sync.
##
## Used for screenshots ([code]tools/take_screenshots.gd[/code]) and for the layout
## test, so both look at exactly the same states. Nodes are looked up by name in the
## main window and in its Quiz and TopBar scenes, so the tour works no matter which of
## them a node lives in.
const SOUNDTRACKS: Array[String] = [
"Chrono Trigger", "Final Fantasy VI", "Secret of Mana", "Terranigma",
"Earthbound", "Super Metroid", "The Legend of Zelda: A Link to the Past",
"Donkey Kong Country 2", "Lufia II", "Illusion of Gaia",
]
const SONG_INFO: Dictionary = {
"SongNo": 0, "Soundtrack": "Chrono Trigger", "Song": "Corridors of Time",
}
const SYNC_PROGRESS: Dictionary = {"progress": 40, "time_spent": "00:00:02"}
const SYNC_RESULT: Dictionary = {
"soundtracks_added": ["Terranigma", "Lufia II"],
"soundtracks_re_added": [],
"soundtracks_changed_title": {"FF6": "Final Fantasy VI"},
"soundtracks_changed_content": ["Chrono Trigger"],
"soundtracks_removed": ["Old Soundtrack"],
"catched_errors": [],
"total_time": "00:00:03",
}
## Popups in the order the tour opens them.
const POPUPS: Array[String] = [
"Search", "SyncWindow", "SettingsWindow", "QRWindow", "NewCharacterSelect",
"ShortcutsWindow", "AboutWindow", "WinnerWindow", "Log", "StatisticsPopupPanel",
]
var _main: Control
func _init(main: Control) -> void:
_main = main
## Returns a fake server that answers every request the main window makes on the tour.
## Call [method FakeHttpTransport.install] before the main window is created.
static func make_server() -> FakeHttpTransport:
var server: FakeHttpTransport = FakeHttpTransport.new()
var mp3: PackedByteArray = FileAccess.get_file_as_bytes("res://tests/data/short.mp3")
server.respond_json("/music/all", SOUNDTRACKS)
server.respond_json("/music/all/order", SOUNDTRACKS)
server.respond_json("/music/list", [])
server.respond_json("/characters", [])
server.respond_bytes("/music/rand", mp3)
server.respond_bytes("/music/addQue", PackedByteArray())
server.respond_json("/music/info", SONG_INFO)
server.respond_bytes("/music/reset", PackedByteArray())
server.respond_bytes("/music/played?song=0", PackedByteArray())
server.respond_bytes("/sync", PackedByteArray())
server.respond_json("/sync/progress", SYNC_PROGRESS)
return server
## Puts Settings and Playlist in the state the tour expects. Call it before the main
## window is created.
static func prepare_autoloads() -> void:
Playlist.reset_playlist()
Playlist.first_song_played = false
Playlist.is_song_downloading = false
Settings.player_array.clear()
Settings.edit_players = false
Settings.currently_syncing = false
Settings.character_select_open = false
Settings.add_to_stats = true
Settings.hide_next_track = true
Settings.use_low_played_mode = false
Settings.winning_score = 20
# The inspiration list scrolls by itself, which would make every picture different
Settings.inspiration_list_speed = 0
## Runs the tour. [param on_state] is called (and awaited) with the name of each state
## and the popup that is open in it, or [code]null[/code] when no popup is open.
func run(on_state: Callable) -> void:
# The debug build lowers the winning score on startup; keep it out of reach
Settings.winning_score = 20
await _settle()
await on_state.call("startup", null)
_call("add_players")
await _settle()
await on_state.call("add_player_row", null)
_add_player("Crono")
_add_player("Marle")
_call("add_players")
await _settle()
await on_state.call("players_added", null)
_call("play_next_song")
await _settle()
_freeze_music_player()
_player_row(0).add_point()
_player_row(0).add_point()
_player_row(1).add_point()
_call("show_answer_pressed")
await _settle()
_freeze_music_player()
_fix_log_times()
await _settle()
await on_state.call("playing", null)
for popup_name: String in POPUPS:
var popup: Node = await _open_popup(popup_name)
await _settle()
await on_state.call("popup_" + popup_name, popup)
_close_popup(popup)
await _settle()
var sync_window: PopupWindow = _node("SyncWindow")
Settings.currently_syncing = false
sync_window.has_synced = false
sync_window.start_sync()
sync_window.sync_timer.stop()
sync_window._on_sync_timeout()
await _settle()
await on_state.call("sync_in_progress", sync_window)
sync_window.close()
await _settle()
await on_state.call("sync_buttons_locked", null)
_server().respond_json("/sync/progress", SYNC_RESULT)
sync_window._on_sync_timeout()
sync_window.open()
await _settle()
await on_state.call("sync_result", sync_window)
sync_window.close()
await _settle()
## Returns where every Control and Window in [param subtree] is on screen, keyed by its
## path from [param main]: [code]{"rect": [x, y, width, height], "visible": bool}[/code].
## Nodes added at runtime without a name are keyed by their index, e.g. [code]#2[/code],
## so the keys are the same on every run.
static func dump_layout(main: Node, subtree: Node) -> Dictionary:
var layout: Dictionary = {}
var path: String = String(main.get_path_to(subtree))
_dump_node(subtree, path, layout)
return layout
static func _dump_node(node: Node, path: String, layout: Dictionary) -> void:
if node is Control:
var rect: Rect2 = (node as Control).get_global_rect()
layout[path] = {"rect": _round_rect(rect), "visible": node.is_visible_in_tree()}
elif node is Window:
var window: Window = node
layout[path] = {
"rect": _round_rect(Rect2(window.position, window.size)),
"visible": window.visible,
}
for child: Node in node.get_children():
var key: String = "#%d" % child.get_index() if "@" in child.name \
else String(child.name)
_dump_node(child, key if path == "." else path + "/" + key, layout)
static func _round_rect(rect: Rect2) -> Array[float]:
return [snappedf(rect.position.x, 0.01), snappedf(rect.position.y, 0.01),
snappedf(rect.size.x, 0.01), snappedf(rect.size.y, 0.01)]
## Finds a node of the main window by [param node_name], whether it is a direct child
## of the main window or of its Quiz or TopBar scene.
func _node(node_name: String) -> Node:
for parent: Node in [_main, _main.get_node_or_null("Quiz"),
_main.get_node_or_null("TopBar")]:
if parent != null && parent.has_node(node_name):
return parent.get_node(node_name)
push_error("UiTour: no node named " + node_name)
return null
## Calls [param method] on the main window, or on its Quiz scene if that has it.
func _call(method: String, args: Array = []) -> Variant:
var quiz: Node = _main.get_node_or_null("Quiz")
var target: Node = quiz if quiz != null && quiz.has_method(method) else _main
return target.callv(method, args)
func _server() -> FakeHttpTransport:
return MusicServerClient.transport
func _settle() -> void:
for i: int in 4:
await _main.get_tree().process_frame
func _add_player(player_name: String) -> void:
(_node("Players").get_node("VBoxContainer/AddPlayerContainer/PlayerNameField") \
as TextEdit).text = player_name
_call("add_player")
func _player_row(index: int) -> Player:
return _node("Players").get_node(
"VBoxContainer/ScrollContainer/PlayersListVBoxContainer").get_child(index)
## Stops the song so the time and progress bar look the same on every run.
func _freeze_music_player() -> void:
var music_player: MusicPlayer = _node("MusicPlayer")
music_player.audio_player.stop()
music_player.sound_player.stop()
music_player.progress_slider.value = 0
music_player.music_time_label.text = "00:00 / 00:01"
## The log starts each row with the time of day; use a fixed time instead.
func _fix_log_times() -> void:
var log_window: PopupWindow = _node("Log")
for row: Label in log_window.log_box.get_children():
row.text = "12:00:00 " + row.text.substr(9)
func _open_popup(popup_name: String) -> Node:
var popup: Node = _node(popup_name)
match popup_name:
"SyncWindow":
# Opening the window starts a sync; show the empty window instead
popup.open()
"NewCharacterSelect":
popup.show_grid("Crono")
"WinnerWindow":
popup.show_winner(Settings.player_array[0])
"StatisticsPopupPanel":
_call("get_statistics")
_:
popup.open()
return popup
func _close_popup(popup: Node) -> void:
if popup is PopupWindow:
popup.close()
else:
popup.visible = false
+1
View File
@@ -0,0 +1 @@
uid://v42qdc68bn17
@@ -0,0 +1,98 @@
extends GdUnitTestSuite
## Checks that every node of the main window is where it was before the window was
## split into scenes.
##
## [code]tests/data/layout_baseline.json[/code] was written by
## [code]tools/take_screenshots.gd[/code] before the split. It holds the position, size
## and visibility of every node in each UiTour state, keyed by the node's old path. This
## test runs the same tour and compares, after moving each old path to where the node
## lives now.
const BASELINE_PATH: String = "res://tests/data/layout_baseline.json"
## Nodes that moved from the main window into the Quiz scene, by their old name.
const QUIZ_NODES: Array[String] = [
"Open", "FileDialog", "MusicListPanel", "ScrollContainer", "VBoxContainer",
"MusicPlayer", "Players", "ResetPlaylistButton", "ResetPointsButton", "SettingsButton",
"SoundTestButton", "ShowAnswerButton", "NextButton", "RepeatSongCheckButton",
"DebugLabel", "SettingsWindow", "NewCharacterSelect", "WinnerWindow", "Log",
]
## Nodes that moved from the main window into the TopBar scene, by their old name.
const TOP_BAR_NODES: Array[String] = [
"TopPanelContainer", "Title", "SearchButton", "SyncButton", "StatisticsButton",
"ShortcutsButton", "AboutButton", "QRButton",
]
## How far a node may be from its old place, in pixels.
const TOLERANCE: float = 0.5
var _snapshot: AutoloadSnapshot
var _server: FakeHttpTransport
var _main: Control
var _layout: Dictionary = {}
func before() -> void:
_snapshot = AutoloadSnapshot.take([Settings, Playlist])
UiTour.prepare_autoloads()
_server = UiTour.make_server().install()
# Laid out at the size the baseline was taken at, like the screenshots
var viewport: SubViewport = auto_free(SubViewport.new())
viewport.size = Vector2i(1920, 1080)
viewport.gui_embed_subwindows = true
Engine.get_main_loop().root.add_child(viewport)
_main = load("res://MainWindow.tscn").instantiate()
viewport.add_child(_main)
await UiTour.new(_main).run(func(state: String, popup: Node) -> void:
_layout[state] = UiTour.dump_layout(_main, _main if popup == null else popup))
func after() -> void:
_main.free()
await Engine.get_main_loop().process_frame
_server.uninstall()
_snapshot.restore()
## Where the node that used to be at [param old_path] in the main window is now.
static func new_path(old_path: String) -> String:
var first: String = old_path.get_slice("/", 0)
if first in QUIZ_NODES:
return "Quiz/" + old_path
if first in TOP_BAR_NODES:
return "TopBar/" + old_path
return old_path
func _baseline() -> Dictionary:
return JSON.parse_string(FileAccess.get_file_as_string(BASELINE_PATH))
func test_tour_has_the_same_states_as_the_baseline() -> void:
assert_array(_layout.keys()).contains_exactly_in_any_order(_baseline().keys())
func test_every_node_is_where_it_was() -> void:
var problems: Array[String] = []
var baseline: Dictionary = _baseline()
for state: String in baseline:
var actual: Dictionary = _layout.get(state, {})
for old_path: String in baseline[state]:
var path: String = new_path(old_path)
var expected: Dictionary = baseline[state][old_path]
if !actual.has(path):
problems.append("%s: %s is missing (was %s)" % [state, path, old_path])
continue
var rect: Array = actual[path].rect
for i: int in 4:
if absf(rect[i] - expected.rect[i]) > TOLERANCE:
problems.append("%s: %s is at %s, was %s"
% [state, path, rect, expected.rect])
break
if actual[path].visible != expected.visible:
problems.append("%s: %s visible is %s, was %s"
% [state, path, actual[path].visible, expected.visible])
assert_array(problems).override_failure_message(
"%d nodes moved:\n%s" % [problems.size(), "\n".join(problems.slice(0, 30))]) \
.is_empty()
@@ -0,0 +1 @@
uid://b2077235y1g0f
+16 -16
View File
@@ -7,7 +7,7 @@ func test_startup_loads_soundtracks_and_preloads_a_song() -> void:
assert_int(_server.count("/music/all")).is_equal(1)
assert_array(_server.requested_paths).contains(["/music/rand", "/music/addQue", "/music/info"])
assert_int(Playlist.song_object_array.size()).is_equal(1)
assert_bool((_window.get_node("NextButton") as Button).disabled).is_false()
assert_bool((_quiz.get_node("NextButton") as Button).disabled).is_false()
func test_low_played_mode_fetches_from_low_played_endpoint() -> void:
@@ -15,7 +15,7 @@ func test_low_played_mode_fetches_from_low_played_endpoint() -> void:
_server.respond_bytes(
"/music/rand/low", FileAccess.get_file_as_bytes("res://tests/data/short.mp3"))
_runner.invoke("fetch_song")
_quiz.fetch_song()
assert_int(_server.count("/music/rand/low")).is_equal(1)
@@ -33,7 +33,7 @@ func test_next_plays_preloaded_song_and_fetches_another() -> void:
func test_title_is_hidden_until_answer_is_shown() -> void:
var soundtrack_label: Label = _window.get_node("VBoxContainer/SoundtrackLabel")
var soundtrack_label: Label = _quiz.get_node("VBoxContainer/SoundtrackLabel")
_press("NextButton")
await _runner.simulate_frames(2)
@@ -81,13 +81,13 @@ func test_cannot_add_player_without_name() -> void:
func test_failed_song_download_is_retried_until_the_server_answers() -> void:
_window.song_fetch_retry_seconds = 0.05
_quiz.song_fetch_retry_seconds = 0.05
var songs_before: int = Playlist.song_object_array.size()
var mp3: PackedByteArray = FileAccess.get_file_as_bytes("res://tests/data/short.mp3")
_server.respond_bytes("/music/rand", PackedByteArray(), 503)
var rand_requests_before: int = _server.count("/music/rand")
_runner.invoke("fetch_song")
_quiz.fetch_song()
await await_millis(200)
assert_int(_server.count("/music/rand") - rand_requests_before).is_greater(1)
@@ -102,13 +102,13 @@ func test_failed_song_download_is_retried_until_the_server_answers() -> void:
func test_failed_song_info_retries_only_that_step() -> void:
_window.song_fetch_retry_seconds = 0.05
_quiz.song_fetch_retry_seconds = 0.05
var songs_before: int = Playlist.song_object_array.size()
_server.respond_bytes("/music/info", PackedByteArray(), 503)
var rand_before: int = _server.count("/music/rand")
var queue_before: int = _server.count("/music/addQue")
_runner.invoke("fetch_song")
_quiz.fetch_song()
await await_millis(200)
_next_song_is(SONG_INFO[1])
await await_millis(200)
@@ -124,7 +124,7 @@ func test_failed_song_info_retries_only_that_step() -> void:
func test_preloads_as_many_songs_as_the_cache_setting() -> void:
Playlist.number_of_tracks_to_preload = 3
_runner.invoke("fetch_song")
_quiz.fetch_song()
assert_int(Playlist.get_preloaded_songs()).is_equal(3)
assert_bool(Playlist.is_song_downloading).is_false()
@@ -132,7 +132,7 @@ func test_preloads_as_many_songs_as_the_cache_setting() -> void:
func test_playing_a_song_tops_the_cache_up_again() -> void:
Playlist.number_of_tracks_to_preload = 3
_runner.invoke("fetch_song")
_quiz.fetch_song()
await _play_first_song()
@@ -141,13 +141,13 @@ func test_playing_a_song_tops_the_cache_up_again() -> void:
func test_cache_keeps_filling_after_a_failed_download() -> void:
_window.song_fetch_retry_seconds = 0.05
_quiz.song_fetch_retry_seconds = 0.05
Playlist.number_of_tracks_to_preload = 3
var mp3: PackedByteArray = FileAccess.get_file_as_bytes("res://tests/data/short.mp3")
# One more download works, then the server stops answering
_server.fail_after("/music/rand", 1)
_runner.invoke("fetch_song")
_quiz.fetch_song()
await await_millis(150)
assert_int(Playlist.get_preloaded_songs()).is_equal(2)
@@ -165,11 +165,11 @@ func _open_settings() -> void:
func _close_settings() -> void:
(_window.get_node("SettingsWindow") as Control).visible = false
(_quiz.get_node("SettingsWindow") as Control).visible = false
func _press_settings_button(unique_name: String) -> void:
(_window.get_node("SettingsWindow").get_node("%" + unique_name) as Button).pressed.emit()
(_quiz.get_node("SettingsWindow").get_node("%" + unique_name) as Button).pressed.emit()
func test_raising_cache_size_does_not_download_while_settings_are_open() -> void:
@@ -224,12 +224,12 @@ func test_show_answer_before_first_song_does_not_reveal_next_song() -> void:
await _play_first_song()
assert_str((_window.get_node("VBoxContainer/SoundtrackLabel") as Label).text) \
assert_str((_quiz.get_node("VBoxContainer/SoundtrackLabel") as Label).text) \
.is_equal("????????")
func test_log_adds_one_row_per_point_with_padded_time() -> void:
var log_box: VBoxContainer = _window.get_node("%Log").get_node("%LogVBoxContainer")
var log_box: VBoxContainer = _quiz.get_node("%Log").get_node("%LogVBoxContainer")
var crono: PlayerObject = _add_player("Crono")
await _play_first_song()
@@ -243,7 +243,7 @@ func test_log_adds_one_row_per_point_with_padded_time() -> void:
func test_inspiration_list_alternates_row_backgrounds() -> void:
var rows: Array[Node] = _window.get_node("ScrollContainer/VBoxContainer").get_children()
var rows: Array[Node] = _quiz.get_node("ScrollContainer/VBoxContainer").get_children()
assert_int(rows.size()).is_equal(2)
assert_str((rows[0] as ListRow).text).is_equal("Chrono Trigger")
@@ -28,7 +28,7 @@ func test_next_plays_the_preloaded_song_after_a_slow_song_list() -> void:
func test_failed_song_list_is_retried_before_preloading() -> void:
_window.song_fetch_retry_seconds = 0.05
_quiz.song_fetch_retry_seconds = 0.05
_server.respond_json("/music/list", [], 503)
_server.release("/music/list")
+1 -1
View File
@@ -143,7 +143,7 @@ func test_player_list_shows_rows_in_player_order() -> void:
await _remove_player(_crono)
var robo: PlayerObject = _add_player("Robo")
var rows: Array[Node] = _window.get_node(
var rows: Array[Node] = _quiz.get_node(
"Players/VBoxContainer/ScrollContainer/PlayersListVBoxContainer").get_children()
assert_array(rows.map(func(row: Player) -> PlayerObject: return row.player_object)) \
+32 -27
View File
@@ -1,28 +1,27 @@
extends MainWindowTestSuite
## All popups share PopupWindow: clicking outside the panel closes them, the backdrop
## dims the window behind them, and the closing click does not reach the main window.
## The main window and the quiz each have their own popups and their own backdrop.
const POPUP_NODES: Array[String] = [
"Search", "SyncWindow", "SettingsWindow", "QRWindow", "NewCharacterSelect",
"ShortcutsWindow", "AboutWindow", "WinnerWindow", "Log",
## Popups opened from the top bar, in the main window.
const MAIN_POPUPS: Array[String] = [
"Search", "SyncWindow", "QRWindow", "ShortcutsWindow", "AboutWindow",
]
## Popups opened from the quiz, in the Quiz scene.
const QUIZ_POPUPS: Array[String] = [
"SettingsWindow", "NewCharacterSelect", "WinnerWindow", "Log",
]
func _popup(node_name: String) -> PopupWindow:
return _window.get_node(node_name)
return _quiz.get_node(node_name) if node_name in QUIZ_POPUPS \
else _window.get_node(node_name)
func _backdrop() -> ColorRect:
return _window.get_node("PopupBackdrop")
## Clicks at [param position], given in the window's 1920x1080 layout coordinates.
func _click_at(position: Vector2) -> void:
# The runner takes window pixels; the headless test window is much smaller than the
# layout, so convert like a real mouse position would be
_runner.set_mouse_position(_window.get_viewport().get_final_transform() * position)
await _runner.simulate_mouse_button_pressed(MOUSE_BUTTON_LEFT)
await _runner.await_input_processed()
## The backdrop that shows behind [param popup].
func _backdrop(popup: PopupWindow = _popup("SettingsWindow")) -> ColorRect:
return popup.get_parent().get_node("PopupBackdrop")
## A point on screen outside the popup's panel.
@@ -32,34 +31,40 @@ func _outside(popup: PopupWindow) -> Vector2:
else Vector2(rect.position.x - 5, rect.position.y - 5)
func test_backdrop_is_hidden_without_popups() -> void:
assert_bool(_backdrop().visible).is_false()
func test_backdrops_are_hidden_without_popups() -> void:
assert_bool(_backdrop(_popup("SettingsWindow")).visible).is_false()
assert_bool(_backdrop(_popup("AboutWindow")).visible).is_false()
func test_backdrop_covers_the_whole_window() -> void:
_popup("SettingsWindow").open()
func test_backdrops_cover_the_whole_window() -> void:
for node_name: String in ["SettingsWindow", "AboutWindow"]:
var popup: PopupWindow = _popup(node_name)
popup.open()
assert_vector(_backdrop().get_global_rect().size).is_equal(_window.get_viewport_rect().size)
assert_object(_backdrop(popup).get_global_rect()).override_failure_message(
"%s: backdrop does not cover the window" % node_name) \
.is_equal(_window.get_viewport_rect())
popup.close()
func test_every_popup_is_a_popup_window() -> void:
for node_name: String in POPUP_NODES:
assert_object(_window.get_node(node_name)).is_instanceof(PopupWindow)
for node_name: String in MAIN_POPUPS + QUIZ_POPUPS:
assert_object(_popup(node_name)).is_instanceof(PopupWindow)
func test_every_popup_shows_backdrop_and_closes_on_outside_click() -> void:
for node_name: String in POPUP_NODES:
for node_name: String in MAIN_POPUPS + QUIZ_POPUPS:
var popup: PopupWindow = _popup(node_name)
popup.open()
await _runner.simulate_frames(1)
assert_bool(_backdrop().visible).override_failure_message(
assert_bool(_backdrop(popup).visible).override_failure_message(
"%s: backdrop not shown" % node_name).is_true()
await _click_at(_outside(popup))
assert_bool(popup.visible).override_failure_message(
"%s: not closed by outside click" % node_name).is_false()
assert_bool(_backdrop().visible).override_failure_message(
assert_bool(_backdrop(popup).visible).override_failure_message(
"%s: backdrop still shown" % node_name).is_false()
@@ -75,7 +80,7 @@ func test_click_inside_popup_keeps_it_open() -> void:
func test_closing_click_does_not_press_button_behind_popup() -> void:
var settings: PopupWindow = _popup("SettingsWindow")
var reset_button: Button = _window.get_node("ResetPlaylistButton")
var reset_button: Button = _quiz.get_node("ResetPlaylistButton")
settings.open()
await _runner.simulate_frames(1)
assert_bool(settings.panel.get_global_rect().intersects(reset_button.get_global_rect())) \
@@ -88,7 +93,7 @@ func test_closing_click_does_not_press_button_behind_popup() -> void:
func test_button_works_again_after_popup_closed() -> void:
var reset_button: Button = _window.get_node("ResetPlaylistButton")
var reset_button: Button = _quiz.get_node("ResetPlaylistButton")
await _click_at(reset_button.get_global_rect().get_center())
+195
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@@ -0,0 +1,195 @@
extends MainWindowTestSuite
## The main window holds the top bar, the quiz and the popups opened from the top bar.
## These tests check that the parts are where they belong and still work together:
## clicks reach the right scene, popups dim the whole window, and syncing, changing
## server and the keyboard shortcuts reach both the main window and the quiz.
const MAIN_WINDOW_CHILDREN: Array[String] = [
"TopBar", "Quiz", "PopupBackdrop", "Search", "SyncWindow", "QRWindow",
"ShortcutsWindow", "StatisticsPopupPanel", "AboutWindow",
]
const TOP_BAR_CHILDREN: Array[String] = [
"TopPanelContainer", "Title", "SyncButton", "SearchButton", "StatisticsButton",
"ShortcutsButton", "AboutButton", "QRButton",
]
## Each top bar button and the popup it opens in the main window.
const TOP_BAR_POPUPS: Dictionary = {
"SearchButton": "Search",
"SyncButton": "SyncWindow",
"StatisticsButton": "StatisticsPopupPanel",
"ShortcutsButton": "ShortcutsWindow",
"AboutButton": "AboutWindow",
"QRButton": "QRWindow",
}
func _top_bar_button(button_name: String) -> Button:
return _window.get_node("TopBar/" + button_name)
func _children(node: Node) -> Array[String]:
var names: Array[String] = []
for child: Node in node.get_children():
names.append(String(child.name))
return names
func _center(control: Control) -> Vector2:
return control.get_global_rect().get_center()
func test_main_window_holds_only_top_bar_quiz_and_its_popups() -> void:
assert_array(_children(_window)).contains_exactly_in_any_order(MAIN_WINDOW_CHILDREN)
func test_top_bar_is_drawn_below_the_quiz() -> void:
# The quiz popups' backdrop has to cover the top bar too
assert_int(_window.get_node("TopBar").get_index()) \
.is_less(_window.get_node("Quiz").get_index())
func test_top_bar_holds_only_title_and_buttons() -> void:
assert_array(_children(_window.get_node("TopBar"))) \
.contains_exactly_in_any_order(TOP_BAR_CHILDREN)
func test_quiz_and_top_bar_let_clicks_through_where_they_are_empty() -> void:
assert_int(_quiz.mouse_filter).is_equal(Control.MOUSE_FILTER_IGNORE)
assert_int((_window.get_node("TopBar") as Control).mouse_filter) \
.is_equal(Control.MOUSE_FILTER_IGNORE)
func test_clicking_each_top_bar_button_opens_its_popup() -> void:
for button_name: String in TOP_BAR_POPUPS:
var popup: Node = _window.get_node(TOP_BAR_POPUPS[button_name])
await _click_at(_center(_top_bar_button(button_name)))
assert_bool(popup.visible).override_failure_message(
"%s did not open %s" % [button_name, popup.name]).is_true()
if popup is PopupWindow:
popup.close()
else:
popup.visible = false
await _runner.simulate_frames(1)
func test_clicking_quiz_buttons_plays_and_shows_answer() -> void:
await _click_at(_center(_quiz.get_node("NextButton")))
await _runner.simulate_frames(2)
assert_int(Playlist.currently_playing_song).is_equal(0)
assert_str((_quiz.get_node("VBoxContainer/SoundtrackLabel") as Label).text) \
.is_not_equal("Chrono Trigger")
await _click_at(_center(_quiz.get_node("ShowAnswerButton")))
assert_str((_quiz.get_node("VBoxContainer/SoundtrackLabel") as Label).text) \
.is_equal("Chrono Trigger")
func test_quiz_popup_backdrop_covers_the_top_bar() -> void:
var settings: PopupWindow = _quiz.get_node("SettingsWindow")
settings.open()
await _runner.simulate_frames(1)
var backdrop: Control = _quiz.get_node("PopupBackdrop")
assert_bool(backdrop.visible).is_true()
assert_bool(backdrop.get_global_rect().encloses(
(_window.get_node("TopBar/TopPanelContainer") as Control).get_global_rect())) \
.is_true()
func test_click_on_top_bar_while_quiz_popup_is_open_only_closes_it() -> void:
var settings: PopupWindow = _quiz.get_node("SettingsWindow")
var search: PopupWindow = _window.get_node("Search")
settings.open()
await _runner.simulate_frames(1)
await _click_at(_center(_top_bar_button("SearchButton")))
assert_bool(settings.visible).is_false()
assert_bool(search.visible).is_false()
func test_sync_disables_quiz_buttons_until_finished() -> void:
_server.respond_bytes("/sync", PackedByteArray())
_server.respond_json("/sync/progress", {"progress": 10, "time_spent": "00:00:01"})
var sync_window: PopupWindow = _window.get_node("SyncWindow")
_top_bar_button("SyncButton").pressed.emit()
sync_window.sync_timer.stop()
for button_name: String in ["SoundTestButton", "ResetPlaylistButton", "ShowAnswerButton",
"NextButton"]:
assert_bool((_quiz.get_node(button_name) as Button).disabled) \
.override_failure_message(button_name + " not disabled").is_true()
assert_bool(_top_bar_button("SyncButton").disabled).is_false()
_server.respond_json("/sync/progress", UiTour.SYNC_RESULT)
var reloads_before: int = _server.count("/music/all/order")
sync_window._on_sync_timeout()
await _runner.simulate_frames(2)
for button_name: String in ["SoundTestButton", "ResetPlaylistButton", "ShowAnswerButton",
"NextButton"]:
assert_bool((_quiz.get_node(button_name) as Button).disabled) \
.override_failure_message(button_name + " still disabled").is_false()
# The search list in the main window and the quiz playlist are both reloaded
assert_int(_server.count("/music/all/order")).is_equal(reloads_before + 1)
assert_int(_server.count("/music/reset")).is_equal(1)
func test_changing_server_reloads_search_and_quiz() -> void:
var search_loads: int = _server.count("/music/all/order")
var inspiration_loads: int = _server.count("/music/all")
var player: PlayerObject = _add_player("Crono")
player.add_point()
_quiz.get_node("SettingsWindow").server_changed.emit()
assert_int(_server.count("/music/all/order")).is_equal(search_loads + 1)
assert_int(_server.count("/music/all")).is_equal(inspiration_loads + 1)
assert_int(_server.count("/music/reset")).is_equal(1)
assert_int(player.player_score).is_equal(0)
func test_alt_k_opens_shortcuts_and_alt_l_opens_log() -> void:
await _press_keys([KEY_ALT, KEY_K])
assert_bool((_window.get_node("ShortcutsWindow") as Control).visible).is_true()
await _press_keys([KEY_ALT, KEY_L])
assert_bool((_quiz.get_node("Log") as Control).visible).is_true()
func test_alt_down_lowers_the_volume() -> void:
var bus: int = AudioServer.get_bus_index("Master")
var volume_db: float = AudioServer.get_bus_volume_db(bus)
var slider: HSlider = _quiz.get_node("MusicPlayer").volume_slider
var volume: float = slider.value
await _press_keys([KEY_ALT, KEY_DOWN])
assert_float(slider.value).is_less(volume)
AudioServer.set_bus_volume_db(bus, volume_db)
func test_alt_enter_switches_fullscreen_and_settings_shows_it() -> void:
var settings: PopupWindow = _quiz.get_node("SettingsWindow")
var was_fullscreen: bool = Settings.fullscreen
await _press_keys([KEY_ALT, KEY_ENTER])
settings.open()
assert_bool(Settings.fullscreen).is_equal(!was_fullscreen)
assert_bool(settings.fullscreen_button.button_pressed).is_equal(!was_fullscreen)
await _press_keys([KEY_ALT, KEY_ENTER])
assert_bool(Settings.fullscreen).is_equal(was_fullscreen)
func test_statistics_counts_the_soundtracks() -> void:
_top_bar_button("StatisticsButton").pressed.emit()
assert_str((_window.get_node("StatisticsPopupPanel/StatisticsLabel") as Label).text) \
.is_equal("Total amount of soundtracks in the playlist: 2")
@@ -0,0 +1 @@
uid://c6lqhrfu02227
+2 -2
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@@ -12,7 +12,7 @@ func before_test() -> void:
func _stats_checkbox() -> CheckButton:
return _window.get_node("SettingsWindow").get_node("%AddToDatabaseCheckButton")
return _quiz.get_node("SettingsWindow").get_node("%AddToDatabaseCheckButton")
func test_winning_turns_statistics_off() -> void:
@@ -57,7 +57,7 @@ func test_songs_after_a_win_are_not_counted() -> void:
func test_winning_score_cannot_go_below_one() -> void:
_press("SettingsButton")
var lower_button: Button = _window.get_node("SettingsWindow").get_node("%LowerButton")
var lower_button: Button = _quiz.get_node("SettingsWindow").get_node("%LowerButton")
for i: int in 3:
lower_button.pressed.emit()
+55
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@@ -0,0 +1,55 @@
#!/usr/bin/env python3
"""Compares two folders of screenshots from tools/take_screenshots.gd pixel by pixel.
Usage: tools/compare_screenshots.py <before dir> <after dir> [<diff dir>]
Prints how many pixels differ in each screenshot. With a diff dir, writes an image
for each screenshot that differs, with the changed pixels in red over a faded copy of
the after picture. Exits with 1 if any screenshot differs or is missing.
"""
import sys
from pathlib import Path
from PIL import Image, ImageChops
def main() -> int:
if len(sys.argv) < 3:
print(__doc__)
return 2
before_dir, after_dir = Path(sys.argv[1]), Path(sys.argv[2])
diff_dir = Path(sys.argv[3]) if len(sys.argv) > 3 else None
if diff_dir:
diff_dir.mkdir(parents=True, exist_ok=True)
names = sorted({p.name for p in before_dir.glob("*.png")}
| {p.name for p in after_dir.glob("*.png")})
failed = False
for name in names:
before_path, after_path = before_dir / name, after_dir / name
if not before_path.exists() or not after_path.exists():
print(f"{name}: missing in {'before' if not before_path.exists() else 'after'}")
failed = True
continue
before = Image.open(before_path).convert("RGB")
after = Image.open(after_path).convert("RGB")
if before.size != after.size:
print(f"{name}: size {before.size} -> {after.size}")
failed = True
continue
mask = ImageChops.difference(before, after).convert("L").point(
lambda value: 255 if value else 0)
changed = mask.histogram()[255]
print(f"{name}: {changed} pixels differ")
if changed:
failed = True
if diff_dir:
faded = Image.blend(after, Image.new("RGB", after.size, "white"), 0.7)
faded.paste(Image.new("RGB", after.size, "red"), mask=mask)
faded.save(diff_dir / name)
return 1 if failed else 0
if __name__ == "__main__":
sys.exit(main())
+53
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@@ -0,0 +1,53 @@
extends SceneTree
## Takes a screenshot of the main window in every UiTour state, against a fake server.
##
## Usage:
## godot --path . -s tools/take_screenshots.gd -- <output dir>
##
## Writes [code]<state>.png[/code] for each state and [code]layout.json[/code] with where
## every node is in each state. With [code]--headless[/code] only the layout is written.
## Compare two runs with [code]tools/compare_screenshots.py[/code].
const SIZE: Vector2i = Vector2i(1920, 1080)
func _initialize() -> void:
_take.call_deferred()
func _take() -> void:
var args: PackedStringArray = OS.get_cmdline_user_args()
var out_dir: String = args[0] if !args.is_empty() else "user://screenshots"
DirAccess.make_dir_recursive_absolute(out_dir)
var draws: bool = DisplayServer.get_name() != "headless"
# Loaded here, not named as a class: autoloads such as Playlist do not exist yet
# when this script is compiled
var ui_tour: GDScript = load("res://tests/fakes/ui_tour.gd")
ui_tour.prepare_autoloads()
var server: RefCounted = ui_tour.make_server().install()
# Drawn at the layout size, so the pictures do not depend on the screen size
var viewport: SubViewport = SubViewport.new()
viewport.size = SIZE
viewport.gui_embed_subwindows = true
viewport.render_target_update_mode = SubViewport.UPDATE_ALWAYS
root.add_child(viewport)
var main: Control = load("res://MainWindow.tscn").instantiate()
viewport.add_child(main)
var layout: Dictionary = {}
var save_state: Callable = func(state: String, popup: Node) -> void:
layout[state] = ui_tour.dump_layout(main, main if popup == null else popup)
if draws:
await RenderingServer.frame_post_draw
viewport.get_texture().get_image().save_png(out_dir.path_join(state + ".png"))
print("Saved state ", state)
await ui_tour.new(main).run(save_state)
var file: FileAccess = FileAccess.open(out_dir.path_join("layout.json"), FileAccess.WRITE)
file.store_string(JSON.stringify(layout, " ", true))
file.close()
server.uninstall()
main.queue_free()
quit()
+1
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@@ -0,0 +1 @@
uid://0837em1gsrrx
+22
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@@ -0,0 +1,22 @@
class_name TopBar
extends Control
## The bar along the top of the main window, with the title and the buttons for things
## that are not part of a quiz.
signal search_pressed
signal sync_pressed
signal statistics_pressed
signal shortcuts_pressed
signal about_pressed
signal qr_pressed
@onready var sync_button: Button = $SyncButton
func _ready() -> void:
$SearchButton.pressed.connect(search_pressed.emit)
sync_button.pressed.connect(sync_pressed.emit)
$StatisticsButton.pressed.connect(statistics_pressed.emit)
$ShortcutsButton.pressed.connect(shortcuts_pressed.emit)
$AboutButton.pressed.connect(about_pressed.emit)
$QRButton.pressed.connect(qr_pressed.emit)
+1
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@@ -0,0 +1 @@
uid://bb2ukabiec1vv